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iCCup Superouman's Map thread - Page 3

Forum Index > SC2 Maps & Custom Games
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sylverfyre
Profile Joined May 2010
United States8298 Posts
September 23 2010 15:51 GMT
#41
Aztec's Reverse Temple style would be TERRIFYING for zerg (this was true of the Reverse Temple too, though...)
Terran and Protoss can both abuse cliffs pretty well - warping and blinking in, reapers and tanks. I can see it still being interesting, because it emphasizes air and map control in a different way than usual.
Superouman
Profile Blog Joined August 2007
France2195 Posts
September 23 2010 16:37 GMT
#42
Don't bother about Aztec, lowground nat with a ramp leading to highground is bad. the defender has a too big handicap. The 45° exit from the nat allows attacker's unit to shot the lowground ones without any danger, this is a really bad thing. So, Aztec is a fail map
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
September 24 2010 08:13 GMT
#43
Hades is a completely awesome map! I love it! I'd love to see something like that in the ladder pool in stead of what we have to put up with from Blizz atm!
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
kXn
Profile Joined August 2010
254 Posts
September 27 2010 10:16 GMT
#44
I really like triforce, but only one thing baffles me - the center

It's way too wide open, it would be nice to see some doodads / walls in there
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
October 06 2010 06:03 GMT
#45
I have come to a conclusion with Triforce: I love the idea but hte map is too small and the brightness needs to be brought up a level. Players keep saying that it hurts their eyes. Don't get me wrong I like the idea and the general layout of hte map I just think it's a little too small. Maybe redo it on a bigger mapsize squeeze a few more expansions in there and more room for everything else and it could be a workable map.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 06 2010 06:05 GMT
#46
On October 06 2010 15:03 iCCup.Raelcun wrote:
I have come to a conclusion with Triforce: I love the idea but hte map is too small and the brightness needs to be brought up a level. Players keep saying that it hurts their eyes. Don't get me wrong I like the idea and the general layout of hte map I just think it's a little too small. Maybe redo it on a bigger mapsize squeeze a few more expansions in there and more room for everything else and it could be a workable map.


Second all this 100%
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 06 2010 08:19 GMT
#47
I'm already aware of this. I draw on paper an other version of triforce but i didn't started to make it. It's bigger, the main concept is still here except that the gold expos(which will not be gold in next version) are covering the backdoor of only 1 player.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
October 07 2010 07:10 GMT
#48
♥ Just providing feedback as it comes because I know our lovely map makers live on feedback and always take it into account. Keep telling people to do this on the stream but they dont seem to...
CBWeyland
Profile Joined March 2011
United States13 Posts
March 26 2011 04:42 GMT
#49
I created this TL account and am digging up this ancient thread to plead that you bring back Crop Circle and Fountain of Youth!

I want to play them that badly! They look so fun!
Learn to macro.
Aequos
Profile Joined October 2010
Canada606 Posts
March 26 2011 06:10 GMT
#50
Triforce is beautiful looking, I'm actually going to have to play a few games on it just because it looks so awesome. I like how you managed to eliminate the large deadspace around the map with those anti-flier walls.
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
March 26 2011 08:41 GMT
#51
Cloud kingdom just looks so beautiful. Could you make more maps with that tile set and color scheme? I could stare at it all day
Superouman
Profile Blog Joined August 2007
France2195 Posts
March 26 2011 10:00 GMT
#52
On March 26 2011 13:42 CBWeyland wrote:
I created this TL account and am digging up this ancient thread to plead that you bring back Crop Circle and Fountain of Youth!

I want to play them that badly! They look so fun!

These maps were made before i started to understand the game, they were more BW maps in SC2.

On March 26 2011 15:10 Aequos wrote:
Triforce is beautiful looking, I'm actually going to have to play a few games on it just because it looks so awesome. I like how you managed to eliminate the large deadspace around the map with those anti-flier walls.

I also like this solution but rotating the map in a such way where it naturally fits in the square is a lot better.

On March 26 2011 17:41 Beef Noodles wrote:
Cloud kingdom just looks so beautiful. Could you make more maps with that tile set and color scheme? I could stare at it all day

I plan something more based on this map's deco but it's quite a bit complicated for me. >.<

I realized that i forgot to update this thread from many months. :S
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
CBWeyland
Profile Joined March 2011
United States13 Posts
Last Edited: 2011-03-26 21:36:09
March 26 2011 21:35 GMT
#53
On March 26 2011 19:00 Superouman wrote:
These maps were made before i started to understand the game, they were more BW maps in SC2.


... ok. But that's why they look so good! Now that the larger, more open, macro oriented map design style is starting to come back in sc2, that's why I am so intrigued. Could use an expo or two here or there, and maybe the addition of a main ramp or two (tweaks like that(not that I would know)), but still!

Plus, they are so pretty.
Learn to macro.
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-03-26 22:58:29
March 26 2011 21:41 GMT
#54
On March 27 2011 06:35 CBWeyland wrote:
Show nested quote +
On March 26 2011 19:00 Superouman wrote:
These maps were made before i started to understand the game, they were more BW maps in SC2.


... ok. But that's why they look so good! Now that the larger, more open, macro oriented map design style is starting to come back in sc2, that's why I am so intrigued. Could use an expo or two here or there, and maybe the addition of a main ramp or two (tweaks like that(not that I would know)), but still!

Plus, they are so pretty.

I mean i had bw racial balance and dynamics in mind when making the maps.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
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