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Simple Questions/Answers - Page 121

Forum Index > SC2 Maps & Custom Games
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And G
Profile Joined May 2012
Germany491 Posts
August 16 2013 12:05 GMT
#2401
Hm, I thought "disable sound emitters" would mute doodads, but now I see that is not actually the case. I have a few doodads that have very annoying sounds, how can I silence them?
not a community mapmaker
jon osterman
Profile Joined June 2013
71 Posts
August 16 2013 14:19 GMT
#2402
just look at the actor it has and change that one

or change it to another

or get rid of the actor
do a dear .. a female dear .. ray a drop of golden son .. me a name i call myself, fa a long long way to run
And G
Profile Joined May 2012
Germany491 Posts
August 16 2013 14:35 GMT
#2403
Well, if I remove the event that creates the sound actor for the doodad, then the map isn't considered a melee map anymore. Any other options?
not a community mapmaker
jon osterman
Profile Joined June 2013
71 Posts
August 16 2013 22:37 GMT
#2404
the very existence of "melee" notion/existence .. is a heresy

+ Show Spoiler +
regardless you never mentioned or didn't ask directly: "will changing prevent melee status?"

yes there are maybe different rocks or doodads with different stuff pending on "ambiance" you pick for your map.. and yes some swapping passes near but doesn't light up the guardog at the galaxy publish gate


no :/ there is no way to change anything IF you want to bow.. i change stuff all the time .. come to think of it ..?? .. i change stuff whenever i can .. and the maps are there to be played out

tldr: melee only rant
+ Show Spoiler +
http://www.teamliquid.net/forum/viewmessage.php?topic_id=180105#1

do a dear .. a female dear .. ray a drop of golden son .. me a name i call myself, fa a long long way to run
Aunvilgod
Profile Joined December 2011
2653 Posts
August 21 2013 17:25 GMT
#2405
How can I set the starting resources?
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 21 2013 18:26 GMT
#2406
Open up a melee map and open the trigger editor
Look for the trigger that says melee initialization -> set resources for player
Since your changing a trigger, its no longer a melee map
~ ~ <°)))><~ ~ ~
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2013-08-21 21:04:50
August 21 2013 18:57 GMT
#2407
But it seems like I can only either set those resources to on or off that way...

I want to set them to 1000 or something like that.

nvm I got it.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
opisska
Profile Blog Joined February 2011
Poland8852 Posts
August 22 2013 15:17 GMT
#2408
So we just finished the campaign ... I guess I am about half a year lat to the party but until now, I was avoiding any forums realted to the campaign to avoid spoilers and now I can't find virtuially anything camapign-related on TL. Is the discussion burried somewhere in the map forum (as I think it was for WoL), or was there are standalone forum that was removed?
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
moskonia
Profile Joined January 2011
Israel1448 Posts
August 22 2013 15:19 GMT
#2409
There was a standalone forum that was barely used so it got closed down.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
Last Edited: 2013-08-22 15:58:41
August 22 2013 15:50 GMT
#2410
Thanks, with this information, I quickly found the forum by trying publicly unassgined numbers (hope that I didn't get to TL's anti-terrorist list in the process) - http://www.teamliquid.net/forum/index.php?show_part=45

edit: turns out that this is the forum that worked during beta? there is talk of another forum for singleplayer, but I couldn't find it.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Frizzil
Profile Joined August 2013
United States1 Post
Last Edited: 2013-08-23 01:26:45
August 23 2013 01:16 GMT
#2411
(Disclaimer: this is my first post. But I read the rules!)

I want to post a mod-of-sorts I've been developing for a while, but I'm not sure if it qualifies for the [M] melee tag. Essentially, it randomly tweaks unit-data-values before the match begins and gives the players time to review and/or veto the changes before starting. (e.g. +1 speed to marines, +2 range to photon cannons, etc). Though I'd label it a mod in the traditional sense, I'm currently implementing it as a set of maps due to the necessity of adding triggers. Once the match begins, there's no other custom behavior, only pure melee Starcraft.

So, should I use the melee tag?
XPA
Profile Joined January 2013
Germany242 Posts
September 01 2013 12:57 GMT
#2412
Hey, how do I create a 1vs1 map where I control both players? I only manage to control both via triggers, but then they share spending aswell and do not attack each other.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
September 09 2013 15:25 GMT
#2413
Not a map maker, but curious if anyone would want to work on a little project. I am curious if it is possible to make a map, similar to unit testing maps, where you can alternate different parameters based on balance rather than simple composition elements.

