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iCCup Superouman's Map thread

Forum Index > SC2 Maps & Custom Games
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1 2 3 Next All
Superouman
Profile Blog Joined August 2007
France2187 Posts
Last Edited: 2010-09-04 21:40:01
July 31 2010 14:46 GMT
#1
[image loading]

Hello~ in my mapping thread! The maps are arranged in 2 classes: potentially tournament maps; Maps not thought for competition(but still may be great for).
Other details about the stage of the map will come further.

iCCup Mapmaking Team thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=139560
iCCup Map Series thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=139536
prodiG's map thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=129970
Konicki map thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=139703


List of released maps on Battle.net:
Maps are now working perfectly!
+ Show Spoiler +
Europe:
iCCup (3)Triforce
iCCup (3)Hades
iCCup (4)Aztec
iCCup (4)Crop Circle
iCCup (4)Princess Fortress


North America:
iCCup (3)Triforce
iCCup (3)Hades
iCCup (4)Aztec
iCCup (4)Crop Circle
iCCup (4)Princess Fortress

South East Asia:
iCCup (3)Triforce
iCCup (3)Hades
iCCup (4)Crop Circle
iCCup (4)Princess Fortress


Maps made especially for competitive purposes, these maps are most likely to figure in the next "iCCup Map Series" and maybe more :p
Potentially tournament maps:
+ Show Spoiler +

[Description of the maps will come soon]
(4)Fountain of Youth 124*124
+ Show Spoiler +
[image loading]
[Description of the map will come soon]


(4)Princess Fortress 124*124
+ Show Spoiler +
[image loading]
[Description of the map will come soon]


(4)Aztec 124*124
+ Show Spoiler +
[image loading]
[Description of the map will come soon]


(4)Crop Circle 124*124
+ Show Spoiler +
[image loading]
[Description of the map will come soon]


(3)Triforce 138*140
+ Show Spoiler +
[image loading]
Important: The bound of the map are not the normal ones. The real bound are the outer ring cover with these green walls, you can't fly over it and land units.
[image loading]

The natural is placed behind the main. It's a lot more easy to defend.
[image loading]

Golden expands open a new path to the backdoor natural
[image loading]


(3)Hades 149*145
+ Show Spoiler +
[image loading]

Distances from main to main are ~30seconds.

Natural is ~8squares wide(you can wall it with 2x3*3 +1x2*2 buildings
[image loading]

Central xel naga tower covers completly the middle
[image loading]

Cliffs are partially unwalkable, can't walk under the big rock formations, outer xelnaga tower cover half of the cliff
[image loading]

The expand in front of the main has 5 mineral fields and one gas with 5000 ressources inside
[image loading]






Maps not thought for competition:
+ Show Spoiler +

[Description of the maps will come soon]

(3)Freedom Arena 124*124
+ Show Spoiler +
[image loading]
[Description of the map will come soon]


(6)Sight Arena 124*124
+ Show Spoiler +
[image loading]
[Description of the map will come soon]



(4)Wisdom Arena 124*124
+ Show Spoiler +
<IMG SRC="http://img188.imageshack.us/img188/2298/4wisdomarena.jpg">
[Description of the map will come soon]



(4)Will Arena 124*124
+ Show Spoiler +
[image loading]
[Description of the map will come soon]



(4)Cloud Kingdom 124*124
+ Show Spoiler +
[image loading]
[Description of the map will come soon]



Patience Arena 124*124
+ Show Spoiler +
[image loading]
[Description of the map will come soon]



(4)Chocolate Cake 124*124
+ Show Spoiler +
[image loading]
[Description of the map will come soon]


(4)Might Arena 150*150
+ Show Spoiler +
[image loading]
[Description of the map will come soon]






Enjoy~
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries
Artisan
Profile Joined February 2010
United States336 Posts
Last Edited: 2010-08-06 04:08:16
August 06 2010 04:07 GMT
#2
Wow really like your maps and would love to see some games on Fountain of Youth, Princess Fortress, and Aztec, so please keep making maps!
deth
Profile Blog Joined August 2009
Australia1754 Posts
August 06 2010 05:06 GMT
#3
Princess fortress looks AMAZING. Hopefully a map like that can get into the map pool and replace garbage like kulas.
neobowman
Profile Blog Joined March 2008
Canada3321 Posts
August 06 2010 05:14 GMT
#4
You should link your original map thread.
Merikh
Profile Blog Joined June 2010
United States914 Posts
August 06 2010 07:47 GMT
#5
Oh yes, I'm loving the first two. Not sure about Aztec though can you get like an angled screenshot of Aztec can't really tell how it looks.
G4MR | I mod day9, djwheat and GLHF's stream
RonNation
Profile Blog Joined April 2010
United States337 Posts
August 06 2010 08:46 GMT
#6
chocolate cake has a swastika goin on
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1978 Posts
August 06 2010 11:05 GMT
#7
I think the middle of Princess Fortress could be a bit more open, besides that very good and solid maps.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Superouman
Profile Blog Joined August 2007
France2187 Posts
Last Edited: 2010-08-06 12:59:56
August 06 2010 12:47 GMT
#8
The four plateaus on Princess Fortress are huge. The special thing on this map is that the ravines in the middle makes a faster path for cross position but extremely dangerous for ambushes(forcefield/infestedterran egg wall+FG/mass range units, and a lot more things undiscovered )

