• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:11
CET 16:11
KST 00:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Gypsy to Korea Soulkey's decision to leave C9 BGH Auto Balance -> http://bghmmr.eu/ How much money terran looses from gas steal? mca64Launcher - New Version with StarCraft: Remast
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1624 users

[Map] (4) Valhalla by prodiG

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 Next All
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-07-29 05:39:56
July 27 2010 00:53 GMT
#1
[image loading]

I've lost count how many maps I've made or contributed towards. I think this is #7 or #8 At any rate, check out the rest of my projects here: [GE]prodiG's map thread!

I've decided to start naming all of my maps after awesome metal songs. This map is named Valhalla after "Valhalla Awaits Me" by Amon Amarth. The emblem in the center is Odin's Triple Horns.

\m/
Version 1.1
[image loading]


+ Show Spoiler [Additional Images] +

Version 1.0
CLICK FOR HIGH RESOLUTION PHOTO
[image loading]
High Resolution Angle
[image loading]

Texturing (mostly) complete
[image loading]

Beta version for testing purposes
[image loading]

Openness according to Map analyzer - this is the only image that cooperated :/
[image loading]

Original map sketch
[image loading]



Features
-Close natural expansion
-Mineral only 3rd
-Close 3rd expansion
-LOS blockers on one side of the 3rd expansion
-4th expansion also close by
-Plays like an aggressive macro map
-Odin's triple horns in the middle

+ Show Spoiler [Known issues and bugs] +

Trees around naturals may be a problem.


+ Show Spoiler [Changelog] +

Version 1.1
Fixed the 4th expansions so they can no longer siege into the natural.
Aesthetic changes



Check out my other maps!
Ground Xero

Impervious - Featured in Micro Macro 2

Fighting Spirit - Featured in a lot of tournaments

Neo Tornado - Featured in Micro Macro 2

Neo Metalopolis

Redemption

Match Point

View all of my projects here!


Post feedback! Will be published tomorrow!

Stay tuned for a big announcement later tonight
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
July 27 2010 01:29 GMT
#2
Really reminds me of Azalea, but the LoS blockers before your nat are really interesting, they add a nice bit of tension. Are you sure you don't want to have the 4th extended so that it can cliff the nat, or have it go high-low-high ground so that you can get reapers and colosi but not tanks or marauders.
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
WolleKK
Profile Joined July 2010
Germany12 Posts
July 27 2010 02:56 GMT
#3
Hey there,

this map really looks great!
But I think the second expansion (the mineral only) should a) be much better defendable or b) gold minerals. So you have a tough decision where to expand. Take the "normal" way or the power minerals/the easy to defend way.
dimfish
Profile Blog Joined February 2010
United States663 Posts
July 27 2010 03:00 GMT
#4
I like this map--its clean and a really great balance between big spaces and small ones. This is just the kind of map we need early in the game's to get a feel for strategies that don't necessarily work on Lost Temple. Great!
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
July 27 2010 03:22 GMT
#5
Ahhh was hoping for the old BW valhalla but nice map anyway. I dont see any issues with this Great work!
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
R4ptur3d
Profile Blog Joined November 2009
Canada206 Posts
July 27 2010 03:37 GMT
#6
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 27 2010 03:38 GMT
#7
On July 27 2010 11:56 WolleKK wrote:
Hey there,

this map really looks great!
But I think the second expansion (the mineral only) should a) be much better defendable or b) gold minerals. So you have a tough decision where to expand. Take the "normal" way or the power minerals/the easy to defend way.


I felt like gold minerals made this map simply too easy, and 4 gold bases on a single map is kindo f a lot.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
WolleKK
Profile Joined July 2010
Germany12 Posts
July 27 2010 10:35 GMT
#8
On July 27 2010 12:38 prodiG wrote:
Show nested quote +
On July 27 2010 11:56 WolleKK wrote:
Hey there,

this map really looks great!
But I think the second expansion (the mineral only) should a) be much better defendable or b) gold minerals. So you have a tough decision where to expand. Take the "normal" way or the power minerals/the easy to defend way.


I felt like gold minerals made this map simply too easy, and 4 gold bases on a single map is kindo f a lot.

