• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:33
CEST 01:33
KST 08:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed14Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
RSL Revival patreon money discussion thread Who will win EWC 2025? Weekly Cups (July 7-13): Classic continues to roll The GOAT ranking of GOAT rankings Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Flash Announces (and Retracts) Hiatus From ASL [ASL19] Finals Recap: Standing Tall BW General Discussion Help: rep cant save
Tourneys
[Megathread] Daily Proleagues Cosmonarchy Pro Showmatches CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 703 users

iCCup Superouman's Map thread - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 Next All
Superouman
Profile Blog Joined August 2007
France2195 Posts
August 18 2010 11:07 GMT
#21
can you provide some screenshots? I don't totally understand what you mean in the EDIT and EDIT2. :s
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Solaris.playgu
Profile Blog Joined March 2010
Sweden480 Posts
August 22 2010 23:33 GMT
#22
Ah yeah, sorry about that. I see when I read it that it wasn´t as clear as I intended.

Anyways. I play terran, spawned bottom left. Walled off my ramp, but early midgame I wished to move out with my siege tanks, which couldn´t get past the wall. Therefore, I lifted one of my walling barracks. Ingame I have the build grid on, and when I tried to land the barracks as far to the left as possible I noticed it was not possible to land it on the "column" furthest to the left. Sorry for being unclear, please pm me if you have any other questions about my confusing rant ^^
Drium
Profile Blog Joined December 2008
United States888 Posts
August 23 2010 08:14 GMT
#23
I really liked how two of the mains were partially paved in the 1st version of crop circles. Any particular reason they all look the same now?
KwanROLLLLLLLED
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
August 23 2010 09:09 GMT
#24
Crop Circle is really nice, I like these kinds of maps that alter the strategy based on starting positions
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
Superouman
Profile Blog Joined August 2007
France2195 Posts
August 23 2010 10:34 GMT
#25
It's just some decoration. I thought that the big tile didn't fit to the map. don't think too much about these things ^^
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
August 23 2010 14:34 GMT
#26
dude, the maps look so fucking sick. will you be fine with it if i port some over to BW?
POGGERS
ZedOiA
Profile Joined August 2010
6 Posts
August 23 2010 14:38 GMT
#27
I was playing Princess Fortress, and I found it to be a great map, but I had a little issue. I built a refinery on the island on the top left, and my scv got stuck between the refinery and the edge of the island (or maybe some doodad) after finishing construction. Could that be remedied?
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2010-08-23 14:52:06
August 23 2010 14:50 GMT
#28
On August 23 2010 23:34 konadora wrote:
dude, the maps look so fucking sick. will you be fine with it if i port some over to BW?


no problem. but you have to know that nearly 99% of layouts/concepts have already been made @ broodwarmaps.net :p

however princess fortress is a pure sc2 map, i doubt that sc:bw PvT would be playable for protoss

On August 23 2010 23:38 ZedOiA wrote:
I was playing Princess Fortress, and I found it to be a great map, but I had a little issue. I built a refinery on the island on the top left, and my scv got stuck between the refinery and the edge of the island (or maybe some doodad) after finishing construction. Could that be remedied?

okay, i'll fix that
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Biolithic
Profile Joined August 2010
United States20 Posts
Last Edited: 2010-08-23 14:58:43
August 23 2010 14:55 GMT
#29
Aztec is ramp-down into the main/natural isn't it? Doesn't that cause issues with protoss having vision + psi-field to warp in units from proxy pylons from the cliffs alongside the main? I thought that was the reason why nearly every other map has a ramp up into the main.

