• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:53
CET 14:53
KST 22:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1398 users

Simple Questions/Answers - Page 162

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 160 161 162 163 164 182 Next
Masemium
Profile Joined April 2012
Netherlands33 Posts
July 15 2015 11:17 GMT
#3221
I think I made a big poopoo by starting my mod as a dependant mod and not as an extension mod and as such I'm now trying to ... change my mod into an extension mod.

I'm fiddling with import and export files, but importing comes with a "the following files are using reserved file names and cannot be imported" error.

I'm slowly starting to panic I have to recreate my entire thing from scratch
Sentou junbi!
turtles
Profile Blog Joined August 2011
Australia360 Posts
July 15 2015 12:30 GMT
#3222
Masemium, there is a way to change it you don't have to start from scratch. I'm sure someone will be able to help you / you will figure it out.

Worst case scenario you could create a new map which is an extension mod and include your work as a dependency, that would do the same thing

But there is an easier cleaner way.
Masemium
Profile Joined April 2012
Netherlands33 Posts
Last Edited: 2015-07-15 15:33:29
July 15 2015 12:33 GMT
#3223
I'm now fiddling with an MPQ editor to basically copy the contents from my dependant mod into an extension mod, but no this-did-the-trick-results so far.

I'll try playing with dependency as you suggested.

EDIT: okay I was almost hacking SC2 to smithereens, when by chance I noticed that all I had to do was go to Mod Info and tick Extension Mod. Geez
Sentou junbi!
Puyi
Profile Joined November 2011
United States175 Posts
Last Edited: 2015-07-16 02:46:38
July 16 2015 01:55 GMT
#3224
edit: wrong simple question thread... lol
zergJared
Profile Joined October 2010
United States56 Posts
Last Edited: 2015-07-16 23:13:38
July 16 2015 22:30 GMT
#3225
Is this too many doodads?

http://imgur.com/x0EeqSU

It's only 1 portion of the map is this is pretty much the doodad density around the border.

Edit: Pls respond.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-07-17 03:44:18
July 17 2015 01:50 GMT
#3226
That's a good amount Jared.

Regarding the number of doodads on a map, "good" maps usually have around 4000 all over the map, trees and doodads that move and have dynamic shadows or are placed over water, usually are considered to be more resource expensive so you must be careful when doing that, specially if you will use trees that have dynamic shadows AND are placed over water tiles.

Also right below the mineral line patches you have straight natural cliff, it is usually not recommended for you to have more than just 2 to 3 "tiles" where the natural cliffs are on a straight line because they look unnatural and overall ugly.

Also forgot to say, the lowground cliff where the threes are placed look very very good.


/edit there it goes my 1111 post, this is what I earn by helping people, sigh -.-;
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 17 2015 02:55 GMT
#3227
On July 17 2015 07:30 zergJared wrote:
Is this too many doodads?

http://imgur.com/x0EeqSU

It's only 1 portion of the map is this is pretty much the doodad density around the border.

Edit: Pls respond.


Yeah, that's fine. Might even be able to put in more if you want.

On July 17 2015 10:50 Uvantak wrote:
/edit there it goes my 1111 post, this is what I earn by helping people, sight -.-;

Go for 11111 posts, even better.
Moderatorshe/her
TL+ Member
zergJared
Profile Joined October 2010
United States56 Posts
July 17 2015 03:56 GMT
#3228
On July 17 2015 10:50 Uvantak wrote:
That's a good amount Jared.

Regarding the number of doodads on a map, "good" maps usually have around 4000 all over the map, trees and doodads that move and have dynamic shadows or are placed over water, usually are considered to be more resource expensive so you must be careful when doing that, specially if you will use trees that have dynamic shadows AND are placed over water tiles.

Also right below the mineral line patches you have straight natural cliff, it is usually not recommended for you to have more than just 2 to 3 "tiles" where the natural cliffs are on a straight line because they look unnatural and overall ugly.

Also forgot to say, the lowground cliff where the threes are placed look very very good.

Thanks!

