• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:24
CET 09:24
KST 17:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!6$5,000+ WardiTV 2025 Championship4[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting
Tourneys
Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread YouTube Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1615 users

SC:BW -> SCII Map Ports - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 22 23 24 Next All
Kinky
Profile Blog Joined September 2008
United States4126 Posts
April 29 2010 03:44 GMT
#41
I LOVE YOU, THANKS FOR MAKING MATCH POINT <3
Though I wonder, if that's a bit too many watch towers.
dyren
Profile Joined December 2009
United States260 Posts
Last Edited: 2010-04-29 03:57:23
April 29 2010 03:44 GMT
#42
Thanks everyone.

Prototype: the editor features copy/paste and rotation/flipping of anything (terrain, doodads, units, etc.) So in effect there are the tools for creating perfect symmetry however they are kind of limited right now (there is no preview of terrain when pasting, so one must use reference points like map corners for mirroring.)

I wonder if there are too many watch towers? Which would you remove? Would you reposition any? Curious on anyone's opinions here.
(╬ ಠ益ಠ)
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
April 29 2010 03:45 GMT
#43
fuck why has python not been made yet and don't gimme that shit about python basically being LT.
haitike
Profile Joined June 2009
Spain2719 Posts
April 29 2010 03:54 GMT
#44
On April 29 2010 12:45 t3tsubo wrote:
fuck why has python not been made yet and don't gimme that shit about python basically being LT.


Because people is tired of python, so many games in it in sc1. Other maps are more interesting for ramaking.
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
April 29 2010 03:55 GMT
#45
On April 29 2010 12:44 dyren wrote:
Prototype: the editor features copy/paste and rotation/flipping of anything (terrain, doodads, units, etc.) So in effect there are the tools for creating perfect symmetry however they are kind of limited right now (there is no preview of terrain when pasting, so one must use reference points like map corners for mirroring.)

lol, I finally figured out how to do that.

I had no idea I was actually selecting the terrain until I saw the green box in the preview. So I thought there was no way of copying the modified terrain, lol...
( ・´ー・`)
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
April 29 2010 03:56 GMT
#46
Where is Monty Hallllll

Athena would be nice too imo, but I seem to be the only person who ever loved that map
Peaked at C- on ICCUP and proud of it! @Sunyveil
theqat
Profile Blog Joined March 2008
United States2856 Posts
April 29 2010 03:57 GMT
#47
Python was already made, actually. I think it was posted on this forum. Not sure what thread though
mOnion
Profile Blog Joined August 2009
United States5657 Posts
Last Edited: 2010-04-29 03:59:11
April 29 2010 03:58 GMT
#48
http://www.teamliquid.net/blogs/viewblog.php?topic_id=121108

Python

not my work btw, just linkin the blog
[image loading]

☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Kinky
Profile Blog Joined September 2008
United States4126 Posts
April 29 2010 04:04 GMT
#49
On April 29 2010 12:44 dyren wrote:
I wonder if there are too many watch towers? Which would you remove? Would you reposition any? Curious on anyone's opinions here.

The first ones i noticed were the ones by the natural, and I thought those were great. I felt like the one at the third was a bit excessive, since its vision should overlap with the one at the nat and the one other one closer to the gold.

Do the gold watchtowers (the ones closer to the high yield) have vision of the gold expo? I think you should try experimenting with their positions, for example, moving them to the opposite side of the platform that they're on. What I mean is the bottom one shifting to the bottomright and the top one shifting to the topleft.
dyren
Profile Joined December 2009
United States260 Posts
Last Edited: 2010-04-29 04:11:43
April 29 2010 04:10 GMT
#50
Kinky, thanks for the suggestions! I'm going to play with it. Right now there's a deadzone in the center as well as along the top and bottom (via air) and a tiny narrow gap along the left and right edges. There is some decent overlap from the towers. I like them where they are from a conceptual gameplay standpoint. It's a key territory for either player to grab and hold at any point in the game and the watch tower emphasizes this.

Added Python by HeyitsClay
(╬ ಠ益ಠ)
Craton
Profile Blog Joined December 2009
United States17264 Posts
Last Edited: 2010-04-29 04:44:43
April 29 2010 04:27 GMT
#51
I can save you all some time.

File > Convert Legacy Map > Select file and press OK.

Something in the terrain smoothing process screws things up (elevations become distorted) and often you will see black instead of terrain. For the second problem, you can simply map > map textures, then select the tileset and appropriate textures for each. Press OK to convert.

Now you have the exact placement of the SC or BW map as far as mineral and gas placement goes. You will have to still manually do all terrain and add a second gesyer to bases. To that end, you can simply use the smooth tool to level the whole map. (Height > Uniform). Should save you all time and hopefully improve conversion accuracy a bit.

