• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:21
CEST 13:21
KST 20:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call5[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 17-23): Zerg dominate the week0Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week Geoff 'iNcontroL' Robinson has passed away GSTL Returns in 2026!
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
[ASL22] Ro24 Preview: Siren's Call BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Pros React To: First 'Fastest' Map in ASL History [Personal Project Share] Terran Defense v0.60
Tourneys
[ASL22] Ro24 Group D [Megathread] Daily Proleagues Toronto invitational lan 22 august Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4447 users

Simple Questions/Answers - Page 162

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 160 161 162 163 164 182 Next
Masemium
Profile Joined April 2012
Netherlands33 Posts
July 15 2015 11:17 GMT
#3221
I think I made a big poopoo by starting my mod as a dependant mod and not as an extension mod and as such I'm now trying to ... change my mod into an extension mod.

I'm fiddling with import and export files, but importing comes with a "the following files are using reserved file names and cannot be imported" error.

I'm slowly starting to panic I have to recreate my entire thing from scratch
Sentou junbi!
turtles
Profile Blog Joined August 2011
Australia360 Posts
July 15 2015 12:30 GMT
#3222
Masemium, there is a way to change it you don't have to start from scratch. I'm sure someone will be able to help you / you will figure it out.

Worst case scenario you could create a new map which is an extension mod and include your work as a dependency, that would do the same thing

But there is an easier cleaner way.
Masemium
Profile Joined April 2012
Netherlands33 Posts
Last Edited: 2015-07-15 15:33:29
July 15 2015 12:33 GMT
#3223
I'm now fiddling with an MPQ editor to basically copy the contents from my dependant mod into an extension mod, but no this-did-the-trick-results so far.

I'll try playing with dependency as you suggested.

EDIT: okay I was almost hacking SC2 to smithereens, when by chance I noticed that all I had to do was go to Mod Info and tick Extension Mod. Geez
Sentou junbi!
Puyi
Profile Joined November 2011
United States175 Posts
Last Edited: 2015-07-16 02:46:38
July 16 2015 01:55 GMT
#3224
edit: wrong simple question thread... lol
zergJared
Profile Joined October 2010
United States56 Posts
Last Edited: 2015-07-16 23:13:38
July 16 2015 22:30 GMT
#3225
Is this too many doodads?

http://imgur.com/x0EeqSU

It's only 1 portion of the map is this is pretty much the doodad density around the border.

Edit: Pls respond.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-07-17 03:44:18
July 17 2015 01:50 GMT
#3226
That's a good amount Jared.

Regarding the number of doodads on a map, "good" maps usually have around 4000 all over the map, trees and doodads that move and have dynamic shadows or are placed over water, usually are considered to be more resource expensive so you must be careful when doing that, specially if you will use trees that have dynamic shadows AND are placed over water tiles.

Also right below the mineral line patches you have straight natural cliff, it is usually not recommended for you to have more than just 2 to 3 "tiles" where the natural cliffs are on a straight line because they look unnatural and overall ugly.

Also forgot to say, the lowground cliff where the threes are placed look very very good.


/edit there it goes my 1111 post, this is what I earn by helping people, sigh -.-;
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 17 2015 02:55 GMT
#3227
On July 17 2015 07:30 zergJared wrote:
Is this too many doodads?

http://imgur.com/x0EeqSU

It's only 1 portion of the map is this is pretty much the doodad density around the border.

Edit: Pls respond.


Yeah, that's fine. Might even be able to put in more if you want.

On July 17 2015 10:50 Uvantak wrote:
/edit there it goes my 1111 post, this is what I earn by helping people, sight -.-;

Go for 11111 posts, even better.
ModeratorI am still alive, somehow
TL+ Member
zergJared
Profile Joined October 2010
United States56 Posts
July 17 2015 03:56 GMT
#3228
On July 17 2015 10:50 Uvantak wrote:
That's a good amount Jared.

Regarding the number of doodads on a map, "good" maps usually have around 4000 all over the map, trees and doodads that move and have dynamic shadows or are placed over water, usually are considered to be more resource expensive so you must be careful when doing that, specially if you will use trees that have dynamic shadows AND are placed over water tiles.

Also right below the mineral line patches you have straight natural cliff, it is usually not recommended for you to have more than just 2 to 3 "tiles" where the natural cliffs are on a straight line because they look unnatural and overall ugly.

