I'm fiddling with import and export files, but importing comes with a "the following files are using reserved file names and cannot be imported" error.
I'm slowly starting to panic I have to recreate my entire thing from scratch
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Forum Index > SC2 Maps & Custom Games |
Masemium
Netherlands33 Posts
July 15 2015 11:17 GMT
#3221
I'm fiddling with import and export files, but importing comes with a "the following files are using reserved file names and cannot be imported" error. I'm slowly starting to panic I have to recreate my entire thing from scratch ![]() | ||
turtles
Australia360 Posts
July 15 2015 12:30 GMT
#3222
Worst case scenario you could create a new map which is an extension mod and include your work as a dependency, that would do the same thing ![]() But there is an easier cleaner way. | ||
Masemium
Netherlands33 Posts
July 15 2015 12:33 GMT
#3223
I'll try playing with dependency as you suggested. EDIT: okay I was almost hacking SC2 to smithereens, when by chance I noticed that all I had to do was go to Mod Info and tick Extension Mod. Geez ![]() | ||
Puyi
United States175 Posts
July 16 2015 01:55 GMT
#3224
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zergJared
United States56 Posts
July 16 2015 22:30 GMT
#3225
http://imgur.com/x0EeqSU It's only 1 portion of the map is this is pretty much the doodad density around the border. Edit: Pls respond. | ||
Uvantak
Uruguay1381 Posts
July 17 2015 01:50 GMT
#3226
Regarding the number of doodads on a map, "good" maps usually have around 4000 all over the map, trees and doodads that move and have dynamic shadows or are placed over water, usually are considered to be more resource expensive so you must be careful when doing that, specially if you will use trees that have dynamic shadows AND are placed over water tiles. Also right below the mineral line patches you have straight natural cliff, it is usually not recommended for you to have more than just 2 to 3 "tiles" where the natural cliffs are on a straight line because they look unnatural and overall ugly. Also forgot to say, the lowground cliff where the threes are placed look very very good. /edit there it goes my 1111 post, this is what I earn by helping people, sigh -.-; | ||
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The_Templar
your Country52797 Posts
July 17 2015 02:55 GMT
#3227
On July 17 2015 07:30 zergJared wrote: Is this too many doodads? http://imgur.com/x0EeqSU It's only 1 portion of the map is this is pretty much the doodad density around the border. Edit: Pls respond. Yeah, that's fine. Might even be able to put in more if you want. On July 17 2015 10:50 Uvantak wrote: /edit there it goes my 1111 post, this is what I earn by helping people, sight -.-; Go for 11111 posts, even better. | ||
zergJared
United States56 Posts
July 17 2015 03:56 GMT
#3228
On July 17 2015 10:50 Uvantak wrote: That's a good amount Jared. Regarding the number of doodads on a map, "good" maps usually have around 4000 all over the map, trees and doodads that move and have dynamic shadows or are placed over water, usually are considered to be more resource expensive so you must be careful when doing that, specially if you will use trees that have dynamic shadows AND are placed over water tiles. Also right below the mineral line patches you have straight natural cliff, it is usually not recommended for you to have more than just 2 to 3 "tiles" where the natural cliffs are on a straight line because they look unnatural and overall ugly. Also forgot to say, the lowground cliff where the threes are placed look very very good. Thanks! /edit there it goes my 1111 post, this is what I earn by helping people, sigh -.-; I feel honored! | ||
OtherWorld
France17333 Posts
July 17 2015 13:04 GMT
#3229
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Meavis
Netherlands1300 Posts
July 17 2015 14:16 GMT
#3230
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Bareleon
371 Posts
July 17 2015 18:57 GMT
#3231
On July 12 2015 06:47 Bareleon wrote: How do I make in-game tips? I want it to show up for everyone right when the game starts. Anyone know? | ||
TheFish7
United States2824 Posts
July 17 2015 22:37 GMT
#3232
On July 18 2015 03:57 Bareleon wrote: Show nested quote + On July 12 2015 06:47 Bareleon wrote: How do I make in-game tips? I want it to show up for everyone right when the game starts. Anyone know? There might be a better way but I think you're going to be looking at creating a custom dialog. I don't know that there is a functionality that lets you just set up tips easily. You could do a workaround like a custom loading screen, or use Text Messages or do something more cinematic. | ||
Bareleon
371 Posts
July 18 2015 00:55 GMT
#3233