That was my concern too
Maybe the concept isn't the very best, but in SC2 Blizzard always wants to make the player decisions. At this point of time your only decision is "do I get this expansion without the so needed gas or not?"
But hey, I never played a SC2 map with a mineral only, maybe it is a lot of fun Can't judge it
its.willo
Profile Joined May 2010
Australia14 Posts
July 27 2010 12:04 GMT
#9
Few notes. As a protoss player, I dislike the map, specifically against zerg as they can:
a) double expo
b) zerling runbys to prevent expo

the colossus could be used at the ledges, but the ledges aren't wide enough (hard to tell from the images) for the colossus to sit properly.

Good for TvZ in the respect that reaper harass is good. They can use the bunker and that can lock down two expos. Alternatively, the terran player could throw down a planetary fortress at the mineral only expo and just about prevent any runbys.

In general, it's good for zerg as the expansions are soo tightly packed, it'll be a nightmare for other races to just keep up. Perhaps some towers on the ledges and wider ledges could make the map more balanced.

All in all, it's a very well thought out map. Quite a lot of bases, which may influence the style of games played on this map, but it's an interesting design and looks like fun to play on. Congrats.
nothing ventured, nothing gained.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 27 2010 14:38 GMT
#10
On July 27 2010 21:04 its.willo wrote:
Few notes. As a protoss player, I dislike the map, specifically against zerg as they can:
a) double expo
b) zerling runbys to prevent expo

the colossus could be used at the ledges, but the ledges aren't wide enough (hard to tell from the images) for the colossus to sit properly.

Good for TvZ in the respect that reaper harass is good. They can use the bunker and that can lock down two expos. Alternatively, the terran player could throw down a planetary fortress at the mineral only expo and just about prevent any runbys.

In general, it's good for zerg as the expansions are soo tightly packed, it'll be a nightmare for other races to just keep up. Perhaps some towers on the ledges and wider ledges could make the map more balanced.

All in all, it's a very well thought out map. Quite a lot of bases, which may influence the style of games played on this map, but it's an interesting design and looks like fun to play on. Congrats.

The ledges are wide enough. And if you're worried about zergling runbys, why don't you make a pylon simcity? That sort of this is blocked fairly easily.

As for towers, there aren't any positions on the map where the towers would influence gameplay in a way that would keep it interesting. It'd only be essentially a crutch for bad scouting rather than a key point that a player wants to control throughout the game.

The rush distance on this map is fairly small for a 4 player map. If you see a zerg double expanding, you shouldn't let him simply get away with it.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Reptilia
Profile Joined June 2010
Chile913 Posts
Last Edited: 2010-07-27 21:18:18
July 27 2010 21:16 GMT
#11
it is really an amazing map.
i hope you can NOT shoot with tanks to the minerals from 4th expo to natural
oh and maybe an addition of 1 xel'naga in the center would be a good idea

oh and according to the youtube video its valhall not valhalla (it says he was wrong in the title)

but anyways, its a really good map
The secret to creativity is knowing how to hide your sources
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
July 27 2010 21:40 GMT
#12
cool map but i thought it would be a port of hall of valhalla
more weight
indczn
Profile Joined April 2010
United States18 Posts
July 27 2010 22:05 GMT
#13
On July 28 2010 06:40 alphafuzard wrote:
cool map but i thought it would be a port of hall of valhalla


Same here. Liked that map even though it probably wasn't the most balanced thing.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 27 2010 22:29 GMT
#14
On July 28 2010 06:16 spawned99 wrote:
it is really an amazing map.
i hope you can NOT shoot with tanks to the minerals from 4th expo to natural
oh and maybe an addition of 1 xel'naga in the center would be a good idea

oh and according to the youtube video its valhall not valhalla (it says he was wrong in the title)

but anyways, its a really good map

in ancient norse crazy language it's called valhall which means halls of the gods or something like that i don't remember exactly, you can google all about it

You shouldn't be able to tank naturals from the 4th, and if you can then I'll be fixing it.