Also forgot to say, the lowground cliff where the threes are placed look very very good.

Thanks!

/edit there it goes my 1111 post, this is what I earn by helping people, sigh -.-;

I feel honored!
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-07-17 15:00:33
July 17 2015 13:04 GMT
#3229
I think this has probably been answered several times already, but I can't find it, so I'll ask it here : what is considered acceptable as far as cannon-rush opportunities behind mineral lines are concerned? I mean, obviously it's not OK when the P can completely block access to the cannon with only one or two pylons, but what if the cannon can be attacked only through one tile? Two tiles? And what if there is the possibility to block a cannon with only two pylons, but the pylons and the cannon can be attacked from the high ground with range units? Is it acceptable then?
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 17 2015 14:16 GMT
#3230
imo at least 4pylon requirement on full wallofs
"Not you."
Bareleon
Profile Blog Joined May 2011
371 Posts
July 17 2015 18:57 GMT
#3231
On July 12 2015 06:47 Bareleon wrote:
How do I make in-game tips? I want it to show up for everyone right when the game starts.


Anyone know?
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
July 17 2015 22:37 GMT
#3232
On July 18 2015 03:57 Bareleon wrote:
Show nested quote +
On July 12 2015 06:47 Bareleon wrote:
How do I make in-game tips? I want it to show up for everyone right when the game starts.


Anyone know?


There might be a better way but I think you're going to be looking at creating a custom dialog. I don't know that there is a functionality that lets you just set up tips easily. You could do a workaround like a custom loading screen, or use Text Messages or do something more cinematic.
~ ~ <°)))><~ ~ ~
Bareleon
Profile Blog Joined May 2011
371 Posts
July 18 2015 00:55 GMT
#3233
On July 18 2015 07:37 TheFish7 wrote:
Show nested quote +
On July 18 2015 03:57 Bareleon wrote:
On July 12 2015 06:47 Bareleon wrote:
How do I make in-game tips? I want it to show up for everyone right when the game starts.


Anyone know?


There might be a better way but I think you're going to be looking at creating a custom dialog. I don't know that there is a functionality that lets you just set up tips easily. You could do a workaround like a custom loading screen, or use Text Messages or do something more cinematic.


You know how some arcade games there is text when the game starts that explains some things? How do I make that text?
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 18 2015 01:29 GMT
#3234
On July 18 2015 09:55 Bareleon wrote:
Show nested quote +
On July 18 2015 07:37 TheFish7 wrote:
On July 18 2015 03:57 Bareleon wrote:
On July 12 2015 06:47 Bareleon wrote:
How do I make in-game tips? I want it to show up for everyone right when the game starts.


Anyone know?


There might be a better way but I think you're going to be looking at creating a custom dialog. I don't know that there is a functionality that lets you just set up tips easily. You could do a workaround like a custom loading screen, or use Text Messages or do something more cinematic.


You know how some arcade games there is text when the game starts that explains some things? How do I make that text?

A lot of the time I just see the tips written in on the splash screen (that's generally what I prefer to do, with some minimal pointers once the game actually starts)
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Bareleon
Profile Blog Joined May 2011
371 Posts
July 18 2015 02:12 GMT
#3235
On July 18 2015 10:29 [UoN]Sentinel wrote:
Show nested quote +
On July 18 2015 09:55 Bareleon wrote:
On July 18 2015 07:37 TheFish7 wrote:
On July 18 2015 03:57 Bareleon wrote:
On July 12 2015 06:47 Bareleon wrote:
How do I make in-game tips? I want it to show up for everyone right when the game starts.


Anyone know?


There might be a better way but I think you're going to be looking at creating a custom dialog. I don't know that there is a functionality that lets you just set up tips easily. You could do a workaround like a custom loading screen, or use Text Messages or do something more cinematic.


You know how some arcade games there is text when the game starts that explains some things? How do I make that text?

