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A Goal: Brood War Tileset Recreations.

Forum Index > SC2 Maps & Custom Games
Post a Reply
Avexyli
Profile Blog Joined April 2014
United States694 Posts
May 10 2015 03:23 GMT
#1
Hey guys, I'm sure we've all seen the TLMC6 finalists by now and I think most of us took a close look into Bridgehead, which has a very well done recreation of the Brood War Jungle tileset.

Now I've been wondering for a long time why Blizzard took the lazier route and did lots of recolors with their cliffs and textures rather than making unique environments per map (perhaps something they can change going into LotV, or the future of sc2?). Perhaps they expected us as modders/map makers to take into our own hands the creation of cliffs and textures.

Anyway, so I think we should ourselves a favor and make a staple thread of tilesets that could be used for people who want to recreate Brood War tilesets for their maps, whatever they may be.

I do believe Bridgehead is a closed map, as I couldn't open (or even find) it in the editor, so if Semmo could reply with the tileset, it would be very grateful.

I took the liberty of attempting to create a Twilight tileset, and so far I have this:

{Cliffs}
Xil Mandmade Cliffs
Shakuras Organic Cliffs

{Textures}
Ulaan Stone (Low Ground)
Kaldir Ice Dark (Medium Ground)
Kaldir ice Light (High Ground)
Tarsonis Rubble (1*)
Valhalla Cracked Dirt (2*)
Zhakul'Das Tiles
Shakuras Rock

* 1 and 2 create the old ruined bricks-look.

{Lighting}:
Ice World or any lighting that retains the blue color, while keeping the rock white will work.

{Water}

Shakuras Water
[Basic]
Alpha .7

R G B
8 8 18

[Texture]

CFO: .1
TR: 1.0
MR: 1.0

[Reflection]:

CFO: .36
Spec: 143.5
Spec Scale: .65
MR: .005
RP 0.92
Refle D: .072
Refra D: .002

For the manmade cliffs I use Protoss Base Lights.

This is as close as I could get to twilight without making my own tilesets (The bricks for example aren't green enough).

Feel free to share your discoveries/ideas. When I make a map with this tileset I'll definitely post a screenshot of it, unless someone finds better texture combinations.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Rukis
Profile Joined April 2009
United States252 Posts
May 10 2015 04:47 GMT
#2
I know this is lazy, but couldn't you post a file of the Texture tile set. So we can import it via import.
Flash was the Genius, Nada was the true god.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2015-05-10 11:51:39
May 10 2015 11:50 GMT
#3
Maybe this could "help" ?
"not enough rights"
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2015-05-11 04:10:50
May 10 2015 16:01 GMT
#4
You should post screenshots of the actual tilesets.

I tried a lot of brood war tilesets, and the only one that worked remotely well was Jungle.

I tried twilight a lot of times, but I couldn't get the color right... If you can get it working, that'd be pretty cool!

I tried desert at one point with Road Kill, it's alright (maybe I should fiddle with the texture pattern) but the lighting is a bit off, maybe I'll experiment a little.

Mereel did some broodwaresque texturing too, check out:
Devil's Dance - This seems to be using the same textures as Road Kill.
Pathfinder
Match Point
Shortest Straw
Breaking Point
Frostbite
Roadrunner

He made custom textures for many of these maps, and some tilesets, I think, are impossible to recreate in SC2 without them.

Edit: korhal grass, phaeton, and that typhon dark dirt, aiur bricks for Bridgehead.
Mapmaker of Frost, Fruitland and Bridgehead
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