• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:48
CEST 14:48
KST 21:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism0Official StarCraft website teases new content ahead of BlizzCon?111Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Pros React To: Calm's Big Brain Play Vs Mini Official StarCraft website teases new content ahead of BlizzCon? New 3v3 BGH Ladder (and more) on ShieldBattery! ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group B [ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft
Other Games
General Games
EVE Corporation Nintendo Switch Thread Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6794 users

Simple Questions/Answers - Page 103

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 101 102 103 104 105 182 Next
DreadLocK
Profile Joined August 2012
Canada49 Posts
October 31 2012 02:20 GMT
#2041
How do I get the water or lava tiles on the lowest ground. It seems even if I lower the ground around it, it will still insist on staying at main level :S
Monochromatic
Profile Blog Joined March 2012
United States999 Posts
October 31 2012 02:27 GMT
#2042
On October 31 2012 11:20 DreadLocK wrote:
How do I get the water or lava tiles on the lowest ground. It seems even if I lower the ground around it, it will still insist on staying at main level :S



Click "Edit water." Then you can change the height. Default is 9, so look for that value.
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
Cheekio
Profile Joined October 2011
United States34 Posts
October 31 2012 15:55 GMT
#2043
How do I change an existing tech tree? I want to make a map where roaches and hydras are swapped in the zerg army, but "Modules->Data -> Hydralisk Den -> [-] Hydralisk Den -> Tech Tree: Unlocked Units + -> (Roach)" doesn't do the trick.

What needs to be modified to change the tech unit a building unlocks, or where a building exists within the tech tree?
Rocketship to Vomit town
turtles
Profile Blog Joined August 2011
Australia360 Posts
October 31 2012 16:57 GMT
#2044
I cannot edit one of my old threads. As I am releasing version 2 of my mod I would like to be able to change the first post as well as add an update by creating a new post. Is there a way to do that?

speaking of which...

On October 24 2012 12:32 Prakas wrote:
Does anyone have a recommendation for an alternative to YABOT so I can practice builds easier without restarting games verse ai constantly?


I am a little biased but this is what the mod I mentioned does
http://www.teamliquid.net/forum/viewmessage.php?topic_id=297534&currentpage=3#44
looking forward to what people think of it.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-11-01 03:38:16
November 01 2012 03:34 GMT
#2045
On November 01 2012 00:55 Cheekio wrote:
How do I change an existing tech tree? I want to make a map where roaches and hydras are swapped in the zerg army, but "Modules->Data -> Hydralisk Den -> [-] Hydralisk Den -> Tech Tree: Unlocked Units + -> (Roach)" doesn't do the trick.

What needs to be modified to change the tech unit a building unlocks, or where a building exists within the tech tree?


You also need to change the requirements on both the structure and the unit itself. You will also need to change the Larva morph ability and its requirements. If you want to swap the buildings also, you'll need to change the drone's morph structure ability as well as its command card. You'll need to remove the have lair requirement from hydralisk den, and add it for the roach warren. There might be other things also, but those I know for sure you need to change
~ ~ <°)))><~ ~ ~
Cheekio
Profile Joined October 2011
United States34 Posts
November 01 2012 19:12 GMT
#2046
On November 01 2012 12:34 TheFish7 wrote:
Show nested quote +
On November 01 2012 00:55 Cheekio wrote:
How do I change an existing tech tree? I want to make a map where roaches and hydras are swapped in the zerg army, but "Modules->Data -> Hydralisk Den -> [-] Hydralisk Den -> Tech Tree: Unlocked Units + -> (Roach)" doesn't do the trick.

What needs to be modified to change the tech unit a building unlocks, or where a building exists within the tech tree?


You also need to change the requirements on both the structure and the unit itself. You will also need to change the Larva morph ability and its requirements. If you want to swap the buildings also, you'll need to change the drone's morph structure ability as well as its command card. You'll need to remove the have lair requirement from hydralisk den, and add it for the roach warren. There might be other things also, but those I know for sure you need to change


Awesome, thanks for the response. I'll dig through the Data Module and the Requirements Module until these conditions are met before I ask any further questions. TL is the best.
Rocketship to Vomit town
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
November 03 2012 21:08 GMT
#2047
How do I take screen shots of my map from any side with what it would look like if it was in game? Like, I have pointers and stuff instead of the fog and holograms themselves, and I want to run best graphics when posting my maps in random dev shots. How do I do this?
They don't want you to construct additional pylons
Namrufus
Profile Blog Joined August 2011
United States396 Posts
November 03 2012 21:42 GMT
#2048
On November 04 2012 06:08 DilemaH wrote:
How do I take screen shots of my map from any side with what it would look like if it was in game? Like, I have pointers and stuff instead of the fog and holograms themselves, and I want to run best graphics when posting my maps in random dev shots. How do I do this?


press 'v' to toggle between game view settings and editor view settings.

go to file->preferences->video to change graphics settings.

ctrl-shift-c sets the camera angle to default game settings.
This is it... the alpaca lips.
Fatam
Profile Joined June 2012
1986 Posts
November 06 2012 10:24 GMT
#2049
Anyone know how to make fog show up on your export map images? I have fog enabled, fog showing on the map atm, and "Fog Effects" checked to show up on export map image but it doesn't
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Fatam
Profile Joined June 2012
1986 Posts
November 08 2012 08:02 GMT
#2050
My poor question. So unloved
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Drake Merrwin
Profile Joined July 2012
Canada130 Posts
Last Edited: 2012-11-08 12:52:30
November 08 2012 12:50 GMT
#2051
On November 08 2012 17:02 Fatam wrote:
My poor question. So unloved


Can you give an example? I've never seen something like that. Are you sure you have the lighting set to game? Shader set to standard?

