• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:41
CET 06:41
KST 14:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Recent recommended BW games ASL21 General Discussion Gypsy to Korea RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY
Tourneys
[Megathread] Daily Proleagues 2026 Changsha Offline Cup [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon General RTS Discussion Thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8914 users

SC:BW -> SCII Map Ports - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 22 23 24 Next All
Kinky
Profile Blog Joined September 2008
United States4126 Posts
April 29 2010 03:44 GMT
#41
I LOVE YOU, THANKS FOR MAKING MATCH POINT <3
Though I wonder, if that's a bit too many watch towers.
dyren
Profile Joined December 2009
United States260 Posts
Last Edited: 2010-04-29 03:57:23
April 29 2010 03:44 GMT
#42
Thanks everyone.

Prototype: the editor features copy/paste and rotation/flipping of anything (terrain, doodads, units, etc.) So in effect there are the tools for creating perfect symmetry however they are kind of limited right now (there is no preview of terrain when pasting, so one must use reference points like map corners for mirroring.)

I wonder if there are too many watch towers? Which would you remove? Would you reposition any? Curious on anyone's opinions here.
(╬ ಠ益ಠ)
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
April 29 2010 03:45 GMT
#43
fuck why has python not been made yet and don't gimme that shit about python basically being LT.
haitike
Profile Joined June 2009
Spain2726 Posts
April 29 2010 03:54 GMT
#44
On April 29 2010 12:45 t3tsubo wrote:
fuck why has python not been made yet and don't gimme that shit about python basically being LT.


Because people is tired of python, so many games in it in sc1. Other maps are more interesting for ramaking.
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
April 29 2010 03:55 GMT
#45
On April 29 2010 12:44 dyren wrote:
Prototype: the editor features copy/paste and rotation/flipping of anything (terrain, doodads, units, etc.) So in effect there are the tools for creating perfect symmetry however they are kind of limited right now (there is no preview of terrain when pasting, so one must use reference points like map corners for mirroring.)

lol, I finally figured out how to do that.

I had no idea I was actually selecting the terrain until I saw the green box in the preview. So I thought there was no way of copying the modified terrain, lol...
( ・´ー・`)
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
April 29 2010 03:56 GMT
#46
Where is Monty Hallllll

Athena would be nice too imo, but I seem to be the only person who ever loved that map
Peaked at C- on ICCUP and proud of it! @Sunyveil
theqat
Profile Blog Joined March 2008
United States2856 Posts
April 29 2010 03:57 GMT
#47
Python was already made, actually. I think it was posted on this forum. Not sure what thread though
mOnion
Profile Blog Joined August 2009
United States5657 Posts
Last Edited: 2010-04-29 03:59:11
April 29 2010 03:58 GMT
#48
http://www.teamliquid.net/blogs/viewblog.php?topic_id=121108

Python

not my work btw, just linkin the blog
[image loading]

☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Kinky
Profile Blog Joined September 2008
United States4126 Posts
April 29 2010 04:04 GMT
#49
On April 29 2010 12:44 dyren wrote:
I wonder if there are too many watch towers? Which would you remove? Would you reposition any? Curious on anyone's opinions here.

The first ones i noticed were the ones by the natural, and I thought those were great. I felt like the one at the third was a bit excessive, since its vision should overlap with the one at the nat and the one other one closer to the gold.

Do the gold watchtowers (the ones closer to the high yield) have vision of the gold expo? I think you should try experimenting with their positions, for example, moving them to the opposite side of the platform that they're on. What I mean is the bottom one shifting to the bottomright and the top one shifting to the topleft.
dyren
Profile Joined December 2009
United States260 Posts
Last Edited: 2010-04-29 04:11:43
April 29 2010 04:10 GMT
#50
Kinky, thanks for the suggestions! I'm going to play with it. Right now there's a deadzone in the center as well as along the top and bottom (via air) and a tiny narrow gap along the left and right edges. There is some decent overlap from the towers. I like them where they are from a conceptual gameplay standpoint. It's a key territory for either player to grab and hold at any point in the game and the watch tower emphasizes this.

Added Python by HeyitsClay
(╬ ಠ益ಠ)
Craton
Profile Blog Joined December 2009
United States17281 Posts
Last Edited: 2010-04-29 04:44:43
April 29 2010 04:27 GMT
#51
I can save you all some time.

File > Convert Legacy Map > Select file and press OK.

Something in the terrain smoothing process screws things up (elevations become distorted) and often you will see black instead of terrain. For the second problem, you can simply map > map textures, then select the tileset and appropriate textures for each. Press OK to convert.

