I wanted something where you can click on a button like in the campaign. I got the button, but how do I make it so you can click on it and how do I put the text in? The text you see after you click on the button.
Simple Questions/Answers - Page 163
Forum Index > SC2 Maps & Custom Games |
Bareleon
371 Posts
I wanted something where you can click on a button like in the campaign. I got the button, but how do I make it so you can click on it and how do I put the text in? The text you see after you click on the button. | ||
TheFish7
United States2824 Posts
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Masemium
Netherlands33 Posts
This is not exactly the same as make an ability have an effect set that has a whole load of effects, I need to fire actual abilities with 1 click. | ||
TheFish7
United States2824 Posts
Conditions - any unit is issued order to X (set up some variables and probably insert a time delay) Actions - issue order to triggering unit to Y targeting point Z You can also use condition any button is pressed, but that causes lag. Or use dialog item is used, if you have a custom interface or something like that. | ||
Masemium
Netherlands33 Posts
I thought I had something going with an instant-effect ability into an effect-set into multiple issue orders, but it seems to ignore most orders and only puts one in queue. I will try some delayed effect chain, but there is only so much A triggers B triggers C triggers D triggers E my mind can handle ![]() *** Edit: Okay, I now have it so button => ability => effect set => casts 3 behaviors => behavior 1 lasts 0.1s and gives order A, behavior 2 lasts 0.2s and gives order B, behavior 3 lasts 0.3s and gives order C. Let's see if this can eventually do what I want it to do. | ||
Meavis
Netherlands1300 Posts
what thoughts/complaints/feedback do you have on the current organization of maps played in both ladder and tournaments? think of ladder rotation, korean cups using different maps etc. | ||
fluidrone
France1478 Posts
On July 17 2015 22:04 OtherWorld wrote: I think this has probably been answered several times already, but I can't find it, so I'll ask it here : what is considered acceptable as far as cannon-rush opportunities behind mineral lines are concerned? I mean, obviously it's not OK when the P can completely block access to the cannon with only one or two pylons, but what if the cannon can be attacked only through one tile? Two tiles? And what if there is the possibility to block a cannon with only two pylons, but the pylons and the cannon can be attacked from the high ground with range units? Is it acceptable then? "Ramps" are all the same (or the sky falls down apparently?) and "areas around the mineral lines" are in the same boat. #typer sighs# It has its own secret doctrine and you have started its cristalisation/fossilisation by drawing attention to it. #self face palm# Thank you for asking, I personnaly feel that making anti septic "for all match ups" maps is the wrong way to go to get the most out of galaxy (in this case making all naturals "non cannonable"). The idea that in 2015 1v1 tournaments and team tournaments + Show Spoiler + (where indeed the "all match ups" is good/competitive oriented to be strategized over (since teams have to deal with having the three races and a variety of maps)..) Then again, I play random so I get cannon rushed and do it myself on occasions, so I'm random biased. Maybe a poll on bunker/photon/girafe cheeses can be done to acertain just how much the player makes the mapmaker? If a map pool contains 1 map op for each match up it is a better for it. On July 18 2015 14:15 -NegativeZero- wrote: No, you are right.my maps tend to average slightly over 1000 doodads, i guess i'm doing it wrong... Hash tag: always low graphs always low doodad/unit count! On July 22 2015 19:22 Meavis wrote: ok, this one isn't very specific, I need some opinions. what thoughts/complaints/feedback do you have on the current organization of maps played in both ladder and tournaments? think of ladder rotation, korean cups using different maps etc. ![]() | ||
KervyN
Germany4 Posts
I recently logged in after a 2y break an wanted to play a round of KotH obs game. Aren't they played anymore? How to find obs games? - K | ||
fluidrone
France1478 Posts
Basicaly, if I was really mean I'd say that you mostly need people to play it with, I suppose that is the main issue. With such an abundance of "coders" on our rightly beloved custom sub forum, if the draw was there.. even LotV Koth maps would be quick to muster, but the draw simply isn't out there (at the moment ; do feel free to be part of it changing) for the "grand public consumer". As for the lobby shaninigans to get joiners and a proper game going... on this I will invoke the 4th! + Show Spoiler + ^( analogy/pun/joke/reflection using the united states of north america saying about using a particular amendment, this to make any reader possibly surmise a conspiracy or worse applied to bnet lobby issues) If you are desperately serious, perhaps right in thinking there would be enough people interested, may I advise you to make a thread asking for people who wish the same thing as you (and do not already" belong" to a "tight' group) to reach them. Good luck. ps rant: I have been advocating for an advertised "tl mapmaker koth/obs" on said "tl community maps" for years and still maintain great hope for it. We sc scrubs could donate towards a prize pool that would make fair to great players participate to get durty esports prizes. This is the tlmc, arguably, but no koth version in it yet. The whole point of the koth is sooooo much attuned to the specificity of "new map pools" that it strikes me as sooo odd that no one else seems to think so?!? Have and make a good tl! | ||
