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Simple Questions/Answers - Page 103

Forum Index > SC2 Maps & Custom Games
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DreadLocK
Profile Joined August 2012
Canada49 Posts
October 31 2012 02:20 GMT
#2041
How do I get the water or lava tiles on the lowest ground. It seems even if I lower the ground around it, it will still insist on staying at main level :S
Monochromatic
Profile Blog Joined March 2012
United States1000 Posts
October 31 2012 02:27 GMT
#2042
On October 31 2012 11:20 DreadLocK wrote:
How do I get the water or lava tiles on the lowest ground. It seems even if I lower the ground around it, it will still insist on staying at main level :S



Click "Edit water." Then you can change the height. Default is 9, so look for that value.
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
Cheekio
Profile Joined October 2011
United States34 Posts
October 31 2012 15:55 GMT
#2043
How do I change an existing tech tree? I want to make a map where roaches and hydras are swapped in the zerg army, but "Modules->Data -> Hydralisk Den -> [-] Hydralisk Den -> Tech Tree: Unlocked Units + -> (Roach)" doesn't do the trick.

What needs to be modified to change the tech unit a building unlocks, or where a building exists within the tech tree?
Rocketship to Vomit town
turtles
Profile Blog Joined August 2011
Australia360 Posts
October 31 2012 16:57 GMT
#2044
I cannot edit one of my old threads. As I am releasing version 2 of my mod I would like to be able to change the first post as well as add an update by creating a new post. Is there a way to do that?

speaking of which...

On October 24 2012 12:32 Prakas wrote:
Does anyone have a recommendation for an alternative to YABOT so I can practice builds easier without restarting games verse ai constantly?


I am a little biased but this is what the mod I mentioned does
http://www.teamliquid.net/forum/viewmessage.php?topic_id=297534&currentpage=3#44
looking forward to what people think of it.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-11-01 03:38:16
November 01 2012 03:34 GMT
#2045
On November 01 2012 00:55 Cheekio wrote:
How do I change an existing tech tree? I want to make a map where roaches and hydras are swapped in the zerg army, but "Modules->Data -> Hydralisk Den -> [-] Hydralisk Den -> Tech Tree: Unlocked Units + -> (Roach)" doesn't do the trick.

What needs to be modified to change the tech unit a building unlocks, or where a building exists within the tech tree?


You also need to change the requirements on both the structure and the unit itself. You will also need to change the Larva morph ability and its requirements. If you want to swap the buildings also, you'll need to change the drone's morph structure ability as well as its command card. You'll need to remove the have lair requirement from hydralisk den, and add it for the roach warren. There might be other things also, but those I know for sure you need to change
~ ~ <°)))><~ ~ ~
Cheekio
Profile Joined October 2011
United States34 Posts
November 01 2012 19:12 GMT
#2046
On November 01 2012 12:34 TheFish7 wrote:
Show nested quote +
On November 01 2012 00:55 Cheekio wrote:
How do I change an existing tech tree? I want to make a map where roaches and hydras are swapped in the zerg army, but "Modules->Data -> Hydralisk Den -> [-] Hydralisk Den -> Tech Tree: Unlocked Units + -> (Roach)" doesn't do the trick.

What needs to be modified to change the tech unit a building unlocks, or where a building exists within the tech tree?


You also need to change the requirements on both the structure and the unit itself. You will also need to change the Larva morph ability and its requirements. If you want to swap the buildings also, you'll need to change the drone's morph structure ability as well as its command card. You'll need to remove the have lair requirement from hydralisk den, and add it for the roach warren. There might be other things also, but those I know for sure you need to change


Awesome, thanks for the response. I'll dig through the Data Module and the Requirements Module until these conditions are met before I ask any further questions. TL is the best.
Rocketship to Vomit town
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
November 03 2012 21:08 GMT
#2047
How do I take screen shots of my map from any side with what it would look like if it was in game? Like, I have pointers and stuff instead of the fog and holograms themselves, and I want to run best graphics when posting my maps in random dev shots. How do I do this?
They don't want you to construct additional pylons
Namrufus
Profile Blog Joined August 2011
United States396 Posts
November 03 2012 21:42 GMT
#2048
On November 04 2012 06:08 DilemaH wrote:
How do I take screen shots of my map from any side with what it would look like if it was in game? Like, I have pointers and stuff instead of the fog and holograms themselves, and I want to run best graphics when posting my maps in random dev shots. How do I do this?


