• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:08
CEST 21:08
KST 04:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Preview: Daunting Task22[ASL19] Ro4 Recap : The Peak14DreamHack Dallas 2025 - Info & Preview19herO wins GSL Code S Season 1 (2025)17Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure6
Community News
[BSL20] RO20 Group Stage1EWC 2025 Regional Qualifiers (May 28-June 1)9Weekly Cups (May 12-18): Clem sweeps WardiTV May3Code S Season 2 (2025) - Qualifier Results212025 GSL Season 2 (Qualifiers)14
StarCraft 2
General
Interview with oPZesty on Cheeseadelphia/Coaching herO wins GSL Code S Season 1 (2025) DreamHack Dallas 2025 - Info & Preview Power Rank: October 2018 Code S Season 2 (2025) - Qualifier Results
Tourneys
DreamHack Dallas 2025 EWC 2025 Regional Qualifiers (May 28-June 1) Last Chance Qualifiers for OlimoLeague 2024 Winter $5,100+ SEL Season 2 Championship (SC: Evo) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed
Brood War
General
[ASL19] Finals Preview: Daunting Task BGH auto balance -> http://bghmmr.eu/ ASL 19 Tickets for foreigners [ASL19] Ro4 Recap : The Peak BW General Discussion
Tourneys
[ASL19] Grand Finals [BSL20] RO20 Group Stage [BSL20] RO20 Group A - Sunday 20:00 CET [ASL19] Semifinal B
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11524 users

Simple Questions/Answers - Page 162

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 160 161 162 163 164 182 Next
Masemium
Profile Joined April 2012
Netherlands33 Posts
July 15 2015 11:17 GMT
#3221
I think I made a big poopoo by starting my mod as a dependant mod and not as an extension mod and as such I'm now trying to ... change my mod into an extension mod.

I'm fiddling with import and export files, but importing comes with a "the following files are using reserved file names and cannot be imported" error.

I'm slowly starting to panic I have to recreate my entire thing from scratch
Sentou junbi!
turtles
Profile Blog Joined August 2011
Australia360 Posts
July 15 2015 12:30 GMT
#3222
Masemium, there is a way to change it you don't have to start from scratch. I'm sure someone will be able to help you / you will figure it out.

Worst case scenario you could create a new map which is an extension mod and include your work as a dependency, that would do the same thing

But there is an easier cleaner way.
Masemium
Profile Joined April 2012
Netherlands33 Posts
Last Edited: 2015-07-15 15:33:29
July 15 2015 12:33 GMT
#3223
I'm now fiddling with an MPQ editor to basically copy the contents from my dependant mod into an extension mod, but no this-did-the-trick-results so far.

I'll try playing with dependency as you suggested.

EDIT: okay I was almost hacking SC2 to smithereens, when by chance I noticed that all I had to do was go to Mod Info and tick Extension Mod. Geez
Sentou junbi!
Puyi
Profile Joined November 2011
United States175 Posts
Last Edited: 2015-07-16 02:46:38
July 16 2015 01:55 GMT
#3224
edit: wrong simple question thread... lol
zergJared
Profile Joined October 2010
United States56 Posts
Last Edited: 2015-07-16 23:13:38
July 16 2015 22:30 GMT
#3225
Is this too many doodads?

http://imgur.com/x0EeqSU

It's only 1 portion of the map is this is pretty much the doodad density around the border.

Edit: Pls respond.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-07-17 03:44:18
July 17 2015 01:50 GMT
#3226
That's a good amount Jared.

Regarding the number of doodads on a map, "good" maps usually have around 4000 all over the map, trees and doodads that move and have dynamic shadows or are placed over water, usually are considered to be more resource expensive so you must be careful when doing that, specially if you will use trees that have dynamic shadows AND are placed over water tiles.

Also right below the mineral line patches you have straight natural cliff, it is usually not recommended for you to have more than just 2 to 3 "tiles" where the natural cliffs are on a straight line because they look unnatural and overall ugly.

Also forgot to say, the lowground cliff where the threes are placed look very very good.


/edit there it goes my 1111 post, this is what I earn by helping people, sigh -.-;
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 17 2015 02:55 GMT
#3227
On July 17 2015 07:30 zergJared wrote:
Is this too many doodads?

http://imgur.com/x0EeqSU

It's only 1 portion of the map is this is pretty much the doodad density around the border.

Edit: Pls respond.


Yeah, that's fine. Might even be able to put in more if you want.

On July 17 2015 10:50 Uvantak wrote:
/edit there it goes my 1111 post, this is what I earn by helping people, sight -.-;

Go for 11111 posts, even better.
Moderatorshe/her
TL+ Member
zergJared
Profile Joined October 2010
United States56 Posts
July 17 2015 03:56 GMT
#3228
On July 17 2015 10:50 Uvantak wrote:
That's a good amount Jared.

