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SC:BW -> SCII Map Ports - Page 8

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 6 7 8 9 10 24 Next All
Tajja
Profile Joined March 2010
United States33 Posts
May 01 2010 01:26 GMT
#141
wait, so for outsider, does the jump over minerals still exist?
gg
Snausages
Profile Blog Joined June 2009
United States529 Posts
May 01 2010 01:48 GMT
#142
On May 01 2010 10:26 Tajja wrote:
wait, so for outsider, does the jump over minerals still exist?

Just tried it and failed.
teaaaaaaaa
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
May 01 2010 03:31 GMT
#143
Click here to download MoonGlaive!

[image loading]
[image loading]
[image loading]
[image loading]

[image loading]
2 Fav Things? Team Melee & Bjornebryggs!
souL.soul
Profile Joined April 2010
United States31 Posts
Last Edited: 2010-05-01 07:07:20
May 01 2010 06:20 GMT
#144
[image loading]

Here's an update on my destination map.
Created by souL.one
Version : 1.0.1

Here are the changes so far:
- shortened distance between expansion and main base
- shortened distance between starting base and opponents base
- more doodads
- changed water color (will change water color again based on opinions/thoughts of others)
- changed terrain scheme (original terrain layout was too dark while playing and would hinder replay ability)

Here's a close up:
[image loading]

Things to notice:
- destructible rocks instead of minerals on second ramp
- cliffs surrounding the natural expansion cannot be dropped on (this has been tested)
- Line of sight blockers right outside of nat expansion for interesting surprise attacks/gameplay
- line of sight blockers guarding the expansion cove on the right side for easier protection
- both side bases in the middle area of the map contain rich minerals because these bases are harder to occupy from having 2 opposing ramps
- xel naga watch towers. If you look closely you can see that the range just stops short of being able to see if the oponent has control of the other tower. It also just stops short of each players base, and both expansion areas.

Blue Water:
[image loading]
take no prisoners
SVN-ShaS
Profile Joined January 2010
Australia258 Posts
May 01 2010 06:53 GMT
#145
so Where can i download the map? i wanna make a tournament for my country with those map xD
I love FlaSh !!!
LunarC
Profile Blog Joined October 2009
United States1186 Posts
May 01 2010 14:20 GMT
#146
Andromeda Updated!
[image loading]
REEBUH!!!
Mojawi)SoJu
Profile Joined April 2010
Korea (South)259 Posts
May 01 2010 14:21 GMT
#147
That's really awesome!
Hope it will be added on BNET Ladder asap!
Really great job!
#1 김택용 팬 | #1 화승 오즈 프로게임단 팬 | 스타2 하자! | 나를 찢어갈겨 이 씨발놈아 왜 나를 미치게 만들어 니가 뭘 아는데?
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
May 01 2010 15:33 GMT
#148
I like your Destination a lot but you gotta realise the artificially straight edges look unrealistic and bizarre. You should put the blue border (control this by moving the camera bounds) exactly where the edge of the SC1 map is, then build organic terrain outside of that, perhaps extending the map in north, east and west directions (via only checking the map bounds box)

Also, I don't know if it's just your screenshot but you should include foliage whereever there are trees/grassy areas. I also like to bump up my settings to Ultra before I take screenshots (you can't add foliage and it doesn't show in low detail)
2 Fav Things? Team Melee & Bjornebryggs!
Zhou
Profile Joined February 2009
United States832 Posts
May 01 2010 15:37 GMT
#149
Oh man. No Tau Cross yet D:

Is there even that snowy tileset?
dyren
Profile Joined December 2009
United States260 Posts
Last Edited: 2010-05-01 19:07:53
May 01 2010 19:02 GMT
#150
Added Andromeda by LunarC
Added Peaks of Beakdu Sl4ktarN
Added Moon Glaive by Blinn
Added Polaris Rhapsody by hayata2.0


Updated Moon Glaive, Andromeda, and Destination

Hey LunarC, I think you should remove the gold minerals @ 3 and 9 o clock on Andromeda. They are too easy to defend as it is I believe. I think the placement would be good if the choke was a lot wider.
(╬ ಠ益ಠ)
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
May 01 2010 19:06 GMT
#151
Don't go overboard with gold minerals. Lots of these shouldn't even have any.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
hayata2.0
Profile Joined January 2010
Canada655 Posts
Last Edited: 2010-05-01 19:09:11
May 01 2010 19:08 GMT
#152
On May 01 2010 10:21 dyren wrote:
hayata2.0, Great work so far, really nice. But I think you should make it larger, everything seems a little squished. I would work on it if you sent me the file.

