• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:58
CEST 11:58
KST 18:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser ASL21 Strategy, Pimpest Plays Discussions Flashes ASL S21 Ro8 Review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals B [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1927 users

[Map] (4) Valhalla by prodiG

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 Next All
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-07-29 05:39:56
July 27 2010 00:53 GMT
#1
[image loading]

I've lost count how many maps I've made or contributed towards. I think this is #7 or #8 At any rate, check out the rest of my projects here: [GE]prodiG's map thread!

I've decided to start naming all of my maps after awesome metal songs. This map is named Valhalla after "Valhalla Awaits Me" by Amon Amarth. The emblem in the center is Odin's Triple Horns.

\m/
Version 1.1
[image loading]


+ Show Spoiler [Additional Images] +

Version 1.0
CLICK FOR HIGH RESOLUTION PHOTO
[image loading]
High Resolution Angle
[image loading]

Texturing (mostly) complete
[image loading]

Beta version for testing purposes
[image loading]

Openness according to Map analyzer - this is the only image that cooperated :/
[image loading]

Original map sketch
[image loading]



Features
-Close natural expansion
-Mineral only 3rd
-Close 3rd expansion
-LOS blockers on one side of the 3rd expansion
-4th expansion also close by
-Plays like an aggressive macro map
-Odin's triple horns in the middle

+ Show Spoiler [Known issues and bugs] +

Trees around naturals may be a problem.


+ Show Spoiler [Changelog] +

Version 1.1
Fixed the 4th expansions so they can no longer siege into the natural.
Aesthetic changes



Check out my other maps!
Ground Xero

Impervious - Featured in Micro Macro 2

Fighting Spirit - Featured in a lot of tournaments

Neo Tornado - Featured in Micro Macro 2

Neo Metalopolis

Redemption

Match Point

View all of my projects here!


Post feedback! Will be published tomorrow!

Stay tuned for a big announcement later tonight
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
July 27 2010 01:29 GMT
#2
Really reminds me of Azalea, but the LoS blockers before your nat are really interesting, they add a nice bit of tension. Are you sure you don't want to have the 4th extended so that it can cliff the nat, or have it go high-low-high ground so that you can get reapers and colosi but not tanks or marauders.
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
WolleKK
Profile Joined July 2010
Germany12 Posts
July 27 2010 02:56 GMT
#3
Hey there,

this map really looks great!
But I think the second expansion (the mineral only) should a) be much better defendable or b) gold minerals. So you have a tough decision where to expand. Take the "normal" way or the power minerals/the easy to defend way.
dimfish
Profile Blog Joined February 2010
United States663 Posts
July 27 2010 03:00 GMT
#4
I like this map--its clean and a really great balance between big spaces and small ones. This is just the kind of map we need early in the game's to get a feel for strategies that don't necessarily work on Lost Temple. Great!
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
July 27 2010 03:22 GMT
#5
Ahhh was hoping for the old BW valhalla but nice map anyway. I dont see any issues with this Great work!
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
R4ptur3d
Profile Blog Joined November 2009
Canada206 Posts
July 27 2010 03:37 GMT
#6
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 27 2010 03:38 GMT
#7
On July 27 2010 11:56 WolleKK wrote:
Hey there,

this map really looks great!
But I think the second expansion (the mineral only) should a) be much better defendable or b) gold minerals. So you have a tough decision where to expand. Take the "normal" way or the power minerals/the easy to defend way.


I felt like gold minerals made this map simply too easy, and 4 gold bases on a single map is kindo f a lot.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
WolleKK
Profile Joined July 2010
Germany12 Posts
July 27 2010 10:35 GMT
#8
On July 27 2010 12:38 prodiG wrote:
Show nested quote +
On July 27 2010 11:56 WolleKK wrote:
Hey there,

this map really looks great!
But I think the second expansion (the mineral only) should a) be much better defendable or b) gold minerals. So you have a tough decision where to expand. Take the "normal" way or the power minerals/the easy to defend way.


I felt like gold minerals made this map simply too easy, and 4 gold bases on a single map is kindo f a lot.

That was my concern too
Maybe the concept isn't the very best, but in SC2 Blizzard always wants to make the player decisions. At this point of time your only decision is "do I get this expansion without the so needed gas or not?"
But hey, I never played a SC2 map with a mineral only, maybe it is a lot of fun Can't judge it
its.willo
Profile Joined May 2010
Australia14 Posts
July 27 2010 12:04 GMT
#9
Few notes. As a protoss player, I dislike the map, specifically against zerg as they can:
a) double expo
b) zerling runbys to prevent expo

the colossus could be used at the ledges, but the ledges aren't wide enough (hard to tell from the images) for the colossus to sit properly.

