edit: part 2 question, is there anywhere you can see how many doodads you have used so far

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ihasaKAROT
Netherlands4730 Posts
edit: part 2 question, is there anywhere you can see how many doodads you have used so far ![]() | ||
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Ragoo
Germany2773 Posts
On March 12 2011 23:10 ihasaKAROT wrote: Is there a doodadlimit on a map you can make? I bet prodiG can answer this xDD | ||
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Archvil3
Denmark989 Posts
On March 12 2011 23:10 ihasaKAROT wrote: Is there a doodadlimit on a map you can make? edit: part 2 question, is there anywhere you can see how many doodads you have used so far ![]() There aint no hard cap on it, none that is known at least, there is a soft cap however, which is that at some point you will experience a massive fps drop when you have too many doodads. As Ragoo said ProdiG could probally tell you about what too many doodads is or you can read this thread to get an idea of it. | ||
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FlopTurnReaver
Switzerland1980 Posts
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ihasaKAROT
Netherlands4730 Posts
![]() Where can u see the doodadcount? edit: found it, well not found 'it' , but select all doodads at once gives a nice number ![]() up to 1200 for my 3p map so far but just on a main and an the natural.... hmmm maybe i should cut something ![]() | ||
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Archvil3
Denmark989 Posts
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ihasaKAROT
Netherlands4730 Posts
very little shiny lights ![]() | ||
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FlopTurnReaver
Switzerland1980 Posts
Frozen Sanctum has only 950 and is laggy as hell. | ||
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ihasaKAROT
Netherlands4730 Posts
Well if it is going to be laggy, atleast it will force people to look at it, with the lack of unitcontrol and all ^^Making the map more for personal practise , and cus I really want to put this idea I have in a map for once ![]() Id say the map is playwise about 20% done now... what have i gotten myself in to ![]() edit: quick teaser to give you an idea what its for, this is one of the areas with alot of doodads. Theres about a tonn more Gosh this is just so fun to make ![]() ![]() | ||
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boSeok
Canada177 Posts
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adso
718 Posts
cheat sheet: + Show Spoiler + this is meant to illustrate opening a blizz map, but it suits this too shut down sc2, have only galaxy open / id is the same than for sc2 ![]() ![]() ![]() go back and publish alternately go directly to manage published you add points to generate start locations cheat sheet: + Show Spoiler + select points (instead of units or terrain) select the tool "start location" paste enjoy | ||
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boSeok
Canada177 Posts
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Broodie
Canada832 Posts
On March 13 2011 13:38 Kakoon wrote: how do you make the map melee???? mine is custom... add your start locations and modify player properties in the map dropdown^ you also cannot tweak certain elements in the data panel or it will always be custom | ||
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funcmode
Australia720 Posts
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boSeok
Canada177 Posts
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hobbidude
Canada171 Posts
For maps like xelnaga caverns and metapolilis they have a general fog bottem. How do they create this. I've opened them up and can't seems to find anything specific. They're not just putting a bunch of fog doodads all around ( i checked) and that would be ridiculous. I don't believe it comes naturally with the textures set and all or is a setup like water- so how? The second is with the deep storm fog doodad. Can someone explain this specific fog one as the others work fine but i can't seem to see it (or im missing the effect). Does this do the whole map fog effect like above, is it like a weather doodad, or what? | ||
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adso
718 Posts
through the data separate (extra window) you can change the whole "ambience" / mold of lighting of your map cheat cheats:+ Show Spoiler + ![]() ![]() | ||
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funcmode
Australia720 Posts
On March 13 2011 21:03 hobbidude wrote: 2 Questions which might answer each other. For maps like xelnaga caverns and metapolilis they have a general fog bottem. How do they create this. I've opened them up and can't seems to find anything specific. They're not just putting a bunch of fog doodads all around ( i checked) and that would be ridiculous. I don't believe it comes naturally with the textures set and all or is a setup like water- so how? The second is with the deep storm fog doodad. Can someone explain this specific fog one as the others work fine but i can't seem to see it (or im missing the effect). Does this do the whole map fog effect like above, is it like a weather doodad, or what? Regarding the fog, you can customize a map's fog settings by going to Map > Map Textures > Modify. Here are the exact fog settings for Xel'Naga Caverns: ![]() The F key turns fog on and off in the editor, which may be why you couldn't see it. Now as for fog doodads, etc - first off, most weather doodads and some birds and other things show up as a small icon (weather cloud, etc) you can toggle this on and off by using the V key (game view). If you still can't see it, look around a bit, some of the weather doodads effects appear a small distance away from where you actually placed it (this relates to the direction the arrow is pointing too). Some doodads are just borked and don't work, so that may also be the problem. If you can see all the other fog and weather effects but just not deep storm, then I wouldn't be too concerned, you're probably not missing out on much. | ||
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Broodie
Canada832 Posts
which of these lighting options can solve this? Key - Fill - back ty | ||
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Axeinst
Belize281 Posts
If zerg units are cheaper, why they need more money? I know they are no cost effective but if they are really cheeper than terran/protoss units, then they should not need more money and thus not more bases. They need larva, i know that, but why they just dont build them inside existing base? | ||
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