This doesn't always work like you want it to.

Whenever the editor is fully fixed, I suspect you'll be able to port maps at the click of a button. Granted, you'll still have to fix some exploitable areas and add geysers.
twitch.tv/cratonz
BlackHat
Profile Joined April 2010
United States264 Posts
April 29 2010 04:30 GMT
#52
Is anyone working on Tornado? I always thought that map was really cool.
Borsalino for life.
dyren
Profile Joined December 2009
United States260 Posts
April 29 2010 04:32 GMT
#53
Craton, thank you for posting up that info. However I think most people using the editor have figured those few things out already. Also the mineral gas placement from sc1 is different and many times a cc/hatch/nexus won't fit in between the minerals and geyser so most of the time mineral lines have to be completely redone. Textures are OK. At most they are very basic but they do easily give the general impression. Detailed texturing is a must with the new graphics engine.. everything is much higher resolution and the details, or lack there-of, really are noticeable.
(╬ ಠ益ಠ)
Moony
Profile Joined April 2010
United States533 Posts
April 29 2010 04:33 GMT
#54
nice work
facebook.com/macromicrogaming
Dizmaul
Profile Joined March 2010
United States831 Posts
April 29 2010 04:40 GMT
#55
here is my medusa

[image loading]
It is what it is
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
April 29 2010 04:43 GMT
#56
On April 29 2010 13:40 Dizmaul wrote:
here is my medusa

[image loading]

I'm trying to think of how crazy the game is going to be if everyone gets a free gold, lol.
GANDHISAUCE
mOnion
Profile Blog Joined August 2009
United States5657 Posts
April 29 2010 04:44 GMT
#57
hey map editors

is it possible to get an expansion with more than 6 gold patches?
that way they're beneficial for races other than terran? like protoss, or even zerg!

im really not understanding the "must be 6 patches" thingy
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
April 29 2010 04:46 GMT
#58
On April 29 2010 13:27 Craton wrote:
I can save you all some time.

File > Convert Legacy Map > Select file and press OK.



Yeah this is how I did Chupung, though I spent another like 5 hours doing textures and doodads so... it didn't save me that much time :p

Also thanks for doing my pictures for me, sorry about that, here's some more if you wanna use them instead

[image loading]
3 4 5 6
2 Fav Things? Team Melee & Bjornebryggs!
Craton
Profile Blog Joined December 2009
United States17264 Posts
Last Edited: 2010-04-29 04:50:05
April 29 2010 04:49 GMT
#59
There's a few things I want to try/see, like forcing a choice between a gasless gold and a 4 gas with a only a handful of blues. For something less extreme, just the use of 1-gas expos instead of the traditional 2.

Craton, thank you for posting up that info. However I think most people using the editor have figured those few things out already. Also the mineral gas placement from sc1 is different and many times a cc/hatch/nexus won't fit in between the minerals and geyser so most of the time mineral lines have to be completely redone. Textures are OK. At most they are very basic but they do easily give the general impression. Detailed texturing is a must with the new graphics engine.. everything is much higher resolution and the details, or lack there-of, really are noticeable.


The people who have already worked for a decent time on making maps might, but I've no doubt there are many map makers to be that haven't looked at the thing yet. Minor editing of gas/mineral placement is trivial; I'm not sure why that's even a concern. You have to do the landscaping no matter which method you use.
twitch.tv/cratonz
Ravloo
Profile Blog Joined March 2008
United States145 Posts
April 29 2010 04:52 GMT
#60
Anyone want to make Hunters & Big Game Hunters? Or will Blizzard bring these bad boys back hmmm.
A freckled face is a connect-the-dots enthusiasts wet dream. -Zadie Smith
Prev 1 2 3 4 5 22 23 24 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 150
StarCraft: Brood War
Flash 2310
Sea 1043
Soma 280
Leta 243
ToSsGirL 45
Sharp 35
zelot 28
NotJumperer 16
Dota 2
NeuroSwarm60
League of Legends
JimRising 615
Reynor84
Other Games
summit1g12890
Livibee498
C9.Mang0117
Mew2King79
Organizations
Other Games
gamesdonequick543
Counter-Strike
PGL130
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota232
League of Legends
• Stunt784
Other Games
• Shiphtur221
Upcoming Events
The PondCast
1h 37m
LAN Event
6h 37m
OSC
13h 37m
Replay Cast
14h 37m
OSC
1d 3h
LAN Event
1d 6h
Korean StarCraft League
1d 18h
CranKy Ducklings
2 days
WardiTV Korean Royale
2 days
LAN Event
2 days
[ Show More ]
IPSL
2 days
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
2 days
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
3 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
4 days
Wardi Open
4 days
WardiTV Korean Royale
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.