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Forum Index > SC2 Maps & Custom Games
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fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2015-05-01 00:54:14
May 01 2015 00:25 GMT
#3121
+ Show Spoiler +
On May 01 2015 01:23 bluegarfield wrote:
edit: not sure if this is the right place to ask this
Hi TL,
I am looking for the name of a custom map that gives you infinite resources and allow you to build almost infinite (?) supplies to test spam as many units as possible to test my new PC. I remember seeing people plays back in WoL but really cant recall the name of the map

Thanks

"Big game hunter", ..no I am joking, did you type your "tags" in the tl search window on this forum?

+ Show Spoiler +
On May 01 2015 07:30 Rukis wrote:
Is anyone else having this problem?

When I create custom game, one of my melee maps ( NO MODS) it loads with a really weird mod.? Like for example i played an ffa and the map loaded with a goliath... wth!

All mods get attached on melee maps...
The way to avoid it is to search for your map.. (not "last search" which comes automatically on) because something makes the mods apply to the "last research" with your map
(like someone played every melee map once with the mod.. like boosting maps for pop list front page boost
(shady but what do i care?)).

And yes it is highly suspect happenings, not bugs.
It happens in the lobby (you can see it on top left), then you quit and re search your map's name and "magically" you find and select it, and then it works...
As for peaceboy?:+ Show Spoiler +
She/he/it "made excuses" on mapster, but it still isn't really clear what happens.
As far as my first instinct goes, I would bet on actiblizz boosting mods over / unto maps. Testing for data, not applying out of any other agenda than straw-poling.


Edit: + Show Spoiler +
F_ck miss-clicks! Barely 2 posts to go centennial.
I want to do a centennial post in my blog, I want to do
"Crashes inward and out of the machine" (about crashes in games and humans )
+ Show Spoiler +
Just need to find a discreet post to write/edit

.
"not enough rights"
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2015-05-11 08:12:17
May 03 2015 13:52 GMT
#3122
+ Show Spoiler +
So.. really ??? No live podcast with twitched skyped mapmakers for the announcement of the tlmc?
Ask Lycan, he is an attention wh.. uhhh no! he's really affordable ..uhhh not good, .. he is really accessible (mmm that last one is more like it ).. he would do it, no?
Ask qxc, catz, morrow.. ask anyone that would want to put the term "mapmaker" on the sc map again!
I would gladly host it
(me:+ Show Spoiler +
[image loading]
Picture it.. there is no one meaner or more out of the loop than me: as neutral a host as can be!
Just give me 24 hour notice so I can prepare!
).
Original post
Void Temple:+ Show Spoiler +
[image loading]
[image loading]

Is that too old? too much?
"not enough rights"
Rukis
Profile Joined April 2009
United States252 Posts
May 12 2015 00:39 GMT
#3123
How do you justify an asymmetric map is terrible/good. etc. Like what are the things to look out for. For example if one side of the map had a CK main/nat/third and the other had a Deadwing main/nat/third.
Flash was the Genius, Nada was the true god.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 12 2015 00:52 GMT
#3124
Are you making an asymmetric map? It'd be better to post it in WIP melee maps thread where people can discuss specifics. Since asymmetric maps come down to all the details, it's hard to say much generally about them, other than that you can try to use similar layouts or very standard design, but then what is the point of the asymmetry?
Comprehensive strategic intention: DNE
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
May 12 2015 04:37 GMT
#3125
On May 12 2015 09:39 Rukis wrote:
How do you justify an asymmetric map is terrible/good. etc. Like what are the things to look out for. For example if one side of the map had a CK main/nat/third and the other had a Deadwing main/nat/third.

this specific example would probably not be good, since deadwing's main/nat/3rd setup is notoriously turtly and cloud kingdom's is not.
vibeo gane,
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2015-05-16 21:46:00
May 12 2015 08:57 GMT
#3126
+ Show Spoiler +
On May 12 2015 09:39 Rukis wrote:
How do you justify an asymmetric map is terrible/good. etc. Like what are the things to look out for. For example if one side of the map had a CK main/nat/third and the other had a Deadwing main/nat/third.


