[A] Starcraft 2 Brood War - Page 108
Forum Index > SC2 Maps & Custom Games |
jebi86
Korea (South)133 Posts
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MavercK
Australia2181 Posts
On February 21 2011 18:26 jebi86 wrote: Please fix the addon animation (not to be assimilated with the parent building) i've actually looked at this and i have no idea how =\ will keep trying however. | ||
Gyro_SC2
Canada540 Posts
The zergling are too small and it's impossible to wall. 4 pool is too strong without wall when you're terran. ![]() Please fix that ! | ||
BrTarolg
United Kingdom3574 Posts
Beating 4 pool isnt easy, but you have to use good SCV micro to do it, and to also build a bunker in your mineral line, and ferry a marine from your rax into it Thats why vs zerg most people build their barracks near their CC | ||
Nisani201
United States1400 Posts
On February 21 2011 08:25 MavercK wrote: but whyyyyyyyyy are you looking for them? are you trying to publish a map yourself on NA? please do not do that. I'm saying that the SC2BW_-_Data file that you published to NA is useless without the custom assets files. | ||
MavercK
Australia2181 Posts
On February 22 2011 06:05 Sinani201 wrote: I'm saying that the SC2BW_-_Data file that you published to NA is useless without the custom assets files. they are there. you just can't see them. | ||
GinDo
3327 Posts
On February 22 2011 00:46 Gyro_SC2 wrote: Problem in this mod ! The zergling are too small and it's impossible to wall. 4 pool is too strong without wall when you're terran. ![]() Please fix that ! Unlike SC2 walling in BW is hard. You need to create a choke and then put marines behind the wall. Also against 4 pool you obligated to pull SCVs. But remember SCVs have 65hp. | ||
Nisani201
United States1400 Posts
They're not, I'm getting an error saying that I have missing dependencies. | ||
MavercK
Australia2181 Posts
On February 22 2011 06:45 Sinani201 wrote: They're not, I'm getting an error saying that I have missing dependencies. because they are locked and not public and your not allowed to load them? stop arguing with me over this -.- if you want a map added to the map pool tell me about it with a screenshot/etc and maybe i'll add it. i dont want people adding their own maps and flooding battle.net with SC2BW v0.xxxx and everyone gets confused with what version they are playing | ||
MamiyaOtaru
United States1687 Posts
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MavercK
Australia2181 Posts
On February 22 2011 08:06 MamiyaOtaru wrote: going to be possible at some point to publish a map that says it has a dependency on SC2:BW as a mod, and loads whatever the published version of that is? hopefully. if blizzard ever fix it. however reading about how they are "hard at work" trying to implement the marketplace crap. sigh. no-one cares blizzard. please just fix your existing system before you start adding on more bloat. but yes. mamiya. that would be ideal. if it worked that way. | ||
jebi86
Korea (South)133 Posts
-My opinion : how about stardardize the dark templar's model with Lenassa's(blade type - SC1 style)? and how about change the reaver's portrait? Replace with colossus or somethin lol Some user said that zergling and ultralisk's "scratching" sound has too low volume. (I think so) I think older version's volume is good enough. ![]() | ||
GnaReffotsirk
78 Posts
+ Show Spoiler + ![]() | ||
MavercK
Australia2181 Posts
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virusak
Czech Republic344 Posts
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pzea469
United States1520 Posts
![]() you should make the bw probe sometime. It was way more original looking than the sc2 one | ||
GizmoPT
Portugal3040 Posts
On February 22 2011 16:08 GnaReffotsirk wrote: Defiler textured and made longer. No animations yet. + Show Spoiler + ![]() i think they should have same colour as the Roaches or at least a bit darker xP i think they would look nicer | ||
MavercK
Australia2181 Posts
probably will release around when defiler is done. Burrowed units once again block Buildings New Model/Texture for Queen by Gna Reverted Lighting changes small changes to the size of CC/Nexus/Hatchery Ranking will not initialize until 60 seconds have past changed the way "Miss" works. will now correctly do 0 Damage fixed some spells so that unit doesn't need to be completely stopped to cast Fixed Cancel Button on most addons. Escape should now work correctly to stop an upgrade. Delay before Mines explode after reaching their Target removed Improved SCV Attack point from 0.5 > 0.3 Protoss Ground Weapon/Armor Upgrade Level 2/3 now requires Templar Archives instead of a Citadel of Adun Zergling AttackImpact Sound increased in volume slightly Air Unit deceleration increased (Units stop faster) New Consume/Dark Swarm/Plague Buttons made by Demonette @SC2Mapster Irradiate reworked to do damage every 0.333 seconds instead of every 1 second, Damage remains the same. simply ticks faster. this replicates BW as Irradiate ticked every 8 frames | ||
jebi86
Korea (South)133 Posts
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MamiyaOtaru
United States1687 Posts
On February 23 2011 04:53 jebi86 wrote: -Dark archon shouldn't use Mind control on Larva, Egg. I love the little stuff you find | ||
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