• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:23
CEST 07:23
KST 14:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 221ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Serral wins Maestros of the Game 2 StarCraft Mass Recall: SC1 campaigns on SC2 thread 5.0.16 Hotfix (June 30) - Balance + Bug Fixes IP For new Brazil servers for NA Players Server Blocker
Tourneys
HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf ASL 22 Proposed Map Pool BW General Discussion Farewell Beloved Starcraft (Youtube Videos) FlaShFTW vs A.Alm Grudge Match Event
Tourneys
Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
YouTube Thread US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2954 users

Simple Questions/Answers - Page 161

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 159 160 161 162 163 182 Next
Masemium
Profile Joined April 2012
Netherlands33 Posts
July 08 2015 13:09 GMT
#3201
I'm a bit stuck creating a unit that can leap at units, like the Raptor and Hunter strains of the Zergling and Baneling in the campaign.

I've given the unit Cliff Jumper as Mover (which causes it to jump cliffs)
I've given the unit HotS Hunter Jump as ability
I've disabled the Hunter Jump story mode requirements as safety measures.

But it doesn't leap. I have the feeling I'm missing something small.
Sentou junbi!
fluidrone
Profile Blog Joined January 2015
France1478 Posts
July 08 2015 18:20 GMT
#3202
Perhaps a behavior missing?

Also, story mode abilities are layered/have requirements in an "evolution" architecture which I was too lazy to beat (I blocked on kerrigan's attacks but basically same thing applies). I do know I was better off not using them and circumventing the issue altogether.

/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_

No offense to anyone meant but, "simple" does not mean short. Putting as much info in your post helps a lot to help.
<3
"not enough rights"
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
July 09 2015 14:47 GMT
#3203
I was wondering about melee units and how the attacks function and whether you could adjust the figures to perform a moving shot of sorts. I've tried a lot of different stats and none seem to have changed anything can anyone point me in the right direction?
I will make Yogg Saron priest work...
fluidrone
Profile Blog Joined January 2015
France1478 Posts
July 09 2015 15:12 GMT
#3204
On July 09 2015 23:47 Ovid wrote:
I was wondering about melee units and how the attacks function and whether you could adjust the figures to perform a moving shot of sorts. I've tried a lot of different stats and none seem to have changed anything can anyone point me in the right direction?
As far as I know the phoenix is an attack move unit...?
Do elaborate if applicable.
"not enough rights"
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
Last Edited: 2015-07-09 16:52:14
July 09 2015 16:16 GMT
#3205
On July 10 2015 00:12 fluidrone wrote:
Show nested quote +
On July 09 2015 23:47 Ovid wrote:
I was wondering about melee units and how the attacks function and whether you could adjust the figures to perform a moving shot of sorts. I've tried a lot of different stats and none seem to have changed anything can anyone point me in the right direction?
As far as I know the phoenix is an attack move unit...?
Do elaborate if applicable.


So for example the mutalisk, it can do moving shot correctly if by itself or not blocked by its seperation radius. I was wondering if it was possible to replicate that with a ground unit not to make a perfect moving shot/attack but one that is possible.
Since what happens is there's a huge delay/deceleration after the attack before you can move. And yes I did change the when the units allowed to attack as Slowing rather than None.

edit- My current thinking is that it's something to do with how the attack is handled, the moving shot units all use a projectile and I feel like all the unit has to do is launch it and then it can continue allowing the attack to be instant and allowing the unit to then be issued move command instantly since I have tried to isolate what it is by trying to get a drone to behave like a mutalisk by copying exactly all the values in the main mutalisk body and the attack.
So I'm going to try and give a drone a projectile attack and see if I can make it moving shot.
I will make Yogg Saron priest work...
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 09 2015 19:38 GMT
#3206
Has there been any mainstream or semi-mainstream map which has used unbuildable plates other than at the bottom of the main ramp? I'm wondering if there's some other creative use for them, like blocking island expansions or FFE's at a particular location in the natural.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 09 2015 20:50 GMT
#3207
No, they have been used as island/gold blockers before on maps, but none of those ever hit ladder so they never got played.
"Not you."
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 09 2015 21:52 GMT
#3208
On July 10 2015 04:38 [UoN]Sentinel wrote:
Has there been any mainstream or semi-mainstream map which has used unbuildable plates other than at the bottom of the main ramp? I'm wondering if there's some other creative use for them, like blocking island expansions or FFE's at a particular location in the natural.

