• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:30
CEST 12:30
KST 19:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play0Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)53ZeroSpace at Steam NextFest - Last free demo26Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) HackErIsTop take on Patch 5.0.16 Possible bug in the new patch? ByuL, and the Limitations of Standard Play Daily SC2 Player Grid - feedback wanted
Tourneys
INu's Battles#17 <BO.9> RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool BSL Season 22 BW General Discussion STARCRAFT MOVIE - Last Night at the Command center Fact based Zerg Upgrade Tier List
Tourneys
[BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST [Megathread] Daily Proleagues CSLAN 4 is Coming! Small VOD Thread 2.0
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
Games for Kids Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo The Perfect Game
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8713 users

[Map] Rising Tides - Melee - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 Next All
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
June 14 2010 16:49 GMT
#41
This map is nice looking and... THE MOST BALANCED MAP EVER. No one choke leading to 2483279523 bases,high ground covering another 242356235 bases making it super easy for Terran to hold. Big amount of ramps and paths opens different tactics and makes Zerg shine with Nydus and Protoss with Proxy Pylons. Terrans? PROBLEM TERRANS,MAPS NOT FAVORED FOR YA?
Still,this map has cool high grounds,must have the middle high ground as Terran. I'd like to see more maps like that. A ladder must have. Totally <3
I work alone. // Visit TL Mafia subforum!
Mack
Profile Joined May 2010
United States25 Posts
June 14 2010 17:29 GMT
#42
Very cool looking map. Keep up the good work!
Logo
Profile Blog Joined April 2010
United States7542 Posts
June 14 2010 17:34 GMT
#43
Is this map going to have issues with siege tanks on the low ground behind the mains? That'd be my concern, but otherwise it looks like a very well done map
Logo
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
June 14 2010 21:00 GMT
#44
Man I need to have my eyes checked, indeed there are quite alot of doodads around the map. my bad :D
Do you really want chat rooms?
Crais
Profile Blog Joined March 2010
Canada2136 Posts
June 14 2010 21:07 GMT
#45
Holy crap thats awesome. Seriously blown away by this. WTB beta back so I can play it.
RIP MBC Game Hero
Qw4z1
Profile Joined April 2008
Sweden55 Posts
June 14 2010 21:18 GMT
#46
Plz don't kill me now but this reminds me of some of the CnC:Generals maps. =P

Can't wait to try it out though! Keep up the good work!
"All these new players are really thin skinned" - IdrA
gnuell
Profile Joined June 2010
Sweden16 Posts
June 14 2010 21:23 GMT
#47
how come almost every map in sc2 have ramps?

Why not have flat or open bases, to get some age of empires like game play where you can easily harass the economy.
nicksa
Profile Joined May 2010
United States8 Posts
June 14 2010 21:39 GMT
#48
This map looks really great and would be a lot of fun to play.

If you're trying to take advantage of new mechanics, do you think there are any other cute places you can stick weeds in all that space? I only noticed one (mirrored) use.
iNty.sCream
Profile Joined April 2010
Germany195 Posts
June 14 2010 21:45 GMT
#49
looks pretty good
Bisu best hairspray = win
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
June 14 2010 23:51 GMT
#50
Jinro, something like that sounds reasonable. I'll save that project for a rainy day.

Logo, I'm not sure how much terror the paths behind the mains will cause, but your concern is definitely noted. We'll see what happens if people test it enough when beta gets back up.

Crais, you can still test the map against the computer while beta is down. Just open it in the map editor and click this button:
+ Show Spoiler +
[image loading]


Nicksa, I really like the two spots I have los blockers now and I'm not sure if more are necessary. You'll note I didn't use destructible rocks anywhere on the map either, just going with what feels right.
Whole
Profile Blog Joined May 2010
United States6046 Posts
June 15 2010 00:13 GMT
#51
This is a beautiful map and it seems fairly balanced. However, I think the top and bottom edges (around the 12 and 6 o'clock expansion) could use more open space. Right now the middle is narrow so it is good for siege tanks, but I'm afraid if you manage to siege up the 12 and 6 o'clock expansion, you might have easy and total map control. If those areas would have more moving room, it would be a little bit for balanced. I'm fine with Terran controlling the middle, but not with the whole map. Possibly widen the ramps to that expansion and just add some more low ground (sand) to make armies more maneuverable against siege tanks.
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
June 15 2010 00:14 GMT
#52
Even if you can't get the water to visually rise, maybe as a stand-in you could add a trigger to switch between high and low tide every five minutes, coloring the sand blue (can you do that? I've seen some custom map with color-changing terrain,) and applying a 75% slow effect in the shallow water.
But why?
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
June 15 2010 00:25 GMT
#53
On June 15 2010 00:05 Gaius Baltar wrote:
Subversion, terran can't cover the side paths leading to the naturals from the middle high ground even with siege tanks behind the los blockers. They can defend the wide ramp from the gold beach expansion leading to the main, but I'm ok with that because they can't cover the other two ramps leading to that same middle ground. My hope is that turtlers putting too many eggs in one basket will find their bases under attack from other angles.


