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iCCup Superouman's Map thread - Page 2

Forum Index > SC2 Maps & Custom Games
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Superouman
Profile Blog Joined August 2007
France2195 Posts
August 18 2010 11:07 GMT
#21
can you provide some screenshots? I don't totally understand what you mean in the EDIT and EDIT2. :s
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Solaris.playgu
Profile Blog Joined March 2010
Sweden480 Posts
August 22 2010 23:33 GMT
#22
Ah yeah, sorry about that. I see when I read it that it wasn´t as clear as I intended.

Anyways. I play terran, spawned bottom left. Walled off my ramp, but early midgame I wished to move out with my siege tanks, which couldn´t get past the wall. Therefore, I lifted one of my walling barracks. Ingame I have the build grid on, and when I tried to land the barracks as far to the left as possible I noticed it was not possible to land it on the "column" furthest to the left. Sorry for being unclear, please pm me if you have any other questions about my confusing rant ^^
Drium
Profile Blog Joined December 2008
United States888 Posts
August 23 2010 08:14 GMT
#23
I really liked how two of the mains were partially paved in the 1st version of crop circles. Any particular reason they all look the same now?
KwanROLLLLLLLED
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
August 23 2010 09:09 GMT
#24
Crop Circle is really nice, I like these kinds of maps that alter the strategy based on starting positions
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
Superouman
Profile Blog Joined August 2007
France2195 Posts
August 23 2010 10:34 GMT
#25
It's just some decoration. I thought that the big tile didn't fit to the map. don't think too much about these things ^^
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
August 23 2010 14:34 GMT
#26
dude, the maps look so fucking sick. will you be fine with it if i port some over to BW?
POGGERS
ZedOiA
Profile Joined August 2010
6 Posts
August 23 2010 14:38 GMT
#27
I was playing Princess Fortress, and I found it to be a great map, but I had a little issue. I built a refinery on the island on the top left, and my scv got stuck between the refinery and the edge of the island (or maybe some doodad) after finishing construction. Could that be remedied?
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2010-08-23 14:52:06
August 23 2010 14:50 GMT
#28
On August 23 2010 23:34 konadora wrote:
dude, the maps look so fucking sick. will you be fine with it if i port some over to BW?


no problem. but you have to know that nearly 99% of layouts/concepts have already been made @ broodwarmaps.net :p

however princess fortress is a pure sc2 map, i doubt that sc:bw PvT would be playable for protoss

On August 23 2010 23:38 ZedOiA wrote:
I was playing Princess Fortress, and I found it to be a great map, but I had a little issue. I built a refinery on the island on the top left, and my scv got stuck between the refinery and the edge of the island (or maybe some doodad) after finishing construction. Could that be remedied?

okay, i'll fix that
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Biolithic
Profile Joined August 2010
United States20 Posts
Last Edited: 2010-08-23 14:58:43
August 23 2010 14:55 GMT
#29
Aztec is ramp-down into the main/natural isn't it? Doesn't that cause issues with protoss having vision + psi-field to warp in units from proxy pylons from the cliffs alongside the main? I thought that was the reason why nearly every other map has a ramp up into the main.

Other than that, Princess Fortress is beautiful, and Fountains of Youth looks great.
ZedOiA
Profile Joined August 2010
6 Posts
August 23 2010 15:03 GMT
#30
Here's a replay for the refinery issue - it's at the twelve minute mark.

http://rapidshare.com/files/414645522/iCCup__4_Princess_Fortress__2__-_Refinery_Issue.SC2Replay
Superouman
Profile Blog Joined August 2007
France2195 Posts
August 23 2010 16:11 GMT
#31
Aztec didn't turn out as i wanted. It will surely be replaced by other maps
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
August 24 2010 11:49 GMT
#32
Looking at Triforce and I'm kind of tentative on what to say small map very short rush distance it seems like plus not that many open expansions. Limited fly space is an interesting concept but overall seems like terran vs zerg would be rather troublesome with the short distances zero flanking paths tanks in the middle would shut down the map completely. Havent gotten a chance to actually open it up just seems rather troublesome interesting ideas just think the map is a little too small with a decided lack of flanking ability siege + turret + sensor towers in the middle is kind of just GG.
Superouman
Profile Blog Joined August 2007
France2195 Posts
August 24 2010 16:14 GMT
#33
mmm i thought about enlarging middle like this, unfortunaly i won't have enough time to do it before the IMS
[image loading]
grey= enlarged middle
pink= the new backdoor paths
yellow= new golden expos position
green= i'll move the island a bit
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Stoli
Profile Joined May 2010
Canada173 Posts
August 24 2010 17:02 GMT
#34
maps look great, going to try them out when i get home. XD
Twisting joints like a contortionist
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
August 25 2010 06:37 GMT
#35
That would probably help out a lot
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
August 31 2010 03:27 GMT
#36
I'm a giant fan of Chocolate Cake and Princess Fortress. I might reevaluate the positioning of the XN towers on PF however. Looks like they just give you vision of the platform you're already standing on. Perhaps push them a little toward the center of the map on the platforms?
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2010-09-03 16:17:07
September 03 2010 15:52 GMT
#37
Crop Circle, Princess Fortress, Triforce and Hades available on SEA server thanks to Plexa
Added (3)Hades to the OP post

I won't make more maps for a while. Princess Fortress, Triforce and Hades give enough variety with gameplay.
Of course i will make updates of my current maps.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
September 12 2010 01:13 GMT
#38
I played on hades and trifoce with friends, and while hades was a nice open map that i could feel that i liked Triforce really has the "desert oasis effect" in that its vastly different from any other map out there and as zerg the very map itself made me feel bad.

That said i think maybe strategies will be developed that may work there but i really really disliked the way expansions where placed.
"Mudkip"
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
September 15 2010 03:20 GMT
#39
Yo P4ever, how do you get the pillar like things on the unbuildable ground outside the playable area like in Fountain of Youth?
Superouman
Profile Blog Joined August 2007
France2195 Posts
September 15 2010 08:46 GMT
#40
2 options:
- Use the "pathing blocker" doodad.
- Use the Pathing layer and paint the zone you don't want walkable.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
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