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Maps for TSL2 (and the foreigner map-making scene) - Page 8

Forum Index > Razer TSL Forum
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Prev 1 6 7 8 9 10 17 Next All
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
June 16 2008 21:31 GMT
#141
On June 17 2008 06:25 Nightmarjoo wrote:
Firebathero vs Much was actually incredibly boring (to me atleast), the only reason imo that game got any attention was because of Much's pylon heart.

I like Othello too for the most-part, but I don't see how it's particularly more interesting than say, python.

For some basic attention/testing for foreign maps, I'm considering running daily 16man tournaments, please see this thread.


Really? You're a map maker and you truly can't see the difference in potential for excitement between these two maps?
Moderator
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
June 16 2008 22:37 GMT
#142
Well I'm not thinking like a mapper at the moment, thinking like a gamer. Othello definitely increases harass potential in every game, but I don't see how that makes it much more interesting. I see that as making players play a little more cautious than usual, coupled by the easy 3rd expo and 3rd gas makes it turtly imo. You can say it's more interesting in that it adds strategies because of that greatly increased harass potential, but at the same time you lose other strategies python had, the spread expo layout of python pushed different gameplay styles and expo choices among other things, so to me the maps are interesting-wise the same.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
June 17 2008 00:02 GMT
#143
If you can't see that games on Python and games on Othello are totally different because of how the map works, you should quit trying to make maps for competitive play. There is really no excuse.


Or you have a real strange idea of what is interesting.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
Last Edited: 2008-06-17 02:25:31
June 17 2008 02:15 GMT
#144
Ok you can keep telling me that, but made my point about specifically why I don't see the difference, so instead of continuing to hint at it and tell me I'm a moron, how about educating me and actually specifically explaining it?
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
anotak
Profile Blog Joined March 2008
United States1537 Posts
June 17 2008 03:25 GMT
#145
please let's not turn this into an argument about which map is better
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
June 17 2008 04:24 GMT
#146
why are people so fucking hostile.
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
June 17 2008 06:41 GMT
#147
o no i didnt mean to be hostile
Treatin' fools since '87
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
June 17 2008 07:34 GMT
#148
On June 17 2008 13:24 alffla wrote:
why are people so fucking hostile.

Because map promotion is like getting your kid into a good college. Fail and your legacy-in-the-flesh will never advance beyond burger-flipper.
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
June 17 2008 07:47 GMT
#149
good analogy ^^
Treatin' fools since '87
ForAdun
Profile Joined August 2007
Germany986 Posts
Last Edited: 2008-06-17 14:04:24
June 17 2008 14:03 GMT
#150
I agree with Nightmarejoo. Just because the maps play differently doesn't make them too different in terms of excitement. Especially when considering that for instance "harassment" is not the same as "exciting" and "turtling" is not the same as "boring". But meh, why do I try. People who disagree with me are usually too ignorant to think about it even for a second.

I think balance is the most important thing and that's where korean progaming maps come into play since they've been tested in- and outside of televised games.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
June 17 2008 14:23 GMT
#151
On June 17 2008 23:03 ForAdun wrote:
But meh, why do I try. People who disagree with me are usually too ignorant to think about it even for a second.


I'm so genius that these retards can't follow my brilliance.
Moderator
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
June 17 2008 14:27 GMT
#152
I feel like we're stuck in theory mode. Yes, if a map came out that rivaled Korean maps we would test it. No, one hasn't.
Moderator
Zortch
Profile Blog Joined January 2008
Canada635 Posts
June 17 2008 15:13 GMT
#153
I'm curious as to how you know a map will rival the existing Korean maps.
Does it require some prelinimary testing or can you tell just by looking at it?
Essentially, what criterion must be met for the map to be good?

Note: This is just a question not some crazy rawwwwwwrrr~ whats a good map?! How do you know? anger post...thing.
Respect is everything. ~ARchon
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
June 17 2008 15:13 GMT
#154
On June 17 2008 23:27 Chill wrote:
I feel like we're stuck in theory mode. Yes, if a map came out that rivaled Korean maps we would test it. No, one hasn't.

this
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
June 17 2008 15:36 GMT
#155
yeah how would u know it rivalled korean maps before testing though
maybe im just noob..

haha @ the university legacy thing
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
Last Edited: 2008-06-17 15:38:32
June 17 2008 15:38 GMT
#156
If it's a standard map, you can imagine gameplay on it.

I don't understand why the honess it on us. They're your maps, you test them and tell us it rivals Korean maps.
Moderator
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 17 2008 16:14 GMT
#157
On June 17 2008 23:27 Chill wrote:
I feel like we're stuck in theory mode. Yes, if a map came out that rivaled Korean maps we would test it. No, one hasn't.
While this is somewhat true, no foreign map will ever "rival" Korean maps without backing of a major tournament, or even ladder at the very least.
Administrator~ Spirit will set you free ~
thunk
Profile Blog Joined March 2008
United States6233 Posts
June 17 2008 16:40 GMT
#158
On June 18 2008 00:38 Chill wrote:
If it's a standard map, you can imagine gameplay on it.

I don't understand why the honess it on us. They're your maps, you test them and tell us it rivals Korean maps.


What do you mean honess? Do you mean onus? Even if it was better than the Korean maps it'd still be hard to convince someone to play on it. Especially coming from a map maker.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
June 17 2008 17:03 GMT
#159
Yea I meant onus

It's circular logic. You want people to play new maps so we should use them in our league. We want tested maps in our league so you should get people to play on them.
Moderator
anotak
Profile Blog Joined March 2008
United States1537 Posts
June 17 2008 19:09 GMT
#160
On June 18 2008 02:03 Chill wrote:
Yea I meant onus

It's circular logic. You want people to play new maps so we should use them in our league. We want tested maps in our league so you should get people to play on them.

Need help to get them played.

Again, I highly doubt if instead of them being tested by the Koreans, a foreigner mapmaker posted an early version of Othello or Python or Tau on TL and asked for help testing that anyone would care.

I mean, sure you can imagine what the play is like on a standard map. And a map like, say Sound Barrier, Looks endlessly more interesting than several Korean maps like Katrina, Hwarangdo, etc
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