New Map with the Drifas Tileset. The small highgrounds are not pathable, the third is far away but hard to break with the small entrance. third mineral wall at the maincliff so its harder for airplay.
The Overview looks kinda shitty but it looks good ingame^^
This looks really good, also the layout seems nice, but I am not sure about the middle expo, how about having a pathable high ground behind it? Since right now getting it seems pretty easy since it is the center of your expansions.
On June 30 2013 07:40 moskonia wrote: This looks really good, also the layout seems nice, but I am not sure about the middle expo, how about having a pathable high ground behind it? Since right now getting it seems pretty easy since it is the center of your expansions.
I actually quite like it as it is. It's a place where you can finally use siege units for what they're supposed to do (yeah I'm a mech player).
On June 30 2013 09:19 a176 wrote: do you really need the rocks?
i like that the game is centered around the main attack path and later it opens up into 3 if the players want. otherwise it would be a bit too open i think. its more like a feeling thing then actually anything gameplay related
imo the aesthetics on Drifas were perfect, very well done indeed, so I don't mind seeing them used again. I'm also a fan of the layout. I like both options for a 3rd, but I might widen the ramp leading to the vertical 3rd, from the defender's side, if only by 1, but I like just about every element of the map. It seems to be driven less by a direct concept and more by fun, which I really like.
That 3rd is way too easy with walloff/forcefields. It should be even farther away and/or not against the main cliff if you want such a small choke. Or make it cliffable or something.
That third is extremely similar to the one on bloodmist. It's worked out so-so so far, it's hard to tell if people are tentative to take it or if it's actually hard. Of course the difference there is the 2nd option for the third is very different - an open yet much closer third that's a little vulnerable to harass from below.
Cool aesthetics as usual, except the roads look retarded (actually those roads look stupid on just about every map that has used them, other than maybe korhal floating island)
It's a Tileset that Mereel stitched together on TPW Drifas Throne (2on2 Teamplay map).
Oh thats cool, thought someone might have found a new secret tileset that i knew nothing about. Like the Niflheim set back in the days. oh boy, awesome tileset though!