Other than that, Princess Fortress is beautiful, and Fountains of Youth looks great.
ZedOiA
Profile Joined August 2010
6 Posts
August 23 2010 15:03 GMT
#30
Here's a replay for the refinery issue - it's at the twelve minute mark.

http://rapidshare.com/files/414645522/iCCup__4_Princess_Fortress__2__-_Refinery_Issue.SC2Replay
Superouman
Profile Blog Joined August 2007
France2195 Posts
August 23 2010 16:11 GMT
#31
Aztec didn't turn out as i wanted. It will surely be replaced by other maps
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
August 24 2010 11:49 GMT
#32
Looking at Triforce and I'm kind of tentative on what to say small map very short rush distance it seems like plus not that many open expansions. Limited fly space is an interesting concept but overall seems like terran vs zerg would be rather troublesome with the short distances zero flanking paths tanks in the middle would shut down the map completely. Havent gotten a chance to actually open it up just seems rather troublesome interesting ideas just think the map is a little too small with a decided lack of flanking ability siege + turret + sensor towers in the middle is kind of just GG.
Superouman
Profile Blog Joined August 2007
France2195 Posts
August 24 2010 16:14 GMT
#33
mmm i thought about enlarging middle like this, unfortunaly i won't have enough time to do it before the IMS
[image loading]
grey= enlarged middle
pink= the new backdoor paths
yellow= new golden expos position
green= i'll move the island a bit
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Stoli
Profile Joined May 2010
Canada173 Posts
August 24 2010 17:02 GMT
#34
maps look great, going to try them out when i get home. XD
Twisting joints like a contortionist
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
August 25 2010 06:37 GMT
#35
That would probably help out a lot
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
August 31 2010 03:27 GMT
#36
I'm a giant fan of Chocolate Cake and Princess Fortress. I might reevaluate the positioning of the XN towers on PF however. Looks like they just give you vision of the platform you're already standing on. Perhaps push them a little toward the center of the map on the platforms?
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2010-09-03 16:17:07
September 03 2010 15:52 GMT
#37
Crop Circle, Princess Fortress, Triforce and Hades available on SEA server thanks to Plexa
Added (3)Hades to the OP post

I won't make more maps for a while. Princess Fortress, Triforce and Hades give enough variety with gameplay.
Of course i will make updates of my current maps.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
September 12 2010 01:13 GMT
#38
I played on hades and trifoce with friends, and while hades was a nice open map that i could feel that i liked Triforce really has the "desert oasis effect" in that its vastly different from any other map out there and as zerg the very map itself made me feel bad.

That said i think maybe strategies will be developed that may work there but i really really disliked the way expansions where placed.
"Mudkip"
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
September 15 2010 03:20 GMT
#39
Yo P4ever, how do you get the pillar like things on the unbuildable ground outside the playable area like in Fountain of Youth?
Superouman
Profile Blog Joined August 2007
France2195 Posts
September 15 2010 08:46 GMT
#40
2 options:
- Use the "pathing blocker" doodad.
- Use the Pathing layer and paint the zone you don't want walkable.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 172
JuggernautJason143
Nina 123
Ketroc 23
StarCraft: Brood War
Sea 2555
[sc1f]eonzerg 32
Stormgate
NightEnD16
Dota 2
monkeys_forever493
Super Smash Bros
AZ_Axe46
Other Games
summit1g11459
tarik_tv7419
shahzam1251
ViBE230
Skadoodle104
Livibee69
Trikslyr62
PPMD50
Organizations
Other Games
gamesdonequick2983
BasetradeTV32
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH219
• RyuSc2 55
• davetesta48
• Hupsaiya 38
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki35
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota23041
Other Games
• Scarra2247
• imaqtpie2218
Upcoming Events
Replay Cast
27m
OSC
27m
Epic.LAN
12h 27m
Big Brain Bouts
16h 27m
sebesdes vs SpeCial
Harstem vs YoungYakov
GgMaChine vs uThermal
CranKy Ducklings
1d 10h
Epic.LAN
1d 12h
CSO Contender
1d 17h
BSL20 Non-Korean Champi…
1d 18h
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
2 days
Online Event
2 days
[ Show More ]
BSL20 Non-Korean Champi…
2 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Esports World Cup
4 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

JPL Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.