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Simple Questions/Answers - Page 159

Forum Index > SC2 Maps & Custom Games
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Prev 1 157 158 159 160 161 182 Next
zergJared
Profile Joined October 2010
United States56 Posts
June 17 2015 19:13 GMT
#3161
Decided I might try to work on a map over the next few weeks but I have a question. What's the standard size for maps? The last map I made was a little bit smaller than daybreak which was too small.

[PkF] Wire
Profile Joined March 2013
France24239 Posts
June 18 2015 21:07 GMT
#3162
Is there an example of a competitive player making a competitive map in SC2 ? And in BW ?
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-06-18 21:52:48
June 18 2015 21:48 GMT
#3163
On June 19 2015 06:07 [PkF] Wire wrote:
Is there an example of a competitive player making a competitive map in SC2 ? And in BW ?

I remember Snute had started to make a map at some point in 2014 (you can find it by searching in his twitter if you have the courage to do so, he tweeted a pic of his map). I don't have any other case in mind right now, neither in BW nor SC2.

Edit : wait I found it, Google way more efficient than I thought ! Here's the reddit thread : https://m.reddit.com/r/starcraft/comments/28szjn/snute_has_skills_in_mapmaking_aswell/
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
[PkF] Wire
Profile Joined March 2013
France24239 Posts
June 18 2015 23:26 GMT
#3164
Thanks OtherWorld
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
June 18 2015 23:58 GMT
#3165
IIRC MorroW made some maps too.
ModeratorI am still alive, somehow
TL+ Member
Geiko
Profile Blog Joined June 2010
France2058 Posts
June 27 2015 14:31 GMT
#3166
Hello fellow Mod makers.

I'm on my way to revolutionizing LotV's economy. Where might I find the correct forum for where to ask questions about the editor ?

Thank you Kindly
geiko.813 (EU)
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 27 2015 14:45 GMT
#3167
--- Nuked ---
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2015-06-27 14:55:48
June 27 2015 14:55 GMT
#3168
On June 27 2015 23:31 Geiko wrote:
Hello fellow Mod makers.

I'm on my way to revolutionizing LotV's economy. Where might I find the correct forum for where to ask questions about the editor ?

Thank you Kindly

As Barrin recommended, sc2mapster is the way to go. If that's not helpful, you can ask questions in this thread.

(We have our own opinions about how revolutionary your idea is, by the way. )
ModeratorI am still alive, somehow
TL+ Member
Geiko
Profile Blog Joined June 2010
France2058 Posts
Last Edited: 2015-06-27 15:00:15
June 27 2015 14:59 GMT
#3169
Thank you kind sir !

I understand it must be frustrating to have put so much effort in the HMH and DH mods, only to realize that a much simpler solution exists. But in time I hope you will let go and join the GEMmers.

Much love to you all, I'll check out sc2mapster, and bother you a bit here if I can't find what I am looking for
geiko.813 (EU)
NinjaDuckBob
Profile Joined March 2014
191 Posts
June 27 2015 16:48 GMT
#3170
Hi! Is there a way to make a whole map blank (like when you first start a new map) all on the second cliff level without just going over the whole thing with the raise cliff tool?
NinjaDuckBob ~ Fear the fuzzy!
RFDaemoniac
Profile Joined September 2011
United States544 Posts
June 27 2015 17:53 GMT
#3171
I haven't found one. I find it doesn't take too long if you use a giant brush. You can also save a template with that already done, but then you need to change the map size and tileset
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2015-06-27 19:50:17
June 27 2015 19:01 GMT
#3172
On June 27 2015 23:31 Geiko wrote:
Hello fellow Mod makers.
I'm on my way to revolutionizing LotV's economy. Where might I find the correct forum for where to ask questions about the editor ?
Thank you Kindly

Just ask here what you want to do and we will supply or redirect.
1/You want to do a mod not a map.
You will then apply this mod to maps easily.
If you wish to rearrange or change /vary the actual units, you will have to do a map everytime, this will not be do able any other way (you will still apply your mod if applicable).
2./You want to change simple or complex tasks performed by the workers.
You will have to change the abilities/behaviours involved or channel your changes through triggers.
3/You will need to test it. Ask for testers here in a thread.
4/etc
If you make it on out alive from mapster or never dare to search there and wish for us to help, we will!
There are plenty of people that have gone through what you are doing, rest assured it won't be short and probably will be nasty and tasty. But you won't be alone. eliza will be there to comfort you.
Edit: you do realize no editor for lotv is yet available. There is/was a lotv mod in hots...
"not enough rights"
Geiko
Profile Blog Joined June 2010
France2058 Posts
June 28 2015 00:33 GMT
#3173
Fluidrone, you are a gentleman and a scholar. Right now we are having quite some difficulties with the editor but things are looking up and I greatly appreciate your proposing to help. Thank you kindly.
geiko.813 (EU)
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-06-30 11:06:43
June 30 2015 11:05 GMT
#3174
Why did Blizzard replace Pantanal's name by Overgrowth?
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
June 30 2015 12:40 GMT
#3175
On June 30 2015 20:05 OtherWorld wrote:
Why did Blizzard replace Pantanal's name by Overgrowth?

I think it's likely that the mapmaker changed the name. Don't think there is any evidence either way.
ModeratorI am still alive, somehow
TL+ Member
zergJared
Profile Joined October 2010
United States56 Posts
Last Edited: 2015-07-02 20:25:05
July 02 2015 19:51 GMT
#3176
What terrain type is used for bridgehead?

