• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:19
CEST 08:19
KST 15:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
Flash Announces Retirement From ASL7Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
CONSULT ALPHA SPY NEST EXPERTS FOR YOUR LOST BTC Weekly Cups (June 23-29): Reynor in world title form? StarCraft Mass Recall: SC1 campaigns on SC2 thread The SCII GOAT: A statistical Evaluation How does the number of casters affect your enjoyment of esports?
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29) WardiTV Mondays SOOPer7s Showmatches 2025 $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Flash Announces Retirement From ASL ASL20 Preliminary Maps BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread [BSL20] ProLeague LB Final - Saturday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 519 users

[Map] (4) Devotion by prodiG

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-08-17 16:17:18
August 17 2010 00:44 GMT
#1
[image loading]

I'm going to stop saying "I think," and just say this is my tenth creation. [GE]prodiG's Map thread and view the iCCup map pool here: iCCup Mapmaking Team & Map Pool

Devotion is named after the song Devotion by Nuclear Blast Allstars feat. Jari Maenpaa (of Wintersun, Ensiferum). It is a 4 player map largely inspired by Gaia, a popular SC:BW map. I've decided that rather than straight-up remaking Brood War maps, I'd take some key features from them and do my spin on them in SC2. I definitely outdid myself this time, there's 4000 doodads on the map. Valhalla only had 2100 and Starchild only had 1900. I have received complaints of lag but I believe it to be fixed, as most if not all of it comes from weather effects which I stripped almost all of out. I can't test it myself since my PC can run the map just fine (8 cores, 16gb ram, GTX280, flex e-penis), but I'm not sure how slower computers will do with it. If the effects I've left on the map are still too much, I'll reluctantly take them out.

The map is intended for 1v1.

To play the map, search "iCCup" in custom games. Map is only on US atm. See changelog section for changes.

Version 1.0
[image loading]

+ Show Spoiler [Additional Images] +

30% Complete
[image loading]

Beta version
[image loading]

Original Sketch
[image loading]



Features
-Inspired by Gaia, an SC:BW map
-Natural has ramp to shared 3rd expansion
-LOS blockers blocking vision to the open center area
-Xel’Naga Towers to spot beyond the LOS blockers
-High Yield expansions blocked by destructible rocks

Tips from the designer
-The gold can be sieged into from the mains, but only if the player has a spotter. Be sure to build some anti-air if you take the gold. (The trees around the main block LOS)
-No, the blue thing between the mains is not pathable, it's only for aesthetics (it looks so cool :3)
-Your natural is fairly easy to simcity if you're creative and use your hatch/nexus/cc as part of the wall (Metalopolis-style simcity).
-Mains have close air positions, but the distance by ground is quite long. Here are the times for a probe to make it from one ramp to the other:
11 to 7oclock ramp to ramp = ~25s
11 to 2olcock ramp to ramp = ~32s
11 to 5ocklock ramp to ramp = ~37s
-Nydus worms, forward pylons or medivacs to ferry units around come in handy when trying to break inevitable contains


+ Show Spoiler [Changelog] +

Version 1.1
-Removed 75% of the weather effects to boost framerates
Version 1.0
-Map published on US
Version 0.9
-Natural made a little tighter



Check out my other maps!
Ground Xero

Impervious

Fighting Spirit

Neo Tornado

Neo Metalopolis

Redemption

Match Point

Valhalla

Starchild

View all of my projects here!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
McCheese
Profile Joined July 2010
208 Posts
August 17 2010 00:58 GMT
#2
I really like this map. Very well decorated and cool looking. I don't really see any balance problems atm. But it may be hard to try and fast expand. And what's the extra ramp behind the gold? it looks extremely blue. Is it just there for looks?
deth
Profile Blog Joined August 2009
Australia1757 Posts
August 17 2010 00:59 GMT
#3
I like the artistic style, but I think the expansions have a pretty garbage layout, seems like the safest way to take a 3rd is by taking one of the other mains.

I would like to see how that middle-area layout would work for the races, I have a feeling that zerg (if able to expand past a natural) would be very happy with the ability for surrounds, flanks etc.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
August 17 2010 01:03 GMT
#4
On August 17 2010 09:59 deth wrote:
I like the artistic style, but I think the expansions have a pretty garbage layout, seems like the safest way to take a 3rd is by taking one of the other mains.

I would like to see how that middle-area layout would work for the races, I have a feeling that zerg (if able to expand past a natural) would be very happy with the ability for surrounds, flanks etc.

I wanted the middle to be more open than any other map than I've ever seen. Hopefully this proves to be fairly balanced, as it was in Brood War.

Why do you say the expansions have a "garbage" layout?


On August 17 2010 09:58 McCheese wrote:
what's the extra ramp behind the gold? it looks extremely blue. Is it just there for looks?

all that stuff is just for aesthetics 8)
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
McCheese
Profile Joined July 2010
208 Posts
Last Edited: 2010-08-17 01:10:37
August 17 2010 01:10 GMT
#5
It definitely looks nice. And I do find it kinda hard to try and take a 3rd, expecially if 4 players are playing, or if you and your opponent spawn on the same hemisphere. Meaning if you and your opponent are Up or Below one another.

