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SC:BW -> SCII Map Ports - Page 10

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 8 9 10 11 12 24 Next All
BaltA
Profile Blog Joined September 2008
Norway849 Posts
May 05 2010 20:50 GMT
#181
omg! That's so good.
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
May 07 2010 01:14 GMT
#182
Download God's Garden
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
2 Fav Things? Team Melee & Bjornebryggs!
Meta
Profile Blog Joined June 2003
United States6228 Posts
May 07 2010 01:24 GMT
#183
Wow God's Garden looks incredible. You're very talented Blinn! Can't wait till publishing is available
good vibes only
Darkn3ss
Profile Joined November 2009
United States717 Posts
May 07 2010 16:45 GMT
#184
Yeah, Blinn is amazing!

But is that high ground behind third (or nat) walkable?! I don't think it was in BW... -.-
Dont quote me boy, cuz I aint saying shhh...
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
Last Edited: 2010-05-08 00:12:06
May 08 2010 00:09 GMT
#185
Any terrain that should be unwalkable/unbuildable has been made so through use of the pathing brush. Please download the map and check it out yourself to see a better idea. If it lies outside of the blue map bounds (press O) you can't go there either. I'm working on a 1.1 version with more specific water changes and expanded vision bounds but still retaining the same movement bounds as in the Brood War map.
2 Fav Things? Team Melee & Bjornebryggs!
zZygote
Profile Blog Joined January 2007
Canada898 Posts
May 08 2010 00:16 GMT
#186
Interesting no gold minerals... Why not Blinn?
IaniAniaN
Profile Joined September 2007
Canada555 Posts
Last Edited: 2010-05-08 00:20:31
May 08 2010 00:19 GMT
#187
Just because a feature exists doesn't mean you have to use it. Plus it doesn't look like there's any position vulnerable enough to put them.
haitike
Profile Joined June 2009
Spain2737 Posts
May 08 2010 07:40 GMT
#188
Gods Garden dont need Gold Mineral.

I like the new updated version of Andromeda in the previous page.
z1ggy
Profile Joined April 2010
Slovenia5 Posts
May 08 2010 08:19 GMT
#189
well nice maps, tnx for this, keep it up everyone!

if someone wants, here are some request:
bifrost, hall of valhalla, jungle story, requiem

ye i know im old school, but these maps were really great
Dooba
Profile Blog Joined December 2009
Croatia588 Posts
May 08 2010 08:48 GMT
#190
Amazing work on the maps, keep it up!
"Zergs are really stronger. I use to win 60-70%, now it is 40-50. I am switching to civilization 5 for now until any terran can come up with a better tactics."
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 10 2010 22:54 GMT
#191
Can the OP update my map? I have it up to version 1.8 now
See the thread here

I think i'm going to convert neo tornado next :D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Backpack
Profile Blog Joined March 2010
United States1776 Posts
May 10 2010 23:00 GMT
#192
Not that these arent great, but am I the only one hoping for some new maps for SC2?
"You people need to just generally care a lot less about everything." -Zatic
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 10 2010 23:11 GMT
#193
On May 11 2010 08:00 Backpack wrote:
Not that these arent great, but am I the only one hoping for some new maps for SC2?

no, i've been trying to think of some super sweet ideas for an original map but i dunno where to start
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
theqat
Profile Blog Joined March 2008
United States2856 Posts
May 10 2010 23:12 GMT
#194
On May 11 2010 08:00 Backpack wrote:
Not that these arent great, but am I the only one hoping for some new maps for SC2?


Not at all, but one of the best ways to figure out what SC2 maps need (as opposed to BW maps) is to play the BW maps in SC2 and figure out what sucks
LunarC
Profile Blog Joined October 2009
United States1186 Posts
May 11 2010 00:45 GMT
#195
I've tried designing a few SC2 maps before I adapted Andromeda. 1v1 maps are especially fun to design, because you can get away with all sorts of interesting push paths.
REEBUH!!!
Gackt_
Profile Joined March 2010
335 Posts
Last Edited: 2010-05-11 01:00:08
May 11 2010 00:59 GMT
#196
I wonder why old maps should be remade into Sc2. Shouldnt mapmakers concentrate to make something new and fresh that is as good as the old maps in Sc Bw but something totaly new?
IaniAniaN
Profile Joined September 2007
Canada555 Posts
May 11 2010 01:12 GMT
#197
On May 11 2010 09:59 Gackt_ wrote:
I wonder why old maps should be remade into Sc2. Shouldnt mapmakers concentrate to make something new and fresh that is as good as the old maps in Sc Bw but something totaly new?

The current map pool in BW has been perfected for 12 years, meanwhile SC2 has been in its current incarnation for about 6 months maybe? Only in the players hands for 3 of them. It'll be interesting to play some BW maps to see how the game plays on larger maps designed with macro in mind, more so than all the new SC2 features. The only maps in the current pool that feel like BW maps are LT, Metalopolis and Scrap Station.
Rainmaker5
Profile Blog Joined April 2009
United States1027 Posts
May 11 2010 01:15 GMT
#198
On May 04 2010 20:48 LunarC wrote:
UPDATED
[image loading]

btw very nice version of Destination. Best one I've seen yet imo.

I see your shit- the internet does not hide you from me---- can you play tonight?
(-_(-_(-_(^_(-_(-_(-_-)_-)_-)_-)_-)_-)_-) CJ Fighting! "Beer -> soju -> whisky is a terrible build"~~ Scrarecrow.
hhrn
Profile Joined May 2010
157 Posts
May 12 2010 02:06 GMT
#199
I'm about 20% done with a Gaia port, I just noticed how similar to Lost Temple it is
CHosEN
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2010-05-13 01:43:35
May 12 2010 21:47 GMT
#200
How do you make thos nice screenshots of the maps? With "Import Map Image" I only get some low- quality far away picture :s

EDIT:

Well nevermind, I'm just gonna upload what I got:

Map Name: Tau Cross
Author: FlopTurnReaver
Version: 1.0
D/L: N/A

Screens:

+ Show Spoiler +
[image loading]
Full

[image loading]
Top left

[image loading]
Top right

[image loading]
Bottom left

[image loading]
Bottom right

[image loading]
Middle

[image loading]
Whole Map again in different angle

It's my first try with the editor, definitly gonna try to do more and learn some stuff about it. Instead of snow I took the rather light sand/soil. I'm just kinda unsure about the Xel'Naga Watchtowers. What do you guys think where they should be placed?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
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