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Active: 1860 users

[Map] (4) Valhalla by prodiG - Page 2

Forum Index > SC2 Maps & Custom Games
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prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 28 2010 14:05 GMT
#21
On July 28 2010 22:40 gerundium wrote:
Just a question, have you published your maps on EU as well? Your maps look awesome but i have not seen them on the EU server.

I will be looking into getting them on EU once theyve been thoroughly tested.

On July 28 2010 21:48 SubtleArt wrote:

You can make it a cliff or something. Cliffs like that just scream "drop something here and be a faggot"

Its covered in trees to make it blatantly obvious that there's no room for gimmicks like that.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Win.win
Profile Joined March 2010
United States230 Posts
July 28 2010 14:32 GMT
#22
was expecting to see the bw map hall of valhalla. map looks pretty good. not sure how the mineral 3rd would play out
SC2 Team Inflow: http://inflowgaming.net/
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 28 2010 17:06 GMT
#23
In version 1.0 Terrans could seige about 15% of the natural from the 4th expansion. This has been fixed in version 1.1, the 4th expansions are now slightly smaller. Also in 1.1 is some more doodads and texture work. 1.1 be up tonight once I've finished the changes I started this morning.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
R4ptur3d
Profile Blog Joined November 2009
Canada206 Posts
July 28 2010 19:38 GMT
#24
Considering I'm getting Prodig extra SC2 accounts so he can facking publish his stuff, He will probably register an account Under EU and maybe even Asia if he wants to be a baller.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 28 2010 20:05 GMT
#25
On July 29 2010 04:38 R4ptur3d wrote:
Considering I'm getting Prodig extra SC2 accounts so he can facking publish his stuff, He will probably register an account Under EU and maybe even Asia if he wants to be a baller.

I don't know if US keys work on EU or Asia. Can anyone confirm? :>
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
R4ptur3d
Profile Blog Joined November 2009
Canada206 Posts
July 28 2010 20:37 GMT
#26
On July 29 2010 05:05 prodiG wrote:
Show nested quote +
On July 29 2010 04:38 R4ptur3d wrote:
Considering I'm getting Prodig extra SC2 accounts so he can facking publish his stuff, He will probably register an account Under EU and maybe even Asia if he wants to be a baller.

I don't know if US keys work on EU or Asia. Can anyone confirm? :>



Im pretty sure you can choose the region you want on the account.
Valhalla44
Profile Joined May 2010
Bosnia-Herzegovina983 Posts
July 28 2010 20:53 GMT
#27
anyways gj on the map.
I like the map construction and not by its name ^^ :=)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-07-28 22:56:06
July 28 2010 22:55 GMT
#28
Hardcore macro map, I like it.
I'd detail it more though. (the middle thing is hard to see as well)
..and then I would, ya know, check em'. (Aka SpoR)
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 31 2010 00:59 GMT
#29
On July 29 2010 07:55 CharlieMurphy wrote:
Hardcore macro map, I like it.
I'd detail it more though. (the middle thing is hard to see as well)

It's been touched up a little in the latest version. I didn't want it to stand out too much, I wanted it to look relatively natural.

The majority of the details that I can do with this map are trees and various foliage touches, which you can only get a good look at in-game.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Odoakar
Profile Joined May 2010
Croatia1837 Posts
July 31 2010 14:44 GMT
#30
So how exactly does one download this map, and plays custom games on it? I read about how you should download it, publish it with map editor, and then find it in your recent published games in game, but the problem is if I do that, it will show me as a creator of the map, and not prodiG, and I really don't want that.

Map looks sweet, would like to play it, but I'm hoping there's a better way of getting new custom maps and playing with my friends on them?
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 31 2010 20:56 GMT
#31
On July 31 2010 23:44 Odoakar wrote:
So how exactly does one download this map, and plays custom games on it? I read about how you should download it, publish it with map editor, and then find it in your recent published games in game, but the problem is if I do that, it will show me as a creator of the map, and not prodiG, and I really don't want that.

Map looks sweet, would like to play it, but I'm hoping there's a better way of getting new custom maps and playing with my friends on them?

Only the map creator ever publishes the map, you can't download this one. All you have to do is go in-game, create custom game, in popular search "iCCup"
You'll find it there.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Odoakar
Profile Joined May 2010
Croatia1837 Posts
Last Edited: 2010-08-01 17:45:55
August 01 2010 15:44 GMT
#32
Hmmm, I tried that but it showed just one map, and it's not Valhalla. Forgot the name of the map I played, it's a bit similar to this one, but not that good.

Oh and I'm on EU servers if that holds any significance.
monitor
Profile Blog Joined June 2010
United States2409 Posts
Last Edited: 2010-08-01 16:00:45
August 01 2010 16:00 GMT
#33
Hmmm, I tried that but it showed just one map, and it's not Valhalla. Forgot the name of the map I played, it's a bit similar to this one, but not that good.

Oh and I'm on EU servers if that holds and significance.


I believe Valhalla is only published on the US servers right now because that's where prodiG is.
https://liquipedia.net/starcraft2/Monitor
Odoakar
Profile Joined May 2010
Croatia1837 Posts
August 02 2010 19:15 GMT
#34
Yeah, that makes sense. Well, hopefully it will come to EU servers eventually.

prodiG
Profile Blog Joined January 2010
Canada2016 Posts
August 02 2010 19:26 GMT
#35
On August 03 2010 04:15 Odoakar wrote:
Yeah, that makes sense. Well, hopefully it will come to EU servers eventually.


I will look into having it on EU after the iCCup map series so I can fix any bugs. I do not want to have to fix a bug later on, and then deal with updating the loadscreen and organizing to have it published on all of the servers. It's much simpler to have it all done with in one fell swoop.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 03 2010 10:01 GMT
#36
mhmm... I really don't think we need another Map with a wide-open Natural.... :S

I also think Non-Gas-Expansions won't really be used at all in SC2 in most of the MU's - maybe put at least one Geysir at those Expansions that currently have none?

But besides those two aspects, it's a pretty balanced Map I think. The Natural isn't too far away from the Main, so Zerg doesn't have problems connecting the bases, which is a good thing and is neglected by some Mapmakers a bit in those new Maps.

I also like the fact that the Map allows flanking or attacking the Natural from different angles.
https://soundcloud.com/thesamplethief
Niji87
Profile Joined September 2008
United States112 Posts
September 03 2010 10:46 GMT
#37
I absolutely love this map, along with Devotion. Don't add in a tower or any gold minerals. I love it just how it is. The fix to prevent gimmicky siege play on naturals is definitely nice, especially since a Siege/PF combo at the mineral only would be so powerful as it stands already.

Keep the good stuff rolling prodiG.

=3
I am not very good at playing StarCraft.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
September 03 2010 12:07 GMT
#38
After some playing, I find that this map is too crowded in expansions. Because tanks have such long range, once you have your natural defended, it takes around 2 more tanks leapfrogged just a tad further and your mineral only is completely defended as well. It really is a bit too close. Additionally, your third gas is not much further away either. If you can defend those four positions, which is quite simple, then it becomes hard for your opponent to break through.
FaCE_1
Profile Blog Joined December 2006
Canada6184 Posts
September 03 2010 12:36 GMT
#39
ahhhhh I was expecting a remake of Hall of Valhalla

Still a cool looking map.Probably good for 1v1 but I don't want to 2v2 on it
n_n
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 07 2010 06:14 GMT
#40
CONGRATS PRODIG!!!

Vahalla deserves that award. It's been the most consistent map in the iCCup map pool by far.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
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