• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:43
CEST 06:43
KST 13:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play0Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)61ZeroSpace at Steam NextFest - Last free demo28Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Enough with this crap patch: boring and suck! Possible bug in the new patch? Map Pool Suggestion For 1v1 HackErIsTop take on Patch 5.0.16 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) INu's Battles#17 <BO.9> RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool [BSL22] Non-Korean Championship from 13 to 28 June BSL Season 22 BW General Discussion STARCRAFT MOVIE - Last Night at the Command center
Tourneys
[Megathread] Daily Proleagues [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST CSLAN 4 is Coming! Small VOD Thread 2.0
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Games for Kids Nintendo Switch Thread The Perfect Game
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10113 users

[Map] Rising Tides - Melee - Page 5

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 All
RisingTide
Profile Joined December 2008
Australia769 Posts
July 04 2010 02:25 GMT
#81
On July 04 2010 11:24 Tazza wrote:
I want to try this map out so bad because I want to see what happens when a unit goes into the water

Nothing. They move around on the ground under the water as though there isn't any water.
Barnzy
Profile Joined June 2010
United Kingdom57 Posts
July 04 2010 02:32 GMT
#82
nice map man, i tried fiddling with the map editor and failed miserably so i really do appreciate this! kind of like when you first watch snooker its boring as hell but then u go and try and play and you suck you go back watch a game and your amazed of whats going on! maybe thats just me ^_^ nice map any how!
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
July 06 2010 17:31 GMT
#83
On July 04 2010 11:25 RisingTide wrote:
Show nested quote +
On July 04 2010 11:24 Tazza wrote:
I want to try this map out so bad because I want to see what happens when a unit goes into the water

Nothing. They move around on the ground under the water as though there isn't any water.

Tazza, there are no effects like being slowed down or drowning when walking in the water, like RisingTide said. + Show Spoiler +
I've been stalking you for some time now. Do be worried, it's rather sinister.

Since I put a layer of no pathing just beyond the waterline, units wouldn't be able to walk deep enough to drown anyway. This is as far out into the water units can walk.
+ Show Spoiler +
[image loading]
Also note the minimap: the playable bounds hug the farthest beach edges quite tightly, so the amount of underwater beach is much less than what you see in the layout screenshot.

Barnzy, I know just what you mean. I had never used the editor before I made this map, and it shows.
+ Show Spoiler +
[image loading]
All I can advise is keep your head down, keep trying, and eventually you'll figure out what you're doing one discovery at a time. That way, you can look back at your first attempts and take pride in your own improvement.

I should have version 1.3 ready soon. After I adjusted some terrain, the water edges became jagged again so I just have to go back and smooth them out.
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
Last Edited: 2010-07-08 16:01:07
July 08 2010 04:47 GMT
#84
It looks like I finished version 1.3 right on time. Updated the changelog, screenshots, and download in the OP.

The big changes, primarily to the main and natural, should all be visible in this comparison:
+ Show Spoiler +
v1.2
[image loading]v1.3[image loading]

I removed the second entrance to the main and instead added a second entrance to the natural. The entrance to the main now extends into the natural in a position to defend its new entrance. The two entrances to the natural are very close together compared to the split attack paths needed to pressure both at once, and both entrances are quite thin, so I don't expect defending the natural should be too difficult.

I felt that the cliffline for colossus and reapers along the main was too long, and I didn't like all the extra beach area behind the blue mineral beach expansions, so I added a pool in each location to fix both of those problems.

In order to better suit the name of the map and its intended atmosphere, I added rain and dimmed the lighting and tinted it slightly green to match the weather. Ideally, I would like to be able to assign weather probabilities to the map. For example, 70% of the time you load the map, it's raining, and the other 30% it's nice and sunny. For now, I'll stick with the rain unless the popular reaction to the new lighting and weather is horrified disgust, in which case I have a sunny version saved.

I'm going to try to publish now, but any feedback is still much appreciated!

Edit: Can't seem to host the map publicly. If there is anybody who wants to try the map, I can friend you on battle.net and invite you that way. Ideally, if two people would like to do that, I'd be happy to spectate.
freshiie22
Profile Joined May 2010
Canada132 Posts
July 08 2010 08:40 GMT
#85
ummmm i just think it could use alot of texture work to make it look and feel morealistic, if you need help im here
Phase 1: Bronze League Rank 78. Phase 2: Silver Rank 45 .August 23: Platinum Rank 7 and climbing
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
July 09 2010 18:12 GMT
#86
Hey guys, I managed to publish the map properly on my third attempt. It is available for play in custom games under join a game, however it is nearly at the bottom of the popular list at about 3 games in last hour.

