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![[image loading]](http://img401.imageshack.us/img401/1980/superoumantest3.jpg)
Hello~ in my mapping thread! The maps are arranged in 2 classes: potentially tournament maps; Maps not thought for competition(but still may be great for). Other details about the stage of the map will come further.
iCCup Mapmaking Team thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=139560 iCCup Map Series thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=139536 prodiG's map thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=129970 Konicki map thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=139703
List of released maps on Battle.net: Maps are now working perfectly! + Show Spoiler +Europe: iCCup (3)Triforce iCCup (3)Hades iCCup (4)Aztec iCCup (4)Crop Circle iCCup (4)Princess Fortress
North America: iCCup (3)Triforce iCCup (3)Hades iCCup (4)Aztec iCCup (4)Crop Circle iCCup (4)Princess Fortress
South East Asia: iCCup (3)Triforce iCCup (3)Hades iCCup (4)Crop Circle iCCup (4)Princess Fortress
Maps made especially for competitive purposes, these maps are most likely to figure in the next "iCCup Map Series" and maybe more :p Potentially tournament maps: + Show Spoiler +[Description of the maps will come soon](4)Fountain of Youth 124*124+ Show Spoiler +![[image loading]](http://img72.imageshack.us/img72/7982/4fountainofyouth.jpg) [Description of the map will come soon] (4)Princess Fortress 124*124+ Show Spoiler +![[image loading]](http://img267.imageshack.us/img267/5791/iccup4princessfortress.jpg) [Description of the map will come soon] (4)Aztec 124*124+ Show Spoiler +![[image loading]](http://img691.imageshack.us/img691/3157/aztecj.jpg) [Description of the map will come soon] (4)Crop Circle 124*124+ Show Spoiler +![[image loading]](http://img39.imageshack.us/img39/3467/iccup4cropcircle.jpg) [Description of the map will come soon] (3)Triforce 138*140+ Show Spoiler +![[image loading]](http://img718.imageshack.us/img718/8578/iccup3triforce.jpg) Important: The bound of the map are not the normal ones. The real bound are the outer ring cover with these green walls, you can't fly over it and land units. ![[image loading]](http://img839.imageshack.us/img839/5463/terrain008.jpg) The natural is placed behind the main. It's a lot more easy to defend. ![[image loading]](http://img163.imageshack.us/img163/6381/terrain010.jpg) Golden expands open a new path to the backdoor natural ![[image loading]](http://img836.imageshack.us/img836/4676/terrain009.jpg) (3)Hades 149*145+ Show Spoiler +![[image loading]](http://img80.imageshack.us/img80/4918/iccup3hades2.jpg) Distances from main to main are ~30seconds. Natural is ~8squares wide(you can wall it with 2x3*3 +1x2*2 buildings ![[image loading]](http://img801.imageshack.us/img801/3268/terrain017.jpg) Central xel naga tower covers completly the middle ![[image loading]](http://img713.imageshack.us/img713/7189/terrain018.jpg) Cliffs are partially unwalkable, can't walk under the big rock formations, outer xelnaga tower cover half of the cliff ![[image loading]](http://img338.imageshack.us/img338/8571/terrain019.jpg) The expand in front of the main has 5 mineral fields and one gas with 5000 ressources inside ![[image loading]](http://img833.imageshack.us/img833/4724/terrain001m.jpg)
Maps not thought for competition: + Show Spoiler +[Description of the maps will come soon](3)Freedom Arena 124*124+ Show Spoiler +![[image loading]](http://img694.imageshack.us/img694/3486/3freedomarena.jpg) [Description of the map will come soon] (6)Sight Arena 124*124+ Show Spoiler +![[image loading]](http://img14.imageshack.us/img14/636/6sightarena.jpg) [Description of the map will come soon] (4)Wisdom Arena 124*124+ Show Spoiler +<IMG SRC="http://img188.imageshack.us/img188/2298/4wisdomarena.jpg"> [Description of the map will come soon] (4)Will Arena 124*124+ Show Spoiler +![[image loading]](http://img405.imageshack.us/img405/1106/4willarena.jpg) [Description of the map will come soon] (4)Cloud Kingdom 124*124+ Show Spoiler +![[image loading]](http://img822.imageshack.us/img822/8682/4cloudkingdom.jpg) [Description of the map will come soon] Patience Arena 124*124+ Show Spoiler +![[image loading]](http://img808.imageshack.us/img808/1236/4patiencearena.jpg) [Description of the map will come soon] (4)Chocolate Cake 124*124+ Show Spoiler +![[image loading]](http://img820.imageshack.us/img820/1313/4chocolatecake.jpg) [Description of the map will come soon] (4)Might Arena 150*150+ Show Spoiler +![[image loading]](http://img695.imageshack.us/img695/462/4mightarena.jpg) [Description of the map will come soon]
Enjoy~
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Wow really like your maps and would love to see some games on Fountain of Youth, Princess Fortress, and Aztec, so please keep making maps!
