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[M]Protoss4ever's maps - Page 2

Forum Index > SC2 Maps & Custom Games
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Uriah
Profile Joined May 2010
France54 Posts
July 06 2010 07:25 GMT
#21
Gotta try Courage Arena @ 1v1 and 2v2 with my teammates as soon as possible, seems to be a delightful and pretty balanced map!
Gratz for those maps!
Najda
Profile Joined June 2010
United States3765 Posts
July 06 2010 18:55 GMT
#22
Very nice looking maps I feel like Protoss will be at the advantage in island maps just because of how their race works with warp gates + warp prisms and blink stalkers and such, but I could easily be wrong, and it doesn't mean you island maps are bad, I really like them .
Helios.Star
Profile Blog Joined May 2010
United States548 Posts
July 06 2010 20:03 GMT
#23
Excellent maps. My favorite is The Fountain of Youth, I really love the tilesets used. The only part of the maps Im not really a fan of is the center on kohral (the unnamed map). It seems like whoever gets the gold in the middle is at a huge advantage since there are 12 sets of minerals. Other than that though great job.
sevia
Profile Joined May 2010
United States954 Posts
July 06 2010 21:05 GMT
#24
I'm not going to comment too much on the balance, since there's sooooo much to talk about regarding the artistic work here. I think your lighting and texturing are *AMAZING* on certain maps and mediocre on others.

Wisdom Arena and Zakul'das look great. Chocolate Cake is so weird... It really looks like you're fighting on a chocolate cake, but with bones and trees everywhere o_O Whatever, I like it. Also, the fog effect on Sight Arena is pretty cool. The screenshot doesn't portray it properly, but it really does look like a thick sandstorm in-game. I love the texturing on Fountain of Youth, I still need to learn how to swap the texture sets like that.

Patience Arena... Jesus, that looks incredible. I didn't see a single doodad on the entire map, but it's one of the best looking ones I've ever seen. The lighting effect and that tileset remind me of the old Blue Storm style tileset from BW. Love it love it love it.

Unfortunately, the Bel'shir maps (except for JohnJohn) all look whitewashed. It looks like you were going for a more forest-like effect, but I don't think it looks all that good in-game. I'm really hoping they release an evergreen forest sort of tileset with the actual game, I liked the look of BW maps like Lost Temple and python; it's really hard to get a look like that with the Bel'shir tileset.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
Channel56k
Profile Joined June 2010
United States413 Posts
July 22 2010 22:38 GMT
#25
Some doodad work on these maps would shine nicely.
"Do yourself a favor, and don't listen to me."
Superouman
Profile Blog Joined August 2007
France2195 Posts
July 24 2010 14:02 GMT
#26
on some map, i didn't intend to maximize the deco, it's rather to show the map overall

also edited my first post on this thread (4th one) since the op is not me :p
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Empyrean
Profile Blog Joined September 2004
17082 Posts
July 29 2010 14:42 GMT
#27
Locked by request; protoss4ever should be making a new map thread shortly.
Moderator
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