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[Map] (4) Devotion by prodiG - Page 2

Forum Index > SC2 Maps & Custom Games
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alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
August 23 2010 04:21 GMT
#21
On August 23 2010 10:26 Munk-E wrote:
am i the only one that this screams "metalopolis" to? It's practicallt the same except the expansions are harder to defend.

thats kinda funny
now that i think about it, gaia does look quite a bit like metalopolis
more weight
Niji87
Profile Joined September 2008
United States112 Posts
August 31 2010 02:54 GMT
#22
It's been about a week or two since I last played on this map, but it's also one of my favorite maps. There are a few problems, though. That's if you haven't changed them yet. I'm not sure.

The top gas on the left side expansion can not be turned into an assymilator. The right side gas on the bottom center expansion can also not be turned into an assymilator. I found no way to let it put me down an assymilator. I attempted to use Pylons and other things around the gas to maybe bug the game out and let me lay down an assymilator, but it refused to no matter what buildings or units I placed around it.

Besides that, this is one of my favorite maps as it does not attempt to force chokes and cliffs and other bullshit every five feet. You have no idea how thankful I am to see people using good sense in their map design.

=3
I am not very good at playing StarCraft.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
August 31 2010 04:01 GMT
#23
On August 31 2010 11:54 Niji87 wrote:
It's been about a week or two since I last played on this map, but it's also one of my favorite maps. There are a few problems, though. That's if you haven't changed them yet. I'm not sure.

The top gas on the left side expansion can not be turned into an assymilator. The right side gas on the bottom center expansion can also not be turned into an assymilator. I found no way to let it put me down an assymilator. I attempted to use Pylons and other things around the gas to maybe bug the game out and let me lay down an assymilator, but it refused to no matter what buildings or units I placed around it.

Besides that, this is one of my favorite maps as it does not attempt to force chokes and cliffs and other bullshit every five feet. You have no idea how thankful I am to see people using good sense in their map design.

=3

i fixed this the next day lol
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Antares777
Profile Joined June 2010
United States1971 Posts
September 03 2010 02:11 GMT
#24
ZvT is imbalanced, as everyone knows. I have played this map vs my friend (ZvT scenario).

Maps like these make ZvT less imbalanced (I still lost, but take my word on it). We need more maps like them.

P.S. Anyone know where I can find a God's Garden remake? I really liked that map and would like to see it in SCII.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 06 2010 03:26 GMT
#25
I removed 1000 doodads in the latest version up on US in an effort to alleviate some of the lag issues that players are encountering. I got a ~10fps boost in the latest version, but I'd love to hear from players with slightly weaker machines :}
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
neooffs
Profile Blog Joined January 2010
Brazil34 Posts
September 15 2010 00:42 GMT
#26
make this a 2v2 map
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