Edit: If the air distance is longer. xD
deth
Profile Blog Joined August 2009
Australia1757 Posts
August 17 2010 01:36 GMT
#6
[QUOTE]On August 17 2010 10:03 prodiG wrote:
[QUOTE]On August 17 2010 09:59 deth wrote:
I like the artistic style, but I think the expansions have a pretty garbage layout, seems like the safest way to take a 3rd is by taking one of the other mains.

I would like to see how that middle-area layout would work for the races, I have a feeling that zerg (if able to expand past a natural) would be very happy with the ability for surrounds, flanks etc.[/QUOTE]
I wanted the middle to be more open than any other map than I've ever seen. Hopefully this proves to be fairly balanced, as it was in Brood War.

Why do you say the expansions have a "garbage" layout?

Well, i don't see close positions being particularly fun, and will probably devolve into 2 base v 2 base because the expansions are so open, and have multiple entrances etc.. I would prefer tighter chokes just leading into naturals and the 3rds. Because of the layout of the nat's and 3rds, I feel like the other mains are safer and easier to expand to, and I just don't like that..personal preference maybe?
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
August 17 2010 01:36 GMT
#7
On August 17 2010 10:10 McCheese wrote:
It definitely looks nice. And I do find it kinda hard to try and take a 3rd, expecially if 4 players are playing, or if you and your opponent spawn on the same hemisphere. Meaning if you and your opponent are Up or Below one another.

Edit: If the air distance is longer. xD


I think the map is meant for 2 people...

Seems like this map would help out the Zerg players a little, with wide open area and few cliffs to abuse. Also your nat is relatively easy to take and hold, unless it was 1 O'clock vs 5 O'clock (or 11 vs 7), and they are able to attack from both the high ground and the ramp.

Aesthetically, the map is beautiful. I just really wish you could actually play some games on these with other people damn you Blizzard and your custom map system, limited ladder map pool, and your lack of chat channels!

Anyways, great work!
TRUEESPORTS || your days as a respected member of team liquid are over
Antares777
Profile Joined June 2010
United States1971 Posts
August 17 2010 01:40 GMT
#8
I have been waiting for a while for someone to remake Gaia from BW. This map is even cooler than Gaia! How'd you get the vespene geysers to be blue? That's so cool!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-08-17 01:47:23
August 17 2010 01:46 GMT
#9
On August 17 2010 10:36 emperorchampion wrote:
Show nested quote +
On August 17 2010 10:10 McCheese wrote:
It definitely looks nice. And I do find it kinda hard to try and take a 3rd, expecially if 4 players are playing, or if you and your opponent spawn on the same hemisphere. Meaning if you and your opponent are Up or Below one another.

Edit: If the air distance is longer. xD


I think the map is meant for 2 people...

Seems like this map would help out the Zerg players a little, with wide open area and few cliffs to abuse. Also your nat is relatively easy to take and hold, unless it was 1 O'clock vs 5 O'clock (or 11 vs 7), and they are able to attack from both the high ground and the ramp.

Aesthetically, the map is beautiful. I just really wish you could actually play some games on these with other people damn you Blizzard and your custom map system, limited ladder map pool, and your lack of chat channels!

Anyways, great work!

All you have to do is grab a friend and search iCCup

Nonetheless I can't say I'm pleased with the system, but I make do with what I've got. I'll be getting this published on EU soon enough~

EDIT: This map is intended for 1v1.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
August 17 2010 07:07 GMT
#10
On August 17 2010 10:46 prodiG wrote:
Show nested quote +
On August 17 2010 10:36 emperorchampion wrote:
On August 17 2010 10:10 McCheese wrote:
It definitely looks nice. And I do find it kinda hard to try and take a 3rd, expecially if 4 players are playing, or if you and your opponent spawn on the same hemisphere. Meaning if you and your opponent are Up or Below one another.

Edit: If the air distance is longer. xD


I think the map is meant for 2 people...

Seems like this map would help out the Zerg players a little, with wide open area and few cliffs to abuse. Also your nat is relatively easy to take and hold, unless it was 1 O'clock vs 5 O'clock (or 11 vs 7), and they are able to attack from both the high ground and the ramp.

Aesthetically, the map is beautiful. I just really wish you could actually play some games on these with other people damn you Blizzard and your custom map system, limited ladder map pool, and your lack of chat channels!

Anyways, great work!

All you have to do is grab a friend and search iCCup

Nonetheless I can't say I'm pleased with the system, but I make do with what I've got. I'll be getting this published on EU soon enough~

EDIT: This map is intended for 1v1.


I tried to play a game on it earlier, but I got terrible terrible lag one game, then the next game it crashed while loading I don't know if it's the doodads (my laptop isn't that great, but it plays everything every other map decently), or the map file or something.

TRUEESPORTS || your days as a respected member of team liquid are over
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
August 17 2010 07:24 GMT
#11
The lag should have been fixed. As for the crashing, that's new
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
SiegeFlank
Profile Blog Joined June 2009
United States410 Posts
August 22 2010 19:06 GMT
#12
This map looks really well made and fun to play on. It's not too complicated, but it looks like it would allow for tons of variations in play. I can also tell that it's been very well polished.

