Simple Questions/Answers - Page 105
Forum Index > SC2 Maps & Custom Games |
crispy110
United States9 Posts
| ||
TheFish7
United States2824 Posts
| ||
Namrufus
United States396 Posts
It could be the clipping plane is too short: ctrl-scroll-down increases the clipping plane distance, vice-versa for scroll-up. I think I read this somewhere on TL map forums recently, I forget where tho, credit goes to the guy that explained that first. | ||
LastAergerer
6 Posts
I have seen the map Bel'Shir Vestige used in tournaments that are streamed around the world. However, here on the European battle.net servers this map is nowhere to be found. Furthermore, despite my efforts with Google, I have not been able to find a website that offers this map for download. Searches in battle.net Arcade and Custom Games mode have also produced no results. The question: Where can I download this map and/or how do I host and play on it on the European battle.net servers? | ||
Fatam
1986 Posts
Maybe someone who has KR + EU or NA + EU accounts can post it for you. Not sure. | ||
hobbidude
Canada171 Posts
On December 02 2012 08:05 LastAergerer wrote: Hello, I enjoy Starcraft 2 and just registered on this forum. I would respectfully like to ask a question: I have seen the map Bel'Shir Vestige used in tournaments that are streamed around the world. However, here on the European battle.net servers this map is nowhere to be found. Furthermore, despite my efforts with Google, I have not been able to find a website that offers this map for download. Searches in battle.net Arcade and Custom Games mode have also produced no results. The question: Where can I download this map and/or how do I host and play on it on the European battle.net servers? Mapmakers for the most part do not immediately release their map to the public for open download so you will most likely not be able to just take it. You will have to ask the creator to upload to eu server; I believe its made by EastWindy of team crux which is why your seeing it globally as its from gsl which is korean based. | ||
mogoh
Germany109 Posts
I want to use some Campaign Units in a Multiplayer map, e.g. the Medic. I know that I can add dependencies, but when I do, every thing is (of curse) doubled. How do I detemine, that all units are the standard melee units besides my specific changes? | ||
LaLuSh
Sweden2358 Posts
Q: Is it possible to create one command/ability that issues two orders in short succession? | ||
hobbidude
Canada171 Posts
On December 06 2012 06:24 mogoh wrote: Hi. I want to use some Campaign Units in a Multiplayer map, e.g. the Medic. I know that I can add dependencies, but when I do, every thing is (of curse) doubled. How do I detemine, that all units are the standard melee units besides my specific changes? In the data editor under the specific section there is a "data source" dropdown that allows you to select and show untis specific to dependencies or your own changes. On December 06 2012 23:51 LaLuSh wrote: Can I somehow make a new ability that issues a move command a split second before it turns into an attack/patrol? I've been tinkering, but my knowledge of the editor is not good enough to figure this out. Q: Is it possible to create one command/ability that issues two orders in short succession? I believe you want to looking into multi-stage abilities. http://www.sc2mapster.com/forums/resources/tutorials/8990-data-multi-phase-spells-advanced-difficulty/ | ||
mogoh
Germany109 Posts
On December 07 2012 19:01 hobbidude wrote: In the data editor under the specific section there is a "data source" dropdown that allows you to select and show untis specific to dependencies or your own changes. That's not what I meant. There are four Standard Dependencies: Liberty (Mod), Liberty Multi (Mod), Liberty (Campaign) and Liberty Story (campaign). Let's say, I add all these to my map. Than, for example the Nexus appers three times in the Data Editor. But which one of this three is the one, used in the Game? What I want is, that all units are standard melee units, except some changes. So melee units should be prefered. To be more concrete. I want a Standard Barrack, but with the ability to train Medics. So how can I assure, the the SCV does not Build the Barracks from the campaign module? | ||
mogoh
Germany109 Posts
![]() | ||
Kambing
United States1176 Posts
| ||
Drake Merrwin
Canada130 Posts
| ||
Veloh15
United States161 Posts
(I am using the HoTS beta editor btw) | ||
itraveltime
6 Posts
| ||
EatThePath
United States3943 Posts
On December 11 2012 05:50 Veloh15 wrote: Is it possible to have 3 different cliff types in a map, one of which has no mesh? (I am using the HoTS beta editor btw) Should be? You can have 4 cliffs, unless this was changed in HotS. On December 10 2012 03:04 Kambing wrote: Is there any guidance to publishing a map as a custom map vs. an arcade map? My map is a melee map with a small twist, so it seems like it should be a custom map. But the arcade UI is so much better than the custom UI that it seems like all new creations should go into the Arcade. There has been some discussion, and if you plan on seriously trying to promote a map, you might want to search for it. But if it's just a map for fun, it's usually easier to explain and find on arcade, and most people look there by default. Big picture doesn't really matter. In HotS there's supposed to be a nice arcade-style feature for custom (melee) maps. | ||
Drake Merrwin
Canada130 Posts
On December 12 2012 08:20 EatThePath wrote: Should be? You can have 4 cliffs, unless this was changed in HotS. Lets say I wanna make a high ground that is 2 different cliffs at the same time. I've seen people do this and I never understood this. howzers..... Also I desperately need an answer to that power field question. QQ | ||
a176
Canada6688 Posts
On December 13 2012 00:23 Drake Merrwin wrote: Lets say I wanna make a high ground that is 2 different cliffs at the same time. I've seen people do this and I never understood this. howzers..... Also I desperately need an answer to that power field question. QQ check in the actors data. these usually contain all the action-and-related animation data. | ||
Drake Merrwin
Canada130 Posts
On December 13 2012 01:05 a176 wrote: check in the actors data. these usually contain all the action-and-related animation data. I did. I can't find anything on selection or stuff. =( | ||
Monochromatic
United States989 Posts
On December 13 2012 01:07 Drake Merrwin wrote: I did. I can't find anything on selection or stuff. =( Actors for Pylon Power Field are located under Behavior, with the name "Pylon - Power Source" The 2 actors used are called "Power" and "PowerLow (unnamed)" Duplicate the behavior "Pylon - Power Source" Then delete the "actors" Category and apply this copied behavior to the Nexus. This should work. | ||
| ||