• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:32
CEST 01:32
KST 08:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Ro4 Recap : The Peak12DreamHack Dallas 2025 - Info & Preview19herO wins GSL Code S Season 1 (2025)17Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure6Code S RO8 Preview: Classic, Reynor, Maru, GuMiho4
Community News
[BSL20] RO20 Group Stage0EWC 2025 Regional Qualifiers (May 28-June 1)7Weekly Cups (May 12-18): Clem sweeps WardiTV May3Code S Season 2 (2025) - Qualifier Results212025 GSL Season 2 (Qualifiers)14
StarCraft 2
General
herO wins GSL Code S Season 1 (2025) DreamHack Dallas 2025 - Info & Preview Power Rank: October 2018 Code S Season 2 (2025) - Qualifier Results Code S RO8 Preview: Classic, Reynor, Maru, GuMiho
Tourneys
DreamHack Dallas 2025 Last Chance Qualifiers for OlimoLeague 2024 Winter $5,100+ SEL Season 2 Championship (SC: Evo) StarCraft Evolution League (SC Evo Biweekly) EWC 2025 Regional Qualifiers (May 28-June 1)
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed
Brood War
General
BW General Discussion [ASL19] Ro4 Recap : The Peak Cwal.gg not working BGH auto balance -> http://bghmmr.eu/ Artosis baned on twitch ?
Tourneys
[BSL20] RO20 Group C - Saturday 20:00 CET [ASL19] Semifinal B [Megathread] Daily Proleagues [BSL20] RO20 Group Stage
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Battle Aces/David Kim RTS Megathread Beyond All Reason What do you want from future RTS games? Stormgate/Frost Giant Megathread Grand Theft Auto VI
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
RECOVERING HACKING SERVICE FOR LOST BITCOIN VISIT The Automated Ban List TL.net Ten Commandments
Blogs
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11439 users

Simple Questions/Answers - Page 161

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 159 160 161 162 163 182 Next
Masemium
Profile Joined April 2012
Netherlands33 Posts
July 08 2015 13:09 GMT
#3201
I'm a bit stuck creating a unit that can leap at units, like the Raptor and Hunter strains of the Zergling and Baneling in the campaign.

I've given the unit Cliff Jumper as Mover (which causes it to jump cliffs)
I've given the unit HotS Hunter Jump as ability
I've disabled the Hunter Jump story mode requirements as safety measures.

But it doesn't leap. I have the feeling I'm missing something small.
Sentou junbi!
fluidrone
Profile Blog Joined January 2015
France1478 Posts
July 08 2015 18:20 GMT
#3202
Perhaps a behavior missing?

Also, story mode abilities are layered/have requirements in an "evolution" architecture which I was too lazy to beat (I blocked on kerrigan's attacks but basically same thing applies). I do know I was better off not using them and circumventing the issue altogether.

/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_

No offense to anyone meant but, "simple" does not mean short. Putting as much info in your post helps a lot to help.
<3
"not enough rights"
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
July 09 2015 14:47 GMT
#3203
I was wondering about melee units and how the attacks function and whether you could adjust the figures to perform a moving shot of sorts. I've tried a lot of different stats and none seem to have changed anything can anyone point me in the right direction?
I will make Yogg Saron priest work...
fluidrone
Profile Blog Joined January 2015
France1478 Posts
July 09 2015 15:12 GMT
#3204
On July 09 2015 23:47 Ovid wrote:
I was wondering about melee units and how the attacks function and whether you could adjust the figures to perform a moving shot of sorts. I've tried a lot of different stats and none seem to have changed anything can anyone point me in the right direction?
As far as I know the phoenix is an attack move unit...?
Do elaborate if applicable.
"not enough rights"
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
Last Edited: 2015-07-09 16:52:14
July 09 2015 16:16 GMT
#3205
On July 10 2015 00:12 fluidrone wrote:
Show nested quote +
On July 09 2015 23:47 Ovid wrote:
I was wondering about melee units and how the attacks function and whether you could adjust the figures to perform a moving shot of sorts. I've tried a lot of different stats and none seem to have changed anything can anyone point me in the right direction?
As far as I know the phoenix is an attack move unit...?
Do elaborate if applicable.


