SC:BW -> SCII Map Ports - Page 8
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Tajja
United States33 Posts
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Snausages
United States529 Posts
On May 01 2010 10:26 Tajja wrote: wait, so for outsider, does the jump over minerals still exist? Just tried it and failed. ![]() | ||
Blinn
United Kingdom68 Posts
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souL.soul
United States31 Posts
![]() Here's an update on my destination map. Created by souL.one Version : 1.0.1 Here are the changes so far: - shortened distance between expansion and main base - shortened distance between starting base and opponents base - more doodads - changed water color (will change water color again based on opinions/thoughts of others) - changed terrain scheme (original terrain layout was too dark while playing and would hinder replay ability) Here's a close up: ![]() Things to notice: - destructible rocks instead of minerals on second ramp - cliffs surrounding the natural expansion cannot be dropped on (this has been tested) - Line of sight blockers right outside of nat expansion for interesting surprise attacks/gameplay - line of sight blockers guarding the expansion cove on the right side for easier protection - both side bases in the middle area of the map contain rich minerals because these bases are harder to occupy from having 2 opposing ramps - xel naga watch towers. If you look closely you can see that the range just stops short of being able to see if the oponent has control of the other tower. It also just stops short of each players base, and both expansion areas. Blue Water: ![]() | ||
SVN-ShaS
Australia258 Posts
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LunarC
United States1186 Posts
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Mojawi)SoJu
Korea (South)259 Posts
Hope it will be added on BNET Ladder asap! Really great job! | ||
Blinn
United Kingdom68 Posts
Also, I don't know if it's just your screenshot but you should include foliage whereever there are trees/grassy areas. I also like to bump up my settings to Ultra before I take screenshots (you can't add foliage and it doesn't show in low detail) | ||
Zhou
United States832 Posts
Is there even that snowy tileset? | ||
dyren
United States260 Posts
Added Peaks of Beakdu Sl4ktarN Added Moon Glaive by Blinn Added Polaris Rhapsody by hayata2.0 Updated Moon Glaive, Andromeda, and Destination Hey LunarC, I think you should remove the gold minerals @ 3 and 9 o clock on Andromeda. They are too easy to defend as it is I believe. I think the placement would be good if the choke was a lot wider. | ||
RoieTRS
United States2569 Posts
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hayata2.0
Canada655 Posts
On May 01 2010 10:21 dyren wrote: hayata2.0, Great work so far, really nice. But I think you should make it larger, everything seems a little squished. I would work on it if you sent me the file. Sl4ktarN, very nice. Is there a reason why you chose to make the mains high ground and not low ground like the original? It seems rather narrow and very tall. It's a very large map. I think if you made the mains larger and pushed them toward the center and constricted the middle a bit as well as shrinking it vertically it would be an improvement. Overall great work though, I really like it so far. Blinn, again nice work ![]() Yeah, it's a little squished. I thought keeping the same dimensions as the SC1 map would work out. I was totally wrong. You wanted the file? : http://dl.dropbox.com/u/126554/SC2B/polaris-rhapsWIP.SC2Map | ||
Slakter
Sweden1947 Posts
On May 01 2010 10:21 dyren wrote: hayata2.0, Great work so far, really nice. But I think you should make it larger, everything seems a little squished. I would work on it if you sent me the file. Sl4ktarN, very nice. Is there a reason why you chose to make the mains high ground and not low ground like the original? It seems rather narrow and very tall. It's a very large map. I think if you made the mains larger and pushed them toward the center and constricted the middle a bit as well as shrinking it vertically it would be an improvement. Overall great work though, I really like it so far. Blinn, again nice work ![]() I shouldve been more clear, I actually made Sin Peaks of Baekdu which is the updated version. I got critique from another forum that if I make the main larger it will probably be way too easy to drop and Nydus worm it... I dunno what to do with it really but I to felt it was a little big. I think ill push the mains together a little. | ||
Zades
United States52 Posts
Original Thread: http://www.teamliquid.net/blogs/viewblog.php?topic_id=121581 On May 01 2010 13:50 Zades wrote: Since Drive is banned for playing the Russian Roulette game, I'll post up 1.5 Destination v1.5 Change Log -Revamped the tileset -Fixed a symmetry problem -Increase size of choke going for natural to the 2 and 8 expo -Changed to cliffs around natural to look more like original -Cliffs around natural cannot be walked on -Blocked building on bridges -Fixed bridges to allow for walling off Download Link: [url blocked] Map Picture + Show Spoiler + ![]() Alright, time to work on the textures! | ||
dyren
United States260 Posts
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Blinn
United Kingdom68 Posts
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dyren
United States260 Posts
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dyren
United States260 Posts
Polaris Rhapsody by Dyren ![]() | ||
Floophead_III
United States1832 Posts
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Fantus
United States14 Posts
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