KervyN
Germany4 Posts
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singha321
United States1 Post
In the research I've done so far, it looks like replays don't have a lot of granular camera control (of the angle and such). As far as I can see, it looks like with replay playback, you can only zoom in/out, rotate 90deg with INS/DEL, and follow units. For control over the camera where you can set the angle/framing to your liking, you have to go into the cutscene editor. Please correct me if I'm missing something. My questions: - Is it possible to import a replay into the cutscene editor? - Is it possible to import a ladder map into the cutscene editor? - Is there a mod that could add additional camera controls to replay playback? If I should ask elsewhere or make a new thread, please let me know. Thank you! L | ||
WhalesFromSpace
390 Posts
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fluidrone
France1478 Posts
On July 29 2015 03:54 singha321 wrote: Hello, I'm interested in creating a cut scene/cinematic out of moments in a replay. For example, marines fighting lings, stalkers blinking, storm flanks, etc. In the research I've done so far, it looks like replays don't have a lot of granular camera control (of the angle and such). As far as I can see, it looks like with replay playback, you can only zoom in/out, rotate 90deg with INS/DEL, and follow units. For control over the camera where you can set the angle/framing to your liking, you have to go into the cutscene editor. Please correct me if I'm missing something. My questions: - Is it possible to import a replay into the cutscene editor? - Is it possible to import a ladder map into the cutscene editor? - Is there a mod that could add additional camera controls to replay playback? If I should ask elsewhere or make a new thread, please let me know. Thank you! L I would advise making a thread on sc2mapster after checking the assets there. The cutscene editor is like galaxy, I would bet you can do it (import) but it might be easier to create the scenes in it directly timewise. On August 02 2015 06:24 WhalesFromSpace wrote: I am wondering why my trigger still deals damage to air units, even though they are excluded with the filter: http://i.imgur.com/8i8eU0n.png Some data overwrites/supercedes triggers :/ and blizzard's melee base's intracacies are not all available/easily found. The heights might not be what they seem? Edit: many units display wrong "filters" when you use the melee "template", are all the air units concerned with the error? Perhaps they could be "fixed"? | ||
help_pls
6 Posts
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fluidrone
France1478 Posts
On August 04 2015 04:32 help_pls wrote: I get over 100 fps in every game that I play. When I play without anything running in the background then everything moves too fast like there is frames going missing. If I have something running in the background like a stream or youtube video then it's normal. Why? I have no idea but perhaps your graphics card is playing tricks on your bnet connection (funny how you posted the same thing on all tl's simple q/a). If your sc2 is "working" too fast then you should ask on bnet or even better send blizzard support an email.., whatever people say they are quite responsive when there is a problem with their game! However, you do not give enough details for any useful answer to be formulated. "When you play".. play what? ladder, a specific arcade map..? Some maps will generate a sub par experience .. some internet connections are erratic (mine for one) and can make a 12 player melee map "unplayable" etc... In any case, good luck, hope you get it fixed. | ||
help_pls
6 Posts
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turtles
Australia360 Posts
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help_pls
6 Posts
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BlackLilium
Poland426 Posts
UnitCreateEffectPoint(sourceUnit, "ThorTestMissile", hitPoint) where hitPoint is the point I computed in the trigger. However, I have a problem: All computation is performed in (X,Y) space, completely ignoring the height. If the hitPoint is over different height elevation, the missile movement can be really funky. e.g. if it is empty space, the missile goes straight down to hit the point which is very very low. What should I look for to fix it? | ||
fluidrone
France1478 Posts
![]() (if you have any "weirdness about how/who/etc on mapster, just pm me or turttles or other transfuse ![]() I would humbly, try adding an extra layer of triggering to cover all or a specific "wavelength" of heights..? And try to dissociate the actor from the weapon/unit so as to do the deed and still not end up with a "legion of animations". glhaf + Show Spoiler [glhaf] + (good luck have awesome fun (in this case with galaxy and a worthy challenge, kudos) | ||
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