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iCCup Superouman's Map thread

Forum Index > SC2 Maps & Custom Games
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Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2010-09-04 21:40:01
July 31 2010 14:46 GMT
#1
[image loading]

Hello~ in my mapping thread! The maps are arranged in 2 classes: potentially tournament maps; Maps not thought for competition(but still may be great for).
Other details about the stage of the map will come further.

iCCup Mapmaking Team thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=139560
iCCup Map Series thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=139536
prodiG's map thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=129970
Konicki map thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=139703


List of released maps on Battle.net:
Maps are now working perfectly!
+ Show Spoiler +
Europe:
iCCup (3)Triforce
iCCup (3)Hades
iCCup (4)Aztec
iCCup (4)Crop Circle
iCCup (4)Princess Fortress


North America:
iCCup (3)Triforce
iCCup (3)Hades
iCCup (4)Aztec
iCCup (4)Crop Circle
iCCup (4)Princess Fortress

South East Asia:
iCCup (3)Triforce
iCCup (3)Hades
iCCup (4)Crop Circle
iCCup (4)Princess Fortress


Maps made especially for competitive purposes, these maps are most likely to figure in the next "iCCup Map Series" and maybe more :p
Potentially tournament maps:
+ Show Spoiler +

[Description of the maps will come soon]
(4)Fountain of Youth 124*124
+ Show Spoiler +
[image loading]
[Description of the map will come soon]


(4)Princess Fortress 124*124
+ Show Spoiler +
[image loading]
[Description of the map will come soon]


(4)Aztec 124*124
+ Show Spoiler +
[image loading]
[Description of the map will come soon]


(4)Crop Circle 124*124
+ Show Spoiler +
[image loading]
[Description of the map will come soon]


(3)Triforce 138*140
+ Show Spoiler +
[image loading]
Important: The bound of the map are not the normal ones. The real bound are the outer ring cover with these green walls, you can't fly over it and land units.
[image loading]

The natural is placed behind the main. It's a lot more easy to defend.
[image loading]

Golden expands open a new path to the backdoor natural
[image loading]


(3)Hades 149*145
+ Show Spoiler +
[image loading]

Distances from main to main are ~30seconds.

Natural is ~8squares wide(you can wall it with 2x3*3 +1x2*2 buildings
[image loading]

Central xel naga tower covers completly the middle
[image loading]

Cliffs are partially unwalkable, can't walk under the big rock formations, outer xelnaga tower cover half of the cliff
[image loading]

The expand in front of the main has 5 mineral fields and one gas with 5000 ressources inside
[image loading]






Maps not thought for competition:
+ Show Spoiler +

[Description of the maps will come soon]

(3)Freedom Arena 124*124
+ Show Spoiler +
[image loading]
[Description of the map will come soon]


(6)Sight Arena 124*124
+ Show Spoiler +
[image loading]
[Description of the map will come soon]



(4)Wisdom Arena 124*124
+ Show Spoiler +
<IMG SRC="http://img188.imageshack.us/img188/2298/4wisdomarena.jpg">
[Description of the map will come soon]



(4)Will Arena 124*124
+ Show Spoiler +
[image loading]
[Description of the map will come soon]



(4)Cloud Kingdom 124*124
+ Show Spoiler +
[image loading]
[Description of the map will come soon]



Patience Arena 124*124
+ Show Spoiler +
[image loading]
[Description of the map will come soon]



(4)Chocolate Cake 124*124
+ Show Spoiler +
[image loading]
[Description of the map will come soon]


(4)Might Arena 150*150
+ Show Spoiler +
[image loading]
[Description of the map will come soon]






