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[A] Starcraft 2 Brood War - Page 108

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 106 107 108 109 110 246 Next
jebi86
Profile Joined January 2011
Korea (South)133 Posts
February 21 2011 09:26 GMT
#2141
Please fix the addon animation (not to be assimilated with the parent building)
MavercK
Profile Joined March 2010
Australia2181 Posts
February 21 2011 10:08 GMT
#2142
On February 21 2011 18:26 jebi86 wrote:
Please fix the addon animation (not to be assimilated with the parent building)


i've actually looked at this and i have no idea how =\
will keep trying however.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
February 21 2011 15:46 GMT
#2143
Problem in this mod !

The zergling are too small and it's impossible to wall. 4 pool is too strong without wall when you're terran.


Please fix that !
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
February 21 2011 19:48 GMT
#2144
<3

Beating 4 pool isnt easy, but you have to use good SCV micro to do it, and to also build a bunker in your mineral line, and ferry a marine from your rax into it

Thats why vs zerg most people build their barracks near their CC
Nisani201
Profile Joined September 2010
United States1400 Posts
February 21 2011 21:05 GMT
#2145
On February 21 2011 08:25 MavercK wrote:
Show nested quote +
On February 21 2011 08:03 Sinani201 wrote:
I can't find the Custom Assets on the mod search, only the data and the music.


but whyyyyyyyyy are you looking for them?
are you trying to publish a map yourself on NA? please do not do that.


I'm saying that the SC2BW_-_Data file that you published to NA is useless without the custom assets files.
Enjoy your day.
MavercK
Profile Joined March 2010
Australia2181 Posts
February 21 2011 21:13 GMT
#2146
On February 22 2011 06:05 Sinani201 wrote:
Show nested quote +
On February 21 2011 08:25 MavercK wrote:
On February 21 2011 08:03 Sinani201 wrote:
I can't find the Custom Assets on the mod search, only the data and the music.


but whyyyyyyyyy are you looking for them?
are you trying to publish a map yourself on NA? please do not do that.


I'm saying that the SC2BW_-_Data file that you published to NA is useless without the custom assets files.


they are there. you just can't see them.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
GinDo
Profile Blog Joined September 2010
3327 Posts
February 21 2011 21:37 GMT
#2147
On February 22 2011 00:46 Gyro_SC2 wrote:
Problem in this mod !

The zergling are too small and it's impossible to wall. 4 pool is too strong without wall when you're terran.


Please fix that !


Unlike SC2 walling in BW is hard. You need to create a choke and then put marines behind the wall. Also against 4 pool you obligated to pull SCVs. But remember SCVs have 65hp.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Nisani201
Profile Joined September 2010
United States1400 Posts
Last Edited: 2011-02-21 21:50:37
February 21 2011 21:45 GMT
#2148
On February 22 2011 06:13 MavercK wrote:
Show nested quote +
On February 22 2011 06:05 Sinani201 wrote:
On February 21 2011 08:25 MavercK wrote:
On February 21 2011 08:03 Sinani201 wrote:
I can't find the Custom Assets on the mod search, only the data and the music.


but whyyyyyyyyy are you looking for them?
are you trying to publish a map yourself on NA? please do not do that.


I'm saying that the SC2BW_-_Data file that you published to NA is useless without the custom assets files.


they are there. you just can't see them.


They're not, I'm getting an error saying that I have missing dependencies.
Enjoy your day.
MavercK
Profile Joined March 2010
Australia2181 Posts
February 21 2011 22:03 GMT
#2149
On February 22 2011 06:45 Sinani201 wrote:
Show nested quote +
On February 22 2011 06:13 MavercK wrote:
On February 22 2011 06:05 Sinani201 wrote:
On February 21 2011 08:25 MavercK wrote:
On February 21 2011 08:03 Sinani201 wrote:
I can't find the Custom Assets on the mod search, only the data and the music.


but whyyyyyyyyy are you looking for them?
are you trying to publish a map yourself on NA? please do not do that.


I'm saying that the SC2BW_-_Data file that you published to NA is useless without the custom assets files.


they are there. you just can't see them.