Funny you should mention "perfection in photocopying"
(as in: all spawns, all nats, all everything .. must be all the same (tm) for all spawning players
(albeit architectures are "dialed" to be an opposite symmetrical or inverse of the first "template")).

I humbly disagree, providing the facts are known to players and the result is balanced (tm), nothing has to be the same.
Simply mapmakers are letting the lazy player base dictate them what the game (by that I mean the maps) should be,
by making "simple" maps.
My current "simple" map: + Show Spoiler +
overview + Show Spoiler +
[image loading]

close up + Show Spoiler +
[image loading]

angled + Show Spoiler +
[image loading]


+ Show Spoiler +
On May 16 2015 07:51 Coppermantis wrote:
Show nested quote +
On May 16 2015 06:56 amine98 wrote:
hi! I posted a map in the map forums "Bel'Shir Landscapes". i wanna participate in the map contest, i have to creat a download site in order to give them the map file? or is there an other way to do it?
thx


The map contest (assuming you mean TLMC6) is no longer accepting entries, and is in the final voting period.

That said, for future reference, in order to submit the map, upload it to a file sharing site like dropbox and PM them the download link.

And please post a picture in the tlmc7 thread, when it "opens".
+ Show Spoiler +

On May 17 2015 00:15 RoomOfMush wrote:
If I have created an Arcade map where I have modified the Game Data, how can I export the modified Game Data to create an independent mod (independent == a mod you can use with standard melee maps)?

See here.


v
v
"not enough rights"
amine98
Profile Joined April 2015
Algeria46 Posts
May 15 2015 21:56 GMT
#3127
hi! I posted a map in the map forums "Bel'Shir Landscapes". i wanna participate in the map contest, i have to creat a download site in order to give them the map file? or is there an other way to do it?
thx
Hi! i'm amine and i'm fond of sc2 ;)
Coppermantis
Profile Joined June 2012
United States845 Posts
May 15 2015 22:51 GMT
#3128
On May 16 2015 06:56 amine98 wrote:
hi! I posted a map in the map forums "Bel'Shir Landscapes". i wanna participate in the map contest, i have to creat a download site in order to give them the map file? or is there an other way to do it?
thx


The map contest (assuming you mean TLMC6) is no longer accepting entries, and is in the final voting period.

That said, for future reference, in order to submit the map, upload it to a file sharing site like dropbox and PM them the download link.
amine98
Profile Joined April 2015
Algeria46 Posts
May 16 2015 07:51 GMT
#3129
Ok thx and when will be the next contest?
Hi! i'm amine and i'm fond of sc2 ;)
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
May 16 2015 08:44 GMT
#3130
On May 16 2015 16:51 amine98 wrote:
Ok thx and when will be the next contest?

The contests usually come by surprise and of no constant frequency, but I think it's probable that the next one will be within a few months.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Rukis
Profile Joined April 2009
United States252 Posts
May 16 2015 09:57 GMT
#3131
Has anyone else ever had trouble finding a good Main/nat/third Composition for a certain middle? For example I started out making the main/nat/third but ended up with a middle that I quite liked however I felt the M/N/T didnt quite fit with the middle.
Middle
[image loading]

Map I started out on:
+ Show Spoiler +
[image loading]


I was thinking along the lines of having a Match Point type M/N and option thirds would be next to the large ramp in the middle. However I think Im obsessed with this and have that writers block. My artistic box wont open.
Flash was the Genius, Nada was the true god.
RoomOfMush
Profile Joined March 2015
1296 Posts
May 16 2015 15:15 GMT
#3132
If I have created an Arcade map where I have modified the Game Data, how can I export the modified Game Data to create an independent mod (independent == a mod you can use with standard melee maps)?
DomeGetta
Profile Joined February 2012
480 Posts
May 17 2015 20:56 GMT
#3133
Does anyone know of a more up to date micro trainer than the Darglein?

Seems like after all this time there should be one that allows more realistic in game situations to be drilled over and over.. like Tvz 12:30ish push in standard macro game?? Etc other matchups?