Regarding the number of doodads on a map, "good" maps usually have around 4000 all over the map, trees and doodads that move and have dynamic shadows or are placed over water, usually are considered to be more resource expensive so you must be careful when doing that, specially if you will use trees that have dynamic shadows AND are placed over water tiles.

Also right below the mineral line patches you have straight natural cliff, it is usually not recommended for you to have more than just 2 to 3 "tiles" where the natural cliffs are on a straight line because they look unnatural and overall ugly.

Also forgot to say, the lowground cliff where the threes are placed look very very good.

Thanks!

/edit there it goes my 1111 post, this is what I earn by helping people, sigh -.-;

I feel honored!
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-07-17 15:00:33
July 17 2015 13:04 GMT
#3229
I think this has probably been answered several times already, but I can't find it, so I'll ask it here : what is considered acceptable as far as cannon-rush opportunities behind mineral lines are concerned? I mean, obviously it's not OK when the P can completely block access to the cannon with only one or two pylons, but what if the cannon can be attacked only through one tile? Two tiles? And what if there is the possibility to block a cannon with only two pylons, but the pylons and the cannon can be attacked from the high ground with range units? Is it acceptable then?
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 17 2015 14:16 GMT
#3230
imo at least 4pylon requirement on full wallofs
"Not you."
Bareleon
Profile Blog Joined May 2011
371 Posts
July 17 2015 18:57 GMT
#3231
On July 12 2015 06:47 Bareleon wrote:
How do I make in-game tips? I want it to show up for everyone right when the game starts.


Anyone know?
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
July 17 2015 22:37 GMT
#3232
On July 18 2015 03:57 Bareleon wrote:
Show nested quote +
On July 12 2015 06:47 Bareleon wrote:
How do I make in-game tips? I want it to show up for everyone right when the game starts.


Anyone know?


There might be a better way but I think you're going to be looking at creating a custom dialog. I don't know that there is a functionality that lets you just set up tips easily. You could do a workaround like a custom loading screen, or use Text Messages or do something more cinematic.
~ ~ <°)))><~ ~ ~
Bareleon
Profile Blog Joined May 2011
371 Posts
July 18 2015 00:55 GMT
#3233
On July 18 2015 07:37 TheFish7 wrote:
Show nested quote +
On July 18 2015 03:57 Bareleon wrote:
On July 12 2015 06:47 Bareleon wrote:
How do I make in-game tips? I want it to show up for everyone right when the game starts.


Anyone know?


There might be a better way but I think you're going to be looking at creating a custom dialog. I don't know that there is a functionality that lets you just set up tips easily. You could do a workaround like a custom loading screen, or use Text Messages or do something more cinematic.


You know how some arcade games there is text when the game starts that explains some things? How do I make that text?
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 18 2015 01:29 GMT
#3234
On July 18 2015 09:55 Bareleon wrote:
Show nested quote +
On July 18 2015 07:37 TheFish7 wrote:
On July 18 2015 03:57 Bareleon wrote:
On July 12 2015 06:47 Bareleon wrote:
How do I make in-game tips? I want it to show up for everyone right when the game starts.


Anyone know?


There might be a better way but I think you're going to be looking at creating a custom dialog. I don't know that there is a functionality that lets you just set up tips easily. You could do a workaround like a custom loading screen, or use Text Messages or do something more cinematic.


You know how some arcade games there is text when the game starts that explains some things? How do I make that text?

A lot of the time I just see the tips written in on the splash screen (that's generally what I prefer to do, with some minimal pointers once the game actually starts)
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Bareleon
Profile Blog Joined May 2011
371 Posts
July 18 2015 02:12 GMT
#3235
On July 18 2015 10:29 [UoN]Sentinel wrote:
Show nested quote +
On July 18 2015 09:55 Bareleon wrote:
On July 18 2015 07:37 TheFish7 wrote:
On July 18 2015 03:57 Bareleon wrote:
On July 12 2015 06:47 Bareleon wrote:
How do I make in-game tips? I want it to show up for everyone right when the game starts.


Anyone know?


There might be a better way but I think you're going to be looking at creating a custom dialog. I don't know that there is a functionality that lets you just set up tips easily. You could do a workaround like a custom loading screen, or use Text Messages or do something more cinematic.


You know how some arcade games there is text when the game starts that explains some things? How do I make that text?

A lot of the time I just see the tips written in on the splash screen (that's generally what I prefer to do, with some minimal pointers once the game actually starts)


How do you do that?
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
July 18 2015 02:41 GMT
#3236
You could try something like this:
[image loading]
~ ~ <°)))><~ ~ ~
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 18 2015 02:43 GMT
#3237
On July 18 2015 11:12 Bareleon wrote:
Show nested quote +
On July 18 2015 10:29 [UoN]Sentinel wrote:
On July 18 2015 09:55 Bareleon wrote:
On July 18 2015 07:37 TheFish7 wrote:
On July 18 2015 03:57 Bareleon wrote:
On July 12 2015 06:47 Bareleon wrote:
How do I make in-game tips? I want it to show up for everyone right when the game starts.