This is something I'll be testing ASAP
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 28 2010 02:17 GMT
#15
Bump: map is published under "iCCup Valhalla" on US.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
SubtleArt
Profile Blog Joined January 2010
2710 Posts
July 28 2010 03:06 GMT
#16
Why do almost all maps have an obnoxious cliff over the natural?
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 28 2010 03:51 GMT
#17
On July 28 2010 12:06 SubtleArt wrote:
Why do almost all maps have an obnoxious cliff over the natural?

it's just a space filler, you can't do anything there.

[image loading]
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
its.willo
Profile Joined May 2010
Australia14 Posts
July 28 2010 11:20 GMT
#18
On July 27 2010 23:38 prodiG wrote:
Show nested quote +
On July 27 2010 21:04 its.willo wrote:
Few notes. As a protoss player, I dislike the map, specifically against zerg as they can:
a) double expo
b) zerling runbys to prevent expo

the colossus could be used at the ledges, but the ledges aren't wide enough (hard to tell from the images) for the colossus to sit properly.

Good for TvZ in the respect that reaper harass is good. They can use the bunker and that can lock down two expos. Alternatively, the terran player could throw down a planetary fortress at the mineral only expo and just about prevent any runbys.

In general, it's good for zerg as the expansions are soo tightly packed, it'll be a nightmare for other races to just keep up. Perhaps some towers on the ledges and wider ledges could make the map more balanced.

All in all, it's a very well thought out map. Quite a lot of bases, which may influence the style of games played on this map, but it's an interesting design and looks like fun to play on. Congrats.

The ledges are wide enough. And if you're worried about zergling runbys, why don't you make a pylon simcity? That sort of this is blocked fairly easily.

As for towers, there aren't any positions on the map where the towers would influence gameplay in a way that would keep it interesting. It'd only be essentially a crutch for bad scouting rather than a key point that a player wants to control throughout the game.

The rush distance on this map is fairly small for a 4 player map. If you see a zerg double expanding, you shouldn't let him simply get away with it.


I can see where you're coming from. I'd like to try this out in a real game I look forward to playing on it.
nothing ventured, nothing gained.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
July 28 2010 12:48 GMT
#19
On July 28 2010 12:51 prodiG wrote:
Show nested quote +
On July 28 2010 12:06 SubtleArt wrote:
Why do almost all maps have an obnoxious cliff over the natural?

it's just a space filler, you can't do anything there.

[image loading]


You can make it a cliff or something. Cliffs like that just scream "drop something here and be a faggot"
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
gerundium
Profile Joined June 2010
Netherlands786 Posts
July 28 2010 13:40 GMT
#20
Just a question, have you published your maps on EU as well? Your maps look awesome but i have not seen them on the EU server.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #242
Liquipedia
WardiTV Team League
12:00
Group A
BASILISK vs Team Liquid
WardiTV721
IndyStarCraft 123
Rex92
3DClanTV 53
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 166
IndyStarCraft 123
Rex 92
StarCraft: Brood War
Britney 33849
Calm 4008
Sea 2947
Mini 1156
Horang2 845
EffOrt 682
ggaemo 491
firebathero 419
BeSt 344
Snow 293
[ Show more ]
Soulkey 215
Soma 192
Shuttle 157
Rush 145
Backho 95
hero 77
sSak 77
Pusan 66
Barracks 58
HiyA 49
Shinee 44
[sc1f]eonzerg 39
Noble 31
Free 26
Rock 19
Hm[arnc] 18
Bale 17
zelot 16
Shine 15
soO 14
Terrorterran 9
ivOry 8
eros_byul 0
Dota 2
Gorgc7261
BananaSlamJamma354
Counter-Strike
fl0m1204
markeloff185
Other Games
singsing1995
B2W.Neo767
hiko702
shoxiejesuss362
DeMusliM304
Lowko255
crisheroes216
Hui .203
KnowMe188
Fuzer 158
QueenE83
Mew2King77
ArmadaUGS60
Organizations
Other Games
gamesdonequick670
StarCraft 2
ComeBackTV 222
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• poizon28 33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3375
• TFBlade863
Upcoming Events
OSC
2h 49m
Replay Cast
8h 49m
WardiTV Team League
20h 49m
Big Brain Bouts
1d 1h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 18h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 20h
Platinum Heroes Events
1d 23h
BSL
2 days
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
[ Show More ]
BSL
3 days
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
4 days
OSC
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-25
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.