press 'v' to toggle between game view settings and editor view settings.

go to file->preferences->video to change graphics settings.

ctrl-shift-c sets the camera angle to default game settings.
This is it... the alpaca lips.
Fatam
Profile Joined June 2012
1986 Posts
November 06 2012 10:24 GMT
#2049
Anyone know how to make fog show up on your export map images? I have fog enabled, fog showing on the map atm, and "Fog Effects" checked to show up on export map image but it doesn't
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Fatam
Profile Joined June 2012
1986 Posts
November 08 2012 08:02 GMT
#2050
My poor question. So unloved
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Drake Merrwin
Profile Joined July 2012
Canada130 Posts
Last Edited: 2012-11-08 12:52:30
November 08 2012 12:50 GMT
#2051
On November 08 2012 17:02 Fatam wrote:
My poor question. So unloved


Can you give an example? I've never seen something like that. Are you sure you have the lighting set to game? Shader set to standard?

Take a screenshot with fraps or something of the editor as well as the export map image.

On October 31 2012 11:20 DreadLocK wrote:
How do I get the water or lava tiles on the lowest ground. It seems even if I lower the ground around it, it will still insist on staying at main level :S


Brush>>water>>select the water/lava you want. Then go to edit water. You should see height. Cheers.
Wiss
Profile Joined November 2010
United Kingdom23 Posts
November 08 2012 14:06 GMT
#2052
Maybe a silly question... The background image when creating a map on a space platform was there the last time I loaded up the editor, but now its constantly black. I've made sure the background image is there in the map info options, and that show background is selected in View. It wont even appear when I generate a map image but shows when playing in game, is there any other way to make it appear in editor?
Drake Merrwin
Profile Joined July 2012
Canada130 Posts
November 08 2012 14:24 GMT
#2053
On November 08 2012 23:06 Wiss wrote:
Maybe a silly question... The background image when creating a map on a space platform was there the last time I loaded up the editor, but now its constantly black. I've made sure the background image is there in the map info options, and that show background is selected in View. It wont even appear when I generate a map image but shows when playing in game, is there any other way to make it appear in editor?


View>>show background(k).

The editor sometimes does this where it just fucks with your view settings.
RFDaemoniac
Profile Joined September 2011
United States544 Posts
November 08 2012 15:59 GMT
#2054
I've had the editor constantly mess with my settings... to the point where I have to reselect show placement grid and all of the subcategories every single time I use the editor... any ideas?
Monochromatic
Profile Blog Joined March 2012
United States1000 Posts
November 08 2012 19:49 GMT
#2055
Is it possible to have ramps be made without making the ground around them raised?
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
RFDaemoniac
Profile Joined September 2011
United States544 Posts
November 09 2012 00:52 GMT
#2056
On November 09 2012 04:49 Monochromatic wrote:
Is it possible to have ramps be made without making the ground around them raised?

Not sure what you're referring to, could you post a screenshot?

If you mean a ramp that ends on the high ground very quickly, this is possible, but you still have to have some amount of high ground there (usually 2 placement squares at least)
MasterCynical
Profile Joined September 2012
505 Posts
Last Edited: 2012-11-09 02:47:49
November 09 2012 02:47 GMT
#2057
Is there anyway to copy textures like how you can copy terrain and units?
RFDaemoniac
Profile Joined September 2011
United States544 Posts
November 09 2012 04:09 GMT
#2058
Textures should copy and paste automatically
You can always check edit -> copy options -> include textures though
MasterCynical
Profile Joined September 2012
505 Posts
November 09 2012 04:37 GMT
#2059
On November 09 2012 13:09 RFDaemoniac wrote:
Textures should copy and paste automatically
You can always check edit -> copy options -> include textures though


Thanks, that option was off for some reason = (
Drake Merrwin
Profile Joined July 2012
Canada130 Posts
November 09 2012 11:05 GMT
#2060
On November 09 2012 00:59 RFDaemoniac wrote:
I've had the editor constantly mess with my settings... to the point where I have to reselect show placement grid and all of the subcategories every single time I use the editor... any ideas?


I second this.

I''ve been searching for days and weeks and I can't find out how to make custom textures. Help =(....
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