Enjoy~
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Artisan
Profile Joined February 2010
United States336 Posts
Last Edited: 2010-08-06 04:08:16
August 06 2010 04:07 GMT
#2
Wow really like your maps and would love to see some games on Fountain of Youth, Princess Fortress, and Aztec, so please keep making maps!
deth
Profile Blog Joined August 2009
Australia1757 Posts
August 06 2010 05:06 GMT
#3
Princess fortress looks AMAZING. Hopefully a map like that can get into the map pool and replace garbage like kulas.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 06 2010 05:14 GMT
#4
You should link your original map thread.
Merikh
Profile Blog Joined June 2010
United States918 Posts
August 06 2010 07:47 GMT
#5
Oh yes, I'm loving the first two. Not sure about Aztec though can you get like an angled screenshot of Aztec can't really tell how it looks.
G4MR | I mod day9, djwheat and GLHF's stream
RonNation
Profile Blog Joined April 2010
United States385 Posts
August 06 2010 08:46 GMT
#6
chocolate cake has a swastika goin on
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 06 2010 11:05 GMT
#7
I think the middle of Princess Fortress could be a bit more open, besides that very good and solid maps.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2010-08-06 12:59:56
August 06 2010 12:47 GMT
#8
The four plateaus on Princess Fortress are huge. The special thing on this map is that the ravines in the middle makes a faster path for cross position but extremely dangerous for ambushes(forcefield/infestedterran egg wall+FG/mass range units, and a lot more things undiscovered )

Edit: OP post edited: added one map in the potentially tournament maps.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
August 06 2010 13:50 GMT
#9
Your maps are amazing as usual, keep up the good work P4E
I especially like Princess Fortress and Fountain of Youth, absolutely stunning interms of gameplay and looks.
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
sob3k
Profile Blog Joined August 2009
United States7572 Posts
August 06 2010 15:09 GMT
#10
Princess Fortress looks AMAZING

would love to see it in a tourney...why the dorky name though?

Call it something cool like...Freezerburn or something...
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Superouman
Profile Blog Joined August 2007
France2195 Posts
August 06 2010 15:42 GMT
#11
I don't like names which have links to the tileset. I love fancy names without any link x)
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 06 2010 16:08 GMT
#12
Woah really cool idea with the circles^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
sob3k
Profile Blog Joined August 2009
United States7572 Posts
August 07 2010 01:40 GMT
#13
Looking at Fountain of Youth againg I think the natural set up is a little too wide open....you have this HUGE unblockable ramp and a destroyable backdoor. I would make the ramp one or two units narrower to make holding the nat easier.

How exactly did you make that map with the copy/paste mirroring...that must have taken forever!
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Superouman
Profile Blog Joined August 2007
France2195 Posts
August 07 2010 09:53 GMT
#14
On August 07 2010 10:40 sob3k wrote:
Looking at Fountain of Youth againg I think the natural set up is a little too wide open....you have this HUGE unblockable ramp and a destroyable backdoor. I would make the ramp one or two units narrower to make holding the nat easier.

I am actually thinking about some edits about the nat, i'm not happy with it as well.


On August 07 2010 10:40 sob3k wrote:
How exactly did you make that map with the copy/paste mirroring...that must have taken forever!


Select terrain -> Copy -> rotation 90° or -90° or 180° - paste
It's easy when you understand how to do it. All the map took me around 7hours.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
August 08 2010 07:48 GMT
#15
Where are download links for princess and crop? Not on bwm either.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
ghen
Profile Blog Joined March 2010
United States1356 Posts
August 08 2010 11:19 GMT
#16
Princess fortress just seems like a protoss dream <3. Would be interesting to see a mech terran on that map, but I think it would fail without heavy air support.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
August 08 2010 12:14 GMT
#17
Princess fortress looks so neat, i cant wait to see it in action xD
"Mudkip"
Superouman
Profile Blog Joined August 2007
France2195 Posts
August 13 2010 16:06 GMT
#18
I edited Princess Fortress, i removed 80% of the doodads because they were making the map extremely slow.
The main is a bit smaller and added an island with a mineral block: 5 minerals.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Nifarious
Profile Joined March 2010
United States42 Posts
August 17 2010 23:53 GMT
#19
can't wait to play Princess Fortress and Crop Circle
Keep 'em coming!
overlord cuddler
Solaris.playgu
Profile Blog Joined March 2010
Sweden480 Posts
Last Edited: 2010-08-18 09:20:57
August 18 2010 09:13 GMT
#20
Hey, great work! Just wanted to report that the righthandside geyser on the terran-natural-island expansion in the bottom-right corner is blocked by a little gas package. It´s not possible to build there, so you should probably remove it ^^
Anyways, keep up the good work!