So for example the mutalisk, it can do moving shot correctly if by itself or not blocked by its seperation radius. I was wondering if it was possible to replicate that with a ground unit not to make a perfect moving shot/attack but one that is possible.
Since what happens is there's a huge delay/deceleration after the attack before you can move. And yes I did change the when the units allowed to attack as Slowing rather than None.

edit- My current thinking is that it's something to do with how the attack is handled, the moving shot units all use a projectile and I feel like all the unit has to do is launch it and then it can continue allowing the attack to be instant and allowing the unit to then be issued move command instantly since I have tried to isolate what it is by trying to get a drone to behave like a mutalisk by copying exactly all the values in the main mutalisk body and the attack.
So I'm going to try and give a drone a projectile attack and see if I can make it moving shot.
I will make Yogg Saron priest work...
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 09 2015 19:38 GMT
#3206
Has there been any mainstream or semi-mainstream map which has used unbuildable plates other than at the bottom of the main ramp? I'm wondering if there's some other creative use for them, like blocking island expansions or FFE's at a particular location in the natural.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 09 2015 20:50 GMT
#3207
No, they have been used as island/gold blockers before on maps, but none of those ever hit ladder so they never got played.
"Not you."
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 09 2015 21:52 GMT
#3208
On July 10 2015 04:38 [UoN]Sentinel wrote:
Has there been any mainstream or semi-mainstream map which has used unbuildable plates other than at the bottom of the main ramp? I'm wondering if there's some other creative use for them, like blocking island expansions or FFE's at a particular location in the natural.

I was thinking of using them for a temporarily unbuildable center if I ever make another map. <.<
Moderatorshe/her
TL+ Member
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
July 09 2015 22:09 GMT
#3209
On July 10 2015 06:52 The_Templar wrote:
Show nested quote +
On July 10 2015 04:38 [UoN]Sentinel wrote:
Has there been any mainstream or semi-mainstream map which has used unbuildable plates other than at the bottom of the main ramp? I'm wondering if there's some other creative use for them, like blocking island expansions or FFE's at a particular location in the natural.

I was thinking of using them for a temporarily unbuildable center if I ever make another map. <.<

I can't remember the last time I saw someone build something in the middle of the map though?
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 09 2015 22:16 GMT
#3210
On July 10 2015 07:09 OtherWorld wrote:
Show nested quote +
On July 10 2015 06:52 The_Templar wrote:
On July 10 2015 04:38 [UoN]Sentinel wrote:
Has there been any mainstream or semi-mainstream map which has used unbuildable plates other than at the bottom of the main ramp? I'm wondering if there's some other creative use for them, like blocking island expansions or FFE's at a particular location in the natural.

I was thinking of using them for a temporarily unbuildable center if I ever make another map. <.<

I can't remember the last time I saw someone build something in the middle of the map though?

It would have bases in the center. I dunno, it's probably not the time for it.
Moderatorshe/her
TL+ Member
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 09 2015 22:52 GMT
#3211
We do need to see more central bases. A thing we see in a limited context with current maps is mineral lines' ability to function as destructible walls. It's not all the way like in Destination where you have to mine out your backdoor, but it does provide a strategic opportunity. For example, a center double base with the minerals positioned in such a way that two sentries could corral all the SCV's inside with force fields and two HT's could storm the interior while the forcefields are up.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
July 09 2015 22:58 GMT
#3212
On July 10 2015 07:52 [UoN]Sentinel wrote:
We do need to see more central bases. A thing we see in a limited context with current maps is mineral lines' ability to function as destructible walls. It's not all the way like in Destination where you have to mine out your backdoor, but it does provide a strategic opportunity. For example, a center double base with the minerals positioned in such a way that two sentries could corral all the SCV's inside with force fields and two HT's could storm the interior while the forcefields are up.

You want the LR threads to explode in rage and the hammers to mightily ban angry innocent into the Banlands? What kind of sadistic person are you?
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 09 2015 23:43 GMT
#3213
On July 10 2015 07:58 OtherWorld wrote:
Show nested quote +
On July 10 2015 07:52 [UoN]Sentinel wrote:
We do need to see more central bases. A thing we see in a limited context with current maps is mineral lines' ability to function as destructible walls. It's not all the way like in Destination where you have to mine out your backdoor, but it does provide a strategic opportunity. For example, a center double base with the minerals positioned in such a way that two sentries could corral all the SCV's inside with force fields and two HT's could storm the interior while the forcefields are up.

You want the LR threads to explode in rage and the hammers to mightily ban angry innocent into the Banlands? What kind of sadistic person are you?

Totally! I mean, I know banning all forms of fun is this site's whole schtick, but I miss the good old days when the plebs came to this site only to get banned by the dozen.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 10 2015 00:46 GMT
#3214
On July 10 2015 07:58 OtherWorld wrote:
Show nested quote +
On July 10 2015 07:52 [UoN]Sentinel wrote:
We do need to see more central bases. A thing we see in a limited context with current maps is mineral lines' ability to function as destructible walls. It's not all the way like in Destination where you have to mine out your backdoor, but it does provide a strategic opportunity. For example, a center double base with the minerals positioned in such a way that two sentries could corral all the SCV's inside with force fields and two HT's could storm the interior while the forcefields are up.

You want the LR threads to explode in rage and the hammers to mightily ban angry innocent into the Banlands? What kind of sadistic person are you?