A lot of the time I just see the tips written in on the splash screen (that's generally what I prefer to do, with some minimal pointers once the game actually starts)


How do you do that?
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
July 18 2015 02:41 GMT
#3236
You could try something like this:
[image loading]
~ ~ <°)))><~ ~ ~
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 18 2015 02:43 GMT
#3237
On July 18 2015 11:12 Bareleon wrote:
Show nested quote +
On July 18 2015 10:29 [UoN]Sentinel wrote:
On July 18 2015 09:55 Bareleon wrote:
On July 18 2015 07:37 TheFish7 wrote:
On July 18 2015 03:57 Bareleon wrote:
On July 12 2015 06:47 Bareleon wrote:
How do I make in-game tips? I want it to show up for everyone right when the game starts.


Anyone know?


There might be a better way but I think you're going to be looking at creating a custom dialog. I don't know that there is a functionality that lets you just set up tips easily. You could do a workaround like a custom loading screen, or use Text Messages or do something more cinematic.


You know how some arcade games there is text when the game starts that explains some things? How do I make that text?

A lot of the time I just see the tips written in on the splash screen (that's generally what I prefer to do, with some minimal pointers once the game actually starts)


How do you do that?

Make a custom desktop size image in Photoshop and select it as your starting screen. I think it might need to be saved in tga format
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Bareleon
Profile Blog Joined May 2011
371 Posts
Last Edited: 2015-07-18 02:58:09
July 18 2015 02:57 GMT
#3238
On July 18 2015 11:41 TheFish7 wrote:
You could try something like this:
[image loading]


Thanks. But do I have to pause the game or not?
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
July 18 2015 03:54 GMT
#3239
No, you can display different kinds of texts at pretty much any time, think the only restriction is cinematic texts must be done in cinematic mode.
~ ~ <°)))><~ ~ ~
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
July 18 2015 05:15 GMT
#3240
On July 17 2015 10:50 Uvantak wrote:
That's a good amount Jared.

Regarding the number of doodads on a map, "good" maps usually have around 4000 all over the map, trees and doodads that move and have dynamic shadows or are placed over water, usually are considered to be more resource expensive so you must be careful when doing that, specially if you will use trees that have dynamic shadows AND are placed over water tiles.

Also right below the mineral line patches you have straight natural cliff, it is usually not recommended for you to have more than just 2 to 3 "tiles" where the natural cliffs are on a straight line because they look unnatural and overall ugly.

Also forgot to say, the lowground cliff where the threes are placed look very very good.


/edit there it goes my 1111 post, this is what I earn by helping people, sigh -.-;

my maps tend to average slightly over 1000 doodads, i guess i'm doing it wrong...
vibeo gane,
Prev 1 160 161 162 163 164 182 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
#101
IntoTheiNu 349
WardiTV307
Rex54
Liquipedia
Afreeca Starleague
10:00
Ro24 Group D
hero vs ggaemo
Larva vs Mong
Afreeca ASL 7972
StarCastTV_EN247
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko307
Rex 48
StarCraft: Brood War
Jaedong 7574
Bisu 5200
EffOrt 2702
BeSt 1206
Horang2 852
Hyuk 462
Pusan 444
Hyun 378
Soma 302
ZerO 242
[ Show more ]
Light 203
Stork 184
Zeus 157
Last 100
Rush 78
ToSsGirL 76
Killer 71
Aegong 67
Mind 48
sSak 34
Sharp 34
Free 33
Noble 26
Sacsri 25
Bale 25
soO 23
Shine 21
Sea.KH 18
Sexy 18
Yoon 14
Terrorterran 13
yabsab 13
ajuk12(nOOB) 12
SilentControl 9
Counter-Strike
byalli789
Other Games
singsing1976
B2W.Neo317
crisheroes281
Happy50
Organizations
StarCraft: Brood War
UltimateBattle 222
[ Show 10 non-featured ]
StarCraft 2
• Berry_CruncH366
• StrangeGG 56
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
The Patches Monday
4h 54m
Afreeca Starleague
22h 39m
Soulkey vs PianO
JyJ vs sSak
GSL
23h 39m
PiGosaur Cup
1d 12h
Afreeca Starleague
1d 22h
Mini vs Calm
Queen vs EffOrt
Replay Cast
2 days
The PondCast
2 days
Replay Cast
3 days
Escore
3 days
IntoTheTV X SOOP
3 days
[ Show More ]
Korean StarCraft League
4 days
GSL
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
WardiTV Weekly
5 days
Liquipedia Results

Completed

Proleague 2026-08-23
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.