Now you have the exact placement of the SC or BW map as far as mineral and gas placement goes. You will have to still manually do all terrain and add a second gesyer to bases. To that end, you can simply use the smooth tool to level the whole map. (Height > Uniform). Should save you all time and hopefully improve conversion accuracy a bit.

This doesn't always work like you want it to.

Whenever the editor is fully fixed, I suspect you'll be able to port maps at the click of a button. Granted, you'll still have to fix some exploitable areas and add geysers.
twitch.tv/cratonz
BlackHat
Profile Joined April 2010
United States264 Posts
April 29 2010 04:30 GMT
#52
Is anyone working on Tornado? I always thought that map was really cool.
Borsalino for life.
dyren
Profile Joined December 2009
United States260 Posts
April 29 2010 04:32 GMT
#53
Craton, thank you for posting up that info. However I think most people using the editor have figured those few things out already. Also the mineral gas placement from sc1 is different and many times a cc/hatch/nexus won't fit in between the minerals and geyser so most of the time mineral lines have to be completely redone. Textures are OK. At most they are very basic but they do easily give the general impression. Detailed texturing is a must with the new graphics engine.. everything is much higher resolution and the details, or lack there-of, really are noticeable.
(╬ ಠ益ಠ)
Moony
Profile Joined April 2010
United States533 Posts
April 29 2010 04:33 GMT
#54
nice work
facebook.com/macromicrogaming
Dizmaul
Profile Joined March 2010
United States831 Posts
April 29 2010 04:40 GMT
#55
here is my medusa

[image loading]
It is what it is
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
April 29 2010 04:43 GMT
#56
On April 29 2010 13:40 Dizmaul wrote:
here is my medusa

[image loading]

I'm trying to think of how crazy the game is going to be if everyone gets a free gold, lol.
GANDHISAUCE
mOnion
Profile Blog Joined August 2009
United States5657 Posts
April 29 2010 04:44 GMT
#57
hey map editors

is it possible to get an expansion with more than 6 gold patches?
that way they're beneficial for races other than terran? like protoss, or even zerg!

im really not understanding the "must be 6 patches" thingy
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
April 29 2010 04:46 GMT
#58
On April 29 2010 13:27 Craton wrote:
I can save you all some time.

File > Convert Legacy Map > Select file and press OK.



Yeah this is how I did Chupung, though I spent another like 5 hours doing textures and doodads so... it didn't save me that much time :p

Also thanks for doing my pictures for me, sorry about that, here's some more if you wanna use them instead

[image loading]
3 4 5 6
2 Fav Things? Team Melee & Bjornebryggs!
Craton
Profile Blog Joined December 2009
United States17281 Posts
Last Edited: 2010-04-29 04:50:05
April 29 2010 04:49 GMT
#59
There's a few things I want to try/see, like forcing a choice between a gasless gold and a 4 gas with a only a handful of blues. For something less extreme, just the use of 1-gas expos instead of the traditional 2.

Craton, thank you for posting up that info. However I think most people using the editor have figured those few things out already. Also the mineral gas placement from sc1 is different and many times a cc/hatch/nexus won't fit in between the minerals and geyser so most of the time mineral lines have to be completely redone. Textures are OK. At most they are very basic but they do easily give the general impression. Detailed texturing is a must with the new graphics engine.. everything is much higher resolution and the details, or lack there-of, really are noticeable.


The people who have already worked for a decent time on making maps might, but I've no doubt there are many map makers to be that haven't looked at the thing yet. Minor editing of gas/mineral placement is trivial; I'm not sure why that's even a concern. You have to do the landscaping no matter which method you use.
twitch.tv/cratonz
Ravloo
Profile Blog Joined March 2008
United States145 Posts
April 29 2010 04:52 GMT
#60
Anyone want to make Hunters & Big Game Hunters? Or will Blizzard bring these bad boys back hmmm.
Prev 1 2 3 4 5 22 23 24 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
-ZergGirl 212
ProTech47
StarCraft: Brood War
Shuttle 355
Tasteless 163
Dewaltoss 92
sSak 42
Noble 42
scan(afreeca) 20
Dota 2
febbydoto16
LuMiX1
League of Legends
JimRising 763
Counter-Strike
m0e_tv584
Other Games
summit1g9535
WinterStarcraft434
C9.Mang0400
crisheroes257
Nina90
Organizations
Other Games
BasetradeTV89
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Sammyuel 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 31
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
RSL Revival
4h 19m
Cure vs Zoun
herO vs Rogue
Platinum Heroes Events
9h 19m
BSL
14h 19m
RSL Revival
1d 4h
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
1d 6h
BSL
1d 13h
Replay Cast
1d 18h
Replay Cast
2 days
Afreeca Starleague
2 days
Light vs Calm
Royal vs Mind
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
OSC
2 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Rush vs PianO
Flash vs Speed
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.