Good for TvZ in the respect that reaper harass is good. They can use the bunker and that can lock down two expos. Alternatively, the terran player could throw down a planetary fortress at the mineral only expo and just about prevent any runbys.

In general, it's good for zerg as the expansions are soo tightly packed, it'll be a nightmare for other races to just keep up. Perhaps some towers on the ledges and wider ledges could make the map more balanced.

All in all, it's a very well thought out map. Quite a lot of bases, which may influence the style of games played on this map, but it's an interesting design and looks like fun to play on. Congrats.
nothing ventured, nothing gained.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 27 2010 14:38 GMT
#10
On July 27 2010 21:04 its.willo wrote:
Few notes. As a protoss player, I dislike the map, specifically against zerg as they can:
a) double expo
b) zerling runbys to prevent expo

the colossus could be used at the ledges, but the ledges aren't wide enough (hard to tell from the images) for the colossus to sit properly.

Good for TvZ in the respect that reaper harass is good. They can use the bunker and that can lock down two expos. Alternatively, the terran player could throw down a planetary fortress at the mineral only expo and just about prevent any runbys.

In general, it's good for zerg as the expansions are soo tightly packed, it'll be a nightmare for other races to just keep up. Perhaps some towers on the ledges and wider ledges could make the map more balanced.

All in all, it's a very well thought out map. Quite a lot of bases, which may influence the style of games played on this map, but it's an interesting design and looks like fun to play on. Congrats.

The ledges are wide enough. And if you're worried about zergling runbys, why don't you make a pylon simcity? That sort of this is blocked fairly easily.

As for towers, there aren't any positions on the map where the towers would influence gameplay in a way that would keep it interesting. It'd only be essentially a crutch for bad scouting rather than a key point that a player wants to control throughout the game.

The rush distance on this map is fairly small for a 4 player map. If you see a zerg double expanding, you shouldn't let him simply get away with it.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Reptilia
Profile Joined June 2010
Chile913 Posts
Last Edited: 2010-07-27 21:18:18
July 27 2010 21:16 GMT
#11
it is really an amazing map.
i hope you can NOT shoot with tanks to the minerals from 4th expo to natural
oh and maybe an addition of 1 xel'naga in the center would be a good idea

oh and according to the youtube video its valhall not valhalla (it says he was wrong in the title)

but anyways, its a really good map
The secret to creativity is knowing how to hide your sources
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
July 27 2010 21:40 GMT
#12
cool map but i thought it would be a port of hall of valhalla
more weight
indczn
Profile Joined April 2010
United States18 Posts
July 27 2010 22:05 GMT
#13
On July 28 2010 06:40 alphafuzard wrote:
cool map but i thought it would be a port of hall of valhalla


Same here. Liked that map even though it probably wasn't the most balanced thing.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 27 2010 22:29 GMT
#14
On July 28 2010 06:16 spawned99 wrote:
it is really an amazing map.
i hope you can NOT shoot with tanks to the minerals from 4th expo to natural
oh and maybe an addition of 1 xel'naga in the center would be a good idea

oh and according to the youtube video its valhall not valhalla (it says he was wrong in the title)

but anyways, its a really good map

in ancient norse crazy language it's called valhall which means halls of the gods or something like that i don't remember exactly, you can google all about it

You shouldn't be able to tank naturals from the 4th, and if you can then I'll be fixing it.

This is something I'll be testing ASAP
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 28 2010 02:17 GMT
#15
Bump: map is published under "iCCup Valhalla" on US.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
SubtleArt
Profile Blog Joined January 2010
2710 Posts
July 28 2010 03:06 GMT
#16
Why do almost all maps have an obnoxious cliff over the natural?
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 28 2010 03:51 GMT
#17
On July 28 2010 12:06 SubtleArt wrote:
Why do almost all maps have an obnoxious cliff over the natural?

it's just a space filler, you can't do anything there.