They're not, I'm getting an error saying that I have missing dependencies.


because they are locked and not public and your not allowed to load them?
stop arguing with me over this -.-
if you want a map added to the map pool tell me about it with a screenshot/etc and maybe i'll add it. i dont want people adding their own maps and flooding battle.net with SC2BW v0.xxxx and everyone gets confused with what version they are playing
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
February 21 2011 23:06 GMT
#2150
going to be possible at some point to publish a map that says it has a dependency on SC2:BW as a mod, and loads whatever the published version of that is?
MavercK
Profile Joined March 2010
Australia2181 Posts
February 21 2011 23:08 GMT
#2151
On February 22 2011 08:06 MamiyaOtaru wrote:
going to be possible at some point to publish a map that says it has a dependency on SC2:BW as a mod, and loads whatever the published version of that is?


hopefully. if blizzard ever fix it.
however reading about how they are "hard at work" trying to implement the marketplace crap. sigh.
no-one cares blizzard. please just fix your existing system before you start adding on more bloat.

but yes. mamiya. that would be ideal. if it worked that way.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
jebi86
Profile Joined January 2011
Korea (South)133 Posts
Last Edited: 2011-02-22 01:40:26
February 22 2011 01:09 GMT
#2152
-Protoss ground weapon, armor upgrade 2~3 requires "Templar archives" instead of Citadel of adun.

-My opinion : how about stardardize the dark templar's model with Lenassa's(blade type - SC1 style)?
and how about change the reaver's portrait? Replace with colossus or somethin lol

Some user said that zergling and ultralisk's "scratching" sound has too low volume. (I think so)
I think older version's volume is good enough.
GnaReffotsirk
Profile Joined January 2009
78 Posts
February 22 2011 07:08 GMT
#2153
Defiler textured and made longer. No animations yet.

+ Show Spoiler +
[image loading]
MavercK
Profile Joined March 2010
Australia2181 Posts
February 22 2011 07:25 GMT
#2154
nice
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
virusak
Profile Joined December 2009
Czech Republic344 Posts
February 22 2011 08:40 GMT
#2155
very nice,
pzea469
Profile Blog Joined September 2008
United States1520 Posts
February 22 2011 12:08 GMT
#2156
wow this is going to be awesome. The carrier is way better than the sc2 one, and this defiler is looking mighty fine

you should make the bw probe sometime. It was way more original looking than the sc2 one
Kill the Deathball
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
February 22 2011 12:28 GMT
#2157
On February 22 2011 16:08 GnaReffotsirk wrote:
Defiler textured and made longer. No animations yet.

+ Show Spoiler +
[image loading]



i think they should have same colour as the Roaches or at least a bit darker xP i think they would look nicer
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-02-22 13:03:04
February 22 2011 12:50 GMT
#2158
changes so far

probably will release around when defiler is done.

Burrowed units once again block Buildings
New Model/Texture for Queen by Gna
Reverted Lighting changes
small changes to the size of CC/Nexus/Hatchery
Ranking will not initialize until 60 seconds have past
changed the way "Miss" works. will now correctly do 0 Damage
fixed some spells so that unit doesn't need to be completely stopped to cast
Fixed Cancel Button on most addons. Escape should now work correctly to stop an upgrade.
Delay before Mines explode after reaching their Target removed
Improved SCV Attack point from 0.5 > 0.3
Protoss Ground Weapon/Armor Upgrade Level 2/3 now requires Templar Archives instead of a Citadel of Adun
Zergling AttackImpact Sound increased in volume slightly
Air Unit deceleration increased (Units stop faster)
New Consume/Dark Swarm/Plague Buttons made by Demonette @SC2Mapster
Irradiate reworked to do damage every 0.333 seconds instead of every 1 second, Damage remains the same. simply ticks faster. this replicates BW as Irradiate ticked every 8 frames
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
jebi86
Profile Joined January 2011
Korea (South)133 Posts
February 22 2011 19:53 GMT
#2159
-Dark archon shouldn't use Mind control on Larva, Egg.
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
February 23 2011 08:21 GMT
#2160
On February 23 2011 04:53 jebi86 wrote:
-Dark archon shouldn't use Mind control on Larva, Egg.

I love the little stuff you find
Prev 1 106 107 108 109 110 246 Next
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