Terran and Protoss can both abuse cliffs pretty well - warping and blinking in, reapers and tanks. I can see it still being interesting, because it emphasizes air and map control in a different way than usual.
iCCup Superouman's Map thread - Page 3
Forum Index > SC2 Maps & Custom Games |
sylverfyre
United States8298 Posts
Terran and Protoss can both abuse cliffs pretty well - warping and blinking in, reapers and tanks. I can see it still being interesting, because it emphasizes air and map control in a different way than usual. | ||
Superouman
France2195 Posts
| ||
Mr.Pyro
Denmark959 Posts
| ||
kXn
254 Posts
It's way too wide open, it would be nice to see some doodads / walls in there | ||
Raelcun
United States3747 Posts
| ||
Diamond
United States10796 Posts
On October 06 2010 15:03 iCCup.Raelcun wrote: I have come to a conclusion with Triforce: I love the idea but hte map is too small and the brightness needs to be brought up a level. Players keep saying that it hurts their eyes. Don't get me wrong I like the idea and the general layout of hte map I just think it's a little too small. Maybe redo it on a bigger mapsize squeeze a few more expansions in there and more room for everything else and it could be a workable map. Second all this 100% | ||
Superouman
France2195 Posts
| ||
Raelcun
United States3747 Posts
| ||
CBWeyland
United States13 Posts
I want to play them that badly! They look so fun! | ||
Aequos
Canada606 Posts
| ||
Beef Noodles
United States937 Posts
| ||
Superouman
France2195 Posts
On March 26 2011 13:42 CBWeyland wrote: I created this TL account and am digging up this ancient thread to plead that you bring back Crop Circle and Fountain of Youth! I want to play them that badly! They look so fun! These maps were made before i started to understand the game, they were more BW maps in SC2. On March 26 2011 15:10 Aequos wrote: Triforce is beautiful looking, I'm actually going to have to play a few games on it just because it looks so awesome. I like how you managed to eliminate the large deadspace around the map with those anti-flier walls. I also like this solution but rotating the map in a such way where it naturally fits in the square is a lot better. On March 26 2011 17:41 Beef Noodles wrote: Cloud kingdom just looks so beautiful. Could you make more maps with that tile set and color scheme? I could stare at it all day I plan something more based on this map's deco but it's quite a bit complicated for me. >.< I realized that i forgot to update this thread from many months. :S | ||
CBWeyland
United States13 Posts
On March 26 2011 19:00 Superouman wrote: These maps were made before i started to understand the game, they were more BW maps in SC2. ... ok. But that's why they look so good! Now that the larger, more open, macro oriented map design style is starting to come back in sc2, that's why I am so intrigued. Could use an expo or two here or there, and maybe the addition of a main ramp or two (tweaks like that(not that I would know)), but still! Plus, they are so pretty. | ||
Superouman
France2195 Posts
On March 27 2011 06:35 CBWeyland wrote: ... ok. But that's why they look so good! Now that the larger, more open, macro oriented map design style is starting to come back in sc2, that's why I am so intrigued. Could use an expo or two here or there, and maybe the addition of a main ramp or two (tweaks like that(not that I would know)), but still! Plus, they are so pretty. I mean i had bw racial balance and dynamics in mind when making the maps. | ||
| ||