EDIT: Also, I noticed just after posting, the gridline furthest to the left is impossible to build on. Noticed when I tried to alter my wall to let my siege tanks out. I´ll continue editing if I find more bugs.

EDIT2: Seems it was not impossible to build furthest to the left, merely to land buildings there.
Superouman
Profile Blog Joined August 2007
France2195 Posts
August 18 2010 11:07 GMT
#21
can you provide some screenshots? I don't totally understand what you mean in the EDIT and EDIT2. :s
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Solaris.playgu
Profile Blog Joined March 2010
Sweden480 Posts
August 22 2010 23:33 GMT
#22
Ah yeah, sorry about that. I see when I read it that it wasn´t as clear as I intended.

Anyways. I play terran, spawned bottom left. Walled off my ramp, but early midgame I wished to move out with my siege tanks, which couldn´t get past the wall. Therefore, I lifted one of my walling barracks. Ingame I have the build grid on, and when I tried to land the barracks as far to the left as possible I noticed it was not possible to land it on the "column" furthest to the left. Sorry for being unclear, please pm me if you have any other questions about my confusing rant ^^
Drium
Profile Blog Joined December 2008
United States888 Posts
August 23 2010 08:14 GMT
#23
I really liked how two of the mains were partially paved in the 1st version of crop circles. Any particular reason they all look the same now?
KwanROLLLLLLLED
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
August 23 2010 09:09 GMT
#24
Crop Circle is really nice, I like these kinds of maps that alter the strategy based on starting positions
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
Superouman
Profile Blog Joined August 2007
France2195 Posts
August 23 2010 10:34 GMT
#25
It's just some decoration. I thought that the big tile didn't fit to the map. don't think too much about these things ^^
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
August 23 2010 14:34 GMT
#26
dude, the maps look so fucking sick. will you be fine with it if i port some over to BW?
POGGERS
ZedOiA
Profile Joined August 2010
6 Posts
August 23 2010 14:38 GMT
#27
I was playing Princess Fortress, and I found it to be a great map, but I had a little issue. I built a refinery on the island on the top left, and my scv got stuck between the refinery and the edge of the island (or maybe some doodad) after finishing construction. Could that be remedied?
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2010-08-23 14:52:06
August 23 2010 14:50 GMT
#28
On August 23 2010 23:34 konadora wrote:
dude, the maps look so fucking sick. will you be fine with it if i port some over to BW?


no problem. but you have to know that nearly 99% of layouts/concepts have already been made @ broodwarmaps.net :p

however princess fortress is a pure sc2 map, i doubt that sc:bw PvT would be playable for protoss

On August 23 2010 23:38 ZedOiA wrote:
I was playing Princess Fortress, and I found it to be a great map, but I had a little issue. I built a refinery on the island on the top left, and my scv got stuck between the refinery and the edge of the island (or maybe some doodad) after finishing construction. Could that be remedied?

okay, i'll fix that
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Biolithic
Profile Joined August 2010
United States20 Posts
Last Edited: 2010-08-23 14:58:43
August 23 2010 14:55 GMT
#29
Aztec is ramp-down into the main/natural isn't it? Doesn't that cause issues with protoss having vision + psi-field to warp in units from proxy pylons from the cliffs alongside the main? I thought that was the reason why nearly every other map has a ramp up into the main.

