• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:52
CEST 09:52
KST 16:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
Daily SC2 Player Grid - feedback wanted StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16?
Tourneys
Master Swan Open (Global Bronze-Master 2) GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BW General Discussion vespene.gg — BW replays in browser Where is EffOrt? BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Megathread Nintendo Switch Thread Beyond All Reason Total War: Warhammer 40K
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI UK Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10173 users

[M] (2) TPW Breaking Point

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 Next All
Meerel
Profile Joined March 2012
Germany713 Posts
Last Edited: 2012-08-25 19:24:32
August 21 2012 00:12 GMT
#1
[image loading]


Hello TL Com its Mereel,
here is my newest Map called Breaking Point. I had this nice Main/Nat/Third setup on paper and just had to use it. At first i had problems to make the third actually save for Protoss so i had to change the nat entrance to 2 Gatewaysize and reduce the ramp size towards the fourth back to 2.
The connection between the nat and the third contains a normal 6x6 rock and 2 mineralfields with 20 minerals each (i think the amount doesnt matter here, just more then 15). I added the 2 Mineralfields to get a wider gap so armees can easily walk in that area.
The rest is fairly standard stuff, fourth is a bit exposed with a backcliff and highground right next to it but i think pressure can be handled with 3 bases backup. (3 bases are enough to get 200 supply easily).
The Watchtowers dont have too much power, they see 2 attack pathes from 4, which is ok i think.
I dont think someone would take the middle bases before the regular base progression, so we have a nice tension in the late game because they are quite close to each other.
(Broodlords own that base though tehehee).
I tested the proportions how i always do it with 200 supply blink stalkers. It feld really good. So have fun i guess.
NA upload will come later! (no analyzer pictures with 1.5.0 -.-')

Update:
+ Show Spoiler +
- removed Overlord spots in main bases
- added more space in the middle
- added a starting sound
- certain ramps are 1 size bigger
- areas are bigger in general
- nat entrance is 2 1/2 or 3 gateways (depends on position)
- one more texture
- added an additional ramp
- mapsize increased from 147x150 to 147x158
- more doodads^^


Update Pictures:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]

Size Pictures:
[image loading]
[image loading]
[image loading]


General:
+ Show Spoiler +
Texture: Custom
Playable: 147x158
Expands: 10 + 2 half
Xel'Naga: 2
Uploaded: EU
Nat/Nat: ~120


Overview:
[image loading]

Strategie Map:
+ Show Spoiler +
White = Scouting Route with 1 size ramp
Red = One viable attack path
Green = Second attack path on 3 or 4 bases
[image loading]


Pictures:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
SDMF
Amridell
Profile Joined December 2011
188 Posts
August 21 2012 00:18 GMT
#2
I like it. Very nice looking, and I think it shouldn't be too imba in many ways. Seems to have a LOT of chokes, though. As a protoss, I love it! But may want to make it less close quarters-style fighting.
"As to the pool game. You'll notice he played like a faggot."
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
August 21 2012 00:20 GMT
#3
Love the aesthetics on this map. The high ground/unpathable bits remind me a lot of BW maps as well. Are the natural gasses exploitable from behind the destructible debris if someone like a Terran were to set up there? o.o
Twitter: @iamcaustic
Meerel
Profile Joined March 2012
Germany713 Posts
August 21 2012 01:34 GMT
#4
On August 21 2012 09:20 iamcaustic wrote:
Love the aesthetics on this map. The high ground/unpathable bits remind me a lot of BW maps as well. Are the natural gasses exploitable from behind the destructible debris if someone like a Terran were to set up there? o.o