/edit there it goes my 1111 post, this is what I earn by helping people, sigh -.-;

I feel honored!
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-07-17 15:00:33
July 17 2015 13:04 GMT
#3229
I think this has probably been answered several times already, but I can't find it, so I'll ask it here : what is considered acceptable as far as cannon-rush opportunities behind mineral lines are concerned? I mean, obviously it's not OK when the P can completely block access to the cannon with only one or two pylons, but what if the cannon can be attacked only through one tile? Two tiles? And what if there is the possibility to block a cannon with only two pylons, but the pylons and the cannon can be attacked from the high ground with range units? Is it acceptable then?
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 17 2015 14:16 GMT
#3230
imo at least 4pylon requirement on full wallofs
"Not you."
Bareleon
Profile Blog Joined May 2011
371 Posts
July 17 2015 18:57 GMT
#3231
On July 12 2015 06:47 Bareleon wrote:
How do I make in-game tips? I want it to show up for everyone right when the game starts.


Anyone know?
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
July 17 2015 22:37 GMT
#3232
On July 18 2015 03:57 Bareleon wrote:
Show nested quote +
On July 12 2015 06:47 Bareleon wrote:
How do I make in-game tips? I want it to show up for everyone right when the game starts.


Anyone know?


There might be a better way but I think you're going to be looking at creating a custom dialog. I don't know that there is a functionality that lets you just set up tips easily. You could do a workaround like a custom loading screen, or use Text Messages or do something more cinematic.
~ ~ <°)))><~ ~ ~
Bareleon
Profile Blog Joined May 2011
371 Posts
July 18 2015 00:55 GMT
#3233
On July 18 2015 07:37 TheFish7 wrote:
Show nested quote +
On July 18 2015 03:57 Bareleon wrote:
On July 12 2015 06:47 Bareleon wrote:
How do I make in-game tips? I want it to show up for everyone right when the game starts.


Anyone know?


There might be a better way but I think you're going to be looking at creating a custom dialog. I don't know that there is a functionality that lets you just set up tips easily. You could do a workaround like a custom loading screen, or use Text Messages or do something more cinematic.


You know how some arcade games there is text when the game starts that explains some things? How do I make that text?
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 18 2015 01:29 GMT
#3234
On July 18 2015 09:55 Bareleon wrote:
Show nested quote +
On July 18 2015 07:37 TheFish7 wrote:
On July 18 2015 03:57 Bareleon wrote:
On July 12 2015 06:47 Bareleon wrote:
How do I make in-game tips? I want it to show up for everyone right when the game starts.


Anyone know?


There might be a better way but I think you're going to be looking at creating a custom dialog. I don't know that there is a functionality that lets you just set up tips easily. You could do a workaround like a custom loading screen, or use Text Messages or do something more cinematic.


You know how some arcade games there is text when the game starts that explains some things? How do I make that text?

A lot of the time I just see the tips written in on the splash screen (that's generally what I prefer to do, with some minimal pointers once the game actually starts)
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Bareleon
Profile Blog Joined May 2011
371 Posts
July 18 2015 02:12 GMT
#3235
On July 18 2015 10:29 [UoN]Sentinel wrote:
Show nested quote +
On July 18 2015 09:55 Bareleon wrote:
On July 18 2015 07:37 TheFish7 wrote:
On July 18 2015 03:57 Bareleon wrote:
On July 12 2015 06:47 Bareleon wrote:
How do I make in-game tips? I want it to show up for everyone right when the game starts.


Anyone know?


There might be a better way but I think you're going to be looking at creating a custom dialog. I don't know that there is a functionality that lets you just set up tips easily. You could do a workaround like a custom loading screen, or use Text Messages or do something more cinematic.


You know how some arcade games there is text when the game starts that explains some things? How do I make that text?

