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Simple Questions/Answers - Page 36

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 34 35 36 37 38 182 Next
ultoma
Profile Joined February 2011
30 Posts
March 21 2011 03:47 GMT
#701
are you typically more impressed when zergs wins a match, in contrast to terran or protoss victories?
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 21 2011 05:05 GMT
#702
On March 21 2011 12:47 ultoma wrote:
are you typically more impressed when zergs wins a match, in contrast to terran or protoss victories?

what does this have to do with maps? Look at what forum you are in please.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 21 2011 05:10 GMT
#703
On March 21 2011 12:40 0neder wrote:
total noob question, but haven't figured it out after 15 min - how do I change the tileset I'm applying?

One the top bar, hit map. Under that menu is "Map Textures". Use that to choose the texture set.

To mix and match between sets, Do the same as above, but on the Map Textures screen click "Modify". This will open the data editor. Scroll to the bottom of the right part. Theres a place to add/remove textures from the map: you can have up to 8. When you have the 8 you want, go back to the Map Textures window. Click the right texture buttons, select the new textures, and then hit replace or apply or w/e its called
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Broodie
Profile Blog Joined May 2008
Canada832 Posts
Last Edited: 2011-03-21 14:29:50
March 21 2011 14:23 GMT
#704
Fixed it by restart
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Dzan
Profile Joined March 2011
United Kingdom2 Posts
March 21 2011 17:56 GMT
#705
is there a way to easily have 2 different AI's play against one another?
eg Green Tea AI vs Blizzard's ingame one, via some launcher?

Or is coding the only way to go to redirect the calls etc?

Thanks! And apologies if this is only half related to custom games/maps..couldnt find a more suitable place
Knowledge is the adornment and protection of the Empire
Tumor
Profile Joined July 2010
Austria192 Posts
March 21 2011 18:56 GMT
#706
Hi,. i wanna try how it wille be to play as Z with Lurkers but i dont get it how i can integrate them into a Map?

i want to make a basic ladder map with Lurkers? like xelnage to play it in a 1v1.

how does it work? or can someone do it and give me a link to the map?

thx would be very nie
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 21 2011 20:14 GMT
#707
You'll have to add the campaign dependency (under file->Dependencies). Then you'll need to add in the build Luker Den command to the Drone Command Card, as well as morph into lurker to the larva command card. I think thats all, but play around with the data editor and you'll get it
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-03-21 20:38:19
March 21 2011 20:18 GMT
#708
On March 22 2011 02:56 Dzan wrote:
is there a way to easily have 2 different AI's play against one another?
eg Green Tea AI vs Blizzard's ingame one, via some launcher?
Or is coding the only way to go to redirect the calls etc?
Thanks! And apologies if this is only half related to custom games/maps..couldnt find a more suitable place

i'm not sure... i think some custom variant would do the trick... you might loose the ai (computer's ability to attack ^properly...), but i do think it's possible to retain it... gotta build the map and see.
In any case the obs map (type it in search engine on this subforum) would be a great starting point.
gl

On March 22 2011 03:56 Tumor wrote:
Hi,. i wanna try how it wille be to play as Z with Lurkers but i dont get it how i can integrate them into a Map?
i want to make a basic ladder map with Lurkers? like xelnage to play it in a 1v1.
how does it work? or can someone do it and give me a link to the map?
thx would be very nie

No one's gonna do it for you sorry... Some mods have the lurker already
What you have to do:
+ Show Spoiler +
open editor
open the map from blizz
save the map in your mod files
open file/dependencies and add the campaign dependency
you will have the "old" techtree version with barracks "before" supply depot
and lurkher and lurkher den present... implement it properly (drone as iGrok pointed out) and hydralisk both in ability (first line) and command card (second line where you assign the button)
you have to re tweak everything to "normal present" melee...
and balance the lurkher costs / timings to your taste
have fun

edit:
have a good burrow
Tumor
Profile Joined July 2010
Austria192 Posts
March 21 2011 20:47 GMT
#709
thx, i will try it with your discription thx alot!
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2011-03-21 23:43:30
March 21 2011 23:43 GMT
#710
This really doesn't have much to do with the sc2 editor, but I don't feel like making a whole new thread on it and it is a simple question about maps in general soooo...

