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SC:BW -> SCII Map Ports - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 22 23 24 Next All
SpiDaH
Profile Joined March 2010
France198 Posts
Last Edited: 2010-04-29 02:34:24
April 29 2010 02:33 GMT
#21
+ Show Spoiler +
On April 29 2010 11:29 dyren wrote:
Thanks *blushes*

lolaloc, which part are you referring to? I have purposefully blocked off a lot of high ground spots. After attempting to type it all out I figured I'd just make an image:

The areas shaded red are unwalkable.

The areas shaded yellow are unbuildable.

The areas in blue are two key xel'naga watch towers which are buildable right now and I'm wondering if they should perhaps be unbuildable.

[image loading]


Awesome job dude but simple question, knowing that the zerg have the tumor mechanic now, can you tumor on the unbuildable areas or not?
Marksman
Profile Blog Joined May 2009
Malaysia523 Posts
April 29 2010 02:34 GMT
#22
Those are just.............

Beautiful......... ;p
I live by the LoL
dyren
Profile Joined December 2009
United States260 Posts
April 29 2010 02:34 GMT
#23
Blinn, I have created an overhead screenshot of your map. THIS WILL BE THE ONLY EXCEPTION. If you want your map listed take the time to make a screenshot for chrissake! Sorry but I put the instructions clearly in the OP. <3

SinChupunRyeong by Blinn added.
(╬ ಠ益ಠ)
ChaosShadow
Profile Joined April 2010
United States79 Posts
April 29 2010 02:34 GMT
#24
http://www.teamliquid.net/forum/viewmessage.php?topic_id=121019 is probably the fighting spirit that most people in this thread are talking about, and that match point looks amazing, very nice job.
dyren
Profile Joined December 2009
United States260 Posts
Last Edited: 2010-04-29 02:43:29
April 29 2010 02:39 GMT
#25
Like I said I'm not thaaaat interested in aggregating all the information from other threads. I figure the authors of those maps will take a sec to post in this thread thereby making my life that much easier.. I hope.

SpiDaH: I am really not sure about that. I'm as new to the editor as everyone else. Once the maps are playable it will be easier to identify and eliminate the bugs. I might try and test this later on.

Edit: Added Fighting Spirit by prodiG
(╬ ಠ益ಠ)
Snausages
Profile Blog Joined June 2009
United States529 Posts
April 29 2010 02:48 GMT
#26
my HBR remake: http://www.teamliquid.net/forum/viewmessage.php?topic_id=121097

I just updated the thread with higher-res overviews, too.

Also, I am working on Blue Storm right now. Just need to determine whether it needs more doodads and will post the first playable version later. Hold on!
teaaaaaaaa
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
April 29 2010 02:48 GMT
#27
Im not patient enough to make it pretty, so if someone wanna improve the looks of it, please let me know so I can send you the file.

Collosseum II

+ Show Spoiler +
[image loading]
"When the geyser died, a probe came out" - SirJolt
Orpheos
Profile Joined April 2010
United States1663 Posts
April 29 2010 02:51 GMT
#28
oh shit matchpoint looks SWEET
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 29 2010 02:54 GMT
#29
On April 29 2010 11:29 dyren wrote:
Thanks *blushes*

lolaloc, which part are you referring to? I have purposefully blocked off a lot of high ground spots. After attempting to type it all out I figured I'd just make an image:

The areas shaded red are unwalkable.

The areas shaded yellow are unbuildable.

The areas in blue are two key xel'naga watch towers which are buildable right now and I'm wondering if they should perhaps be unbuildable.

A portion of the plateau is buildable:
[image loading]
[image loading]
dyren
Profile Joined December 2009
United States260 Posts
Last Edited: 2010-04-29 02:57:29
April 29 2010 02:56 GMT
#30
Added Heartbreak Ridge by Snausages
Added Colosseum by fabiano


Should I change the high ground pods on Match Point to be partially buildable then?


Please if you are posting a map in this thread take 2 seconds and include the tidbit of info I'm asking for:

Map Name:
Author:
Version: # or "WIP"
D/L: link or "N/A"

<image> [direct overhead view please, go to View > View Entire Map]

Remember this is FOR YOU TL, so take a second and type that out for me.
(╬ ಠ益ಠ)
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 29 2010 02:58 GMT
#31
On April 29 2010 11:56 dyren wrote:
Should I change the high ground pods on Match Point to be partially buildable then?

If you want to stay faithful to the original map, why not?
dyren
Profile Joined December 2009
United States260 Posts
Last Edited: 2010-04-29 03:04:44
April 29 2010 03:04 GMT
#32
It's not really all that faithful to begin with. Like I said I feel that I've taken some liberties with the redesign that give it a little "sc2 flavor." Changing something like the buildability (wow what a word, even if it's not real) of the high ground I think wouldn't break the port too much. In your opinion, how important is that high ground being buildable in SC2 do you think? I kind of don't want any race to be putting static defenses on the high ground pod at all.. it kind of defeats the purpose of having that base at the bottom of a ramp in a relatively vulnerable low ground spot. Thoughts... ?
(╬ ಠ益ಠ)
SpiDaH
Profile Joined March 2010
France198 Posts
April 29 2010 03:27 GMT
#33
Thought is that builds are not what they used to be, in my opinion make it buildable, let people test it and see if it is broken to be able to build on it. If it stays balance then lets keep it buildable, otherwise revert it back to partially or simply unbuildable.

Also, thanks for this thread man you rock.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
April 29 2010 03:28 GMT
#34
oh my dear god those look amazing

CHUPUNG

i had no idea you cleaned up so well!
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
DrivE
Profile Blog Joined January 2010
United States2554 Posts
April 29 2010 03:29 GMT
#35
I request python kekeke
:D
LUCK IS NO EXCUSE
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 29 2010 03:34 GMT
#36
This thread pwns. :D
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
April 29 2010 03:35 GMT
#37
SC2 outsider looks soooooo badass :D
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
Last Edited: 2010-04-29 03:40:48
April 29 2010 03:40 GMT
#38
Chupung, wow. If blizzard could have come anywhere close to this map they probably would have put smoke and rocks at the back of the mains just to ruin it. :p
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
April 29 2010 03:41 GMT
#39
Are the map makers doing this free hand or using some symmetrical feature thing?

Either way, the maps look amazing.
( ・´ー・`)
Kanil
Profile Joined April 2010
United States1713 Posts
April 29 2010 03:44 GMT
#40
As much as I detest Match Point, I find this recreation to be mindblowingly awesome. Brilliant work.
I used to have an Oz icon over here ---->
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