• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:12
CEST 00:12
KST 07:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash9[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Gypsy to Korea Pros React To: JaeDong vs Queen BGH Auto Balance -> http://bghmmr.eu/ How Can I Add Timer & APM Count? [ASL21] Ro24 Preview Pt2: News Flash
Tourneys
[ASL21] Ro24 Group E [Megathread] Daily Proleagues [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1698 users

[M] (2) TPW Match Point Hots - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 20 2013 20:30 GMT
#21
If you're going to start widening ramps, you should also make all ramps to the high ground 4s. Right now it's a brutal chokepoint in large army terms. I don't know how much you are about the legacy of the BW map, but the high ground in the original was a place for 200/200 engagements. On your map, you'd be hard pressed to do anything useful going up a 3ramp at 200/200.

I like the narrowness of the top ramp to the 4th for emphasizing the high ground. I think there are better ways to alleviate the problem than widening it, which will just turn the map into another wack-a-mole army movement situation that is so familiar in other maps, or even force more reserved turtling. For example, you could make it unforcefieldable, unbuildable, etc...
Comprehensive strategic intention: DNE
Meerel
Profile Joined March 2012
Germany713 Posts
March 20 2013 20:57 GMT
#22
On March 21 2013 05:28 Quakecomm wrote:
Nice map but where is it published?


EU
SDMF
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 20 2013 21:48 GMT
#23
I am curious how a siege would turn out if you manage to grab that towered high ground of your opponent. Simply attacking there sounds really tough though.
Will try the map later, thank you.
Antares777
Profile Joined June 2010
United States1971 Posts
March 21 2013 00:55 GMT
#24
Nice! The title set really looks like the BW version.

The mineral wall looks a bit different but I'm sure it functions the same way. I hope all of the small chokes everywhere don't cause too much trouble as far as balance goes.

Qikz
Profile Blog Joined November 2009
United Kingdom12027 Posts
Last Edited: 2013-03-21 01:56:39
March 21 2013 01:54 GMT
#25
On March 21 2013 04:12 Terranlover wrote:
how about making the 1size ramp to the fourth 3 and removing the towers completly?


Keep the one size ramp to the fourth, it's fine and adds some defenders advantage meaning a small force can stay back and defend the ramp (especially with like Blinding Cloud as zerg). Having defenders advantage is a good thing and it promotes people to split up their army as going up with every single unit (like on a 3 ramps do as you're not guarenteed to do super damage. It promotes a lot more positional play and less a-move up every ramp you see as there's no way you'll hold it. There's plenty of other ways to attack and other places to attack, having one expansion with good advantage to the defender isn't bad, especially when the natural can be sieged and the third isn't exactly super easy to defend.

Remove the towers though.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
FlaShFTW
Profile Blog Joined February 2010
United States10354 Posts
March 21 2013 03:16 GMT
#26
remove towers on BW based maps. theres a reason the bw maps were successful without towers, you should keep it that way.

ramps still need widening. they were the pinnacle of where big push engagements were held. now, even trying to go up one with a big push = aoe just rips through that cluster fuck.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
iKill
Profile Blog Joined May 2011
Denmark861 Posts
March 21 2013 09:45 GMT
#27
On March 20 2013 13:15 Ooshmagoosh wrote:
Why is a mineral-only not an option for SC2?


all races are gas heavy in the midgame and lategame, so no one is going to take them.
thepuppyassassin: "My god... the deathball's grown wings!"
Ragoo
Profile Joined March 2010
Germany2773 Posts
March 21 2013 10:52 GMT
#28
On March 21 2013 12:16 FlaShFTW wrote:
remove towers on BW based maps. theres a reason the bw maps were successful without towers, you should keep it that way.

ramps still need widening. they were the pinnacle of where big push engagements were held. now, even trying to go up one with a big push = aoe just rips through that cluster fuck.


You seem to ignore the fact that this highground works completely differently in SC2 cos of the lack of highground advantages. I think Mereel was just trying to give the army on the highground an advantage with the tower and rather small ramps. Cos with huge ramps and no tower there is really no advantage whatsoever being on it, it's actually rly shit if it's too open (altho it's still in the perfect position to defend 4 bases).

On the other hand small ramps obviously also make it harder to attack down the highground, and that's actually the really idiotic thing about chokes as the only terrain advantage, they work both ways instead of giving only one side the advantage...

So imo the ramps should be wider, the tower should be kept and imo it would be good if that path down from the highground that makes a clockwise turn towards the centre (the one leading to the lowest lowground) is thin enough so that it would be kinda awkward to move up there with an army on the highground. Besides that and the tower there's nothing good to emulate advantage for that highground I guess... (fuck no highground advantage).
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
r1flEx
Profile Joined October 2012
Belgium256 Posts
March 21 2013 14:00 GMT
#29
remove the xel nagas and it's a much better map
therockmanxx
Profile Joined July 2010
Peru1174 Posts
March 21 2013 15:19 GMT
#30
Need a reaply in this map !!
Tekken ProGamer
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
S22 - Open Qualifier #5
ZZZero.O122
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 264
Liquid`TLO 138
EmSc Tv 34
StarCraft: Brood War
Britney 14874
Mini 188
ZZZero.O 122
Dewaltoss 106
firebathero 97
NaDa 9
League of Legends
JimRising 419
Counter-Strike
tarik_tv2366
Heroes of the Storm
Khaldor251
Other Games
summit1g4580
Grubby2853
ToD197
ViBE70
Organizations
Other Games
gamesdonequick1499
StarCraft 2
angryscii 64
EmSc Tv 34
EmSc2Tv 34
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 78
• davetesta67
• HeavenSC 33
• musti20045 16
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki48
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV732
League of Legends
• Doublelift4823
Other Games
• Scarra1073
• imaqtpie961
Upcoming Events
RSL Revival
8h 48m
Cure vs Rogue
Maru vs TBD
MaxPax vs TBD
uThermal 2v2 Circuit
15h 48m
BSL
20h 48m
Afreeca Starleague
1d 11h
Wardi Open
1d 11h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
5 days
[ Show More ]
Replay Cast
6 days
CranKy Ducklings
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.