iCCup Superouman's Map thread - Page 2
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Superouman
France2195 Posts
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Solaris.playgu
Sweden480 Posts
Anyways. I play terran, spawned bottom left. Walled off my ramp, but early midgame I wished to move out with my siege tanks, which couldn´t get past the wall. Therefore, I lifted one of my walling barracks. Ingame I have the build grid on, and when I tried to land the barracks as far to the left as possible I noticed it was not possible to land it on the "column" furthest to the left. Sorry for being unclear, please pm me if you have any other questions about my confusing rant ^^ | ||
Drium
United States888 Posts
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Mortician
Bulgaria2332 Posts
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Superouman
France2195 Posts
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konadora
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Singapore66071 Posts
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ZedOiA
6 Posts
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Superouman
France2195 Posts
On August 23 2010 23:34 konadora wrote: dude, the maps look so fucking sick. will you be fine with it if i port some over to BW? no problem. but you have to know that nearly 99% of layouts/concepts have already been made @ broodwarmaps.net :p however princess fortress is a pure sc2 map, i doubt that sc:bw PvT would be playable for protoss On August 23 2010 23:38 ZedOiA wrote: I was playing Princess Fortress, and I found it to be a great map, but I had a little issue. I built a refinery on the island on the top left, and my scv got stuck between the refinery and the edge of the island (or maybe some doodad) after finishing construction. Could that be remedied? okay, i'll fix that | ||
Biolithic
United States20 Posts
Other than that, Princess Fortress is beautiful, and Fountains of Youth looks great. | ||
ZedOiA
6 Posts
http://rapidshare.com/files/414645522/iCCup__4_Princess_Fortress__2__-_Refinery_Issue.SC2Replay | ||
Superouman
France2195 Posts
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Raelcun
United States3747 Posts
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Superouman
France2195 Posts
![]() grey= enlarged middle pink= the new backdoor paths yellow= new golden expos position green= i'll move the island a bit | ||
Stoli
Canada173 Posts
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Raelcun
United States3747 Posts
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Gaius Baltar
United States449 Posts
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Superouman
France2195 Posts
Added (3)Hades to the OP post I won't make more maps for a while. Princess Fortress, Triforce and Hades give enough variety with gameplay. Of course i will make updates of my current maps. | ||
Madkipz
Norway1643 Posts
That said i think maybe strategies will be developed that may work there but i really really disliked the way expansions where placed. | ||
neobowman
Canada3324 Posts
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Superouman
France2195 Posts
- Use the "pathing blocker" doodad. - Use the Pathing layer and paint the zone you don't want walkable. | ||
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