@Axeinst: you missed a spot... wrong SimpleQ/A you're looking for this thread + Show Spoiler +
A place i wouldn't wish on anyone Your posting seems search function/quick link without even noticing it, makes me feel you'll never even see this post ;p
@Broodie: no pictures no stats... just a nice unanswerable question... possibly the data you changed is somehow related to the excessive change, no? edit: this is a poker site, so i'll say "check"
I setup a trigger that made the scvs auto mine at the start of the game and it worked fine.
I added a few more scvs to the map and I got some errors and when I went to the trigger module the old action was now called (unknown) and I deleted it.
For whatever reason I am now unable to find the action that made the scvs auto mine at the start of the game again.
Something about orphaned triggers was the error message I believe.
i meant pimp any show that's out there talking about mapmaking..
.. i'm sort of amazed that nobody ever references "State of the game"'s input/discussions (just to name a current show...) Starting with recent shows and then necroing any old shows that showcase what "interesting" people in the community view the "map factor", not to mention the mapmakers working their asses off...
- Is there anyway to add a tilt to the lava/water tiles when you lay them. Looking to get like a 5-10 degrees slope and i'd rather not have it like terracing.
-Is it possilbe to to stretch cliff heights instead of every step being the same difference in height. Ie lv1 cliff would be at like height of 8, then lv 2 at 16,and lv 3 at 20 instead of all the heights just being like a distance of 4 (8, 12, 16).
On March 17 2011 20:32 hobbidude wrote: -Is it possilbe to to stretch cliff heights instead of every step being the same difference in height. Ie lv1 cliff would be at like height of 8, then lv 2 at 16,and lv 3 at 20 instead of all the heights just being like a distance of 4 (8, 12, 16).
I would love that to work. Unfortunately the "same cliff level only"-brush doesn't work for height tool afaik , which is a f-ing pain in the ass.
1/ i'd say no tilting but then again, i'm not the smartest drone in the galaxy
Animations seem to be "set", and there are still no particles in sc2 (!?)
2/ yes and no ;( it would be a "graphics deformation without actual pathing differentiation" only (which sounds fine but might not be what you are looking for )
I was changing the team placement stats to fix starting positions and because I didn't know it on top of my head I kept switching between that map and an earlier one that I already made with those settings. It never asked me to save when I switched back to the other map but once. I saved and after that the map had completely different bounds (not sure if it were the ones of the other map) and the minimap is now all black. Bounds aren't a problem obviously since I can just change them back but I don't know what to do about the minimap
Sorry, as you stated game variants and such are a pain to remember/copy paste
trial/error method on sc2 = less than good
if it's bugging
"placement/game variants" = fu.. 1.13 basically changed them... gotta re learn that shite all over again, it should be a decent "default" setting... not a regular patch issue..??!!
bounds: i messed around with bounds and got an invulnerable bug
minimap = if "refreshing" does not work (close map/reopen map or close galaxy etc... )
a "coding" fix (not within the editor, manually changing the minimap snapshot to a proper one.. messing with the file with exterior soft), can't remember where i read about it...sc2m probably, maybe that would work(!?) good luck
i think you have to wait, like everyone else... they might be available in KR already but i don't think so... i guess if you look for them and do find something, .. well ...you could inform us back + Show Spoiler +
I have two quick question. Whenever I try to make a symmetrical map and copy and paste the landscape, it's difficult to figure out where exactly I should place the second half to get the map to aline perfectly. Is there a trick to this, or do you just have to try over and over til you get it right? Also, is there anyway to place minerals and geysers so they are the optimal distance away from a spawning location, or should I just copy and paste them off of a Blizzard map? Thanks in advance
"it's difficult to figure out where exactly I should place the second half to get the map to aline perfectly"
Nullcurrent's rotational copypasting gem (otherwise known as <3 Marshlands) should be helpful... Yes i think it's a matter of moving your cursor one grid block at a time until you get it perfectly the way you want it (one of the many reasons why i hate copy pasting ) (remember to activate the grid, it's a great help).
"..is there anyway to place minerals and geysers so they are the optimal distance away from a spawning location"
TOO CLOSE placement:
Straight up: When using the point (to place players start location), it tells you if the resource nodes are too close to it for the building to be spawned correctly at the start of the game: if the point is too close your point will no longer display the building (cc/hatch/nexus alternatively), if everything is good the building(s) appear.
Easier: Place command centers wherever you want players to build them in a game (starting locations or expos) it will not allow you to place the resource nodes too close (remember to clear all of the ccs once you are done)
There is (in the view menu) an option to display these specific distances, toggle it for the areas to be displayed.
OPTIMAL placement:
That's entirely subjective If you wish to emulate blizz, iccup (that's what i think you mean) or other, go right ahead and do that... (i even think i read a thread "debating" on this on tl, use search function it was a good read)
Usually it means all minerals on two "sides max" of the cc, only one (two max) opening in the mineral field for harass or escape... the two geysers at odds around the minerals + Show Spoiler +
= boring ;p
Copying off blizz is the best way to learn and as far as getting a + Show Spoiler +
"reactionary"
good placement stamp from other mapmakers on tl, it's the only way... just go from your map to a blizz map and back again (a blizz map with the angle(s) required for your resources' placement) as you said, just copy paste and tweek their placement from there... + Show Spoiler +
remember that galaxy opens and closes maps weirdly so don't forget to save each time