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Active: 679 users

[M] Sc1's Athena

Forum Index > SC2 Maps & Custom Games
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McCheese
Profile Joined July 2010
208 Posts
Last Edited: 2010-08-20 07:38:26
August 16 2010 20:00 GMT
#1
Hey everyone! I am going to be working on Athena, a Sc1 map. I hope you like this map, because it's coming to Sc2! In this thread I'll be updating my progress and would like feedback.

* Search for Athena to play!

Athena

+ Show Spoiler +

[image loading]

Pathing
[image loading]

Where there is red, that is where units cannot go. As you can see, there is a small spot at each cliff in each main were reapers can abuse, and then over by the ramp. This allows for reapers to be more viable.

Map Features & Explanation
[image loading]

Dotted Yellow Line = Expansion Route
Black Line = Line of Sight Blocker
Red Circle = Watch Tower

Version: 0.2
Players: 3
Download: None.

*In case you didn't know or were wondering, the blue line is the end of the map, and yellow is the camera.

My Map Thread

Progress:

+ Show Spoiler +

Another Update
[image loading]

Terrain Layout
[image loading]

Look at what the Legacy Map Converter spit at me.
[image loading]




I haven't start working on it yet, but though I better get this thread out there, so you can anticipate it. =]

Thanks!
Orion-TF
Profile Joined April 2010
Sweden114 Posts
Last Edited: 2010-08-16 20:58:26
August 16 2010 20:58 GMT
#2
Haha yeah the converter sucks^^
Why could they not make the converter so it transforms the sc1 cliffs to sc2 cliffs instead of that.
Good luck with it though.
|SC2 Mapmaker|
Grebliv
Profile Joined May 2006
Iceland800 Posts
August 16 2010 21:04 GMT
#3
only time the converter thing has spat out anything but mineral locations for me was with judgement day
ESV Mapmaking!
McCheese
Profile Joined July 2010
208 Posts
August 16 2010 23:51 GMT
#4
On August 17 2010 06:04 Grebliv wrote:
only time the converter thing has spat out anything but mineral locations for me was with judgement day


Yeah, that happens to me too with any map I download from this website. i had to google search for the map. =/

Same thing happened with Twisted Meadows. I google searched it and got a better layout like this one.

=]

On August 17 2010 05:58 Orion-TF wrote:
Haha yeah the converter sucks^^
Why could they not make the converter so it transforms the sc1 cliffs to sc2 cliffs instead of that.
Good luck with it though.


Yeah, but its ok with me. I like working on it.

and thanks!
setzer
Profile Joined March 2010
United States3284 Posts
August 17 2010 00:00 GMT
#5
I loved Athena 2! Also imo the prettiest SC map made.
McCheese
Profile Joined July 2010
208 Posts
August 17 2010 00:02 GMT
#6
On August 17 2010 09:00 setzer wrote:
I loved Athena 2! Also imo the prettiest SC map made.


Great! I'll make sure its one if not the prettiest SC2 Map!
McCheese
Profile Joined July 2010
208 Posts
August 17 2010 19:11 GMT
#7
Updated! Terrain Layout!@!
sob3k
Profile Blog Joined August 2009
United States7572 Posts
August 17 2010 20:56 GMT
#8
looks good...the right hand 4th does look notably smaller than the others though.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
McCheese
Profile Joined July 2010
208 Posts
August 18 2010 00:04 GMT
#9
On August 18 2010 05:56 sob3k wrote:
looks good...the right hand 4th does look notably smaller than the others though.


The choke may be a little smaller. I'll fix that. but otherwise, I'll start texturing. =]
McCheese
Profile Joined July 2010
208 Posts
August 18 2010 03:18 GMT
#10
Updated! Progress so far on texturing and I couldn't but help to add the doodads in the middle. xD
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
August 18 2010 03:53 GMT
#11
http://www.teamliquid.net/forum/viewmessage.php?topic_id=122171
Athena is still missing!
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
McCheese
Profile Joined July 2010
208 Posts
August 18 2010 04:01 GMT
#12
On August 18 2010 12:53 RoieTRS wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=122171
Athena is still missing!