Sl4ktarN, very nice. Is there a reason why you chose to make the mains high ground and not low ground like the original? It seems rather narrow and very tall. It's a very large map. I think if you made the mains larger and pushed them toward the center and constricted the middle a bit as well as shrinking it vertically it would be an improvement. Overall great work though, I really like it so far.

Blinn, again nice work I wish I had time to make more maps!!



Yeah, it's a little squished.
I thought keeping the same dimensions as the SC1 map would work out. I was totally wrong.

You wanted the file? : http://dl.dropbox.com/u/126554/SC2B/polaris-rhapsWIP.SC2Map
Slakter
Profile Joined January 2010
Sweden1947 Posts
May 01 2010 19:55 GMT
#153
On May 01 2010 10:21 dyren wrote:
hayata2.0, Great work so far, really nice. But I think you should make it larger, everything seems a little squished. I would work on it if you sent me the file.

Sl4ktarN, very nice. Is there a reason why you chose to make the mains high ground and not low ground like the original? It seems rather narrow and very tall. It's a very large map. I think if you made the mains larger and pushed them toward the center and constricted the middle a bit as well as shrinking it vertically it would be an improvement. Overall great work though, I really like it so far.

Blinn, again nice work I wish I had time to make more maps!!


I shouldve been more clear, I actually made Sin Peaks of Baekdu which is the updated version.

I got critique from another forum that if I make the main larger it will probably be way too easy to drop and Nydus worm it... I dunno what to do with it really but I to felt it was a little big. I think ill push the mains together a little.
Protoss, can't live with em', can't kill em'.
Zades
Profile Joined April 2010
United States52 Posts
Last Edited: 2010-05-01 19:58:17
May 01 2010 19:57 GMT
#154
My Destination is updated now

Original Thread:
http://www.teamliquid.net/blogs/viewblog.php?topic_id=121581

On May 01 2010 13:50 Zades wrote:

Since Drive is banned for playing the Russian Roulette game, I'll post up 1.5

Destination v1.5
Change Log
-Revamped the tileset
-Fixed a symmetry problem
-Increase size of choke going for natural to the 2 and 8 expo
-Changed to cliffs around natural to look more like original
-Cliffs around natural cannot be walked on
-Blocked building on bridges
-Fixed bridges to allow for walling off

Download Link:
[url blocked]

Map Picture
+ Show Spoiler +
[image loading]



Alright, time to work on the textures!
dyren
Profile Joined December 2009
United States260 Posts
Last Edited: 2010-05-01 22:41:46
May 01 2010 22:41 GMT
#155
Updated Destination by Zades
(╬ ಠ益ಠ)
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
May 01 2010 22:45 GMT
#156
Dyren would you mind updating my new MoonGlaive? I have a download link and screenshots in my previous post
2 Fav Things? Team Melee & Bjornebryggs!
dyren
Profile Joined December 2009
United States260 Posts
Last Edited: 2010-05-01 22:51:10
May 01 2010 22:50 GMT
#157
Updated it already, just after my previous post..
(╬ ಠ益ಠ)
dyren
Profile Joined December 2009
United States260 Posts
May 02 2010 00:46 GMT
#158
Here's my Polaris Rhapsody WIP. Textures are virtually untouched... there's so much to do. No doodads at this point. Just the terrain layout. I haven't even fixed the minerals and geysers. I'll probably be working on it more today and I'll update again later.

Polaris Rhapsody by Dyren
[image loading]
(╬ ಠ益ಠ)
Floophead_III
Profile Joined September 2009
United States1832 Posts
May 02 2010 20:46 GMT
#159
Bluestorm didn't work for me. Check the start locs with that map and make sure it works in multiplayer with the map switcher cause my friends and I all crashed.
Half man, half bear, half pig.
Fantus
Profile Joined April 2010
United States14 Posts
May 03 2010 01:30 GMT
#160
Working on the Gaia request - I am about 1/2 done. It doesn't take well to mirroring, so I have to work out some of the kinks.
[image loading]

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