Maybe he's actually a moderator.
Moderatorshe/her
TL+ Member
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 10 2015 00:48 GMT
#3215
On July 10 2015 09:46 The_Templar wrote:
Show nested quote +
On July 10 2015 07:58 OtherWorld wrote:
On July 10 2015 07:52 [UoN]Sentinel wrote:
We do need to see more central bases. A thing we see in a limited context with current maps is mineral lines' ability to function as destructible walls. It's not all the way like in Destination where you have to mine out your backdoor, but it does provide a strategic opportunity. For example, a center double base with the minerals positioned in such a way that two sentries could corral all the SCV's inside with force fields and two HT's could storm the interior while the forcefields are up.

You want the LR threads to explode in rage and the hammers to mightily ban angry innocent into the Banlands? What kind of sadistic person are you?

Maybe he's actually a moderator.

Maybe you could help that dream come true
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2015-07-11 07:18:58
July 11 2015 07:16 GMT
#3216
On July 08 2015 22:09 Masemium wrote:
I'm a bit stuck creating a unit that can leap at units, like the Raptor and Hunter strains of the Zergling and Baneling in the campaign.

I've given the unit Cliff Jumper as Mover (which causes it to jump cliffs)
I've given the unit HotS Hunter Jump as ability
I've disabled the Hunter Jump story mode requirements as safety measures.

But it doesn't leap. I have the feeling I'm missing something small.


I think the unit just needs the behavior. For example, the HotS Raptor Jump behavior sets the movers and the HotS Raptor Actor creates the effects using actor events. The Raptor Jump Dust Model is a standalone actor.

It's good practice to make your own custom abilities (probably by copying and changing campaign stuff) instead of just attempting to give existing abilities/behaviours etc to new units.
~ ~ <°)))><~ ~ ~
Bareleon
Profile Blog Joined May 2011
371 Posts
July 11 2015 21:47 GMT
#3217
How do I make in-game tips? I want it to show up for everyone right when the game starts.
zergJared
Profile Joined October 2010
United States56 Posts
July 14 2015 20:33 GMT
#3218
Is there a way to turn ignore placement requirements off for doodads by default?
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
July 14 2015 20:57 GMT
#3219
On July 15 2015 05:33 zergJared wrote:
Is there a way to turn ignore placement requirements off for doodads by default?

Press Shift while pressing the doodad. If you press Crtl while moving the doodad around the doodad will stick to the map grid, on increments of 0.5 units.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
zergJared
Profile Joined October 2010
United States56 Posts
July 14 2015 21:43 GMT
#3220
youre the best thanks
Prev 1 159 160 161 162 163 182 Next
Please log in or register to reply.
Live Events Refresh
Road to EWC
15:00
DreamHack Dallas Group Stage
ewc_black2143
ComeBackTV 1020
SteadfastSC627
CranKy Ducklings327
Rex116
EnkiAlexander 103
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 627
Rex 126
Livibee 106
RuFF_SC2 86
UpATreeSC 48
EnDerr 6
StarCraft: Brood War
Britney 8237
MaD[AoV]59
NaDa 15
Icarus 3
Dota 2
NeuroSwarm112
League of Legends
JimRising 221
Counter-Strike
fl0m3573
Stewie2K518
flusha298
kRYSTAL_14
Super Smash Bros
hungrybox433
C9.Mang0232
Heroes of the Storm
Khaldor166
Other Games
tarik_tv15582
summit1g14251
gofns12829
FrodaN3283
Grubby2419
shahzam413
mouzStarbuck330
ViBE189
KnowMe55
JuggernautJason12
Organizations
Other Games
gamesdonequick501
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 24 non-featured ]
StarCraft 2
• kabyraGe 186
• RyuSc2 27
• davetesta25
• Hupsaiya 14
• AfreecaTV YouTube
• IndyKCrew
• LaughNgamezSOOP
• intothetv
• Migwel
• sooper7s
• Kozan
StarCraft: Brood War
• Azhi_Dahaki24
• HerbMon 23
• blackmanpl 18
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV463
• Ler79
League of Legends
• Doublelift6950
• TFBlade1034
Other Games
• imaqtpie1308
• Scarra1110
• Shiphtur164
Upcoming Events
Replay Cast
10h 28m
SC Evo League
12h 28m
Road to EWC
15h 28m
BSL Season 20
18h 28m
Dewalt vs TT1
UltrA vs HBO
WolFix vs TBD
Afreeca Starleague
1d 5h
BeSt vs Soulkey
Road to EWC
1d 14h
Wardi Open
2 days
SOOP
3 days
NightMare vs Wayne
Replay Cast
3 days
Replay Cast
4 days
[ Show More ]
GSL Code S
4 days
Cure vs Zoun
Solar vs Creator
The PondCast
4 days
Online Event
4 days
Clem vs ShoWTimE
herO vs MaxPax
GSL Code S
5 days
GuMiho vs Bunny
ByuN vs SHIN
Online Event
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-05-16
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
DreamHack Dallas 2025
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

Rose Open S1
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.