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[M] (2) TPW Frostbite

Forum Index > SC2 Maps & Custom Games
Post a Reply
Meerel
Profile Joined March 2012
Germany713 Posts
Last Edited: 2013-06-29 20:04:46
June 29 2013 20:04 GMT
#1
[image loading]


Overview:
[image loading]


New Map with the Drifas Tileset. The small highgrounds are not pathable, the third is far away but hard to break with the small entrance. third mineral wall at the maincliff so its harder for airplay.

The Overview looks kinda shitty but it looks good ingame^^

Uploaded on EU

General:
+ Show Spoiler +
Texture: Custom
Playable: 136x144
Expands: 10 + 2 small
Xel'Naga: 2
Rush Distance: ~135 nat/nat


Analyzer:
+ Show Spoiler +
[image loading]
[image loading]


Pictures:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
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SDMF
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
Last Edited: 2013-06-29 20:52:27
June 29 2013 20:52 GMT
#2
Have you tried changing the lighting? I think that might spruce things up a bit.
Timetwister22
Profile Joined March 2011
United States538 Posts
June 29 2013 20:53 GMT
#3
Shit sucks l2map. No but seriously, this is pretty neat. I'll probably give it a go a few times for sure ^^
Former ESV Mapmaker | @Timetwister22
Meerel
Profile Joined March 2012
Germany713 Posts
June 29 2013 21:01 GMT
#4
On June 30 2013 05:52 FlyingBeer wrote:
Have you tried changing the lighting? I think that might spruce things up a bit.

thats the exact lighting i want so, no. It got this frosty feel to it which i wanted
SDMF
EFermi
Profile Joined May 2011
United States165 Posts
June 29 2013 22:08 GMT
#5
I like the layout for the third.
GO herO, Bunny, JangBi, Savage, BaBy, Pigbaby, StarDust, RoRo, Flying and Soulkey
moskonia
Profile Joined January 2011
Israel1448 Posts
June 29 2013 22:40 GMT
#6
This looks really good, also the layout seems nice, but I am not sure about the middle expo, how about having a pathable high ground behind it? Since right now getting it seems pretty easy since it is the center of your expansions.
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 30 2013 00:19 GMT
#7
do you really need the rocks?
starleague forever
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
June 30 2013 00:20 GMT
#8
On June 30 2013 07:40 moskonia wrote:
This looks really good, also the layout seems nice, but I am not sure about the middle expo, how about having a pathable high ground behind it? Since right now getting it seems pretty easy since it is the center of your expansions.


I actually quite like it as it is. It's a place where you can finally use siege units for what they're supposed to do (yeah I'm a mech player).

I also really like the third.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Meerel
Profile Joined March 2012
Germany713 Posts
June 30 2013 00:43 GMT
#9
On June 30 2013 09:19 a176 wrote:
do you really need the rocks?


i like that the game is centered around the main attack path and later it opens up into 3 if the players want.
otherwise it would be a bit too open i think. its more like a feeling thing then actually anything gameplay related
SDMF
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 30 2013 02:14 GMT
#10
Finally winter map with day-time. Glad that it's not a night winter. Great aesthetics and great design. Hope to see it in ladder
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 30 2013 05:35 GMT
#11
imo the aesthetics on Drifas were perfect, very well done indeed, so I don't mind seeing them used again. I'm also a fan of the layout. I like both options for a 3rd, but I might widen the ramp leading to the vertical 3rd, from the defender's side, if only by 1, but I like just about every element of the map. It seems to be driven less by a direct concept and more by fun, which I really like.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Meerel
Profile Joined March 2012
Germany713 Posts
July 01 2013 16:54 GMT
#12
im pulling the ironman here, i added snow doodads....jap
SDMF
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 01 2013 18:41 GMT
#13
That 3rd is way too easy with walloff/forcefields. It should be even farther away and/or not against the main cliff if you want such a small choke. Or make it cliffable or something.
Comprehensive strategic intention: DNE
Fatam
Profile Joined June 2012
1986 Posts
July 01 2013 21:40 GMT
#14
That third is extremely similar to the one on bloodmist. It's worked out so-so so far, it's hard to tell if people are tentative to take it or if it's actually hard. Of course the difference there is the 2nd option for the third is very different - an open yet much closer third that's a little vulnerable to harass from below.

Cool aesthetics as usual, except the roads look retarded (actually those roads look stupid on just about every map that has used them, other than maybe korhal floating island)
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Meerel
Profile Joined March 2012
Germany713 Posts
Last Edited: 2013-07-01 23:00:17
July 01 2013 22:58 GMT
#15
i think they spice up the rather dull naturetiles...but they look stupid on the overview indeed.

im not sure about the third aswell but i have no way to test it so it will stay like that
SDMF
j65536d
Profile Joined August 2011
United States9 Posts
July 02 2013 01:12 GMT
#16
The mains seem quite large and with a lot of cliff edge, have you looked at how blink stalkers/reapers work with that?
WedRine
Profile Joined March 2013
Denmark64 Posts
July 10 2013 04:50 GMT
#17
On June 30 2013 05:04 Meerel wrote:
New Map with the Drifas Tileset.


whats this?
Mike Kilo Papa!
sCnDiamond
Profile Joined January 2011
Germany340 Posts
Last Edited: 2013-07-10 08:38:20
July 10 2013 08:37 GMT
#18
On July 10 2013 13:50 WedRine wrote:
whats this?
It's a Tileset that Mereel stitched together on TPW Drifas Throne (2on2 Teamplay map).
formerly spinnaker.
WedRine
Profile Joined March 2013
Denmark64 Posts
July 12 2013 01:38 GMT
#19
On July 10 2013 17:37 sCnDiamond wrote:
Show nested quote +
On July 10 2013 13:50 WedRine wrote:
whats this?
It's a Tileset that Mereel stitched together on TPW Drifas Throne (2on2 Teamplay map).


Oh thats cool, thought someone might have found a new secret tileset that i knew nothing about.
Like the Niflheim set back in the days. oh boy, awesome tileset though!
Mike Kilo Papa!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 13 2013 06:05 GMT
#20
On July 10 2013 17:37 sCnDiamond wrote:
Show nested quote +
On July 10 2013 13:50 WedRine wrote:
whats this?
It's a Tileset that Mereel stitched together on TPW Drifas Throne (2on2 Teamplay map).

Oh man that makes me groan, I want that map on ladder so bad. But the gold base needs rocks.

This counts as on topic since it's the same tileset, and therefore feedback by association. ^^
Comprehensive strategic intention: DNE
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