Edit: OP post edited: added one map in the potentially tournament maps.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries
KinosJourney2
Profile Blog Joined July 2009
Sweden1775 Posts
August 06 2010 13:50 GMT
#9
Your maps are amazing as usual, keep up the good work P4E
I especially like Princess Fortress and Fountain of Youth, absolutely stunning interms of gameplay and looks.
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
sob3k
Profile Blog Joined August 2009
United States5385 Posts
August 06 2010 15:09 GMT
#10
Princess Fortress looks AMAZING

would love to see it in a tourney...why the dorky name though?

Call it something cool like...Freezerburn or something...
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Superouman
Profile Blog Joined August 2007
France2187 Posts
August 06 2010 15:42 GMT
#11
I don't like names which have links to the tileset. I love fancy names without any link x)
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1978 Posts
August 06 2010 16:08 GMT
#12
Woah really cool idea with the circles^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
sob3k
Profile Blog Joined August 2009
United States5385 Posts
August 07 2010 01:40 GMT
#13
Looking at Fountain of Youth againg I think the natural set up is a little too wide open....you have this HUGE unblockable ramp and a destroyable backdoor. I would make the ramp one or two units narrower to make holding the nat easier.

How exactly did you make that map with the copy/paste mirroring...that must have taken forever!
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Superouman
Profile Blog Joined August 2007
France2187 Posts
August 07 2010 09:53 GMT
#14
On August 07 2010 10:40 sob3k wrote:
Looking at Fountain of Youth againg I think the natural set up is a little too wide open....you have this HUGE unblockable ramp and a destroyable backdoor. I would make the ramp one or two units narrower to make holding the nat easier.

I am actually thinking about some edits about the nat, i'm not happy with it as well.


On August 07 2010 10:40 sob3k wrote:
How exactly did you make that map with the copy/paste mirroring...that must have taken forever!


Select terrain -> Copy -> rotation 90° or -90° or 180° - paste
It's easy when you understand how to do it. All the map took me around 7hours.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries
Nightmarjoo
Profile Blog Joined October 2006
United States2965 Posts
August 08 2010 07:48 GMT
#15
Where are download links for princess and crop? Not on bwm either.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
ghen
Profile Blog Joined March 2010
United States1081 Posts
August 08 2010 11:19 GMT
#16
Princess fortress just seems like a protoss dream <3. Would be interesting to see a mech terran on that map, but I think it would fail without heavy air support.
Madkipz
Profile Blog Joined February 2010
Norway1641 Posts
August 08 2010 12:14 GMT
#17
Princess fortress looks so neat, i cant wait to see it in action xD
"Mudkip"
Superouman
Profile Blog Joined August 2007
France2187 Posts
August 13 2010 16:06 GMT
#18
I edited Princess Fortress, i removed 80% of the doodads because they were making the map extremely slow.
The main is a bit smaller and added an island with a mineral block: 5 minerals.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries
Nifarious
Profile Joined March 2010
United States42 Posts
August 17 2010 23:53 GMT
#19
can't wait to play Princess Fortress and Crop Circle
Keep 'em coming!
overlord cuddler
Solaris.playgu
Profile Blog Joined March 2010
Sweden308 Posts
Last Edited: 2010-08-18 09:20:57
August 18 2010 09:13 GMT
#20
Hey, great work! Just wanted to report that the righthandside geyser on the terran-natural-island expansion in the bottom-right corner is blocked by a little gas package. It´s not possible to build there, so you should probably remove it ^^
Anyways, keep up the good work!

EDIT: Also, I noticed just after posting, the gridline furthest to the left is impossible to build on. Noticed when I tried to alter my wall to let my siege tanks out. I´ll continue editing if I find more bugs.

EDIT2: Seems it was not impossible to build furthest to the left, merely to land buildings there.
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