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[M] (2) TPW Match Point Hots

Forum Index > SC2 Maps & Custom Games
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1 2 Next All
Meerel
Profile Joined March 2012
Germany713 Posts
Last Edited: 2013-03-19 20:23:56
March 19 2013 20:16 GMT
#1
[image loading]


Hi,
i made a retexture/redoodad version of Match Point for Hots i hope you like it.

Overview:
[image loading]

General:
+ Show Spoiler +
Texture: Custom
Playable: 152x168
Expands: 10 + 2 small
Xel'Naga: 2


Pictures:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
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[image loading]
[image loading]
SDMF
isaachukfan
Profile Blog Joined October 2011
Canada785 Posts
March 19 2013 21:18 GMT
#2
Even for sc2, I think that single ramp down from the natural is a bit too extreme, especially considering the is a xel naga tower over the other path. Maybe remove the towers so the third can actually be attacked into and ther is some skill required to defend the three bases.
I'm a mennonite, yes I'm allowed to use a computer
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
March 19 2013 21:38 GMT
#3
How did you get the BW style cliff edges? That's amazing!

Yeah I think it would be good to remove towers and to make the natural ramp wider. Other than that looks really fun .
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Qikz
Profile Blog Joined November 2009
United Kingdom12047 Posts
Last Edited: 2013-03-19 22:32:39
March 19 2013 22:31 GMT
#4
I think the natural ramp personally being that small is fine since you should be able to attack from the highground (from above the third) and it adds defenders advantage against all ins who try and rush up the ramp. You really should remove the towers though.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
March 19 2013 22:55 GMT
#5
On March 20 2013 07:31 Qikz wrote:
I think the natural ramp personally being that small is fine since you should be able to attack from the highground (from above the third) and it adds defenders advantage against all ins who try and rush up the ramp. You really should remove the towers though.


That's true, good point. I can't get over how good the texturing is for this map (I don't know why I like it so much! Nostalgia blast!). I love, love the cliff edges.

Fewer/no towers is definitely something I would like to see that doesn't really happen. I don't know why map makers feel the need to put in towers just because they are there.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
FlaShFTW
Profile Blog Joined February 2010
United States10534 Posts
March 19 2013 23:13 GMT
#6
wider rampssss

i guess sc2 maps are smaller so thats where you compensated xD
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
thezanursic
Profile Blog Joined July 2011
5500 Posts
March 19 2013 23:17 GMT
#7
Nice port! It looks really similar to the bw version.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
March 20 2013 01:27 GMT
#8
Good deal. I am excited to try it. Match Point is still one of my favorite maps ever made. =)
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 20 2013 01:28 GMT
#9
Nice cliffs. ^^

Could you move the towers back a little from the ramp? It's hard for defender to position units at the top of the ramp.
Comprehensive strategic intention: DNE
Mullet_Ben
Profile Joined August 2011
United States54 Posts
March 20 2013 01:46 GMT
#10
As cool as those cliffs are, how do reapers and colossi look moving up and down them?
PineapplePizza
Profile Joined June 2010
United States749 Posts
March 20 2013 04:15 GMT
#11
Why is a mineral-only not an option for SC2?
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
a176
Profile Blog Joined August 2009
Canada6688 Posts
March 20 2013 05:13 GMT
#12
can you up the other map?
starleague forever
Meerel
Profile Joined March 2012
Germany713 Posts
March 20 2013 05:25 GMT
#13
On March 20 2013 10:46 Mullet_Ben wrote:
As cool as those cliffs are, how do reapers and colossi look moving up and down them?


i have no idea^^
gonna change the tower some tomorrow
SDMF
ciox
Profile Joined March 2011
58 Posts
March 20 2013 07:31 GMT
#14
Cool idea, looks like reapers and colossi will clip through some of those cliff doodads, but you will only have to make the doodads smaller and place more of them to fix that.
gronnelg
Profile Joined December 2010
Norway354 Posts
Last Edited: 2013-03-20 09:59:00
March 20 2013 09:58 GMT
#15
Wouldn't this map be totally imba because of the narrow chokes, and generally lack of open spaces?
Loving the aesthetics though. Great BW look.

Edit: Imba primarly because of FF.
Lulzez || My stream: http://www.twitch.tv/gronnelg
Qikz
Profile Blog Joined November 2009
United Kingdom12047 Posts
Last Edited: 2013-03-20 10:23:22
March 20 2013 10:22 GMT
#16
On March 20 2013 18:58 gronnelg wrote:
Wouldn't this map be totally imba because of the narrow chokes, and generally lack of open spaces?
Loving the aesthetics though. Great BW look.

Edit: Imba primarly because of FF.


That's not too much of an issue to be honest as it could just be a map for TvP, TvZ, PvP, PvT, TvT or ZvZ, not all maps have to be balanced for all the matchups and if they are it's usually quite a boring map.

Echoing what someone said before it'd be good to either remove the gas from the third and make it mineral only as it's so easy to take, or atleast make it a one gas expo with less minerals or something. It's so easy to hold that base.

EDIT: As I can't check right now, can you still nuke the fifth opposing players 5th bases from inside your main? I used to really like that about match point.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Ragoo
Profile Joined March 2010
Germany2773 Posts
March 20 2013 13:55 GMT
#17
I think the 1x ramp at the fourth is unreasonable. Already taking that highground and that base makes your third much safer from air, but the fourth itself actually is very safe from air, so with the 1x ramp it's just also too safe from ground.

The 1x ramp at the nat is debatable. It makes three bases easier to defend, on the other hand it also makes defending against a sieged position on the nat harder. Not sure how exactly this would play out for all matchups.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
KingCorwin
Profile Joined February 2013
United States134 Posts
March 20 2013 18:32 GMT
#18
looks great terranlover. the cliffs are simply fantastic. and of course you know i love the textures :3
has very BW feel
Corwin#12780
Meerel
Profile Joined March 2012
Germany713 Posts
March 20 2013 19:12 GMT
#19
how about making the 1size ramp to the fourth 3 and removing the towers completly?
SDMF
Quakecomm
Profile Joined April 2012
United States344 Posts
March 20 2013 20:28 GMT
#20
Nice map but where is it published?

gorkey island is the only good map
1 2 Next All
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