this map wouldn't be half what it is without people like lololol

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MavercK
Australia2181 Posts
this map wouldn't be half what it is without people like lololol ![]() | ||
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Jetaap
France4814 Posts
Amazing , as usual . The leg animation is a little bit weird , but I think it looks good anyway | ||
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DisaFear
Australia4074 Posts
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Negent
Denmark21 Posts
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Negent
Denmark21 Posts
On February 25 2011 08:53 TaShadan wrote: hope there will be more people playing on EU ![]() I've been playing lots of games the last couple of days, even though i takes some persistence to find opponents. l´ll see some of you guys in the SC2BW-channel! Also I hope get some clan-buddies hooked on BW as well. ![]() | ||
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lololol
5198 Posts
This is likely the reason why ultras attack slower(15 frames cooldown, 14 to 17 with the random delay, and 15 frames of attack animation), if you're not spamming the attack order, although there could be something else affecting it as well. Zergling attack animation lasts 5 frames(it has 5 waits, each 1 frame long), 5/24*1.3776 = 0.287 Upgrade/spell effects are mostly hardcoded, so some of the stuff you'll have to find out with workarounds and in game tests, otherwise I would've extracted the spell durations from the files themselves. | ||
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HawaiianPig
Canada5155 Posts
Decided to make a banner for you, if you want to use it that is. ![]() | ||
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gnatinator
Canada169 Posts
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GnaReffotsirk
78 Posts
On February 26 2011 00:55 HawaiianPig wrote: So I thought it was a bit ridiculous that such a cool mod has a piddly lookin' OP. Decided to make a banner for you, if you want to use it that is. ![]() Holy hallelujah! that's awesome! Simple and awesome! | ||
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MavercK
Australia2181 Posts
![]() | ||
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DisaFear
Australia4074 Posts
Brings back memories. Time to pwn some friends | ||
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BrTarolg
United Kingdom3574 Posts
I love the community for this i wish more people played during my timezones though haha | ||
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MavercK
Australia2181 Posts
thats nice. | ||
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Whiplash
United States2928 Posts
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MavercK
Australia2181 Posts
On February 26 2011 16:44 Whiplash wrote: Are you guys fixing plague/dark swarm model animations with the new custom defiler model? not that i know of can maybe do something for dark swarm but plague seems fine to me? | ||
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GnaReffotsirk
78 Posts
Arch, the Valkyrie there could use some specular tweaking and it should look fine, imo. | ||
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MavercK
Australia2181 Posts
On February 26 2011 16:55 GnaReffotsirk wrote: Whiplash, still waiting for NiNToxicated's script for particle support. I have no idea yet how to "fake" darkswarm. Arch, the Valkyrie there could use some specular tweaking and it should look fine, imo. i was thinking about doing dark swarm in a basic way. without the use of particles just simple geometry and a transparent texture. it wouldn't have any animation however. | ||
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GnaReffotsirk
78 Posts
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dragonsuper
Liechtenstein222 Posts
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MavercK
Australia2181 Posts
On February 26 2011 19:10 dragonsuper wrote: great map ! how can i eliminate from my games multiple selections , autorepair and smartmining ? they are options in the lobby you must be host to change them | ||
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