Simple Questions/Answers - Page 103
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DreadLocK
Canada49 Posts
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Monochromatic
United States989 Posts
On October 31 2012 11:20 DreadLocK wrote: How do I get the water or lava tiles on the lowest ground. It seems even if I lower the ground around it, it will still insist on staying at main level :S Click "Edit water." Then you can change the height. Default is 9, so look for that value. | ||
Cheekio
United States34 Posts
What needs to be modified to change the tech unit a building unlocks, or where a building exists within the tech tree? | ||
turtles
Australia360 Posts
speaking of which... On October 24 2012 12:32 Prakas wrote: Does anyone have a recommendation for an alternative to YABOT so I can practice builds easier without restarting games verse ai constantly? I am a little biased but this is what the mod I mentioned does http://www.teamliquid.net/forum/viewmessage.php?topic_id=297534¤tpage=3#44 looking forward to what people think of it. | ||
TheFish7
United States2824 Posts
On November 01 2012 00:55 Cheekio wrote: How do I change an existing tech tree? I want to make a map where roaches and hydras are swapped in the zerg army, but "Modules->Data -> Hydralisk Den -> [-] Hydralisk Den -> Tech Tree: Unlocked Units + -> (Roach)" doesn't do the trick. What needs to be modified to change the tech unit a building unlocks, or where a building exists within the tech tree? You also need to change the requirements on both the structure and the unit itself. You will also need to change the Larva morph ability and its requirements. If you want to swap the buildings also, you'll need to change the drone's morph structure ability as well as its command card. You'll need to remove the have lair requirement from hydralisk den, and add it for the roach warren. There might be other things also, but those I know for sure you need to change | ||
Cheekio
United States34 Posts
On November 01 2012 12:34 TheFish7 wrote: You also need to change the requirements on both the structure and the unit itself. You will also need to change the Larva morph ability and its requirements. If you want to swap the buildings also, you'll need to change the drone's morph structure ability as well as its command card. You'll need to remove the have lair requirement from hydralisk den, and add it for the roach warren. There might be other things also, but those I know for sure you need to change Awesome, thanks for the response. I'll dig through the Data Module and the Requirements Module until these conditions are met before I ask any further questions. TL is the best. | ||
DilemaH
Canada402 Posts
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Namrufus
United States396 Posts
On November 04 2012 06:08 DilemaH wrote: How do I take screen shots of my map from any side with what it would look like if it was in game? Like, I have pointers and stuff instead of the fog and holograms themselves, and I want to run best graphics when posting my maps in random dev shots. How do I do this? press 'v' to toggle between game view settings and editor view settings. go to file->preferences->video to change graphics settings. ctrl-shift-c sets the camera angle to default game settings. | ||
Fatam
1986 Posts
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Fatam
1986 Posts
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Drake Merrwin
Canada130 Posts
On November 08 2012 17:02 Fatam wrote: My poor question. So unloved Can you give an example? I've never seen something like that. Are you sure you have the lighting set to game? Shader set to standard? Take a screenshot with fraps or something of the editor as well as the export map image. On October 31 2012 11:20 DreadLocK wrote: How do I get the water or lava tiles on the lowest ground. It seems even if I lower the ground around it, it will still insist on staying at main level :S Brush>>water>>select the water/lava you want. Then go to edit water. You should see height. Cheers. | ||
Wiss
United Kingdom23 Posts
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Drake Merrwin
Canada130 Posts
On November 08 2012 23:06 Wiss wrote: Maybe a silly question... The background image when creating a map on a space platform was there the last time I loaded up the editor, but now its constantly black. I've made sure the background image is there in the map info options, and that show background is selected in View. It wont even appear when I generate a map image but shows when playing in game, is there any other way to make it appear in editor? View>>show background(k). The editor sometimes does this where it just fucks with your view settings. | ||
RFDaemoniac
United States544 Posts
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Monochromatic
United States989 Posts
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RFDaemoniac
United States544 Posts
On November 09 2012 04:49 Monochromatic wrote: Is it possible to have ramps be made without making the ground around them raised? Not sure what you're referring to, could you post a screenshot? If you mean a ramp that ends on the high ground very quickly, this is possible, but you still have to have some amount of high ground there (usually 2 placement squares at least) | ||
MasterCynical
505 Posts
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RFDaemoniac
United States544 Posts
You can always check edit -> copy options -> include textures though | ||
MasterCynical
505 Posts
On November 09 2012 13:09 RFDaemoniac wrote: Textures should copy and paste automatically You can always check edit -> copy options -> include textures though Thanks, that option was off for some reason = ( | ||
Drake Merrwin
Canada130 Posts
On November 09 2012 00:59 RFDaemoniac wrote: I've had the editor constantly mess with my settings... to the point where I have to reselect show placement grid and all of the subcategories every single time I use the editor... any ideas? I second this. I''ve been searching for days and weeks and I can't find out how to make custom textures. Help =(.... | ||
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