• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:13
CEST 05:13
KST 12:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!38Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement Sea Duckling Open (Global, Bronze-Diamond) 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Your past clans Best Games Kespa era BW General Discussion ASL22 General Discussion Looking for old Team Micro Arena(TMA) Teammates
Tourneys
CSLAN 4 is Coming! Small VOD Thread 2.0 Escore Tournament - Season 3 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7537 users

SC:BW -> SCII Map Ports - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 22 23 24 Next All
Kinky
Profile Blog Joined September 2008
United States4126 Posts
April 29 2010 03:44 GMT
#41
I LOVE YOU, THANKS FOR MAKING MATCH POINT <3
Though I wonder, if that's a bit too many watch towers.
dyren
Profile Joined December 2009
United States260 Posts
Last Edited: 2010-04-29 03:57:23
April 29 2010 03:44 GMT
#42
Thanks everyone.

Prototype: the editor features copy/paste and rotation/flipping of anything (terrain, doodads, units, etc.) So in effect there are the tools for creating perfect symmetry however they are kind of limited right now (there is no preview of terrain when pasting, so one must use reference points like map corners for mirroring.)

I wonder if there are too many watch towers? Which would you remove? Would you reposition any? Curious on anyone's opinions here.
(╬ ಠ益ಠ)
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
April 29 2010 03:45 GMT
#43
fuck why has python not been made yet and don't gimme that shit about python basically being LT.
haitike
Profile Joined June 2009
Spain2744 Posts
April 29 2010 03:54 GMT
#44
On April 29 2010 12:45 t3tsubo wrote:
fuck why has python not been made yet and don't gimme that shit about python basically being LT.


Because people is tired of python, so many games in it in sc1. Other maps are more interesting for ramaking.
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
April 29 2010 03:55 GMT
#45
On April 29 2010 12:44 dyren wrote:
Prototype: the editor features copy/paste and rotation/flipping of anything (terrain, doodads, units, etc.) So in effect there are the tools for creating perfect symmetry however they are kind of limited right now (there is no preview of terrain when pasting, so one must use reference points like map corners for mirroring.)

lol, I finally figured out how to do that.

I had no idea I was actually selecting the terrain until I saw the green box in the preview. So I thought there was no way of copying the modified terrain, lol...
( ・´ー・`)
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
April 29 2010 03:56 GMT
#46
Where is Monty Hallllll

Athena would be nice too imo, but I seem to be the only person who ever loved that map
Peaked at C- on ICCUP and proud of it! @Sunyveil
theqat
Profile Blog Joined March 2008
United States2856 Posts
April 29 2010 03:57 GMT
#47
Python was already made, actually. I think it was posted on this forum. Not sure what thread though
mOnion
Profile Blog Joined August 2009
United States5657 Posts
Last Edited: 2010-04-29 03:59:11
April 29 2010 03:58 GMT
#48
http://www.teamliquid.net/blogs/viewblog.php?topic_id=121108

Python

not my work btw, just linkin the blog
[image loading]

☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Kinky
Profile Blog Joined September 2008
United States4126 Posts
April 29 2010 04:04 GMT
#49
On April 29 2010 12:44 dyren wrote:
I wonder if there are too many watch towers? Which would you remove? Would you reposition any? Curious on anyone's opinions here.

The first ones i noticed were the ones by the natural, and I thought those were great. I felt like the one at the third was a bit excessive, since its vision should overlap with the one at the nat and the one other one closer to the gold.

Do the gold watchtowers (the ones closer to the high yield) have vision of the gold expo? I think you should try experimenting with their positions, for example, moving them to the opposite side of the platform that they're on. What I mean is the bottom one shifting to the bottomright and the top one shifting to the topleft.
dyren
Profile Joined December 2009
United States260 Posts
Last Edited: 2010-04-29 04:11:43
April 29 2010 04:10 GMT
#50
Kinky, thanks for the suggestions! I'm going to play with it. Right now there's a deadzone in the center as well as along the top and bottom (via air) and a tiny narrow gap along the left and right edges. There is some decent overlap from the towers. I like them where they are from a conceptual gameplay standpoint. It's a key territory for either player to grab and hold at any point in the game and the watch tower emphasizes this.

Added Python by HeyitsClay
(╬ ಠ益ಠ)
Craton
Profile Blog Joined December 2009
United States17303 Posts
Last Edited: 2010-04-29 04:44:43
April 29 2010 04:27 GMT
#51
I can save you all some time.

File > Convert Legacy Map > Select file and press OK.

Something in the terrain smoothing process screws things up (elevations become distorted) and often you will see black instead of terrain. For the second problem, you can simply map > map textures, then select the tileset and appropriate textures for each. Press OK to convert.