[image loading]
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
its.willo
Profile Joined May 2010
Australia14 Posts
July 28 2010 11:20 GMT
#18
On July 27 2010 23:38 prodiG wrote:
Show nested quote +
On July 27 2010 21:04 its.willo wrote:
Few notes. As a protoss player, I dislike the map, specifically against zerg as they can:
a) double expo
b) zerling runbys to prevent expo

the colossus could be used at the ledges, but the ledges aren't wide enough (hard to tell from the images) for the colossus to sit properly.

Good for TvZ in the respect that reaper harass is good. They can use the bunker and that can lock down two expos. Alternatively, the terran player could throw down a planetary fortress at the mineral only expo and just about prevent any runbys.

In general, it's good for zerg as the expansions are soo tightly packed, it'll be a nightmare for other races to just keep up. Perhaps some towers on the ledges and wider ledges could make the map more balanced.

All in all, it's a very well thought out map. Quite a lot of bases, which may influence the style of games played on this map, but it's an interesting design and looks like fun to play on. Congrats.

The ledges are wide enough. And if you're worried about zergling runbys, why don't you make a pylon simcity? That sort of this is blocked fairly easily.

As for towers, there aren't any positions on the map where the towers would influence gameplay in a way that would keep it interesting. It'd only be essentially a crutch for bad scouting rather than a key point that a player wants to control throughout the game.

The rush distance on this map is fairly small for a 4 player map. If you see a zerg double expanding, you shouldn't let him simply get away with it.


I can see where you're coming from. I'd like to try this out in a real game I look forward to playing on it.
nothing ventured, nothing gained.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
July 28 2010 12:48 GMT
#19
On July 28 2010 12:51 prodiG wrote:
Show nested quote +
On July 28 2010 12:06 SubtleArt wrote:
Why do almost all maps have an obnoxious cliff over the natural?

it's just a space filler, you can't do anything there.

[image loading]


You can make it a cliff or something. Cliffs like that just scream "drop something here and be a faggot"
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
gerundium
Profile Joined June 2010
Netherlands786 Posts
July 28 2010 13:40 GMT
#20
Just a question, have you published your maps on EU as well? Your maps look awesome but i have not seen them on the EU server.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 181
Ryung 91
Rex 38
StarCraft: Brood War
Calm 2011
Bisu 1450
firebathero 900
Hyuk 419
scan(afreeca) 377
Killer 263
Horang2 229
Jaedong 228
BeSt 203
EffOrt 177
[ Show more ]
Pusan 96
Light 88
ggaemo 61
Backho 54
ToSsGirL 52
Soulkey 40
Sexy 35
Mong 28
soO 27
ZerO 27
910 27
Shine 25
Sacsri 20
Rush 18
hero 17
Shinee 17
Mini 16
yabsab 15
sorry 12
Bale 12
JulyZerg 11
Soma 9
Movie 9
ajuk12(nOOB) 5
Hm[arnc] 3
Last 0
League of Legends
JimRising 427
Counter-Strike
olofmeister3095
shoxiejesuss1040
allub79
Super Smash Bros
Mew2King96
Westballz17
Other Games
gofns2366
singsing1600
ceh9556
Sick236
XcaliburYe223
monkeys_forever198
DeMusliM161
crisheroes149
Happy134
ZerO(Twitch)11
Organizations
Counter-Strike
PGL44626
StarCraft 2
IntoTheiNu 61
StarCraft: Brood War
UltimateBattle 28
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 63
• LUISG 42
• 3DClanTV 7
• CranKy Ducklings SOOP4
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• escodisco77
• iopq 14
• STPLYoutube
• BSLYoutube
• ZZZeroYoutube
League of Legends
• Jankos932
Upcoming Events
RSL Revival
2m
Classic vs Solar
herO vs SHIN
Tasteless181
Ryung 91
Rex38
CranKy Ducklings11
OSC
3h 2m
Big Brain Bouts
6h 2m
sebesdes vs Iba
Percival vs YoungYakov
Reynor vs GgMaChine
Korean StarCraft League
17h 2m
RSL Revival
1d
Clem vs Rogue
Bunny vs Lambo
IPSL
1d 6h
Dewalt vs nOmaD
Ret vs Cross
BSL
1d 9h
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 22h
Cure vs herO
SHIN vs Maru
IPSL
2 days
Bonyth vs Napoleon
G5 vs JDConan
BSL
2 days
OyAji vs JDConan
DragOn vs TBD
[ Show More ]
Replay Cast
2 days
Monday Night Weeklies
3 days
Replay Cast
3 days
The PondCast
4 days
GSL
4 days
Replay Cast
5 days
GSL
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.