I was thinking of using them for a temporarily unbuildable center if I ever make another map. <.<
ModeratorI am still alive, somehow
TL+ Member
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
July 09 2015 22:09 GMT
#3209
On July 10 2015 06:52 The_Templar wrote:
Show nested quote +
On July 10 2015 04:38 [UoN]Sentinel wrote:
Has there been any mainstream or semi-mainstream map which has used unbuildable plates other than at the bottom of the main ramp? I'm wondering if there's some other creative use for them, like blocking island expansions or FFE's at a particular location in the natural.

I was thinking of using them for a temporarily unbuildable center if I ever make another map. <.<

I can't remember the last time I saw someone build something in the middle of the map though?
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 09 2015 22:16 GMT
#3210
On July 10 2015 07:09 OtherWorld wrote:
Show nested quote +
On July 10 2015 06:52 The_Templar wrote:
On July 10 2015 04:38 [UoN]Sentinel wrote:
Has there been any mainstream or semi-mainstream map which has used unbuildable plates other than at the bottom of the main ramp? I'm wondering if there's some other creative use for them, like blocking island expansions or FFE's at a particular location in the natural.

I was thinking of using them for a temporarily unbuildable center if I ever make another map. <.<

I can't remember the last time I saw someone build something in the middle of the map though?

It would have bases in the center. I dunno, it's probably not the time for it.
ModeratorI am still alive, somehow
TL+ Member
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 09 2015 22:52 GMT
#3211
We do need to see more central bases. A thing we see in a limited context with current maps is mineral lines' ability to function as destructible walls. It's not all the way like in Destination where you have to mine out your backdoor, but it does provide a strategic opportunity. For example, a center double base with the minerals positioned in such a way that two sentries could corral all the SCV's inside with force fields and two HT's could storm the interior while the forcefields are up.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
July 09 2015 22:58 GMT
#3212
On July 10 2015 07:52 [UoN]Sentinel wrote:
We do need to see more central bases. A thing we see in a limited context with current maps is mineral lines' ability to function as destructible walls. It's not all the way like in Destination where you have to mine out your backdoor, but it does provide a strategic opportunity. For example, a center double base with the minerals positioned in such a way that two sentries could corral all the SCV's inside with force fields and two HT's could storm the interior while the forcefields are up.

You want the LR threads to explode in rage and the hammers to mightily ban angry innocent into the Banlands? What kind of sadistic person are you?
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 09 2015 23:43 GMT
#3213
On July 10 2015 07:58 OtherWorld wrote:
Show nested quote +
On July 10 2015 07:52 [UoN]Sentinel wrote:
We do need to see more central bases. A thing we see in a limited context with current maps is mineral lines' ability to function as destructible walls. It's not all the way like in Destination where you have to mine out your backdoor, but it does provide a strategic opportunity. For example, a center double base with the minerals positioned in such a way that two sentries could corral all the SCV's inside with force fields and two HT's could storm the interior while the forcefields are up.

You want the LR threads to explode in rage and the hammers to mightily ban angry innocent into the Banlands? What kind of sadistic person are you?

Totally! I mean, I know banning all forms of fun is this site's whole schtick, but I miss the good old days when the plebs came to this site only to get banned by the dozen.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 10 2015 00:46 GMT
#3214
On July 10 2015 07:58 OtherWorld wrote:
Show nested quote +
On July 10 2015 07:52 [UoN]Sentinel wrote:
We do need to see more central bases. A thing we see in a limited context with current maps is mineral lines' ability to function as destructible walls. It's not all the way like in Destination where you have to mine out your backdoor, but it does provide a strategic opportunity. For example, a center double base with the minerals positioned in such a way that two sentries could corral all the SCV's inside with force fields and two HT's could storm the interior while the forcefields are up.