Other than that, Princess Fortress is beautiful, and Fountains of Youth looks great.
ZedOiA
Profile Joined August 2010
6 Posts
August 23 2010 15:03 GMT
#30
Here's a replay for the refinery issue - it's at the twelve minute mark.

http://rapidshare.com/files/414645522/iCCup__4_Princess_Fortress__2__-_Refinery_Issue.SC2Replay
Superouman
Profile Blog Joined August 2007
France2195 Posts
August 23 2010 16:11 GMT
#31
Aztec didn't turn out as i wanted. It will surely be replaced by other maps
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
August 24 2010 11:49 GMT
#32
Looking at Triforce and I'm kind of tentative on what to say small map very short rush distance it seems like plus not that many open expansions. Limited fly space is an interesting concept but overall seems like terran vs zerg would be rather troublesome with the short distances zero flanking paths tanks in the middle would shut down the map completely. Havent gotten a chance to actually open it up just seems rather troublesome interesting ideas just think the map is a little too small with a decided lack of flanking ability siege + turret + sensor towers in the middle is kind of just GG.
Superouman
Profile Blog Joined August 2007
France2195 Posts
August 24 2010 16:14 GMT
#33
mmm i thought about enlarging middle like this, unfortunaly i won't have enough time to do it before the IMS
[image loading]
grey= enlarged middle
pink= the new backdoor paths
yellow= new golden expos position
green= i'll move the island a bit
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Stoli
Profile Joined May 2010
Canada173 Posts
August 24 2010 17:02 GMT
#34
maps look great, going to try them out when i get home. XD
Twisting joints like a contortionist
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
August 25 2010 06:37 GMT
#35
That would probably help out a lot
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
August 31 2010 03:27 GMT
#36
I'm a giant fan of Chocolate Cake and Princess Fortress. I might reevaluate the positioning of the XN towers on PF however. Looks like they just give you vision of the platform you're already standing on. Perhaps push them a little toward the center of the map on the platforms?
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2010-09-03 16:17:07
September 03 2010 15:52 GMT
#37
Crop Circle, Princess Fortress, Triforce and Hades available on SEA server thanks to Plexa
Added (3)Hades to the OP post

I won't make more maps for a while. Princess Fortress, Triforce and Hades give enough variety with gameplay.
Of course i will make updates of my current maps.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
September 12 2010 01:13 GMT
#38
I played on hades and trifoce with friends, and while hades was a nice open map that i could feel that i liked Triforce really has the "desert oasis effect" in that its vastly different from any other map out there and as zerg the very map itself made me feel bad.

That said i think maybe strategies will be developed that may work there but i really really disliked the way expansions where placed.
"Mudkip"
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
September 15 2010 03:20 GMT
#39
Yo P4ever, how do you get the pillar like things on the unbuildable ground outside the playable area like in Fountain of Youth?
Superouman
Profile Blog Joined August 2007
France2195 Posts
September 15 2010 08:46 GMT
#40
2 options:
- Use the "pathing blocker" doodad.
- Use the Pathing layer and paint the zone you don't want walkable.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
sylverfyre
Profile Joined May 2010
United States8298 Posts
September 23 2010 15:51 GMT
#41
Aztec's Reverse Temple style would be TERRIFYING for zerg (this was true of the Reverse Temple too, though...)
Terran and Protoss can both abuse cliffs pretty well - warping and blinking in, reapers and tanks. I can see it still being interesting, because it emphasizes air and map control in a different way than usual.
Superouman
Profile Blog Joined August 2007
France2195 Posts
September 23 2010 16:37 GMT
#42
Don't bother about Aztec, lowground nat with a ramp leading to highground is bad. the defender has a too big handicap. The 45° exit from the nat allows attacker's unit to shot the lowground ones without any danger, this is a really bad thing. So, Aztec is a fail map
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
September 24 2010 08:13 GMT
#43
Hades is a completely awesome map! I love it! I'd love to see something like that in the ladder pool in stead of what we have to put up with from Blizz atm!
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
kXn
Profile Joined August 2010
254 Posts
September 27 2010 10:16 GMT
#44
I really like triforce, but only one thing baffles me - the center