Pls ;p
fluidrone
Profile Blog Joined January 2015
France1478 Posts
May 18 2015 10:18 GMT
#3134
On May 16 2015 18:57 Rukis wrote:
Has anyone else ever had trouble finding a good Main/nat/third Composition for a certain middle? For example I started out making the main/nat/third but ended up with a middle that I quite liked however I felt the M/N/T didnt quite fit with the middle.
Middle
+ Show Spoiler +
[image loading]


Map I started out on:
+ Show Spoiler +
[image loading]


I was thinking along the lines of having a Match Point type M/N and option thirds would be next to the large ramp in the middle. However I think Im obsessed with this and have that writers block. My artistic box wont open.

I always start with the middle, even if I sometimes re do it completely later.. sorry, glhf.

On May 17 2015 00:15 RoomOfMush wrote:
If I have created an Arcade map where I have modified the Game Data, how can I export the modified Game Data to create an independent mod (independent == a mod you can use with standard melee maps)?

See impatiently here.
This is a common issue that could be added in here.

On May 18 2015 05:56 DomeGetta wrote:
Does anyone know of a more up to date micro trainer than the Darglein?

Seems like after all this time there should be one that allows more realistic in game situations to be drilled over and over.. like Tvz 12:30ish push in standard macro game?? Etc other matchups?

Pls ;p

I don't know.
I agree that mapmakers never "pre place units" on their maps and that is (again) a sad self imposed useless limit they set upon themselves.
There should be a map (maps) like that.
ps: + Show Spoiler +
I would have done it but I reinstalled sc2 too many times by now, and my unit palette is still absent (I have to copy paste stuff in + Show Spoiler +
*insert "sadpandabum uses a mac" here*
)
"not enough rights"
PETERGANS
Profile Joined May 2015
1 Post
Last Edited: 2015-05-20 19:11:43
May 20 2015 19:10 GMT
#3135
Hello,

I am looking for an "Arcade game" (or mod) whose name I forgot. I registered here only to ask, but of course I got a 3 day ban...

It works like this: Up to 4 players, each players starts on his own platform. Now the computer announces the next wave, for example: "10 marines, 1 siege tank". Now each player can buy from all races, all units at a certain price, how his budget allows to counter those 10 marines and 1 siege tank. Every player has to beat this wave, otherwise the game is over.

Now the next step in the game is not just the next wave, but rather that all remaining units of all players come to a big platform, where they have to fight those 10 marines and 1 tank together!
Only after that comes the next wave and it starts from new.

Can anyone tell me what the name of this arcade game is? I thought it had something with "micro" in the name, but I am not sure. If this is the wrong place to ask, please tell me where to ask it. I am not able to open my own topic, because of the 3 day ban!

THANK YOUUU!
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2015-05-21 20:57:24
May 20 2015 20:37 GMT
#3136
On May 21 2015 04:10 PETERGANS wrote:
+ Show Spoiler +
Hello,

I am looking for an "Arcade game" (or mod) whose name I forgot. I registered here only to ask, but of course I got a 3 day ban...

It works like this: Up to 4 players, each players starts on his own platform. Now the computer announces the next wave, for example: "10 marines, 1 siege tank". Now each player can buy from all races, all units at a certain price, how his budget allows to counter those 10 marines and 1 siege tank. Every player has to beat this wave, otherwise the game is over.

Now the next step in the game is not just the next wave, but rather that all remaining units of all players come to a big platform, where they have to fight those 10 marines and 1 tank together!
Only after that comes the next wave and it starts from new.

Can anyone tell me what the name of this arcade game is? I thought it had something with "micro" in the name, but I am not sure. If this is the wrong place to ask, please tell me where to ask it. I am not able to open my own topic, because of the 3 day ban!

THANK YOUUU!

No idea => link to help.

On May 17 2015 18:04 RoomOfMush wrote:
+ Show Spoiler +
Hi,
I would like to request the following terran structure which I would like to use in my mod:
http://www.teamliquid.net/forum/sc2-maps/485664-sc2-custom-craft

I am not good enough with the Galaxy Editor yet to make this, but I am trying hard to learn. It would be really nice if somebody could show me how to do this in particular.