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Princess fortress looks AMAZING. Hopefully a map like that can get into the map pool and replace garbage like kulas.
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You should link your original map thread.
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Oh yes, I'm loving the first two. Not sure about Aztec though can you get like an angled screenshot of Aztec can't really tell how it looks.
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chocolate cake has a swastika goin on
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I think the middle of Princess Fortress could be a bit more open, besides that very good and solid maps.
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The four plateaus on Princess Fortress are huge. The special thing on this map is that the ravines in the middle makes a faster path for cross position but extremely dangerous for ambushes(forcefield/infestedterran egg wall+FG/mass range units, and a lot more things undiscovered )
Edit: OP post edited: added one map in the potentially tournament maps.
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Your maps are amazing as usual, keep up the good work P4E  I especially like Princess Fortress and Fountain of Youth, absolutely stunning interms of gameplay and looks.
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Princess Fortress looks AMAZING
would love to see it in a tourney...why the dorky name though?
Call it something cool like...Freezerburn or something...
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I don't like names which have links to the tileset. I love fancy names without any link x)
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Woah really cool idea with the circles^^
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Looking at Fountain of Youth againg I think the natural set up is a little too wide open....you have this HUGE unblockable ramp and a destroyable backdoor. I would make the ramp one or two units narrower to make holding the nat easier.
How exactly did you make that map with the copy/paste mirroring...that must have taken forever!
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On August 07 2010 10:40 sob3k wrote: Looking at Fountain of Youth againg I think the natural set up is a little too wide open....you have this HUGE unblockable ramp and a destroyable backdoor. I would make the ramp one or two units narrower to make holding the nat easier. I am actually thinking about some edits about the nat, i'm not happy with it as well. 
On August 07 2010 10:40 sob3k wrote: How exactly did you make that map with the copy/paste mirroring...that must have taken forever!
Select terrain -> Copy -> rotation 90° or -90° or 180° - paste It's easy when you understand how to do it. All the map took me around 7hours.
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Where are download links for princess and crop? Not on bwm either.
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Princess fortress just seems like a protoss dream <3. Would be interesting to see a mech terran on that map, but I think it would fail without heavy air support.
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Princess fortress looks so neat, i cant wait to see it in action xD
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I edited Princess Fortress, i removed 80% of the doodads because they were making the map extremely slow. The main is a bit smaller and added an island with a mineral block: 5 minerals.
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can't wait to play Princess Fortress and Crop Circle Keep 'em coming!
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Hey, great work! Just wanted to report that the righthandside geyser on the terran-natural-island expansion in the bottom-right corner is blocked by a little gas package. It´s not possible to build there, so you should probably remove it ^^ Anyways, keep up the good work!
EDIT: Also, I noticed just after posting, the gridline furthest to the left is impossible to build on. Noticed when I tried to alter my wall to let my siege tanks out. I´ll continue editing if I find more bugs.
EDIT2: Seems it was not impossible to build furthest to the left, merely to land buildings there.
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can you provide some screenshots? I don't totally understand what you mean in the EDIT and EDIT2. :s
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Ah yeah, sorry about that. I see when I read it that it wasn´t as clear as I intended.