Now you have the exact placement of the SC or BW map as far as mineral and gas placement goes. You will have to still manually do all terrain and add a second gesyer to bases. To that end, you can simply use the smooth tool to level the whole map. (Height > Uniform). Should save you all time and hopefully improve conversion accuracy a bit.

This doesn't always work like you want it to.

Whenever the editor is fully fixed, I suspect you'll be able to port maps at the click of a button. Granted, you'll still have to fix some exploitable areas and add geysers.
twitch.tv/cratonz
BlackHat
Profile Joined April 2010
United States264 Posts
April 29 2010 04:30 GMT
#52
Is anyone working on Tornado? I always thought that map was really cool.
Borsalino for life.
dyren
Profile Joined December 2009
United States260 Posts
April 29 2010 04:32 GMT
#53
Craton, thank you for posting up that info. However I think most people using the editor have figured those few things out already. Also the mineral gas placement from sc1 is different and many times a cc/hatch/nexus won't fit in between the minerals and geyser so most of the time mineral lines have to be completely redone. Textures are OK. At most they are very basic but they do easily give the general impression. Detailed texturing is a must with the new graphics engine.. everything is much higher resolution and the details, or lack there-of, really are noticeable.
(╬ ಠ益ಠ)
Moony
Profile Joined April 2010
United States533 Posts
April 29 2010 04:33 GMT
#54
nice work
facebook.com/macromicrogaming
Dizmaul
Profile Joined March 2010
United States831 Posts
April 29 2010 04:40 GMT
#55
here is my medusa

[image loading]
It is what it is
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
April 29 2010 04:43 GMT
#56
On April 29 2010 13:40 Dizmaul wrote:
here is my medusa

[image loading]

I'm trying to think of how crazy the game is going to be if everyone gets a free gold, lol.
GANDHISAUCE
mOnion
Profile Blog Joined August 2009
United States5657 Posts
April 29 2010 04:44 GMT
#57
hey map editors

is it possible to get an expansion with more than 6 gold patches?
that way they're beneficial for races other than terran? like protoss, or even zerg!

im really not understanding the "must be 6 patches" thingy
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
April 29 2010 04:46 GMT
#58
On April 29 2010 13:27 Craton wrote:
I can save you all some time.

File > Convert Legacy Map > Select file and press OK.



Yeah this is how I did Chupung, though I spent another like 5 hours doing textures and doodads so... it didn't save me that much time :p

Also thanks for doing my pictures for me, sorry about that, here's some more if you wanna use them instead

[image loading]
3 4 5 6
2 Fav Things? Team Melee & Bjornebryggs!
Craton
Profile Blog Joined December 2009
United States17303 Posts
Last Edited: 2010-04-29 04:50:05
April 29 2010 04:49 GMT
#59
There's a few things I want to try/see, like forcing a choice between a gasless gold and a 4 gas with a only a handful of blues. For something less extreme, just the use of 1-gas expos instead of the traditional 2.

Craton, thank you for posting up that info. However I think most people using the editor have figured those few things out already. Also the mineral gas placement from sc1 is different and many times a cc/hatch/nexus won't fit in between the minerals and geyser so most of the time mineral lines have to be completely redone. Textures are OK. At most they are very basic but they do easily give the general impression. Detailed texturing is a must with the new graphics engine.. everything is much higher resolution and the details, or lack there-of, really are noticeable.


The people who have already worked for a decent time on making maps might, but I've no doubt there are many map makers to be that haven't looked at the thing yet. Minor editing of gas/mineral placement is trivial; I'm not sure why that's even a concern. You have to do the landscaping no matter which method you use.
twitch.tv/cratonz
Ravloo
Profile Blog Joined March 2008
United States145 Posts
April 29 2010 04:52 GMT
#60
Anyone want to make Hunters & Big Game Hunters? Or will Blizzard bring these bad boys back hmmm.
Prev 1 2 3 4 5 22 23 24 Next All
Please log in or register to reply.
Live Events Refresh
IPSL
16:00
CSLAN Day 1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 158
ProTech73
StarCraft: Brood War
Bale 14
Noble 4
Dota 2
The International39739
NeuroSwarm173
Fuzer 79
febbydoto14
LuMiX0
Counter-Strike
summit1g9484
minikerr43
Other Games
JimRising 400
ViBE312
WinterStarcraft208
Trikslyr59
Organizations
Other Games
gamesdonequick733
BasetradeTV270
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 61
• Azhi_Dahaki14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1676
League of Legends
• Rush289
Upcoming Events
Sparkling Tuna Cup
6h 48m
PiG Sty Festival
8h 48m
Maru vs Shameless
Reynor vs TriGGeR
IPSL
12h 48m
OSC
20h 48m
Afreeca Starleague
1d 6h
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
1d 7h
The Patches Monday
1d 12h
Afreeca Starleague
2 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
2 days
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
4 days
PiG Sty Festival
5 days
CranKy Ducklings
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.