Drop Pod Launcher
Can load / unload terran bio units like a Medivac. Has a cargo limit of 8.
Can activate a point target ability to instantly drop all loaded units at that location on the map. Units will drop down with drop pods like in the campaign. On arrival they will take 10 points of damage from the impact of the drop pods. Units can not die from this damage and always have at least 1 hitpoint left.


Thanks in advance to whoever has the time on their hands and the interest to do this.

Have you tried sc2mapster?

The unit you want to do .. you can do yourself. it will suck at first
then it will be better... etc, in all cases, it will make you feel proud to have undergoned said experience with galaxy.
"not enough rights"
Fuell
Profile Joined February 2011
Netherlands3111 Posts
May 24 2015 23:36 GMT
#3137
I have two questions, if anyone is familiar with these that would be great:

1) Duplicating units doesn't seem to work like it used to in previous editions of the editor. I try to duplicate an unit, actor, weapon, and damage effect, to say make the fire archer from the archer, but the name changes for both units when I duplicate?

2) Splash damage doesn't appear to be working like it should. Anyone know the tricks behind this?
fOu/Zenith/NEX/WeRRa/SlayerS
WhalesFromSpace
Profile Joined March 2012
390 Posts
May 27 2015 01:48 GMT
#3138
I am wondering how I can make a trigger such that a region becomes illuminated, or is given a colour overlay, as I have shown in the images below.

Before:

[image loading]

After:

[image loading]

Any help is much appreciated.
Nihility
turtles
Profile Blog Joined August 2011
Australia360 Posts
May 27 2015 02:15 GMT
#3139
How did you do it in those photos? The green looks like the pathing layer in the editor, but obviously it's not since it has the dialog up at the same time.

You can use triggers to figure out the lenght/width/location of a region. Then you can place whatever effects you need done.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
May 27 2015 03:29 GMT
#3140
On May 25 2015 08:36 Fuell wrote:
I have two questions, if anyone is familiar with these that would be great:

1) Duplicating units doesn't seem to work like it used to in previous editions of the editor. I try to duplicate an unit, actor, weapon, and damage effect, to say make the fire archer from the archer, but the name changes for both units when I duplicate?

2) Splash damage doesn't appear to be working like it should. Anyone know the tricks behind this?



1) Duplicating units is a lot different from past editors. The basic procedure for duplicating a unit is to use Ctrl+U, then duplicate everything that is unique to that unit (but not shared or universal abilities, actors etc.) See the screenshot below for what I mean. If you have an archer unit and want to make a fire archer, I recommend that you duplicate a new one from scratch. (The other option being morph abilities, which is a pain just due to the actor events) You'll need to duplicate a new actor, units should never share actors, and probably a weapon, model, abilities, and whatever else.

Duplicating the Marine without having conflicting actors, etc:

+ Show Spoiler +
[image loading]


2) Splash damage is actually really well done in the sc2 editor, there are a ton of possibilities for different levels of damage, different effects (force effects that push units away from the center of the blast for example) and other things. Remember to use a Set effect hit first (target unit/point). You can then attach whatever damage, force effects, and so forth.

For the most part however, you just need a Set Effect, then a Damage Effect. The Damage effect should have the Amount field filled out, Splash kind, Search Filters (important), and Area. The Area field controls how much damage units get depending on their proximity to the center of the set effect. For example, a Damage effect with an Amount of 30, and 3 Area indexes as such:

Fraction 1.0 , Radius 1
Fraction 0.66, Radius 2
Fraction 0.33, Radius 3

will do 30 damage to any unit within 1 square of the center, 20 damage to any units between 1-2 squares away, and 10 damage to any units 2-3 squares away.

You can also use Create Persistents and validators to create some really cool effects.

WhalesFromSpace - I think your best bet will be to create a simple custom unit or actor or effect and then create/kill it using a trigger. Might be a better way to do it though.
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