• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:54
CET 14:54
KST 22:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation4Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1349 users

[M] (2) TPW Breaking Point

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 Next All
Meerel
Profile Joined March 2012
Germany713 Posts
Last Edited: 2012-08-25 19:24:32
August 21 2012 00:12 GMT
#1
[image loading]


Hello TL Com its Mereel,
here is my newest Map called Breaking Point. I had this nice Main/Nat/Third setup on paper and just had to use it. At first i had problems to make the third actually save for Protoss so i had to change the nat entrance to 2 Gatewaysize and reduce the ramp size towards the fourth back to 2.
The connection between the nat and the third contains a normal 6x6 rock and 2 mineralfields with 20 minerals each (i think the amount doesnt matter here, just more then 15). I added the 2 Mineralfields to get a wider gap so armees can easily walk in that area.
The rest is fairly standard stuff, fourth is a bit exposed with a backcliff and highground right next to it but i think pressure can be handled with 3 bases backup. (3 bases are enough to get 200 supply easily).
The Watchtowers dont have too much power, they see 2 attack pathes from 4, which is ok i think.
I dont think someone would take the middle bases before the regular base progression, so we have a nice tension in the late game because they are quite close to each other.
(Broodlords own that base though tehehee).
I tested the proportions how i always do it with 200 supply blink stalkers. It feld really good. So have fun i guess.
NA upload will come later! (no analyzer pictures with 1.5.0 -.-')

Update:
+ Show Spoiler +
- removed Overlord spots in main bases
- added more space in the middle
- added a starting sound
- certain ramps are 1 size bigger
- areas are bigger in general
- nat entrance is 2 1/2 or 3 gateways (depends on position)
- one more texture
- added an additional ramp
- mapsize increased from 147x150 to 147x158
- more doodads^^


Update Pictures:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]

Size Pictures:
[image loading]
[image loading]
[image loading]


General:
+ Show Spoiler +
Texture: Custom
Playable: 147x158
Expands: 10 + 2 half
Xel'Naga: 2
Uploaded: EU
Nat/Nat: ~120


Overview:
[image loading]

Strategie Map:
+ Show Spoiler +
White = Scouting Route with 1 size ramp
Red = One viable attack path
Green = Second attack path on 3 or 4 bases
[image loading]


Pictures:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
SDMF
Amridell
Profile Joined December 2011
188 Posts
August 21 2012 00:18 GMT
#2
I like it. Very nice looking, and I think it shouldn't be too imba in many ways. Seems to have a LOT of chokes, though. As a protoss, I love it! But may want to make it less close quarters-style fighting.
"As to the pool game. You'll notice he played like a faggot."
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
August 21 2012 00:20 GMT
#3
Love the aesthetics on this map. The high ground/unpathable bits remind me a lot of BW maps as well. Are the natural gasses exploitable from behind the destructible debris if someone like a Terran were to set up there? o.o
Twitter: @iamcaustic
Meerel
Profile Joined March 2012
Germany713 Posts
August 21 2012 01:34 GMT
#4
On August 21 2012 09:20 iamcaustic wrote:
Love the aesthetics on this map. The high ground/unpathable bits remind me a lot of BW maps as well. Are the natural gasses exploitable from behind the destructible debris if someone like a Terran were to set up there? o.o