Anyways. I play terran, spawned bottom left. Walled off my ramp, but early midgame I wished to move out with my siege tanks, which couldn´t get past the wall. Therefore, I lifted one of my walling barracks. Ingame I have the build grid on, and when I tried to land the barracks as far to the left as possible I noticed it was not possible to land it on the "column" furthest to the left. Sorry for being unclear, please pm me if you have any other questions about my confusing rant ^^
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I really liked how two of the mains were partially paved in the 1st version of crop circles. Any particular reason they all look the same now?
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Crop Circle is really nice, I like these kinds of maps that alter the strategy based on starting positions
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It's just some decoration. I thought that the big tile didn't fit to the map. don't think too much about these things ^^
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konadora
Singapore66145 Posts
dude, the maps look so fucking sick. will you be fine with it if i port some over to BW?
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I was playing Princess Fortress, and I found it to be a great map, but I had a little issue. I built a refinery on the island on the top left, and my scv got stuck between the refinery and the edge of the island (or maybe some doodad) after finishing construction. Could that be remedied?
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On August 23 2010 23:34 konadora wrote: dude, the maps look so fucking sick. will you be fine with it if i port some over to BW?
no problem. but you have to know that nearly 99% of layouts/concepts have already been made @ broodwarmaps.net :p
however princess fortress is a pure sc2 map, i doubt that sc:bw PvT would be playable for protoss
On August 23 2010 23:38 ZedOiA wrote: I was playing Princess Fortress, and I found it to be a great map, but I had a little issue. I built a refinery on the island on the top left, and my scv got stuck between the refinery and the edge of the island (or maybe some doodad) after finishing construction. Could that be remedied? okay, i'll fix that
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Aztec is ramp-down into the main/natural isn't it? Doesn't that cause issues with protoss having vision + psi-field to warp in units from proxy pylons from the cliffs alongside the main? I thought that was the reason why nearly every other map has a ramp up into the main.
Other than that, Princess Fortress is beautiful, and Fountains of Youth looks great.
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Aztec didn't turn out as i wanted. It will surely be replaced by other maps
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Looking at Triforce and I'm kind of tentative on what to say small map very short rush distance it seems like plus not that many open expansions. Limited fly space is an interesting concept but overall seems like terran vs zerg would be rather troublesome with the short distances zero flanking paths tanks in the middle would shut down the map completely. Havent gotten a chance to actually open it up just seems rather troublesome interesting ideas just think the map is a little too small with a decided lack of flanking ability siege + turret + sensor towers in the middle is kind of just GG.
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mmm i thought about enlarging middle like this, unfortunaly i won't have enough time to do it before the IMS
![[image loading]](http://img409.imageshack.us/img409/9746/iccup3triforceimsedit.jpg) grey= enlarged middle pink= the new backdoor paths yellow= new golden expos position green= i'll move the island a bit
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maps look great, going to try them out when i get home. XD
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That would probably help out a lot
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I'm a giant fan of Chocolate Cake and Princess Fortress. I might reevaluate the positioning of the XN towers on PF however. Looks like they just give you vision of the platform you're already standing on. Perhaps push them a little toward the center of the map on the platforms?
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Crop Circle, Princess Fortress, Triforce and Hades available on SEA server thanks to Plexa Added (3)Hades to the OP post
I won't make more maps for a while. Princess Fortress, Triforce and Hades give enough variety with gameplay. Of course i will make updates of my current maps.
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I played on hades and trifoce with friends, and while hades was a nice open map that i could feel that i liked Triforce really has the "desert oasis effect" in that its vastly different from any other map out there and as zerg the very map itself made me feel bad.
That said i think maybe strategies will be developed that may work there but i really really disliked the way expansions where placed.
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Yo P4ever, how do you get the pillar like things on the unbuildable ground outside the playable area like in Fountain of Youth?
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2 options: - Use the "pathing blocker" doodad. - Use the Pathing layer and paint the zone you don't want walkable.