Anyone know?


There might be a better way but I think you're going to be looking at creating a custom dialog. I don't know that there is a functionality that lets you just set up tips easily. You could do a workaround like a custom loading screen, or use Text Messages or do something more cinematic.


You know how some arcade games there is text when the game starts that explains some things? How do I make that text?

A lot of the time I just see the tips written in on the splash screen (that's generally what I prefer to do, with some minimal pointers once the game actually starts)


How do you do that?

Make a custom desktop size image in Photoshop and select it as your starting screen. I think it might need to be saved in tga format
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Bareleon
Profile Blog Joined May 2011
371 Posts
Last Edited: 2015-07-18 02:58:09
July 18 2015 02:57 GMT
#3238
On July 18 2015 11:41 TheFish7 wrote:
You could try something like this:
[image loading]


Thanks. But do I have to pause the game or not?
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
July 18 2015 03:54 GMT
#3239
No, you can display different kinds of texts at pretty much any time, think the only restriction is cinematic texts must be done in cinematic mode.
~ ~ <°)))><~ ~ ~
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
July 18 2015 05:15 GMT
#3240
On July 17 2015 10:50 Uvantak wrote:
That's a good amount Jared.

Regarding the number of doodads on a map, "good" maps usually have around 4000 all over the map, trees and doodads that move and have dynamic shadows or are placed over water, usually are considered to be more resource expensive so you must be careful when doing that, specially if you will use trees that have dynamic shadows AND are placed over water tiles.

Also right below the mineral line patches you have straight natural cliff, it is usually not recommended for you to have more than just 2 to 3 "tiles" where the natural cliffs are on a straight line because they look unnatural and overall ugly.

Also forgot to say, the lowground cliff where the threes are placed look very very good.


/edit there it goes my 1111 post, this is what I earn by helping people, sigh -.-;

my maps tend to average slightly over 1000 doodads, i guess i'm doing it wrong...
vibeo gane,
Prev 1 160 161 162 163 164 182 Next
Please log in or register to reply.
Live Events Refresh
BSL Season 20
18:00
RO20 - Group C
Dewalt vs TT1
UltrA vs HBO
WolFix vs TBD
ZZZero.O248
Liquipedia
Road to EWC
15:00
DreamHack Dallas Group Stage
ComeBackTV 2446
SteadfastSC1343
CranKy Ducklings805
Rex213
CosmosSc2 205
EnkiAlexander 163
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 1343
Rex 213
CosmosSc2 205
BRAT_OK 84
EmSc Tv 17
NeuroSwarm 17
StarCraft: Brood War
Britney 19530
Calm 3870
Mini 700
actioN 290
ZZZero.O 248
firebathero 197
ggaemo 105
Rock 38
HiyA 35
Sacsri 30
[ Show more ]
MaD[AoV]28
soO 25
GoRush 24
Backho 20
ToSsGirL 17
Shine 7
Dota 2
Gorgc8646
qojqva2600
Dendi1515
Counter-Strike
fl0m3423
Stewie2K301
Super Smash Bros
hungrybox1211
Heroes of the Storm
Grubby2530
Khaldor556
Liquid`Hasu466
Trikslyr69
Other Games
tarik_tv8964
gofns3618
FrodaN3251
mouzStarbuck235
Hui .174
Organizations
Other Games
gamesdonequick1140
BasetradeTV179
StarCraft 2
EmSc Tv 17
EmSc2Tv 17
angryscii 14
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• Berry_CruncH273
• printf 65
• davetesta23
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 16
• 3DClanTV 14
• FirePhoenix6
• sM.Zik 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2854
• masondota2506
• WagamamaTV245
Other Games
• imaqtpie1632
• Shiphtur262
Upcoming Events
Afreeca Starleague
9h 52m
BeSt vs Soulkey
AllThingsProtoss
15h 52m
Road to EWC
18h 52m
BSL: ProLeague
22h 52m
Cross vs TT1
spx vs Hawk
JDConan vs TBD
Wardi Open
1d 15h
SOOP
2 days
NightMare vs Wayne
Replay Cast
2 days
Replay Cast
3 days
GSL Code S
3 days
Cure vs Zoun
Solar vs Creator
The PondCast
3 days
[ Show More ]
Online Event
3 days
Clem vs ShoWTimE
herO vs MaxPax
GSL Code S
4 days
GuMiho vs Bunny
ByuN vs SHIN
Online Event
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2025-05-20
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
DreamHack Dallas 2025
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.