Yup ik. Thats where I looked for a good map to convert and where the image I'm using is coming from. I'll post it in that thread when it is complete. =P
aegisabcde
Profile Joined November 2008
United States145 Posts
August 18 2010 05:49 GMT
#13
The map looks great but I hope there won't be so much space wasted.

I love Athena!
monitor
Profile Blog Joined June 2010
United States2404 Posts
August 18 2010 06:14 GMT
#14
Yeah, it looks a bit oversized and some space looks wasted. Other than that, looking forward to trying it !
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
McCheese
Profile Joined July 2010
208 Posts
August 18 2010 12:03 GMT
#15
Oversized? I actually thought it seemed a little small...but thanks! I'll make sure it looks real good. =]
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 18 2010 13:10 GMT
#16
Three player maps generally have a lot of space wasted. An unfortunate fact. Also, make sure to add the high ground overlord spot overlooking the natural choke point.
McCheese
Profile Joined July 2010
208 Posts
August 18 2010 13:41 GMT
#17
On August 18 2010 22:10 neobowman wrote:
Three player maps generally have a lot of space wasted. An unfortunate fact. Also, make sure to add the high ground overlord spot overlooking the natural choke point.


Yeah I guess so. And High Ground Overlord spot? Do you mean where there's all that junk that comes out from the main by the ramp? i didn't know there was supposed to be high ground there.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 18 2010 13:47 GMT
#18
[image loading]

The thing that's in Athena 2 and not Athena 1. It bugs me that a lot of Blizz maps don't have this.
McCheese
Profile Joined July 2010
208 Posts
August 18 2010 13:48 GMT
#19
Oh My. I did not see that. Yes indeed I will add that. It will make the nat choke a little smaller aswell. Thanks for that. =D
McCheese
Profile Joined July 2010
208 Posts
August 19 2010 03:07 GMT
#20
FINISHED! Go online and play!
Antares777
Profile Joined June 2010
United States1971 Posts
August 19 2010 05:53 GMT
#21
Amazing map! Nice work updating a BW map in SCII!
McCheese
Profile Joined July 2010
208 Posts
August 19 2010 05:56 GMT
#22
On August 19 2010 14:53 Antares777 wrote:
Amazing map! Nice work updating a BW map in SCII!


Thank you very much. I hope everyone enjoys it. It was a tough map to convert. No copy + paste in this one. =P
setzer
Profile Joined March 2010
United States3284 Posts
August 19 2010 21:36 GMT
#23
I haven't had the time to play the map yet but just looking from the picture 10 and 3 mains have cliffs than reapers/colo can use while the 6 main does not. This should be changed so each position is balanced.
McCheese
Profile Joined July 2010
208 Posts
August 20 2010 00:58 GMT
#24
On August 20 2010 06:36 setzer wrote:
I haven't had the time to play the map yet but just looking from the picture 10 and 3 mains have cliffs than reapers/colo can use while the 6 main does not. This should be changed so each position is balanced.


Well, it still has a small part at which they can climb, but the parts that come out are no pathing zones, but thats how it was in the original Athena. If I took away the water that covers the cliffs, that path to the 4th would be much bigger than the others.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
August 20 2010 07:04 GMT
#25
--- Nuked ---
McCheese
Profile Joined July 2010
208 Posts
August 20 2010 07:39 GMT
#26
On August 20 2010 16:04 Barrin wrote:
The left base seems like it is a LOT easier to reaper harass, and the other two mains dont look like they have enough cliff room at all


I hope this Update Clears it all up. I did have to make a small change to the 6 O'clock main but its fine now I think. The cliff space on each main is pretty even.

=] Updated.
McCheese
Profile Joined July 2010
208 Posts
August 30 2010 04:49 GMT
#27
Bumped because this map is just great and feedback is even better. =]
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