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Simple Questions/Answers - Page 35

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 33 34 35 36 37 182 Next
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-03-31 22:12:45
March 13 2011 19:09 GMT
#681
@Axeinst: you missed a spot... wrong SimpleQ/A you're looking for this thread
+ Show Spoiler +
A place i wouldn't wish on anyone
Your posting seems search function/quick link without even noticing it, makes me feel you'll never even see this post ;p

@Broodie: no pictures no stats... just a nice unanswerable question...
possibly the data you changed is somehow related to the excessive change, no?
edit:
this is a poker site, so i'll say "check"
stanik
Profile Blog Joined June 2010
Canada213 Posts
March 14 2011 03:15 GMT
#682
I setup a trigger that made the scvs auto mine at the start of the game and it worked fine.

I added a few more scvs to the map and I got some errors and when I went to the trigger module the old action was now called (unknown) and I deleted it.

For whatever reason I am now unable to find the action that made the scvs auto mine at the start of the game again.

Something about orphaned triggers was the error message I believe.
adso
Profile Joined March 2011
718 Posts
March 14 2011 12:13 GMT
#683
Possibly you deleted the core function?
Help link for triggers
adso
Profile Joined March 2011
718 Posts
March 15 2011 15:24 GMT
#684
Should we not have a thread about mapmaking news on this glorious sub forum?
funcmode
Profile Joined June 2010
Australia720 Posts
March 15 2011 15:27 GMT
#685
I think anything that's newsworthy is probably also worthy of it's own thread, so a 'news thread' seems sort of redundant.

What makes you ask though, got some news?
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-03-16 18:26:22
March 15 2011 19:46 GMT
#686
i meant pimp any show that's out there talking about mapmaking..

.. i'm sort of amazed that nobody ever references "State of the game"'s input/discussions (just to name a current show...)
Starting with recent shows and then necroing any old shows that showcase what "interesting" people in the community view the "map factor", not to mention the mapmakers working their asses off...

So, sorry no news

edit: added sketch+ Show Spoiler +

[image loading]
hobbidude
Profile Joined December 2010
Canada171 Posts
Last Edited: 2011-03-17 11:34:10
March 17 2011 11:32 GMT
#687
Back for more again but getting a more complex...

2 Questions:

- Is there anyway to add a tilt to the lava/water tiles when you lay them. Looking to get like a 5-10 degrees slope and i'd rather not have it like terracing.

-Is it possilbe to to stretch cliff heights instead of every step being the same difference in height. Ie lv1 cliff would be at like height of 8, then lv 2 at 16,and lv 3 at 20 instead of all the heights just being like a distance of 4 (8, 12, 16).
Ragoo
Profile Joined March 2010
Germany2773 Posts
March 17 2011 11:42 GMT
#688
On March 17 2011 20:32 hobbidude wrote:
-Is it possilbe to to stretch cliff heights instead of every step being the same difference in height. Ie lv1 cliff would be at like height of 8, then lv 2 at 16,and lv 3 at 20 instead of all the heights just being like a distance of 4 (8, 12, 16).


I would love that to work. Unfortunately the "same cliff level only"-brush doesn't work for height tool afaik , which is a f-ing pain in the ass.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
adso
Profile Joined March 2011
718 Posts
March 17 2011 13:20 GMT
#689
1/ i'd say no tilting
but then again, i'm not the smartest drone in the galaxy

Animations seem to be "set", and there are still no particles in sc2 (!?)

2/ yes and no ;(
it would be a "graphics deformation without actual pathing differentiation" only
(which sounds fine but might not be what you are looking for )
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
March 17 2011 15:47 GMT
#690
I was changing the team placement stats to fix starting positions and because I didn't know it on top of my head I kept switching between that map and an earlier one that I already made with those settings. It never asked me to save when I switched back to the other map but once. I saved and after that the map had completely different bounds (not sure if it were the ones of the other map) and the minimap is now all black. Bounds aren't a problem obviously since I can just change them back but I don't know what to do about the minimap

Anyone know this?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-03-18 11:12:31
March 18 2011 11:08 GMT
#691
Sorry, as you stated game variants and such are a pain to remember/copy paste

trial/error method on sc2 = less than good
[image loading]

if it's bugging

"placement/game variants" = fu.. 1.13 basically changed them... gotta re learn that shite all over again, it should be a decent "default" setting... not a regular patch issue..??!!

bounds:
i messed around with bounds and got an invulnerable bug

minimap = if "refreshing" does not work (close map/reopen map or close galaxy etc... )

There is a minimap bug work around+ Show Spoiler +
a "coding" fix (not within the editor, manually changing the minimap snapshot to a proper one.. messing with the file with exterior soft), can't remember where i read about it...sc2m probably, maybe that would work(!?)
good luck


"mistakes"(usually) = bin map: [image loading]
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-03-18 13:48:24
March 18 2011 13:35 GMT
#692
i was toying at adding/testing... who wouldn't?