That is to say before loading onto Akilon or better yet Bel'Shir, you could have a menu come up, allowing you to select any unit for the given races (Not random), and adjus the following on a unit by unit basis:

    1. Base Health
    2. Base damage
    3. Attack Range
    4. Spell cost (Spell Casters}
    5. Starting Energy (Spell Casters}
    6. AoE Radius
    7. AoE DPS



I don't know if this is possible in the least, just curious about the possibility. Would also be fun to toy around with 1 energy HSMs.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
September 10 2013 04:22 GMT
#2414
On August 23 2013 10:16 Frizzil wrote:
So, should I use the melee tag?


I'm not a mod, but I'd say nope.

On September 01 2013 21:57 XPA wrote:
Hey, how do I create a 1vs1 map where I control both players? I only manage to control both via triggers, but then they share spending aswell and do not attack each other.


I don't think this is really do-able in the way you want to do it. there might be a work-around though, for example, change the default unit targeting to attack their allies and then ally both sides? Might want to check out macro/micro or something similar, I know this question has been asked before and I believe the answer was that its outside the scope of the editor in that you can't control two separate player entity's units, but I could be wrong there.

On September 10 2013 00:25 ThomasjServo wrote:
Not a map maker, but curious if anyone would want to work on a little project. I am curious if it is possible to make a map, similar to unit testing maps, where you can alternate different parameters based on balance rather than simple composition elements.

That is to say before loading onto Akilon or better yet Bel'Shir, you could have a menu come up, allowing you to select any unit for the given races (Not random), and adjus the following on a unit by unit basis:

    1. Base Health
    2. Base damage
    3. Attack Range
    4. Spell cost (Spell Casters}
    5. Starting Energy (Spell Casters}
    6. AoE Radius
    7. AoE DPS



I don't know if this is possible in the least, just curious about the possibility. Would also be fun to toy around with 1 energy HSMs.


It's possible, but would require someone who is good with dialogues, variables and data. The trigger action Set Unit Property allows you to change a unit's health and energy, etc. Some of the other bits might be more complex, like AoE radius, but still doable using the data editor and custom upgrades and the like.
~ ~ <°)))><~ ~ ~
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2013-09-11 12:24:13
September 11 2013 12:23 GMT
#2415
Wanted to try out that symmetry feature and realized when I select Rotational > Circular its not working properly when I do cliffs. Often the shapes are not symmetric e.g. corners...
Anyone else got this issue? Maybe this has already been discussed. Sry if so, I was not aware of.
Random is hard work dude...
enord
Profile Blog Joined September 2013
France258 Posts
September 11 2013 15:24 GMT
#2416
this might help you: http://www.teamliquid.net/forum/viewmessage.php?topic_id=423583
make / have a good tl .. ohhh and i want my icon back :°D
Phaenoman
Profile Joined February 2013
568 Posts
September 11 2013 15:36 GMT
#2417
Was nicely explained. However it does not solve the problem
Random is hard work dude...
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
September 12 2013 04:59 GMT
#2418
Several times I've seen references here to a general TL mapmaking Skype group - is it still active and is it open to anyone?
vibeo gane,
PineapplePizza
Profile Joined June 2010
United States749 Posts
September 15 2013 08:44 GMT
#2419
I'm thinking it would be really neat to have a melee map where:

- Main bases have 9 or 10 mineral patches instead of the standard 8

- All expansions (except for more exposed or dangerous locations) have 7 mineral patches instead of 8

- All expansions past the main and natural would have 1 or 2 high-yield mineral patches included in each line

- Every base has one High Yield gas geyser, and one standard gas geyser

I believe this would help with the obsolescence of 1-base plays, and make tech-focused 2-base strategies more viable. The high-yield geysers, along with the extra high-yield minerals in the 3rd / 4th / 5th etc bases would encourage people to expand more aggressively in the late-game, even if they can't spare the supply to fill them up with workers.

Has this already been tried or something? Is it not done because of tournament-organizer timidness, or blizzard ladder-edition rape?
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
enord
Profile Blog Joined September 2013
France258 Posts
September 16 2013 10:57 GMT
#2420
to answer bluntly:
any map with different ressources layout is shunned on tl, possibly everywhere

to answer thoroughly:
if you look through all the maps on tl, more than a dozen answer your query, however these maps were rejected because of those "features"

it seems, most of "sc2 melee" is ladder, so until blizz features maps with such features themselves (in the ladder map pool), no one (apart from a discarded (non quantified) amount of players) will pay any attention to these maps and no one (apart from brain dead mapmakers like your's truly) will produce such maps.

*form of a sad panda*
make / have a good tl .. ohhh and i want my icon back :°D
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