Take a screenshot with fraps or something of the editor as well as the export map image.

On October 31 2012 11:20 DreadLocK wrote:
How do I get the water or lava tiles on the lowest ground. It seems even if I lower the ground around it, it will still insist on staying at main level :S


Brush>>water>>select the water/lava you want. Then go to edit water. You should see height. Cheers.
Wiss
Profile Joined November 2010
United Kingdom23 Posts
November 08 2012 14:06 GMT
#2052
Maybe a silly question... The background image when creating a map on a space platform was there the last time I loaded up the editor, but now its constantly black. I've made sure the background image is there in the map info options, and that show background is selected in View. It wont even appear when I generate a map image but shows when playing in game, is there any other way to make it appear in editor?
Drake Merrwin
Profile Joined July 2012
Canada130 Posts
November 08 2012 14:24 GMT
#2053
On November 08 2012 23:06 Wiss wrote:
Maybe a silly question... The background image when creating a map on a space platform was there the last time I loaded up the editor, but now its constantly black. I've made sure the background image is there in the map info options, and that show background is selected in View. It wont even appear when I generate a map image but shows when playing in game, is there any other way to make it appear in editor?


View>>show background(k).

The editor sometimes does this where it just fucks with your view settings.
RFDaemoniac
Profile Joined September 2011
United States544 Posts
November 08 2012 15:59 GMT
#2054
I've had the editor constantly mess with my settings... to the point where I have to reselect show placement grid and all of the subcategories every single time I use the editor... any ideas?
Monochromatic
Profile Blog Joined March 2012
United States999 Posts
November 08 2012 19:49 GMT
#2055
Is it possible to have ramps be made without making the ground around them raised?
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
RFDaemoniac
Profile Joined September 2011
United States544 Posts
November 09 2012 00:52 GMT
#2056
On November 09 2012 04:49 Monochromatic wrote:
Is it possible to have ramps be made without making the ground around them raised?

Not sure what you're referring to, could you post a screenshot?

If you mean a ramp that ends on the high ground very quickly, this is possible, but you still have to have some amount of high ground there (usually 2 placement squares at least)
MasterCynical
Profile Joined September 2012
505 Posts
Last Edited: 2012-11-09 02:47:49
November 09 2012 02:47 GMT
#2057
Is there anyway to copy textures like how you can copy terrain and units?
RFDaemoniac
Profile Joined September 2011
United States544 Posts
November 09 2012 04:09 GMT
#2058
Textures should copy and paste automatically
You can always check edit -> copy options -> include textures though
MasterCynical
Profile Joined September 2012
505 Posts
November 09 2012 04:37 GMT
#2059
On November 09 2012 13:09 RFDaemoniac wrote:
Textures should copy and paste automatically
You can always check edit -> copy options -> include textures though


Thanks, that option was off for some reason = (
Drake Merrwin
Profile Joined July 2012
Canada130 Posts
November 09 2012 11:05 GMT
#2060
On November 09 2012 00:59 RFDaemoniac wrote:
I've had the editor constantly mess with my settings... to the point where I have to reselect show placement grid and all of the subcategories every single time I use the editor... any ideas?


I second this.

I''ve been searching for days and weeks and I can't find out how to make custom textures. Help =(....
Prev 1 101 102 103 104 105 182 Next
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Main Stage Day 5
IntoTheiNu 828
CranKy Ducklings SOOP160
Rex47
LiquipediaDiscussion
Afreeca Starleague
10:00
Ro16, Group B
Leta vs ggaemo
Jaedong vs Queen
Afreeca ASL 14644
StarCastTV_EN337
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 103
ByuN (SOOP) 74
Rex 47
Trap 14
Zoun (SOOP) 6
StarCraft: Brood War
Britney 53550
Calm 16643
Bisu 6547
Leta 1770
EffOrt 1527
BeSt 1450
Hyun 523
Light 378
Zeus 255
hero 223
[ Show more ]
Stork 198
Rush 164
Mind 120
Barracks 100
ToSsGirL 70
Larva 62
Sea.KH 56
HiyA 36
soO 36
Terrorterran 32
Shine 30
Hm[arnc] 29
Sharp 25
SilentControl 19
sSak 18
Noble 13
JulyZerg 9
Yoon 6
Dota 2
qojqva2366
Dendi1462
420jenkins322
Counter-Strike
dupreeh461
edward80
markeloff77
Other Games
B2W.Neo840
hiko502
Lowko411
crisheroes373
XaKoH 239
Hui .159
Liquid`LucifroN159
Organizations
StarCraft: Brood War
UltimateBattle 268
Other Games
BasetradeTV19
Algost 6
[ Show 10 non-featured ]
StarCraft 2
• StrangeGG 50
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1838
Upcoming Events
PiGosaur Cup
11h 13m
Kung Fu Cup
22h 13m
Replay Cast
1d 11h
The PondCast
1d 21h
KCM Race Survival
1d 21h
Escore
2 days
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Clem vs TBD
[ Show More ]
RSL Revival
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
WardiTV Weekly
5 days
Afreeca Starleague
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.