with siege tanks sure. the point here is that zerg takes a third on the 5 minute mark in every game. (vs protoss there are no tanks). So this cenario with siege tanks behind the rocks will never occur.
SDMF
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 21 2012 01:39 GMT
#5
i love your maps mereel, always feels like bw
starleague forever
Veloh15
Profile Joined January 2012
United States161 Posts
August 21 2012 01:48 GMT
#6
Very cool map I really like what you have done in separating the natural and the 3rd, but I feel the ramp towards the back of the 3rd may make keeping that 3rd safe as a protoss will be very difficult. I would suggest putting vision blockers at that backdoor ramp. That will make attacking there less effective, and more of a flanking position which can only be used in a committed attack. The aesthetics and the potential in this map are fantastic I hope too see it used in the future!
xeqwist
Profile Joined July 2012
55 Posts
August 21 2012 01:55 GMT
#7
Very nice, map I tested it out earlier today vs a bot, just because I was testing out some new settings anyways. I ended up proxy hatching the bot just because I wanted to end the game fast/fun, so I can't talk much about balance.
I can say that the aesthetics work very nice, and give a cool atmosphere to the map.
also for some reason the computer I was facing was called 'Speiler-2' or something along those lines.
xeqwist.195 EU | ♥ BitByBit ♥ MarineKing ♥ | Marine good unit.
Meerel
Profile Joined March 2012
Germany713 Posts
August 21 2012 02:22 GMT
#8
On August 21 2012 10:55 xeqwist wrote:
Very nice, map I tested it out earlier today vs a bot, just because I was testing out some new settings anyways. I ended up proxy hatching the bot just because I wanted to end the game fast/fun, so I can't talk much about balance.
I can say that the aesthetics work very nice, and give a cool atmosphere to the map.
also for some reason the computer I was facing was called 'Speiler-2' or something along those lines.


lol, german editor. i will look into it
SDMF
FlaShFTW
Profile Blog Joined February 2010
United States10480 Posts
August 21 2012 02:23 GMT
#9
POLARIS RHAPSODY!!!! :D

at least it looks like it... kinda? xD

nice map.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 21 2012 02:31 GMT
#10
On August 21 2012 11:23 FlaShFTW wrote:
POLARIS RHAPSODY!!!! :D

at least it looks like it... kinda? xD

nice map.


yes
starleague forever
Meerel
Profile Joined March 2012
Germany713 Posts
Last Edited: 2012-08-21 03:35:49
August 21 2012 03:24 GMT
#11
On August 21 2012 11:31 a176 wrote:
Show nested quote +
On August 21 2012 11:23 FlaShFTW wrote:
POLARIS RHAPSODY!!!! :D

at least it looks like it... kinda? xD

nice map.


yes


hehe, yes i looked at polaris rhapsody a bit.....but not much
SDMF
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2012-08-21 06:00:25
August 21 2012 03:53 GMT
#12
Holy crap, this looks almost exactly like the BW space platform tileset - the shades of terrain are pretty much perfect, and I see you even replicated the elevated bio-dome doodads (although to nitpick, in BW you couldn't place those on the lowest terrain level ) The cliffs with the holes in them are a nice touch too, even if they're no longer necessary in SC2.

Normally I tend not to like most layouts with extremely close third bases since it can lead to boring games, but this could be interesting because you'll be rewarded for moving out and controlling the high ground past the third - not sure exactly how it'll work in game. I love the design of the center and how it rewards taking the long way around - again, very reminiscent of BW maps.
vibeo gane,
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 21 2012 05:43 GMT
#13
Mereel i think you've really upped your game recently. Awesome map.
Administrator~ Spirit will set you free ~
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2012-08-21 06:42:56
August 21 2012 06:42 GMT
#14
On August 21 2012 11:23 FlaShFTW wrote:
POLARIS RHAPSODY!!!! :D

at least it looks like it... kinda? xD

nice map.

I actually have a map in the works that's heavily inspired by Polaris Rhapsody. I think this map differentiates itself quite heavily from the BW map, though, in a good way.
Twitter: @iamcaustic
Aunvilgod
Profile Joined December 2011
2653 Posts
August 21 2012 06:43 GMT
#15
Reminds me of Match Point.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
August 21 2012 09:46 GMT
#16
The texture/lighting/overall aesthetics are delicious. I didn't think I would like something so minimal but it really works.

The only thing I'm not sure about is the mineral wall. I think it would probably be neater if it was just rocks/debris. Also siege tanks on the other side of the rocks is something to worry about.