with siege tanks sure. the point here is that zerg takes a third on the 5 minute mark in every game. (vs protoss there are no tanks). So this cenario with siege tanks behind the rocks will never occur.
SDMF
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 21 2012 01:39 GMT
#5
i love your maps mereel, always feels like bw
starleague forever
Veloh15
Profile Joined January 2012
United States161 Posts
August 21 2012 01:48 GMT
#6
Very cool map I really like what you have done in separating the natural and the 3rd, but I feel the ramp towards the back of the 3rd may make keeping that 3rd safe as a protoss will be very difficult. I would suggest putting vision blockers at that backdoor ramp. That will make attacking there less effective, and more of a flanking position which can only be used in a committed attack. The aesthetics and the potential in this map are fantastic I hope too see it used in the future!
xeqwist
Profile Joined July 2012
55 Posts
August 21 2012 01:55 GMT
#7
Very nice, map I tested it out earlier today vs a bot, just because I was testing out some new settings anyways. I ended up proxy hatching the bot just because I wanted to end the game fast/fun, so I can't talk much about balance.
I can say that the aesthetics work very nice, and give a cool atmosphere to the map.
also for some reason the computer I was facing was called 'Speiler-2' or something along those lines.
xeqwist.195 EU | ♥ BitByBit ♥ MarineKing ♥ | Marine good unit.
Meerel
Profile Joined March 2012
Germany713 Posts
August 21 2012 02:22 GMT
#8
On August 21 2012 10:55 xeqwist wrote:
Very nice, map I tested it out earlier today vs a bot, just because I was testing out some new settings anyways. I ended up proxy hatching the bot just because I wanted to end the game fast/fun, so I can't talk much about balance.
I can say that the aesthetics work very nice, and give a cool atmosphere to the map.
also for some reason the computer I was facing was called 'Speiler-2' or something along those lines.


lol, german editor. i will look into it
SDMF
FlaShFTW
Profile Blog Joined February 2010
United States10233 Posts
August 21 2012 02:23 GMT
#9
POLARIS RHAPSODY!!!! :D

at least it looks like it... kinda? xD

nice map.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 21 2012 02:31 GMT
#10
On August 21 2012 11:23 FlaShFTW wrote:
POLARIS RHAPSODY!!!! :D

at least it looks like it... kinda? xD

nice map.


yes
starleague forever
Meerel
Profile Joined March 2012
Germany713 Posts
Last Edited: 2012-08-21 03:35:49
August 21 2012 03:24 GMT
#11
On August 21 2012 11:31 a176 wrote:
Show nested quote +
On August 21 2012 11:23 FlaShFTW wrote:
POLARIS RHAPSODY!!!! :D

at least it looks like it... kinda? xD

nice map.


yes


hehe, yes i looked at polaris rhapsody a bit.....but not much
SDMF
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2012-08-21 06:00:25
August 21 2012 03:53 GMT
#12
Holy crap, this looks almost exactly like the BW space platform tileset - the shades of terrain are pretty much perfect, and I see you even replicated the elevated bio-dome doodads (although to nitpick, in BW you couldn't place those on the lowest terrain level ) The cliffs with the holes in them are a nice touch too, even if they're no longer necessary in SC2.

Normally I tend not to like most layouts with extremely close third bases since it can lead to boring games, but this could be interesting because you'll be rewarded for moving out and controlling the high ground past the third - not sure exactly how it'll work in game. I love the design of the center and how it rewards taking the long way around - again, very reminiscent of BW maps.
vibeo gane,
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 21 2012 05:43 GMT
#13
Mereel i think you've really upped your game recently. Awesome map.
Administrator~ Spirit will set you free ~
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2012-08-21 06:42:56
August 21 2012 06:42 GMT
#14
On August 21 2012 11:23 FlaShFTW wrote:
POLARIS RHAPSODY!!!! :D

at least it looks like it... kinda? xD

nice map.

I actually have a map in the works that's heavily inspired by Polaris Rhapsody. I think this map differentiates itself quite heavily from the BW map, though, in a good way.
Twitter: @iamcaustic
Aunvilgod
Profile Joined December 2011
2653 Posts
August 21 2012 06:43 GMT
#15
Reminds me of Match Point.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
August 21 2012 09:46 GMT
#16
The texture/lighting/overall aesthetics are delicious. I didn't think I would like something so minimal but it really works.

The only thing I'm not sure about is the mineral wall. I think it would probably be neater if it was just rocks/debris. Also siege tanks on the other side of the rocks is something to worry about.

Amazing how quickly it all came together, gj
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-08-21 10:25:27
August 21 2012 10:22 GMT
#17
As I said in my reddit reply, I love those watchtowers. I didn't make a comment about it there as my response was already reaching essay length (and it's a petty complaint to be honest + Show Spoiler +
..then again maybe complaining about too many overlord spots was too. lol
) but I too dislike the mineral wall.