And this happened...



i did add the odin and gave the "T8000 cannon" weapon to the barracks...
However, deleting those didn't help (<3 galaxy)

edit:+ Show Spoiler +
i am actually asking for someone to spot the bug... so ask away if you got any idea
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
March 18 2011 16:48 GMT
#693
Why am I even asking stuff in here when sc2mapster's people are so gud :D

It was actually an easy fix where I just had to change the tileset (it somehow overtook the one from the other map..)

But thanks anyway adso <3<3<3

btw. nice bug :D
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
bowlputies
Profile Joined March 2011
United States2 Posts
March 18 2011 23:25 GMT
#694
Dose anyone here know where I can find the GSL maps to download?
adso
Profile Joined March 2011
718 Posts
March 19 2011 19:44 GMT
#695
search function
results in 0.035 seconds...
result

This seems your best bet...

i think you have to wait, like everyone else... they might be available in KR already but i don't think so... i guess if you look for them and do find something, .. well ...you could inform us back
+ Show Spoiler +
this IS also the Simple Answers' thread...
KaBoom300
Profile Joined January 2011
United States225 Posts
March 19 2011 20:29 GMT
#696
I have two quick question. Whenever I try to make a symmetrical map and copy and paste the landscape, it's difficult to figure out where exactly I should place the second half to get the map to aline perfectly. Is there a trick to this, or do you just have to try over and over til you get it right? Also, is there anyway to place minerals and geysers so they are the optimal distance away from a spawning location, or should I just copy and paste them off of a Blizzard map? Thanks in advance
Liquid Dota Fighting!
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-03-19 22:07:45
March 19 2011 21:37 GMT
#697
"it's difficult to figure out where exactly I should place the second half to get the map to aline perfectly"

Nullcurrent's rotational copypasting gem (otherwise known as <3 Marshlands) should be helpful...
Yes i think it's a matter of moving your cursor one grid block at a time until you get it perfectly the way you want it (one of the many reasons why i hate copy pasting )
(remember to activate the grid, it's a great help).

"..is there anyway to place minerals and geysers so they are the optimal distance away from a spawning location"

TOO CLOSE placement:

Straight up:
When using the point (to place players start location), it tells you if the resource nodes are too close to it for the building to be spawned correctly at the start of the game:
if the point is too close your point will no longer display the building (cc/hatch/nexus alternatively), if everything is good the building(s) appear.

Easier:
Place command centers wherever you want players to build them in a game (starting locations or expos) it will not allow you to place the resource nodes too close
(remember to clear all of the ccs once you are done)

There is (in the view menu) an option to display these specific distances, toggle it for the areas to be displayed.

OPTIMAL placement:

That's entirely subjective
If you wish to emulate blizz, iccup (that's what i think you mean) or other, go right ahead and do that... (i even think i read a thread "debating" on this on tl, use search function it was a good read)

Usually it means all minerals on two "sides max" of the cc, only one (two max) opening in the mineral field for harass or escape... the two geysers at odds around the minerals + Show Spoiler +
= boring ;p

Copying off blizz is the best way to learn
and as far as getting a + Show Spoiler +
"reactionary"
good placement stamp from other mapmakers on tl, it's the only way...
just go from your map to a blizz map and back again (a blizz map with the angle(s) required for your resources' placement) as you said, just copy paste and tweek their placement from there... + Show Spoiler +
remember that galaxy opens and closes maps weirdly so don't forget to save each time
)
Dzan
Profile Joined March 2011
United Kingdom2 Posts
Last Edited: 2011-03-20 23:17:02
March 20 2011 23:09 GMT
#698
How do you allow spectators or referees in a custom map?

*Options greyed out in a custom xel'naga caverns, for example.

**Search took me to http://www.teamliquid.net/forum/viewmessage.php?topic_id=195573 with no conclusion, PM'ed original starter.
And here http://forums.sc2mapster.com/development/map-development/4146-i-want-spectators-in-my-map-help/

Thanks.
Knowledge is the adornment and protection of the Empire
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 20 2011 23:26 GMT
#699
On March 21 2011 08:09 Dzan wrote:
How do you allow spectators or referees in a custom map?

*Options greyed out in a custom xel'naga caverns, for example.

**Search took me to http://www.teamliquid.net/forum/viewmessage.php?topic_id=195573 with no conclusion, PM'ed original starter.
And here http://forums.sc2mapster.com/development/map-development/4146-i-want-spectators-in-my-map-help/

Thanks.

You were answered by Reaper on the sc2mapster link ^^
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
0neder
Profile Joined July 2009
United States3733 Posts
March 21 2011 03:40 GMT
#700
total noob question, but haven't figured it out after 15 min - how do I change the tileset I'm applying?
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