Amazing how quickly it all came together, gj
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-08-21 10:25:27
August 21 2012 10:22 GMT
#17
As I said in my reddit reply, I love those watchtowers. I didn't make a comment about it there as my response was already reaching essay length (and it's a petty complaint to be honest + Show Spoiler +
..then again maybe complaining about too many overlord spots was too. lol
) but I too dislike the mineral wall.

@ the siege tank behind the rocks.. with the naked eye it looks like all it could hit is 1 geyser and nothing else. Maybe not a huge deal, idk. You could probably switch that geyser to the other side of the mineral line without much trouble.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Meerel
Profile Joined March 2012
Germany713 Posts
August 21 2012 13:25 GMT
#18
some minor updates are added
SDMF
Acritter
Profile Joined August 2010
Syria7637 Posts
August 21 2012 14:48 GMT
#19
This looks like a very defensive map. I like the Xel'Naga towers in that respect, as they enhance your ability to keep watch and defend. However, one issue I note is that the main base is so large as to be obnoxious. It may be that all-in play relying on some unscouted territory in the main gets to be so strong as to destroy those defensive benefits. Features like the large amount of airspace, especially between main and third, certainly lend themselves to harrassment, but the vulnerability to all-in attacks rather tends to negate that. I would recommend removing some of the open space from the mainbase and moving it to the natural or the third, however that ends up happening. I think the mineral patches are rather clever, as they allow a Zerg player to open up a path between nat and third much earlier on. This means that 2base all-ins from Protoss are easier to hold. At the same time, though, this is very hard to abuse to open up a "back door" to someone's base. All in all a very cool feature. The tight natural choke and backdoor rocks help ensure that each race can readily secure a third base, which I admire. Only thing I'm uncertain about is how to put on pressure. The choke makes any kind of straight-up ground pressure very weak, as a small number of defensive structures can yield very potent results. The layout of the main base reduces the strength of drops targeting the workers, although they are still potent at killing structures. Again, I believe shrinking the main base and expanding the natural or third would give much more power to air-based harassment (less ground space to go over before you reach the mineral line) while lowering the power of cheese (less space in the main that is difficult to scout).

One thing to consider: changing the unwalkable high ground behind the middle bases to platforms with ramps up onto them could yield some interesting Tank-based play. Could be fun.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
KapsyL
Profile Joined November 2011
Sweden704 Posts
August 21 2012 15:07 GMT
#20
how can i play this map on eu? 1.5 refuses to show me the map when i click join games
Jurg Jurg Jurg
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 59
StarCraft: Brood War
Rain 2427
Sea 2035
actioN 409
Leta 73
Backho 48
ZergMaN 43
soO 21
NotJumperer 19
Bale 15
Sharp 14
[ Show more ]
Purpose 6
Mong 1
Dota 2
NeuroSwarm92
League of Legends
JimRising 574
Counter-Strike
m0e_tv649
ceh9569
Other Games
PiGStarcraft738
WinterStarcraft585
Liquid`RaSZi402
Happy213
RuFF_SC227
Trikslyr14
trigger4
Organizations
Dota 2
PGL Dota 2 - Secondary Stream3724
Other Games
gamesdonequick514
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH274
• StrangeGG 31
• LUISG 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1092
Upcoming Events
The PondCast
2h 8m
WardiTV Spring Champion…
3h 8m
MaxPax vs SHIN
ByuN vs herO
Solar vs Zoun
OSC
5h 8m
OSC
16h 8m
CranKy Ducklings
1d 2h
WardiTV Spring Champion…
1d 3h
Cure vs SKillous
WardiTV Spring Champion…
2 days
GSL
2 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
2 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
2 days
[ Show More ]
WardiTV Spring Champion…
3 days
GSL
3 days
Patches Events
3 days
BSL22 NKC (BSL vs China)
3 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
3 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
Douyu Cup 2020
6 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Liquipedia Results

Completed

Proleague 2026-06-16
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.