A lot of the time I just see the tips written in on the splash screen (that's generally what I prefer to do, with some minimal pointers once the game actually starts)


How do you do that?
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
July 18 2015 02:41 GMT
#3236
You could try something like this:
[image loading]
~ ~ <°)))><~ ~ ~
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 18 2015 02:43 GMT
#3237
On July 18 2015 11:12 Bareleon wrote:
Show nested quote +
On July 18 2015 10:29 [UoN]Sentinel wrote:
On July 18 2015 09:55 Bareleon wrote:
On July 18 2015 07:37 TheFish7 wrote:
On July 18 2015 03:57 Bareleon wrote:
On July 12 2015 06:47 Bareleon wrote:
How do I make in-game tips? I want it to show up for everyone right when the game starts.


Anyone know?


There might be a better way but I think you're going to be looking at creating a custom dialog. I don't know that there is a functionality that lets you just set up tips easily. You could do a workaround like a custom loading screen, or use Text Messages or do something more cinematic.


You know how some arcade games there is text when the game starts that explains some things? How do I make that text?

A lot of the time I just see the tips written in on the splash screen (that's generally what I prefer to do, with some minimal pointers once the game actually starts)


How do you do that?

Make a custom desktop size image in Photoshop and select it as your starting screen. I think it might need to be saved in tga format
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Bareleon
Profile Blog Joined May 2011
371 Posts
Last Edited: 2015-07-18 02:58:09
July 18 2015 02:57 GMT
#3238
On July 18 2015 11:41 TheFish7 wrote:
You could try something like this:
[image loading]


Thanks. But do I have to pause the game or not?
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
July 18 2015 03:54 GMT
#3239
No, you can display different kinds of texts at pretty much any time, think the only restriction is cinematic texts must be done in cinematic mode.
~ ~ <°)))><~ ~ ~
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
July 18 2015 05:15 GMT
#3240
On July 17 2015 10:50 Uvantak wrote:
That's a good amount Jared.

Regarding the number of doodads on a map, "good" maps usually have around 4000 all over the map, trees and doodads that move and have dynamic shadows or are placed over water, usually are considered to be more resource expensive so you must be careful when doing that, specially if you will use trees that have dynamic shadows AND are placed over water tiles.

Also right below the mineral line patches you have straight natural cliff, it is usually not recommended for you to have more than just 2 to 3 "tiles" where the natural cliffs are on a straight line because they look unnatural and overall ugly.

Also forgot to say, the lowground cliff where the threes are placed look very very good.


/edit there it goes my 1111 post, this is what I earn by helping people, sigh -.-;

my maps tend to average slightly over 1000 doodads, i guess i'm doing it wrong...
vibeo gane,
Prev 1 160 161 162 163 164 182 Next
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
10:00
Sea Duckling Open #140
CranKy Ducklings84
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 198
Railgan 42
Creator 14
StarCraft: Brood War
Sea 6694
Horang2 4040
GuemChi 1668
Jaedong 862
actioN 292
Mini 259
BeSt 247
Killer 230
Soma 220
EffOrt 210
[ Show more ]
Rush 169
Mind 92
Hyun 87
Bonyth 72
ToSsGirL 69
Backho 61
sas.Sziky 33
JYJ28
PianO 27
zelot 24
Aegong 14
soO 12
Terrorterran 10
Sacsri 9
sorry 9
HiyA 8
Dota 2
Gorgc6041
singsing2210
qojqva1772
Dendi596
XcaliburYe214
BananaSlamJamma90
Heroes of the Storm
Khaldor209
Other Games
B2W.Neo1194
Lowko261
Sick244
Fuzer 193
Hui .112
XaKoH 95
nookyyy 54
MindelVK19
Organizations
StarCraft 2
WardiTV622
Counter-Strike
PGL242
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 67
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2050
League of Legends
• Stunt703
• HappyZerGling113
Upcoming Events
IPSL
4h 7m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
4h 7m
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
BSL 21
6h 7m
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
Replay Cast
9h 7m
Sparkling Tuna Cup
20h 7m
WardiTV Korean Royale
22h 7m
LAN Event
1d 1h
IPSL
1d 4h
JDConan vs WIZARD
WolFix vs Cross
BSL 21
1d 6h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 19h
[ Show More ]
Wardi Open
1d 22h
WardiTV Korean Royale
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.