• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:23
CET 13:23
KST 21:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion What happened to TvZ on Retro? Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2243 users

[M] (2) TPW Match Point Hots - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 20 2013 20:30 GMT
#21
If you're going to start widening ramps, you should also make all ramps to the high ground 4s. Right now it's a brutal chokepoint in large army terms. I don't know how much you are about the legacy of the BW map, but the high ground in the original was a place for 200/200 engagements. On your map, you'd be hard pressed to do anything useful going up a 3ramp at 200/200.

I like the narrowness of the top ramp to the 4th for emphasizing the high ground. I think there are better ways to alleviate the problem than widening it, which will just turn the map into another wack-a-mole army movement situation that is so familiar in other maps, or even force more reserved turtling. For example, you could make it unforcefieldable, unbuildable, etc...
Comprehensive strategic intention: DNE
Meerel
Profile Joined March 2012
Germany713 Posts
March 20 2013 20:57 GMT
#22
On March 21 2013 05:28 Quakecomm wrote:
Nice map but where is it published?


EU
SDMF
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 20 2013 21:48 GMT
#23
I am curious how a siege would turn out if you manage to grab that towered high ground of your opponent. Simply attacking there sounds really tough though.
Will try the map later, thank you.
Antares777
Profile Joined June 2010
United States1971 Posts
March 21 2013 00:55 GMT
#24
Nice! The title set really looks like the BW version.

The mineral wall looks a bit different but I'm sure it functions the same way. I hope all of the small chokes everywhere don't cause too much trouble as far as balance goes.

Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
Last Edited: 2013-03-21 01:56:39
March 21 2013 01:54 GMT
#25
On March 21 2013 04:12 Terranlover wrote:
how about making the 1size ramp to the fourth 3 and removing the towers completly?


Keep the one size ramp to the fourth, it's fine and adds some defenders advantage meaning a small force can stay back and defend the ramp (especially with like Blinding Cloud as zerg). Having defenders advantage is a good thing and it promotes people to split up their army as going up with every single unit (like on a 3 ramps do as you're not guarenteed to do super damage. It promotes a lot more positional play and less a-move up every ramp you see as there's no way you'll hold it. There's plenty of other ways to attack and other places to attack, having one expansion with good advantage to the defender isn't bad, especially when the natural can be sieged and the third isn't exactly super easy to defend.

Remove the towers though.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
FlaShFTW
Profile Blog Joined February 2010
United States10236 Posts
March 21 2013 03:16 GMT
#26
remove towers on BW based maps. theres a reason the bw maps were successful without towers, you should keep it that way.

ramps still need widening. they were the pinnacle of where big push engagements were held. now, even trying to go up one with a big push = aoe just rips through that cluster fuck.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
iKill
Profile Blog Joined May 2011
Denmark861 Posts
March 21 2013 09:45 GMT
#27
On March 20 2013 13:15 Ooshmagoosh wrote:
Why is a mineral-only not an option for SC2?


all races are gas heavy in the midgame and lategame, so no one is going to take them.
thepuppyassassin: "My god... the deathball's grown wings!"
Ragoo
Profile Joined March 2010
Germany2773 Posts
March 21 2013 10:52 GMT
#28
On March 21 2013 12:16 FlaShFTW wrote:
remove towers on BW based maps. theres a reason the bw maps were successful without towers, you should keep it that way.

ramps still need widening. they were the pinnacle of where big push engagements were held. now, even trying to go up one with a big push = aoe just rips through that cluster fuck.


You seem to ignore the fact that this highground works completely differently in SC2 cos of the lack of highground advantages. I think Mereel was just trying to give the army on the highground an advantage with the tower and rather small ramps. Cos with huge ramps and no tower there is really no advantage whatsoever being on it, it's actually rly shit if it's too open (altho it's still in the perfect position to defend 4 bases).

On the other hand small ramps obviously also make it harder to attack down the highground, and that's actually the really idiotic thing about chokes as the only terrain advantage, they work both ways instead of giving only one side the advantage...

So imo the ramps should be wider, the tower should be kept and imo it would be good if that path down from the highground that makes a clockwise turn towards the centre (the one leading to the lowest lowground) is thin enough so that it would be kinda awkward to move up there with an army on the highground. Besides that and the tower there's nothing good to emulate advantage for that highground I guess... (fuck no highground advantage).
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
r1flEx
Profile Joined October 2012
Belgium256 Posts
March 21 2013 14:00 GMT
#29
remove the xel nagas and it's a much better map
therockmanxx
Profile Joined July 2010
Peru1174 Posts
March 21 2013 15:19 GMT
#30
Need a reaply in this map !!
Tekken ProGamer
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
12:00
2025 Monthly #3: Day 4
Cure vs Reynor
Classic vs herO
RotterdaM468
IndyStarCraft 160
IntoTheiNu 60
SteadfastSC37
Liquipedia
RSL Revival
10:00
Group C
SHIN vs ByuNLIVE!
Crank 1190
Tasteless672
ComeBackTV 644
Rex111
3DClanTV 46
Liquipedia
CranKy Ducklings
10:00
Master Swan Open #98
CranKy Ducklings45
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1190
Tasteless 672
RotterdaM 468
Reynor 179
IndyStarCraft 156
Rex 111
SteadfastSC 37
Railgan 34
StarCraft: Brood War
Britney 34284
Rain 3773
Hyuk 1304
Horang2 1294
firebathero 1239
Jaedong 831
Shuttle 513
Mini 484
Stork 349
BeSt 239
[ Show more ]
Last 214
EffOrt 201
PianO 166
Hm[arnc] 154
Leta 152
Shine 149
Pusan 127
Mong 82
Hyun 79
Barracks 79
Shinee 70
sorry 64
ggaemo 45
JYJ43
JulyZerg 29
soO 25
Bale 18
Movie 17
Noble 12
HiyA 10
ajuk12(nOOB) 9
Dota 2
Gorgc4700
singsing2317
XaKoH 437
XcaliburYe250
Dendi209
Counter-Strike
fl0m3513
zeus456
Other Games
FrodaN4317
B2W.Neo1484
KnowMe194
Fuzer 172
Lowko121
Mew2King65
MindelVK15
Organizations
Dota 2
PGL Dota 2 - Main Stream8113
PGL Dota 2 - Secondary Stream1698
Other Games
gamesdonequick560
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH141
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1061
League of Legends
• Stunt1248
Upcoming Events
IPSL
4h 37m
ZZZero vs rasowy
Napoleon vs KameZerg
OSC
6h 37m
BSL 21
7h 37m
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
21h 37m
RSL Revival
21h 37m
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
23h 37m
WardiTV Korean Royale
23h 37m
BSL 21
1d 7h
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
1d 7h
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
1d 10h
[ Show More ]
Wardi Open
1d 23h
Monday Night Weeklies
2 days
WardiTV Korean Royale
2 days
BSL: GosuLeague
3 days
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
BSL: GosuLeague
5 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.