I can only hope that Blizzard will start to adopt maps like these.
Bird up
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
August 22 2010 20:15 GMT
#13
Must say this map looks really nice. One thing I worry about is the pathway between the nat and the 3rd. Seems to give an angle of attack that would make it very hard to hold a nat for Zerg against a 4gate, similar to Xel'Naga Caverns.
Antares777
Profile Joined June 2010
United States1971 Posts
August 22 2010 21:01 GMT
#14
On August 23 2010 05:15 Numy wrote:
Must say this map looks really nice. One thing I worry about is the pathway between the nat and the 3rd. Seems to give an angle of attack that would make it very hard to hold a nat for Zerg against a 4gate, similar to Xel'Naga Caverns.


IMO the 3rd and naturals do not need to be edited. It's like Metalopolis, and that map is pretty balanced.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
August 22 2010 21:04 GMT
#15
This map is epicly huge!

I love it! I've only played comps on it though...

I'll try to convince some of my really talented friends to get some matches in on this one.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
Last Edited: 2010-08-22 21:45:19
August 22 2010 21:44 GMT
#16
beautiful map aesthetically
in terms of gameplay, i might vertically lengthen those little hills with the watchtowers, and tuck the 3:00 and 9:00 expansions back a bit to make them a bit easier to defend
also you might want to shrink or obstruct the huge ramps leading to those expansions
edit: also you might want to make the big bridge into the naturals into two smaller bridges to make the natural a bit tighter
more weight
Phrost
Profile Blog Joined May 2010
United States4008 Posts
August 22 2010 23:52 GMT
#17
I've played a few games on this map and here's my feedback:
So you know where I'm biased:
I play zerg
I like long macro games
I dislike terran turtling forever
I like short air rush distances.


The swirly vortex thingies that you have at the 12/6 oclock positions and above the watch towers are fps sinks and are very distracting, although cool, I think they should be removed.
The third is pretty nice with its large ramp makes it more difficult for protoss or terran to turtle hard with.

I think because the map is so open and huge that there should be 2 more xel'naga watch towers (one at each gold, next to the zealot statue) so that terran and protoss have a better chance to react to a large zerg push if they can control the towers.


A thing to consider is between the spawns you might want to consider a small island expansion (at the 12 and 6 oclock positions) to allow another option for terran and protoss that don't want to try to defend the huge choke at the 3rd. You might also want to experiment with a large cliff in the middle of the map to allow siege tanks and colossus to take more defensive positions.

Overall I really like the map because I play zerg and the big open spaces means you can spread tons of creep and flank very easily with a huge army but I think terran and protoss would have a very difficult time attacking or defending effectively without many small chokes or cliffs.
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 23 2010 01:06 GMT
#18
this is a bad map for zerg. And it favors terran imho. Any close position spawn dictates which 3rd base the zerg will choose. (either gold or blue). Regardless of that choice, the terran can slow push towards the opponent while expanding themselves.
..and then I would, ya know, check em'. (Aka SpoR)
Munk-E
Profile Blog Joined July 2010
United States672 Posts
August 23 2010 01:26 GMT
#19
am i the only one that this screams "metalopolis" to? It's practicallt the same except the expansions are harder to defend.
You recognise me because of my signature!
Phrost
Profile Blog Joined May 2010
United States4008 Posts
August 23 2010 03:20 GMT
#20
On August 23 2010 10:06 CharlieMurphy wrote:
this is a bad map for zerg. And it favors terran imho. Any close position spawn dictates which 3rd base the zerg will choose. (either gold or blue). Regardless of that choice, the terran can slow push towards the opponent while expanding themselves.


This map has such a huge open middle that if you dont spawn on horizontal positions they cant slow push because you can just run around and bust their front while the tanks are sieging along.
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
trigger 31
StarCraft: Brood War
Britney 20764
Noble 30
Aegong 15
ajuk12(nOOB) 8
Bale 3
Dota 2
monkeys_forever649
League of Legends
JimRising 693
Counter-Strike
summit1g8818
Stewie2K836
Super Smash Bros
Mew2King188
Heroes of the Storm
Khaldor102
Other Games
shahzam818
WinterStarcraft376
Organizations
Other Games
gamesdonequick917
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• practicex 74
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki60
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota285
League of Legends
• Lourlo1029
• Stunt374
• masondota2357
Upcoming Events
uThermal 2v2 Circuit
9h 42m
Replay Cast
17h 42m
The PondCast
1d 3h
RSL Revival
1d 3h
ByuN vs Classic
Clem vs Cham
WardiTV European League
1d 9h
Replay Cast
1d 17h
RSL Revival
2 days
herO vs SHIN
Reynor vs Cure
WardiTV European League
2 days
FEL
2 days
Korean StarCraft League
2 days
[ Show More ]
CranKy Ducklings
3 days
RSL Revival
3 days
FEL
3 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
4 days
BSL: ProLeague
4 days
Dewalt vs Bonyth
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.