@ the siege tank behind the rocks.. with the naked eye it looks like all it could hit is 1 geyser and nothing else. Maybe not a huge deal, idk. You could probably switch that geyser to the other side of the mineral line without much trouble.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Meerel
Profile Joined March 2012
Germany713 Posts
August 21 2012 13:25 GMT
#18
some minor updates are added
SDMF
Acritter
Profile Joined August 2010
Syria7637 Posts
August 21 2012 14:48 GMT
#19
This looks like a very defensive map. I like the Xel'Naga towers in that respect, as they enhance your ability to keep watch and defend. However, one issue I note is that the main base is so large as to be obnoxious. It may be that all-in play relying on some unscouted territory in the main gets to be so strong as to destroy those defensive benefits. Features like the large amount of airspace, especially between main and third, certainly lend themselves to harrassment, but the vulnerability to all-in attacks rather tends to negate that. I would recommend removing some of the open space from the mainbase and moving it to the natural or the third, however that ends up happening. I think the mineral patches are rather clever, as they allow a Zerg player to open up a path between nat and third much earlier on. This means that 2base all-ins from Protoss are easier to hold. At the same time, though, this is very hard to abuse to open up a "back door" to someone's base. All in all a very cool feature. The tight natural choke and backdoor rocks help ensure that each race can readily secure a third base, which I admire. Only thing I'm uncertain about is how to put on pressure. The choke makes any kind of straight-up ground pressure very weak, as a small number of defensive structures can yield very potent results. The layout of the main base reduces the strength of drops targeting the workers, although they are still potent at killing structures. Again, I believe shrinking the main base and expanding the natural or third would give much more power to air-based harassment (less ground space to go over before you reach the mineral line) while lowering the power of cheese (less space in the main that is difficult to scout).

One thing to consider: changing the unwalkable high ground behind the middle bases to platforms with ramps up onto them could yield some interesting Tank-based play. Could be fun.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
KapsyL
Profile Joined November 2011
Sweden704 Posts
August 21 2012 15:07 GMT
#20
how can i play this map on eu? 1.5 refuses to show me the map when i click join games
Jurg Jurg Jurg
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
12:00
2025 Monthly #3: Day 1
Reynor vs GuMihoLIVE!
ByuN vs ShoWTimE
RotterdaM523
TKL 182
Rex146
IntoTheiNu 103
SteadfastSC88
Liquipedia
OSC
11:30
Mid Season Playoffs
Cure vs SpiritLIVE!
Krystianer vs Percival
WardiTV446
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 523
Reynor 227
TKL 182
Rex 146
SteadfastSC 88
StarCraft: Brood War
Calm 4495
Rain 2923
Bisu 2701
Hyuk 2015
Horang2 1304
Flash 797
Soma 464
Backho 369
Stork 340
Rush 261
[ Show more ]
Pusan 197
Last 133
Soulkey 115
JulyZerg 104
Barracks 79
hero 58
sSak 33
zelot 31
Aegong 28
sas.Sziky 24
Killer 23
Terrorterran 11
Noble 9
Hm[arnc] 7
Dota 2
Gorgc2155
qojqva1591
Dendi1136
XcaliburYe181
BananaSlamJamma86
Counter-Strike
olofmeister911
allub158
Super Smash Bros
Mew2King127
Other Games
B2W.Neo990
hiko295
DeMusliM285
Pyrionflax260
Sick170
Fuzer 164
Hui .86
QueenE46
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1641
• WagamamaTV400
League of Legends
• Nemesis1689
• TFBlade702
Upcoming Events
Tenacious Turtle Tussle
9h 6m
The PondCast
20h 6m
RSL Revival
20h 6m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
22h 6m
WardiTV Korean Royale
22h 6m
PiGosaur Monday
1d 11h
RSL Revival
1d 20h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 22h
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
[ Show More ]
Kung Fu Cup
2 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
4 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.