What are pathing cliff fills for?

Any experienced map makers willing to talk on Skype or something sometime?
Masemium
Profile Joined April 2012
Netherlands33 Posts
Last Edited: 2015-07-05 14:52:17
July 05 2015 12:22 GMT
#3177
I want to remove the passive ability Tissue Regeneration from the Mutalisk, but I can't find it anywhere in the editor :S When I place some Mutalisks and test the map, it's like they out of nowhere gain this passive ability icon and the increased health regen. It's making me think there's some sort of Blizzard patch in the background overwriting whatever I'm modding in the first place, but that can't be right, right?

//found it, my Dependencies were a mess and I had to save and reload to get them proper.
Sentou junbi!
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 05 2015 23:11 GMT
#3178
So I've always wanted to try out a map with mineral-only expansions, and was wondering if a mineral-only nat would be too detrimental to a certain race, i.e. not enough sentries for Protoss, or too strong early game for Terran. I know Blizzard is opting for all standard bases, but I don't see too much of a disadvantage that couldn't be made up for in the middle of the map. Like a base setup that favors T/P could have more open centers so Zerg could make up the difference with engagements.

But what about a more conservative option with a map somewhat in the style of Bridgehead or BW's Loki II, but with the backdoor expo being mineral only, and having a second "natural" either in the proper place like in Loki or not too far away like in Bridgehead that has all the correct resources?

So you could turtle on 3 bases but forgo the 3rd gases, or take more dangerous bases (maybe a triple gas base in places where you could otherwise put a gold base) for additional gases.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2015-07-06 11:59:11
July 06 2015 07:54 GMT
#3179
On June 27 2015 23:45 Barrin wrote:
+ Show Spoiler +
On June 27 2015 23:31 Geiko wrote:
Hello fellow Mod makers. I'm on my way to revolutionizing LotV's economy. Where might I find the correct forum for where to ask questions about the editor ? Thank you Kindly

Nobody knows the editor like the people at http://www.sc2mapster.com/
Maybe blizzard does? Or do you think that they are flabergasted by amateur use of their toy?
On June 28 2015 01:48 NinjaDuckBob wrote:
Hi! Is there a way to make a whole map blank (like when you first start a new map) all on the second cliff level without just going over the whole thing with the raise cliff tool?
Having a template before you start is indeed a life saver.
Have you tried making an "empty" template map (on the second cliff level) and copy pasting that unto your map?
(Do note that you would activate only terrain layer before copying.)
On June 30 2015 20:05 OtherWorld wrote:
Why did Blizzard replace Pantanal's name by Overgrowth?
Because daphreak (a californiun tl lawyer) told them that they could get sued for using a landmark as a name for a map.
(joke, yes, but still the main reason for it)
On July 03 2015 04:51 zergJared wrote:
1/What terrain type is used for bridgehead? 2/What are pathing cliff fills for?
3/Any experienced map makers willing to talk on Skype or something sometime?
1/Maybe that teamliquid search function could help?
2/Pathing tools are used for pathing, the fill tool .. to fill I guess?
3/Me?
On July 05 2015 21:22 Masemium wrote:
I want to remove the passive ability Tissue Regeneration from the Mutalisk, but I can't find it anywhere in the editor :S When I place some Mutalisks and test the map, it's like they out of nowhere gain this passive ability icon and the increased health regen. It's making me think there's some sort of Blizzard patch in the background overwriting whatever I'm modding in the first place, but that can't be right, right?
//found it, my Dependencies were a mess and I had to save and reload to get them proper.
Behavior behavior!
On July 06 2015 08:11 [UoN]Sentinel wrote:
So I've always wanted to try out a map with mineral-only expansions, and was wondering if a mineral-only nat would be too detrimental to a certain race, i.e. not enough sentries for Protoss, or too strong early game for Terran. I know Blizzard is opting for all standard bases, but I don't see too much of a disadvantage that couldn't be made up for in the middle of the map. Like a base setup that favors T/P could have more open centers so Zerg could make up the difference with engagements.
But what about a more conservative option with a map somewhat in the style of Bridgehead or BW's Loki II, but with the backdoor expo being mineral only, and having a second "natural" either in the proper place like in Loki or not too far away like in Bridgehead that has all the correct resources?
So you could turtle on 3 bases but forgo the 3rd gases, or take more dangerous bases (maybe a triple gas base in places where you could otherwise put a gold base) for additional gases.
Mineral only expos, gas only expos, as a matter of fact indeed many different expo resources layout experiments have been showcased and disingenuously disregarded / slushed aside from the "melee illusory balance kid papier maché fort" that is tl.
Not by my doing.


Edit "I feel nostalgic" ps:
[image loading]
Edit2: Does algue already realize that I tricked him into sticking his name instead of mine on subforum until tlmc7?
"not enough rights"
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2015-07-07 07:19:53
July 07 2015 07:18 GMT
#3180
Tlmc7 hype!

On topic: how exited are you and would you care to set up:

a stream dedicated to it

bets on how big it will be, who / what will win

a weekly show dedicated to discussing/testing live

?

ps: tl lurker heaven about to become oracle heaven <3
(oracle because of its spell, not because of its attack)
"not enough rights"
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