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SC:BW -> SCII Map Ports - Page 7

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 5 6 7 8 9 24 Next All
maybenexttime
Profile Blog Joined November 2006
Poland5752 Posts
April 30 2010 07:36 GMT
#121
On April 30 2010 12:35 dyren wrote:
maybenexttime your image link is broken.

Added Rush Hour by Phantom
Added Destination by souL.one


Could you be so kind and make another image? :D I had a format recently and don't have PhotoShop installed and can't open tga files anywhere.

Also how do people make such good preview images? Mine look so-so at best. I can run the game on high/ultra settings just fine, but in Editor it doesn't look nearly as good as previews of most people. Are there any graphics settings in the Editor?
Half
Profile Joined March 2010
United States2554 Posts
April 30 2010 07:48 GMT
#122
Really diggin that second Destination port. Can't wait to play on that.
Too Busy to Troll!
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 30 2010 07:55 GMT
#123
oh my gawd. this thread makes me want to jizz in my pants.

i can't wait to play on these. coliseum looks amazing...heck they all look amazing :O
Clownz
Profile Joined February 2009
Finland53 Posts
April 30 2010 08:35 GMT
#124
This thread will rule them all!
Radical dude!
Darkn3ss
Profile Joined November 2009
United States717 Posts
April 30 2010 17:26 GMT
#125
On April 30 2010 16:55 Ryuu314 wrote:
oh my gawd. this thread makes me want to jizz in my pants.

i can't wait to play on these. coliseum looks amazing...heck they all look amazing :O


On April 30 2010 10:19 Darkn3ss wrote:
I just jizzed on myself...


...no not really... it's just precum!!!


You're not the only one! xD
Dont quote me boy, cuz I aint saying shhh...
wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2010-04-30 17:44:38
April 30 2010 17:32 GMT
#126
Unfortunately, the angles in the SC2 editor are different from the ones in SC1, so the distances in it all looks weird. I don't believe that I can do it justice.

Also, the ramps in the editor are built for every 2 units, so it is impossible to give the map proper symmetry — particularly at the right main-natural ramp, as opposed to the left main-natural ramp. The only way to fix that difference is to make the entire right half of the map one tile higher than the left side (which is impossible to do while maintaining the symmetry because ramps will only let you build every 2 units). As a result, in the picture below you can see that the right main cliff area is a little bit larger than the left one. This is because of that asymmetry. Also, its impossible to join those two ramps in the center of the map.

In order to properly build this map, I would need to multiply the dimensions of the map by 2 so that I could make that one-tile difference. The problem with that is obvious, though: RoV is not meant to be 256x192!

Another reason why it cannot be recreated is that you cannot build Manmade cliffs on top of the Organic cliffs. If you try, then it will delete the Organic cliff tiles and place an island of Manmade cliff tiles in the hole you just created in the Organic cliffsides. That's why I have Organic cliffs at the very top of the map.

Here is what I was able to do before realizing that its impossible at the moment in the editor. If you'd like to give it a go, be my guest:

http://www.sendspace.com/file/5en5vd

Version 'impossible to continue':
[image loading]

PS yes i know that there should be start locations there instead of the command centers. i was just trying to help myself compare to the VODs and map image in TLPD.
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
Zhou
Profile Joined February 2009
United States832 Posts
April 30 2010 17:33 GMT
#127
Oh man. A remake of Tau Cross would make me hella happy. I think thats my favorite map of all time. And I don't know why!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 30 2010 18:10 GMT
#128
I'm looking for an answer to this question for so long know but just can't find any:

Where do I put those maps to play them??
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
wanderer
Profile Blog Joined May 2007
United States641 Posts
April 30 2010 20:31 GMT
#129
If by "play them" you mean "by myself", then you just click the "Test Map" button in the Editor.

If you mean "play with my friends", that's almost impossible at this point. The only way you can do it now is by overwriting a map file in your maps/ folder and then having the people you want to play alongside you join up after having done the same thing with their maps/ folders. After Blizzard lets us host custom maps, though, we can do it normally.
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
dyren
Profile Joined December 2009
United States260 Posts
Last Edited: 2010-04-30 22:08:05
April 30 2010 22:06 GMT
#130
On May 01 2010 02:32 wanderer wrote:+ Show Spoiler +

Unfortunately, the angles in the SC2 editor are different from the ones in SC1, so the distances in it all looks weird. I don't believe that I can do it justice.

Also, the ramps in the editor are built for every 2 units, so it is impossible to give the map proper symmetry — particularly at the right main-natural ramp, as opposed to the left main-natural ramp. The only way to fix that difference is to make the entire right half of the map one tile higher than the left side (which is impossible to do while maintaining the symmetry because ramps will only let you build every 2 units). As a result, in the picture below you can see that the right main cliff area is a little bit larger than the left one. This is because of that asymmetry. Also, its impossible to join those two ramps in the center of the map.