Are there any custom campaigns that have been made? Where it's all loaded with a storyline with ingame text/camera work and when you beat a level, then the next will load up etc etc etc.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Carras
Profile Joined August 2010
Argentina860 Posts
March 22 2011 04:43 GMT
#711
Hi,i want to design maps and i dont have any idea how to use the editor,and i m not planing on learning,is there an easy way i can post my scanned paper design and someone map them ?
adso
Profile Joined March 2011
718 Posts
March 22 2011 11:09 GMT
#712
@Sidian
I don't get your caution, this is totally about the editor
the sc1 campaign is being remade left and right, this is the one with MaverK's mod and it's quite good.

@Carras:
Yeah of course... we will get right on it... Would you like a massage and an escort while i serve you champagne...
Seriously " and i'm not planning on learning"...

Post your design (as a thread or here) and plead your case with more respect/love for mapmakers... Who knows, i've seen weirder things happen...
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
Last Edited: 2011-03-22 11:18:57
March 22 2011 11:17 GMT
#713
Edit: wrong place
I am Latedi.
Carras
Profile Joined August 2010
Argentina860 Posts
March 22 2011 17:36 GMT
#714
well im not learning the editor cuz i dont have time , and i SUCK very hard on them,i v never learnt touse an editor in 10 yearrs of playing rts , im passing my designs as accurately as i can now,ill show em later
adso
Profile Joined March 2011
718 Posts
March 22 2011 18:41 GMT
#715
On March 23 2011 02:36 Carras wrote:
well im not learning the editor cuz i dont have time , and i SUCK very hard on them,i v never learnt touse an editor in 10 yearrs of playing rts , im passing my designs as accurately as i can now,ill show em later

it's the ideas that matter, do showcase your eye candy
Carras
Profile Joined August 2010
Argentina860 Posts
March 23 2011 02:25 GMT
#716
i have 2 designs ready.. one has to be scanned , the other has to be drawn more preciselly
Pusekatten
Profile Joined March 2011
Norway234 Posts
Last Edited: 2011-03-24 02:05:14
March 24 2011 00:56 GMT
#717
I just played the new GSL map Tal'darim altar LE from the blizzard map pool with a friend, and noticed that a stalker can blink over the little "gap" from you 3rd to your main and visa versa.
Is this intended?
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-03-24 02:13:45
March 24 2011 02:12 GMT
#718
Ask Flopturnreaver, he fought tooth and nails on his latest map against 'blinkstalkers'...

or did you think this was the Simple questions / Simple answers thread?

edit: added latest
mynameisdumb
Profile Joined January 2011
United States12 Posts
March 24 2011 03:52 GMT
#719
Hi everyone! :D

My friend and I are designing a custom map that features normal Starcraft 2 gameplay but with slight differences. However, the editor has outdated versions of units from the beta (incorrect cost, resource count, build time, etc.). Is there any way to easily standardize this without having to go unit by unit and changing everything?

It's not just that we are lazy, but for some things (like the recent fungal growth change or unit priority changes) I wouldn't even know how to change that to begin with. So even if we can't standardize everything, is there even a way to change the not numerical things (like Battlecruiser attack is numerical, but ultralisk and zergling sharing space is not)?

Thanks in advance! And before anyone suggests it, if the answer is to update the editor and start from scratch, that's not an option because we have already put a few weeks into it.
Pusekatten
Profile Joined March 2011
Norway234 Posts
March 24 2011 08:56 GMT
#720
On March 24 2011 11:12 adso wrote:
Ask Flopturnreaver, he fought tooth and nails on his latest map against 'blinkstalkers'...

or did you think this was the Simple questions / Simple answers thread?

edit: added latest


Im new to TL So I thouth I should post it under map / custom game, since it was a map ^^
But think I will repost it in the link you gave me
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