On July 18 2015 07:37 TheFish7 wrote: Show nested quote + On July 18 2015 03:57 Bareleon wrote: On July 12 2015 06:47 Bareleon wrote: How do I make in-game tips? I want it to show up for everyone right when the game starts. Anyone know? There might be a better way but I think you're going to be looking at creating a custom dialog. I don't know that there is a functionality that lets you just set up tips easily. You could do a workaround like a custom loading screen, or use Text Messages or do something more cinematic. You know how some arcade games there is text when the game starts that explains some things? How do I make that text? | ||
[UoN]Sentinel
United States11320 Posts
July 18 2015 01:29 GMT
#3234
On July 18 2015 09:55 Bareleon wrote: Show nested quote + On July 18 2015 07:37 TheFish7 wrote: On July 18 2015 03:57 Bareleon wrote: On July 12 2015 06:47 Bareleon wrote: How do I make in-game tips? I want it to show up for everyone right when the game starts. Anyone know? There might be a better way but I think you're going to be looking at creating a custom dialog. I don't know that there is a functionality that lets you just set up tips easily. You could do a workaround like a custom loading screen, or use Text Messages or do something more cinematic. You know how some arcade games there is text when the game starts that explains some things? How do I make that text? A lot of the time I just see the tips written in on the splash screen (that's generally what I prefer to do, with some minimal pointers once the game actually starts) | ||
Bareleon
371 Posts
July 18 2015 02:12 GMT
#3235
On July 18 2015 10:29 [UoN]Sentinel wrote: Show nested quote + On July 18 2015 09:55 Bareleon wrote: On July 18 2015 07:37 TheFish7 wrote: On July 18 2015 03:57 Bareleon wrote: On July 12 2015 06:47 Bareleon wrote: How do I make in-game tips? I want it to show up for everyone right when the game starts. Anyone know? There might be a better way but I think you're going to be looking at creating a custom dialog. I don't know that there is a functionality that lets you just set up tips easily. You could do a workaround like a custom loading screen, or use Text Messages or do something more cinematic. You know how some arcade games there is text when the game starts that explains some things? How do I make that text? A lot of the time I just see the tips written in on the splash screen (that's generally what I prefer to do, with some minimal pointers once the game actually starts) How do you do that? | ||
TheFish7
United States2824 Posts
July 18 2015 02:41 GMT
#3236
![]() | ||
[UoN]Sentinel
United States11320 Posts
July 18 2015 02:43 GMT
#3237
On July 18 2015 11:12 Bareleon wrote: Show nested quote + On July 18 2015 10:29 [UoN]Sentinel wrote: On July 18 2015 09:55 Bareleon wrote: On July 18 2015 07:37 TheFish7 wrote: On July 18 2015 03:57 Bareleon wrote: On July 12 2015 06:47 Bareleon wrote: How do I make in-game tips? I want it to show up for everyone right when the game starts. Anyone know? There might be a better way but I think you're going to be looking at creating a custom dialog. I don't know that there is a functionality that lets you just set up tips easily. You could do a workaround like a custom loading screen, or use Text Messages or do something more cinematic. You know how some arcade games there is text when the game starts that explains some things? How do I make that text? A lot of the time I just see the tips written in on the splash screen (that's generally what I prefer to do, with some minimal pointers once the game actually starts) How do you do that? Make a custom desktop size image in Photoshop and select it as your starting screen. I think it might need to be saved in tga format | ||
Bareleon
371 Posts
July 18 2015 02:57 GMT
#3238
On July 18 2015 11:41 TheFish7 wrote: You could try something like this: ![]() Thanks. But do I have to pause the game or not? | ||
TheFish7
United States2824 Posts
July 18 2015 03:54 GMT
#3239
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-NegativeZero-
United States2141 Posts
July 18 2015 05:15 GMT
#3240
On July 17 2015 10:50 Uvantak wrote: That's a good amount Jared. Regarding the number of doodads on a map, "good" maps usually have around 4000 all over the map, trees and doodads that move and have dynamic shadows or are placed over water, usually are considered to be more resource expensive so you must be careful when doing that, specially if you will use trees that have dynamic shadows AND are placed over water tiles. Also right below the mineral line patches you have straight natural cliff, it is usually not recommended for you to have more than just 2 to 3 "tiles" where the natural cliffs are on a straight line because they look unnatural and overall ugly. Also forgot to say, the lowground cliff where the threes are placed look very very good. /edit there it goes my 1111 post, this is what I earn by helping people, sigh -.-; my maps tend to average slightly over 1000 doodads, i guess i'm doing it wrong... | ||
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