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SC:BW -> SCII Map Ports - Page 5

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 7 22 23 24 Next All
zealing
Profile Blog Joined January 2009
Canada806 Posts
April 29 2010 12:33 GMT
#81
this is so awesome you sir are made of win.
Think you got lag? It took Jesus 3 days to respawn.
iFU.pauline
Profile Joined September 2009
France1614 Posts
April 29 2010 12:40 GMT
#82
I would love to see Neo Jungle Story back
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
Skee
Profile Joined March 2010
Canada702 Posts
April 29 2010 15:00 GMT
#83
OMG! That bluestorm is perfect. Was my favorite SC1 map. ^^
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
April 29 2010 15:07 GMT
#84
sin chupung reyong looks so damn SICK. I think it fits perfectly into SC2
TeMiL
Profile Blog Joined January 2009
Peru545 Posts
April 29 2010 15:09 GMT
#85
i think is good to see old maps in sc2, but sc2 is totally different so we must see new maps for it.
for fun is ok sc1 maps -> sc2
but in a competitive mode i dont think is appropiate
what u think?
Fantus
Profile Joined April 2010
United States14 Posts
April 29 2010 15:10 GMT
#86
After watching the D9D #107, I am working on a Polaris Rhapsody conversion.
virusak
Profile Joined December 2009
Czech Republic344 Posts
April 29 2010 15:12 GMT
#87
Why doesn't python have the mineral that prevents terran from landing on the corner proxy right away? this way, they have a huuuuge advantage, because they can go their first expansion on a very safe place
Konni
Profile Blog Joined February 2003
Germany3044 Posts
April 29 2010 15:16 GMT
#88
I would looove to see

Plains to Hill (the jungle version)
Neo Bifrost
Tinithor
Profile Joined February 2008
United States1552 Posts
April 29 2010 15:19 GMT
#89
On April 30 2010 00:12 virusak wrote:
Why doesn't python have the mineral that prevents terran from landing on the corner proxy right away? this way, they have a huuuuge advantage, because they can go their first expansion on a very safe place


This would be so vulnerable, protoss could just build a pylon on the high ground and warp in and zerg could just go nydus and terran couldn't do anything about it.
"Oh-My-GOD" ... "Is many mutas, Yes?"
Zades
Profile Joined April 2010
United States52 Posts
April 29 2010 15:20 GMT
#90
Map: Destination
Author: Zades
Version 1.4, still a work in progress
DL for 1.4: [url blocked]
More info: http://www.teamliquid.net/blogs/viewblog.php?topic_id=121581
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
April 29 2010 15:22 GMT
#91
On April 30 2010 00:07 FortuneSyn wrote:
sin chupung reyong looks so damn SICK. I think it fits perfectly into SC2


i have to agree.

fantastic.
I am not good with quotes
haitike
Profile Joined June 2009
Spain2715 Posts
April 29 2010 17:59 GMT
#92
This Match Point version is awesome but I think that has a big problem.

Gold minerals shouldn't be the most easibly deffendable base of the map. Everybody is going to take this bases and will be too many mineral income.
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
April 29 2010 18:06 GMT
#93
I for one am seeing a great deal of "space texture" style maps. Why not more experimentation? Just how many surfaces do we have access to at the moment?

And Python should certainly have a jungle version IMO.
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
dyren
Profile Joined December 2009
United States260 Posts
Last Edited: 2010-04-29 20:24:43
April 29 2010 19:22 GMT
#94
On April 30 2010 02:59 haitike wrote:
This Match Point version is awesome but I think that has a big problem.

Gold minerals shouldn't be the most easibly deffendable base of the map. Everybody is going to take this bases and will be too many mineral income.

Thanks for posting this as I have been thinking the same thing. They are VERY easy to defend. I was thinking of making the Mineral only a gold expo, with no gas. Anyone else have an opinion on this?

Added Destination by Zades
Added Outsider by MorroW
Added Destination by Nomsayin
Added Othello by Deimos
Added Blood Bath by Pape
Added Match Point by LaiGGu

Added the Original of each map
(╬ ಠ益ಠ)
Malvoo
Profile Joined April 2010
Norway31 Posts
April 29 2010 20:05 GMT
#95
Those maps look absolutely amazing, keep doing what you're doing! :O
WoKKeLs
Profile Joined December 2009
Netherlands65 Posts
April 29 2010 20:07 GMT
#96
so glad to see some BW maps again maybe that will change the playstyle of alot of people due to easier expanding
٩(-̮̮̃-̃) ٩(͡๏̯͡๏)۶ ٩(̾●̮̮̃̾•̃̾)۶ ٩(-̮̮̃•̃)۶ ٩͡[๏̯͡๏]۶
mucker
Profile Blog Joined May 2009
United States1120 Posts
April 29 2010 20:15 GMT
#97
Under paranoid android you should just put a pic of scrap station.
It's supposed to be automatic but actually you have to press this button.
zeox
Profile Joined November 2007
Norway314 Posts
April 29 2010 20:41 GMT
#98
On April 30 2010 00:07 FortuneSyn wrote:
sin chupung reyong looks so damn SICK. I think it fits perfectly into SC2

came to post this. looks absolutely amazing. Can't wait to play it with other people :D
themineralpatch.com -- twitter.com/inged
Wi)nD
Profile Joined April 2010
Canada719 Posts
April 29 2010 20:44 GMT
#99
some really nice maps here
maybenexttime
Profile Blog Joined November 2006
Poland5629 Posts
Last Edited: 2010-04-29 21:18:15
April 29 2010 21:07 GMT
#100
My Tiamat remake. Far from an exact copy. More like Tiamat reimagined. ^____^

[image loading]


download
http://www.gamereplays.org/community/index.php?act=Attach&type=post&id=564636
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