In order to properly build this map, I would need to multiply the dimensions of the map by 2 so that I could make that one-tile difference. The problem with that is obvious, though: RoV is not meant to be 256x192!

Another reason why it cannot be recreated is that you cannot build Manmade cliffs on top of the Organic cliffs. If you try, then it will delete the Organic cliff tiles and place an island of Manmade cliff tiles in the hole you just created in the Organic cliffsides. That's why I have Organic cliffs at the very top of the map.

Here is what I was able to do before realizing that its impossible at the moment in the editor. If you'd like to give it a go, be my guest:

http://www.sendspace.com/file/5en5vd

Version 'impossible to continue':
[image loading]

PS yes i know that there should be start locations there instead of the command centers. i was just trying to help myself compare to the VODs and map image in TLPD.


RoV looks great so far don't give up. Make it bigger if you have to in order to fit all the terrain elements, just not double the size. I might have to take a look at your map in the editor in order to understand what you're saying better. Also, you can combine organic cliffs with manmade cliffs. Just go to Tools > Brush > Allow Cliff Merging.
(╬ ಠ益ಠ)
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
April 30 2010 22:33 GMT
#131
I've got the terrain of MoonGlaive just about done. A few things have been annoying me about it- after importing legacy maps it becomes clear that SC1 and SC2 are definitely not to quite the same scale, so you'll often find that you need to allow more room for everything. Some areas of the map will feel cramped as a result but until there's a linear "scale by 1.1x" tool or something in the editor I think we'll just have to live with it. Unless, I suppose on importing you use a ruler, do some maths and move the minerals away from the centre of the map. Honestly, I'm not into that.

Other problems include how the angle of ramps in SC1 is completely different to those in SC2.

Still, I think the map will be almost functionally identical which is all we can hope for.
2 Fav Things? Team Melee & Bjornebryggs!
LunarC
Profile Blog Joined October 2009
United States1186 Posts
Last Edited: 2010-04-30 22:45:06
April 30 2010 22:43 GMT
#132
Just finished the layout for Andromeda.
Now time to touch up the terrain, add doodads, pathing.
[image loading]
REEBUH!!!
dyren
Profile Joined December 2009
United States260 Posts
April 30 2010 22:47 GMT
#133
Sick!!!
(╬ ಠ益ಠ)
Davee
Profile Joined March 2010
United States38 Posts
April 30 2010 22:50 GMT
#134
All these maps are looking great. Thanks dyren for taking time organizing this thread.
Slakter
Profile Joined January 2010
Sweden1947 Posts
April 30 2010 22:51 GMT
#135
Ive done Peaks of Baektu. Havent added an AI and some Doodads are missing, otherwise it´s all done!

[image loading]
Xel´Naga Watchtowers are overlooking the center and some LoS-blockers underneath to increase the viability of the watchtowers.

[image loading]

The center of the map that just like the original looks like a swastika.

[image loading]
The whole map. If you have any suggestions, please post them!
Protoss, can't live with em', can't kill em'.
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
April 30 2010 23:04 GMT
#136
[image loading]

Here's moonglaive so far, with placement on so you can see ramps and stuff. Took me about 2 hours to get to this point just because I was meticulous about scale (although obviously I can't make it perfect). Now comes the fun job of making it beautiful.. I wanna make it look as good as Chupung, if not better
2 Fav Things? Team Melee & Bjornebryggs!
wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2010-04-30 23:32:14
April 30 2010 23:21 GMT
#137
On May 01 2010 07:06 dyren wrote:
Just go to Tools > Brush > Allow Cliff Merging.

you sir are a gentleman and a scholar.

I will continue to finish it now that I can at least add the top parts.



edit --- New problem: The Different cliff types cause one another to cancel out and disappear. Apparently, the editor will erase all nearby cliff ramps of different types . So I'm back where I started. Fuck.
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
April 30 2010 23:31 GMT
#138
Please someone, anyone...remake Neo Requiem! =( That map would probably look terrific with the new Ashworld tileset!
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
hayata2.0
Profile Joined January 2010
Canada655 Posts
Last Edited: 2010-05-01 00:38:58
May 01 2010 00:38 GMT
#139
[image loading]

My (poor) attempt at replicating Polaris Rhapsody.
Most (actually, make that all) of the cliffs at the edge of the map are non-accessible - they're just for show.
dyren
Profile Joined December 2009
United States260 Posts
May 01 2010 01:21 GMT
#140
hayata2.0, Great work so far, really nice. But I think you should make it larger, everything seems a little squished. I would work on it if you sent me the file.

Sl4ktarN, very nice. Is there a reason why you chose to make the mains high ground and not low ground like the original? It seems rather narrow and very tall. It's a very large map. I think if you made the mains larger and pushed them toward the center and constricted the middle a bit as well as shrinking it vertically it would be an improvement. Overall great work though, I really like it so far.

Blinn, again nice work I wish I had time to make more maps!!
(╬ ಠ益ಠ)
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