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[A] Starcraft 2 Brood War - Page 110

Forum Index > SC2 Maps & Custom Games
Post a Reply
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MavercK
Profile Joined March 2010
Australia2181 Posts
February 25 2011 10:24 GMT
#2181
indeed
this map wouldn't be half what it is without people like lololol
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Jetaap
Profile Blog Joined November 2010
France4814 Posts
February 25 2011 10:56 GMT
#2182
On February 25 2011 10:50 GnaReffotsirk wrote:
Guys, thoughts?

+ Show Spoiler +


Amazing , as usual . The leg animation is a little bit weird , but I think it looks good anyway
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
February 25 2011 11:28 GMT
#2183
Oh wow, never even knew this existed. Been dreaming of BW in sc2 graphics, yay.
How devious | http://anartisticanswer.blogspot.com.au/
Negent
Profile Joined February 2011
Denmark21 Posts
February 25 2011 11:53 GMT
#2184
Great map/mod. I can easily see this becoming the basis of some mayor tournaments, when its all done and bug-tested. Maybe even the BW-pros will migrate in time, because of better graphics. Good job!
Negent
Profile Joined February 2011
Denmark21 Posts
February 25 2011 11:55 GMT
#2185
On February 25 2011 08:53 TaShadan wrote:
hope there will be more people playing on EU


I've been playing lots of games the last couple of days, even though i takes some persistence to find opponents. l´ll see some of you guys in the SC2BW-channel!

Also I hope get some clan-buddies hooked on BW as well.
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2011-02-25 15:03:43
February 25 2011 14:50 GMT
#2186
This is only the animation data, attack cooldowns that the game uses are in weapons.dat and the animation conflicts only if it's longer than the set cooldown. This is the same in WC3 and SC2, but there it's a lot easier to edit and test stuff.
This is likely the reason why ultras attack slower(15 frames cooldown, 14 to 17 with the random delay, and 15 frames of attack animation), if you're not spamming the attack order, although there could be something else affecting it as well.

Zergling attack animation lasts 5 frames(it has 5 waits, each 1 frame long), 5/24*1.3776 = 0.287
Upgrade/spell effects are mostly hardcoded, so some of the stuff you'll have to find out with workarounds and in game tests, otherwise I would've extracted the spell durations from the files themselves.
I'll call Nada.
HawaiianPig
Profile Blog Joined July 2008
Canada5155 Posts
February 25 2011 15:55 GMT
#2187
So I thought it was a bit ridiculous that such a cool mod has a piddly lookin' OP.

Decided to make a banner for you, if you want to use it that is.

[image loading]
AdministratorNot actually Hawaiian.
gnatinator
Profile Joined June 2009
Canada169 Posts
February 25 2011 16:52 GMT
#2188
I assumed this would require an MPQ edit, but it did not. This is insanely cool and likely going to be my favorite set of custom maps in the future.
LANPartyList.com supports Team Liquid -- Find LAN Parties world wide!
GnaReffotsirk
Profile Joined January 2009
78 Posts
Last Edited: 2011-02-25 18:32:05
February 25 2011 18:31 GMT
#2189
On February 26 2011 00:55 HawaiianPig wrote:
So I thought it was a bit ridiculous that such a cool mod has a piddly lookin' OP.

Decided to make a banner for you, if you want to use it that is.

[image loading]


Holy hallelujah! that's awesome! Simple and awesome!
MavercK
Profile Joined March 2010
Australia2181 Posts
February 26 2011 00:10 GMT
#2190
awesome picture. tyvm
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
February 26 2011 00:44 GMT
#2191
Just had a go of it, played Python. Wow, it was so fun, many cool units designs and upgrade logos. (Coming from a guy who hasn't played BW online)
Brings back memories. Time to pwn some friends
How devious | http://anartisticanswer.blogspot.com.au/
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
February 26 2011 02:22 GMT
#2192
Thats an awesome logo

I love the community for this

i wish more people played during my timezones though haha
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-02-26 07:40:17
February 26 2011 07:40 GMT
#2193
seems like this patch wont break SC2BW
thats nice.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
February 26 2011 07:44 GMT
#2194
Are you guys fixing plague/dark swarm model animations with the new custom defiler model?
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
MavercK
Profile Joined March 2010
Australia2181 Posts
February 26 2011 07:48 GMT
#2195
On February 26 2011 16:44 Whiplash wrote:
Are you guys fixing plague/dark swarm model animations with the new custom defiler model?


not that i know of
can maybe do something for dark swarm but plague seems fine to me?
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
GnaReffotsirk
Profile Joined January 2009
78 Posts
February 26 2011 07:55 GMT
#2196
Whiplash, still waiting for NiNToxicated's script for particle support. I have no idea yet how to "fake" darkswarm.

Arch, the Valkyrie there could use some specular tweaking and it should look fine, imo.
MavercK
Profile Joined March 2010
Australia2181 Posts
February 26 2011 07:58 GMT
#2197
On February 26 2011 16:55 GnaReffotsirk wrote:
Whiplash, still waiting for NiNToxicated's script for particle support. I have no idea yet how to "fake" darkswarm.

Arch, the Valkyrie there could use some specular tweaking and it should look fine, imo.


i was thinking about doing dark swarm in a basic way. without the use of particles
just simple geometry and a transparent texture. it wouldn't have any animation however.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
GnaReffotsirk
Profile Joined January 2009
78 Posts
February 26 2011 08:03 GMT
#2198
I'll see if I can't add a few things for terrible terrible damage.
dragonsuper
Profile Joined October 2010
Liechtenstein222 Posts
February 26 2011 10:10 GMT
#2199
great map ! how can i eliminate from my games multiple selections , autorepair and smartmining ?
lol
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-02-26 10:28:04
February 26 2011 10:27 GMT
#2200
On February 26 2011 19:10 dragonsuper wrote:
great map ! how can i eliminate from my games multiple selections , autorepair and smartmining ?


they are options in the lobby
you must be host to change them
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
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