[M] (2) TPW Breaking Point - Page 2
Forum Index > SC2 Maps & Custom Games |
Meerel
Germany713 Posts
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KapsyL
Sweden704 Posts
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Aunvilgod
2653 Posts
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KapsyL
Sweden704 Posts
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a176
Canada6688 Posts
On August 22 2012 02:39 KapsyL wrote: Hi, I tried it out a bit now and guess i should leave some feedback, it was really hard to hold the expansions versus a terran as zerg, the natural is so easily bunkered off its not even funny and the third is really in a bad spot with the highground just nearby ( SIEGE TANKS QQ ). also my terran opponent qqed about it being too chokey but i dunno. how should i say this, bw maps had many of these cheese spots. you were required to be on your toes with map vision to stop these, esp drops on cliffs. i can see many sc2 players complaining about exactly this but i mean, its not like that area behind the third is not accessible by you too. | ||
monitor
United States2404 Posts
On August 22 2012 09:58 a176 wrote: how should i say this, bw maps had many of these cheese spots. you were required to be on your toes with map vision to stop these, esp drops on cliffs. i can see many sc2 players complaining about exactly this but i mean, its not like that area behind the third is not accessible by you too. The 2 bunker wall is a legitimate concern, it can be a problem even on maps with a 3gate wall-off. Mereel, I think you should increase the choke size to 3x. | ||
KapsyL
Sweden704 Posts
On August 22 2012 09:58 a176 wrote: how should i say this, bw maps had many of these cheese spots. you were required to be on your toes with map vision to stop these, esp drops on cliffs. i can see many sc2 players complaining about exactly this but i mean, its not like that area behind the third is not accessible by you too. I didnt play play alot of bw so i wouldnt know about that but imo you almost feel too spread out when taking the fourth, theres alot of shit to cover, i guess broodwar style is beyond my capability ![]() | ||
Meerel
Germany713 Posts
- certain ramps are 1 size bigger - areas are bigger in general - nat entrance is 2 1/2 or 3 gateways (depends on position) - one more texture ![]() | ||
NewSunshine
United States5938 Posts
On August 23 2012 10:26 Terranlover wrote: - one more texture lol ![]() | ||
Fatam
1986 Posts
:-P | ||
-NegativeZero-
United States2141 Posts
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GDR
Canada407 Posts
On August 23 2012 12:18 -NegativeZero- wrote: I actually liked the old texturing better, the new stuff you added looks slightly out of place and ruins the accurate BW resemblance of the map. I agree. I actually liked the sort of two-toned texturing, and don't feel it really needed more detail. If it does I don't think this would be the way. I still love the map though. ^_^ | ||
Ketch
Netherlands7285 Posts
On August 23 2012 12:25 GDR wrote: I agree. I actually liked the sort of two-toned texturing, and don't feel it really needed more detail. If it does I don't think this would be the way. I still love the map though. ^_^ +1, BW feel in the map made it very cool, and it showed more in texturing of version 1. Looks like a really nice map though! | ||
No0n
United States355 Posts
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OxyGenesis
United Kingdom281 Posts
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sorrowptoss
Canada1431 Posts
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Qikz
United Kingdom12022 Posts
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TheFish7
United States2824 Posts
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Meerel
Germany713 Posts
On August 23 2012 22:57 TheFish7 wrote: /disagree - I like the new texturing better. I do also think that zergs might simply have a hard time on this map, but opening it up helps a lot. You gotta remember that Zergs dont really have a ranged unit in the early game anymore, except for the queen which can only defend on creep - so its not fair to say that BW maps had these little choke spots, because using hydras and lurkers to defend is another thing completely from what zergs have at their disposal today. Whats the deal with the areas that have the little squares chopped out? Are those areas pathable? nope, i thought the terrain shows that :/ and in general, i guess i cant please everyone with the style. i like both versions. its hard to read on the overview map thats for sure, but ingame it works ok. | ||
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