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Aztec's Reverse Temple style would be TERRIFYING for zerg (this was true of the Reverse Temple too, though...) Terran and Protoss can both abuse cliffs pretty well - warping and blinking in, reapers and tanks. I can see it still being interesting, because it emphasizes air and map control in a different way than usual.
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Don't bother about Aztec, lowground nat with a ramp leading to highground is bad. the defender has a too big handicap. The 45° exit from the nat allows attacker's unit to shot the lowground ones without any danger, this is a really bad thing. So, Aztec is a fail map
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Hades is a completely awesome map! I love it! I'd love to see something like that in the ladder pool in stead of what we have to put up with from Blizz atm!
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I really like triforce, but only one thing baffles me - the center
It's way too wide open, it would be nice to see some doodads / walls in there
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I have come to a conclusion with Triforce: I love the idea but hte map is too small and the brightness needs to be brought up a level. Players keep saying that it hurts their eyes. Don't get me wrong I like the idea and the general layout of hte map I just think it's a little too small. Maybe redo it on a bigger mapsize squeeze a few more expansions in there and more room for everything else and it could be a workable map.
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On October 06 2010 15:03 iCCup.Raelcun wrote: I have come to a conclusion with Triforce: I love the idea but hte map is too small and the brightness needs to be brought up a level. Players keep saying that it hurts their eyes. Don't get me wrong I like the idea and the general layout of hte map I just think it's a little too small. Maybe redo it on a bigger mapsize squeeze a few more expansions in there and more room for everything else and it could be a workable map.
Second all this 100%
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I'm already aware of this. I draw on paper an other version of triforce but i didn't started to make it. It's bigger, the main concept is still here except that the gold expos(which will not be gold in next version) are covering the backdoor of only 1 player.
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♥ Just providing feedback as it comes because I know our lovely map makers live on feedback and always take it into account. Keep telling people to do this on the stream but they dont seem to...
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I created this TL account and am digging up this ancient thread to plead that you bring back Crop Circle and Fountain of Youth!
I want to play them that badly! They look so fun!
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Triforce is beautiful looking, I'm actually going to have to play a few games on it just because it looks so awesome. I like how you managed to eliminate the large deadspace around the map with those anti-flier walls.
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Cloud kingdom just looks so beautiful. Could you make more maps with that tile set and color scheme? I could stare at it all day
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On March 26 2011 13:42 CBWeyland wrote: I created this TL account and am digging up this ancient thread to plead that you bring back Crop Circle and Fountain of Youth!
I want to play them that badly! They look so fun! These maps were made before i started to understand the game, they were more BW maps in SC2.
On March 26 2011 15:10 Aequos wrote: Triforce is beautiful looking, I'm actually going to have to play a few games on it just because it looks so awesome. I like how you managed to eliminate the large deadspace around the map with those anti-flier walls. I also like this solution but rotating the map in a such way where it naturally fits in the square is a lot better.
On March 26 2011 17:41 Beef Noodles wrote:Cloud kingdom just looks so beautiful. Could you make more maps with that tile set and color scheme? I could stare at it all day  I plan something more based on this map's deco but it's quite a bit complicated for me. >.<
I realized that i forgot to update this thread from many months. :S
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On March 26 2011 19:00 Superouman wrote: These maps were made before i started to understand the game, they were more BW maps in SC2.
... ok. But that's why they look so good! Now that the larger, more open, macro oriented map design style is starting to come back in sc2, that's why I am so intrigued. Could use an expo or two here or there, and maybe the addition of a main ramp or two (tweaks like that(not that I would know)), but still!
Plus, they are so pretty.
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On March 27 2011 06:35 CBWeyland wrote:Show nested quote +On March 26 2011 19:00 Superouman wrote: These maps were made before i started to understand the game, they were more BW maps in SC2.
 ... ok. But that's why they look so good! Now that the larger, more open, macro oriented map design style is starting to come back in sc2, that's why I am so intrigued. Could use an expo or two here or there, and maybe the addition of a main ramp or two (tweaks like that(not that I would know)), but still! Plus, they are so pretty. I mean i had bw racial balance and dynamics in mind when making the maps.
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