I'd recommend using create a game and searching Rising Tides 1v1. The category is "custom, melee" so you will be able to open the game lobby to the public or invite a friend to play against.

If you have any fun games, please post your replays.
loadme
Profile Joined April 2010
171 Posts
July 09 2010 18:38 GMT
#87
very nice designed map with many possible ways to succeed
looking forward for balancing (tank/colossi range, width of each entrance etc)
Yes.
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
July 15 2010 01:36 GMT
#88
Updated the OP with a replay section and information about finding the map in custom games.

There have been several small updates between v1.3 and what is on battle.net, shown here:

[image loading]
I updated the texture on the stretches from the mains to the gold expansions, as I wasn't happy with the dark and gray texture scheme from before. I also added a handful of critters to the map, you can see one next to the tree.

[image loading]
I moved the ramp a little closer to the primary entrance to the natural so it's easier to defend both at the same time. I also made it thinner and changed the angle to it's easier to wall off. Thirdly, I added a few more ancient cliff edge pillars to the beach so you can micro around them.

Again, please post your replays!
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
Last Edited: 2010-07-20 03:37:08
July 20 2010 00:11 GMT
#89
I'll be in Florida all next week, but before I leave tomorrow I wanted to post a rather significant, though unpolished, update I've been working on that you guys can munch on before SC2 is released.

I received some feedback from buu and others that I agreed with and wanted to address. What buu had to say was that the area around the entrance to the main, the chokes leading to the natural, and the centerpiece of the map felt very congested. In games I spectated, I observed that players were having a difficult time defending their main and natural base at the same time, despite their close proximity.

To try to fix this, I expanded the playable map bounds from 180x156 to 212x156 so I could allot the extra width where needed. Here is a comparison of the map prior to the size increase and after, with more detailed pictures to follow.

+ Show Spoiler +
v1.3
[image loading]New version[image loading]

As you can see, there is much more room to maneuver in the new version. Now for the specifics.

Center map width changes
+ Show Spoiler +
v1.3 suggestions[image loading]New version[image loading]

However, the added width for the center of the map meant lots of unused space around the edges, so I added a backdoor path to the blue mineral beach expansion and I changed the hill expansion to be two way.
+ Show Spoiler +
[image loading]

One of the major changes I am considering is adjusting the waterline around the map so that you can't walk behind the main base or behind the hill expansions. This is largely because I feel those paths are somewhat cheesy and they have become almost redundant with the addition of new, parallel paths. To explain what I mean, the blue lines in this picture are the new water line, the red are the old paths that would become unpathable, and the green are the new paths that do their jobs.
+ Show Spoiler +
[image loading]

What do you guys think about the changes? And like the water change I am pondering, what would you guys change further? Thanks!
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Next event in 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft600
WinterStarcraft470
RuFF_SC2 202
NeuroSwarm 159
StateSC2 10
StarCraft: Brood War
GuemChi 2736
Rain 2541
Shuttle 728
Leta 250
Mind 208
yabsab 32
ZergMaN 28
Bale 22
Icarus 7
Terrorterran 5
League of Legends
JimRising 811
Counter-Strike
summit1g8775
m0e_tv556
Super Smash Bros
hungrybox1076
Mew2King68
Other Games
C9.Mang0281
ViBE116
Maynarde88
Organizations
Other Games
gamesdonequick1125
BasetradeTV314
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 78
• practicex 30
• CranKy Ducklings SOOP8
• OhrlRock 1
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1183
• Rush1042
• Stunt436
Upcoming Events
Douyu Cup 2020
17m
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
CranKy Ducklings10
OSC
11h 17m
Douyu Cup 2020
1d
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
2 days
Maestros of the Game
2 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
2 days
Douyu Cup 2020
3 days
BSL22 NKC (BSL vs China)
3 days
Online Event
3 days
RSL Revival
3 days
[ Show More ]
WardiTV Weekly
4 days
RSL Revival
5 days
RSL Revival
5 days
Kung Fu Cup
6 days
OSC
6 days
Liquipedia Results

Completed

Proleague 2026-06-24
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.