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SC:BW -> SCII Map Ports - Page 24

Forum Index > SC2 Maps & Custom Games
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Prev 1 22 23 24 All
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
September 11 2010 11:16 GMT
#461
Lol thanks for that, but I can't even get over section 1 :D

I'm just a noob when it comes to modification
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
Last Edited: 2010-09-13 10:57:28
September 13 2010 10:13 GMT
#462
On September 07 2010 14:53 k10forgotten wrote:
Show nested quote +
On August 31 2010 12:06 MamiyaOtaru wrote:
Working on a Wuthering Heights remake. Still need to add some doodads and make sure mining is even everywhere. Not sure what I think about the double gas expansions.. having 4 geysers looks a little odd.


Why don't you put two rich geysers? It may not be twice the gas/sec, but it is 1.5x gas/sec and it makes the map much cleaner. Just a thought.

I would love to do this, but rich vespene geysers are bugged (workers circle all the way around them before going in). You can fix this in the data editor by unchecking everything but Structure in Movement - Collision, but then your map isn't melee anymore. They also don't look different from regular geysers. I can wait for blizz to fix that, give up on the "double gas" thing and just have two, or have it cluttered. Or I can port it over to the Brood War Units mod and have one geyser at the main / nat and just two in the middle expansions Doesn't help for standard SC2 though.

So yeah, should I just have two regular geysers in those expansions?

*edit* or I can try the suggestion below. Off to do so.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
September 13 2010 10:41 GMT
#463
You can fix this with movement blockers. Just paint them all around the gas and just leave a gap where they should get in and out.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
September 13 2010 10:59 GMT
#464
OK, workers can be brute forced to enter at the right spot. They do a spastic little shuffle as they approach and try to go around, but it works. It slightly restricts general intra-base traffic, and building placement. It is also slightly weird that workers can't approach from another direction now, though almost always you aren't going to be bringing in a worker from a direction other than your command center.

The whole thing seems a little clumsy. Wish Blizz would fix it. And make them visually distinguishable from regular geysers while they are at it, like rich minerals are easy to differentiate from regular minerals at a glance. Some terrazine looking stuff or something
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 13 2010 13:11 GMT
#465
Oh, i've been working on Luna, it is posted on US server but it's not nearly done and I was gonna make a thread for it.
..and then I would, ya know, check em'. (Aka SpoR)
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
Last Edited: 2010-09-13 13:38:45
September 13 2010 13:21 GMT
#466
you probably still should when you are ready. This thread seems like a good place to get a map lost in, since OP isn't updating anymore
VirtualAlex
Profile Joined May 2010
41 Posts
September 17 2010 06:37 GMT
#467
Can we please get Showdown remade?
kyzers0ze
Profile Blog Joined March 2009
Singapore1073 Posts
September 17 2010 08:23 GMT
#468
I've been dying to play these maps. Is it possible to get them uploaded to SEA server?
8==========))
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
September 18 2010 08:02 GMT
#469
Great works you guys!
I wonder how can I get to play these map? Is this possible for me to download the map and host a custom by myself?
Terran
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
September 18 2010 08:16 GMT
#470
Ok so I am not working on a Luna port exactly, but I have a map created that was heavily influenced by Luna... ? Its on the TL forums as Moon Queen, but not published yet.

Check it out, i just dont know if it has enough similaritys to be considered a Port.
lastreason
Profile Joined May 2010
Romania250 Posts
September 18 2010 08:38 GMT
#471
imo andromeda looks grate but he didnt respected exactly the map and cut from the terrain , however this are all kespa maps, so u can wait 1 k years until kespa will give blizard the right to copy them imo
IAttackYou
Profile Joined August 2010
United States330 Posts
September 22 2010 23:52 GMT
#472
Great job to all of the makers =)
I'm not a nub, I'm gosu of tomorrow
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
September 23 2010 00:30 GMT
#473
On September 17 2010 17:23 kyzers0ze wrote:
I've been dying to play these maps. Is it possible to get them uploaded to SEA server?

Sure, ask the creators for the file and upload it yourself


On September 18 2010 17:02 Caphe wrote:
Great works you guys!
I wonder how can I get to play these map? Is this possible for me to download the map and host a custom by myself?

You only gotta know the name which the maps are uploaded with on your server and you'll find them with the search function.


On September 18 2010 17:38 lastreason wrote:
imo andromeda looks grate but he didnt respected exactly the map and cut from the terrain , however this are all kespa maps, so u can wait 1 k years until kespa will give blizard the right to copy them imo

It's impossible to copy BW maps exactly when using the original size or just the next bigger size. And that is not only because of the lack of 30° ramps :s

And I don't think that will ever happen
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
k10forgotten
Profile Joined September 2010
Brazil260 Posts
September 23 2010 14:03 GMT
#474
On September 23 2010 09:30 FlopTurnReaver wrote:
It's impossible to copy BW maps exactly when using the original size or just the next bigger size. And that is not only because of the lack of 30° ramps :s


The size of the buildings, size of the units and range of the tanks... I think those are the main differences that make port maps exactly impossible. \o
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
butter
Profile Blog Joined July 2009
United States785 Posts
December 18 2010 01:39 GMT
#475
Str18-02 posted a couple ports on Mapdori:

+ Show Spoiler [Katrina] +
[image loading]

+ Show Spoiler [Aztec] +
[image loading]
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-12-18 01:42:46
December 18 2010 01:42 GMT
#476
First I've seen out of the korean mapping community, pretty cool
Maps don't look half bad but the texturing (even on low) is nothing special

FYI To anyone just seeing the thread after the above necro, the OP is SUPER OUT OF DATE.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Antares777
Profile Joined June 2010
United States1971 Posts
December 19 2010 18:16 GMT
#477
On December 18 2010 10:39 butter wrote:
Str18-02 posted a couple ports on Mapdori:

+ Show Spoiler [Katrina] +
[image loading]

+ Show Spoiler [Aztec] +
[image loading]


Is there anyway to view that site in another language? I don't know Korean (I'm assuming it's Korean).
Prev 1 22 23 24 All
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