It's way too wide open, it would be nice to see some doodads / walls in there
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
October 06 2010 06:03 GMT
#45
I have come to a conclusion with Triforce: I love the idea but hte map is too small and the brightness needs to be brought up a level. Players keep saying that it hurts their eyes. Don't get me wrong I like the idea and the general layout of hte map I just think it's a little too small. Maybe redo it on a bigger mapsize squeeze a few more expansions in there and more room for everything else and it could be a workable map.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 06 2010 06:05 GMT
#46
On October 06 2010 15:03 iCCup.Raelcun wrote:
I have come to a conclusion with Triforce: I love the idea but hte map is too small and the brightness needs to be brought up a level. Players keep saying that it hurts their eyes. Don't get me wrong I like the idea and the general layout of hte map I just think it's a little too small. Maybe redo it on a bigger mapsize squeeze a few more expansions in there and more room for everything else and it could be a workable map.


Second all this 100%
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 06 2010 08:19 GMT
#47
I'm already aware of this. I draw on paper an other version of triforce but i didn't started to make it. It's bigger, the main concept is still here except that the gold expos(which will not be gold in next version) are covering the backdoor of only 1 player.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
October 07 2010 07:10 GMT
#48
♥ Just providing feedback as it comes because I know our lovely map makers live on feedback and always take it into account. Keep telling people to do this on the stream but they dont seem to...
CBWeyland
Profile Joined March 2011
United States13 Posts
March 26 2011 04:42 GMT
#49
I created this TL account and am digging up this ancient thread to plead that you bring back Crop Circle and Fountain of Youth!

I want to play them that badly! They look so fun!
Learn to macro.
Aequos
Profile Joined October 2010
Canada606 Posts
March 26 2011 06:10 GMT
#50
Triforce is beautiful looking, I'm actually going to have to play a few games on it just because it looks so awesome. I like how you managed to eliminate the large deadspace around the map with those anti-flier walls.
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
March 26 2011 08:41 GMT
#51
Cloud kingdom just looks so beautiful. Could you make more maps with that tile set and color scheme? I could stare at it all day
Superouman
Profile Blog Joined August 2007
France2195 Posts
March 26 2011 10:00 GMT
#52
On March 26 2011 13:42 CBWeyland wrote:
I created this TL account and am digging up this ancient thread to plead that you bring back Crop Circle and Fountain of Youth!

I want to play them that badly! They look so fun!

These maps were made before i started to understand the game, they were more BW maps in SC2.

On March 26 2011 15:10 Aequos wrote:
Triforce is beautiful looking, I'm actually going to have to play a few games on it just because it looks so awesome. I like how you managed to eliminate the large deadspace around the map with those anti-flier walls.

I also like this solution but rotating the map in a such way where it naturally fits in the square is a lot better.

On March 26 2011 17:41 Beef Noodles wrote:
Cloud kingdom just looks so beautiful. Could you make more maps with that tile set and color scheme? I could stare at it all day

I plan something more based on this map's deco but it's quite a bit complicated for me. >.<

I realized that i forgot to update this thread from many months. :S
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
CBWeyland
Profile Joined March 2011
United States13 Posts
Last Edited: 2011-03-26 21:36:09
March 26 2011 21:35 GMT
#53
On March 26 2011 19:00 Superouman wrote:
These maps were made before i started to understand the game, they were more BW maps in SC2.


... ok. But that's why they look so good! Now that the larger, more open, macro oriented map design style is starting to come back in sc2, that's why I am so intrigued. Could use an expo or two here or there, and maybe the addition of a main ramp or two (tweaks like that(not that I would know)), but still!

Plus, they are so pretty.
Learn to macro.
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-03-26 22:58:29
March 26 2011 21:41 GMT
#54
On March 27 2011 06:35 CBWeyland wrote:
Show nested quote +
On March 26 2011 19:00 Superouman wrote:
These maps were made before i started to understand the game, they were more BW maps in SC2.


... ok. But that's why they look so good! Now that the larger, more open, macro oriented map design style is starting to come back in sc2, that's why I am so intrigued. Could use an expo or two here or there, and maybe the addition of a main ramp or two (tweaks like that(not that I would know)), but still!

Plus, they are so pretty.

I mean i had bw racial balance and dynamics in mind when making the maps.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
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