You want the LR threads to explode in rage and the hammers to mightily ban angry innocent into the Banlands? What kind of sadistic person are you?

Maybe he's actually a moderator.
ModeratorI am still alive, somehow
TL+ Member
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 10 2015 00:48 GMT
#3215
On July 10 2015 09:46 The_Templar wrote:
Show nested quote +
On July 10 2015 07:58 OtherWorld wrote:
On July 10 2015 07:52 [UoN]Sentinel wrote:
We do need to see more central bases. A thing we see in a limited context with current maps is mineral lines' ability to function as destructible walls. It's not all the way like in Destination where you have to mine out your backdoor, but it does provide a strategic opportunity. For example, a center double base with the minerals positioned in such a way that two sentries could corral all the SCV's inside with force fields and two HT's could storm the interior while the forcefields are up.

You want the LR threads to explode in rage and the hammers to mightily ban angry innocent into the Banlands? What kind of sadistic person are you?

Maybe he's actually a moderator.

Maybe you could help that dream come true
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2015-07-11 07:18:58
July 11 2015 07:16 GMT
#3216
On July 08 2015 22:09 Masemium wrote:
I'm a bit stuck creating a unit that can leap at units, like the Raptor and Hunter strains of the Zergling and Baneling in the campaign.

I've given the unit Cliff Jumper as Mover (which causes it to jump cliffs)
I've given the unit HotS Hunter Jump as ability
I've disabled the Hunter Jump story mode requirements as safety measures.

But it doesn't leap. I have the feeling I'm missing something small.


I think the unit just needs the behavior. For example, the HotS Raptor Jump behavior sets the movers and the HotS Raptor Actor creates the effects using actor events. The Raptor Jump Dust Model is a standalone actor.

It's good practice to make your own custom abilities (probably by copying and changing campaign stuff) instead of just attempting to give existing abilities/behaviours etc to new units.
~ ~ <°)))><~ ~ ~
Bareleon
Profile Blog Joined May 2011
371 Posts
July 11 2015 21:47 GMT
#3217
How do I make in-game tips? I want it to show up for everyone right when the game starts.
zergJared
Profile Joined October 2010
United States56 Posts
July 14 2015 20:33 GMT
#3218
Is there a way to turn ignore placement requirements off for doodads by default?
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
July 14 2015 20:57 GMT
#3219
On July 15 2015 05:33 zergJared wrote:
Is there a way to turn ignore placement requirements off for doodads by default?

Press Shift while pressing the doodad. If you press Crtl while moving the doodad around the doodad will stick to the map grid, on increments of 0.5 units.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
zergJared
Profile Joined October 2010
United States56 Posts
July 14 2015 21:43 GMT
#3220
youre the best thanks
Prev 1 159 160 161 162 163 182 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Crank Gathers S4: Qualifiers
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 218
ProTech154
StarCraft: Brood War
Mind 269
Pusan 109
Mong 80
ZergMaN 58
Noble 16
Icarus 9
Dota 2
NeuroSwarm186
League of Legends
JimRising 184
Counter-Strike
summit1g8557
Organizations
Other Games
BasetradeTV241
Dota 2
PGL Dota 2 - Main Stream215
StarCraft: Brood War
lovetv 60
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• davetesta40
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1294
Upcoming Events
HomeStory Cup
6h 7m
OSC
7h 37m
WardiTV Weekly
2 days
The PondCast
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
4 days
CrankTV Team League
5 days
Replay Cast
5 days
RSL Revival
6 days
[ Show More ]
CranKy Ducklings
6 days
Afreeca Starleague
6 days
Snow vs Jaedong
YSC vs hero
Liquipedia Results

Completed

Escore Tournament S3: W1
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
SCTL 2026 Spring
HSC XXIX
Eternal Conflict S2 E1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.