Ahhh yes, I see that you can get out the side there from your natural, and skip that middle ground altogether. That definitely shouldn't be any kind of a problem then.

Nice map, can't wait to play it One of the best-looking I've seen so far, love this tileset.
xylon
Profile Joined October 2009
United States22 Posts
Last Edited: 2010-06-15 03:31:07
June 15 2010 03:17 GMT
#54
if a unit is in the water we should just assume that can still touch because it is the beach. wading in the water should just cause 1/2 to 1/3 movement just like what happens when wading in water.

also if the tides are not actually going to rise i suggest a name change.

how about
-Lord of the Flies.
-castaway.
-stranded.
-survivor.
-lost.
-enemy within.
-unrising tides.
-tease of tides.
-have a nice day island. (smiley face at 11 o'clock)

i would also like to suggest some easter island heads or a parody there of the heads as some cool map artifacts.

also would like to say that you are doing good work. it looks really good.
ckw
Profile Blog Joined February 2010
United States1018 Posts
June 15 2010 03:20 GMT
#55
Sick
Being weak is a choice.
Pablols
Profile Joined August 2009
Chile519 Posts
June 15 2010 03:23 GMT
#56
This is beautiful!
monitor
Profile Blog Joined June 2010
United States2409 Posts
June 15 2010 04:56 GMT
#57
Wow! Every time I look at this it amazes me how balanced it seems.

You really captured how I imagine Starcraft 2 to feel like when you play it.

Really inspired me to make maps that feel this way!!! Thanks
https://liquipedia.net/starcraft2/Monitor
cyoadventure
Profile Joined May 2010
United States35 Posts
June 15 2010 05:04 GMT
#58
I love the look of this map. Hands down the best *looking* player made map I've seen on teamliquid. will download it to play around on. cheers.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
June 15 2010 05:13 GMT
#59
thats Koopa Beach Race from Mario Kart lol

looks nice.

On a side note, I really hope somebody makes a decent Mario Kart mod (better than those which appeared soon after teh editor was launched). I'd get addicted to that.
"When the geyser died, a probe came out" - SirJolt
cyoadventure
Profile Joined May 2010
United States35 Posts
Last Edited: 2010-06-15 05:40:20
June 15 2010 05:33 GMT
#60
so just got done playing around with it for 20 minutes. here are a few things I noticed right off.

This mineral patch infuriates me. The SCV's have to travel all the way around the backside of the mineral line to mine from it. I am not entirely sure if this is a "balance" issue, because it appears the left side spawn point has an equally infuriating mineral cluster but I would personally change this unless you're terribly attached to it being this way.
+ Show Spoiler +
[image loading]


Secondly, there is a cute little tank-able ridge right under the starting area on both sides. This is probably intentional, but I just wanted to point it out on the off chance you weren't aware of it. Could cause some balance issues, not sure.
+ Show Spoiler +
[image loading]


all in all pretty awesome looking map. the beach area's seem a little... bland? when playing on them, as does the water. Maybe throw some doodads on/around/in these areas to make it look less monotone. Edit: Very minor complaint however and I may be in the minority in this opinion,

Edit: This little section of terrain hurts my eyes for some reason. I don't know if it's because its 1:40am or what but my brain keeps trying to process the texture of the high-ground directly up the ramp near the SCV as elevated when it is most certainly not. Perhaps smooth this out.
+ Show Spoiler +
[image loading]


Hope this feedback helps!
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 98
CranKy Ducklings23
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
StateSC2 316
LamboSC2 263
SHIN 43
StarCraft: Brood War
Calm 9431
Horang2 822
Jaedong 651
Hyuk 465
Mini 354
Larva 203
actioN 140
Soulkey 138
Zeus 136
Light 113
[ Show more ]
Pusan 101
Killer 99
Backho 94
ggaemo 80
Rush 74
Leta 51
Liquid`Ret 47
Last 47
Soma 43
Hyun 42
ToSsGirL 32
Aegong 27
Hm[arnc] 24
Sharp 24
Free 23
NaDa 19
JulyZerg 18
[sc1f]eonzerg 17
Sacsri 7
Dota 2
XcaliburYe43
Counter-Strike
shoxiejesuss703
byalli61
Other Games
ceh9715
crisheroes232
Mew2King125
RuFF_SC225
singsing0
Organizations
Dota 2
PGL Dota 2 - Main Stream5365
Other Games
gamesdonequick502
StarCraft: Brood War
UltimateBattle 73
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH260
• StrangeGG 50
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1586
Upcoming Events
INu's Battles
1h
ByuN vs SHIN
OSC
6h 30m
MaxPax vs Percival
Solar vs ShoWTimE
Lambo vs Arrogfire
YoungYakov vs GgMaChine
Krystianer vs ArT
NightMare vs Iba
Douyu Cup 2020
18h 30m
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
OSC
1d 5h
Douyu Cup 2020
1d 18h
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
2 days
Maestros of the Game
3 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
3 days
Douyu Cup 2020
3 days
BSL22 NKC (BSL vs China)
4 days
[ Show More ]
Online Event
4 days
RSL Revival
4 days
RSL Revival
4 days
WardiTV Weekly
5 days
RSL Revival
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-06-19
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.