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On March 15 2012 04:11 khanan wrote: Delete this poll before this gets out of hand. toss getting tense when polls aren't in his favor
I'd say TvP is heavily imbalanced in toss' favor. For example toss micro just helps toss. Terran micro is do or die. TvZ is quite balanced, though the ghost nerf was too harsh.
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On March 15 2012 04:27 arecognizablename wrote: Even me, being out of the loop for three months, still voted toss
What on earth do you mean, even you?.. If you have been out of the loop for so long, maybe it just proves that all these votes on polls come from ignorant people who just have a hard time against that race they are playing... if protoss really is as strong as everyone claims.. then PLAY IT.. and SEE FOR YOURSELF... i'm a toss player.. and yeah.. the protoss deathball is strong.. but THATS IT... all other "advantages" the protoss has is balanced out by the advantages of other races...
Besides that, i think these opinions are all retarded.. let evidence speak for itself as you can see protoss is the LEAST OP race of them all.. Another hint, look to the right of your screen right now - TLPD: How many toss can you see? 2... the rest is terran and zerg on the top..
All you are probably diamond league or lower, and have no proper experience with the races in such detail as the pro's or top master/GM... therefore this poll/thread and the people in it (the ones who do not agree with me) are fucking retarded in their narrowminded brainheads...
Now there is no option to choose NONE... but.. If i had to say, i'd go with either terran or zerg.. and if you're calling me biased than you are a lazy retard who dont bother reading my entire post..
CASE CLOSED
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I don't feel like protoss is the strongest race, but no doubt its the easiest race. I'ts always terran or zerg that has to make something happen against protoss (befor they are maxed obviously)
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Protoss is OPx10 to the hundredth power. Fuckin hate Toss!!!
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On March 14 2012 22:23 LunaSea wrote: I voted for Protoss because from the many tournaments and streams I watched recently, I think that they're a the race with the most unit abilities which can't be avoided with skill (what I mean is that if your in a donut forcefield you can be MMA or mister #100 Bronze player it doesn't change much) :
- Forcefields (Sentry) - Vortex (Mothership) - Auto-attack (Phoenix)
And I'm not even talking of combinations of abilities that are very powerfull for Protoss :
- Archon toilet (most of the time a game changer) - Forcfield behind your units + Storms (High Templar) - (Push with Sentrys forcefielding the ramp to your main base)
Other races have some good abilities too, but generally I feel that they are easier to "dodge" or mitigate (besides juking a bit to make the Protoss fail his first forcefields, which really doesn't matter in late game). For example : "Fungal Growth is awesome for Zergs but in big battles you nearly have to sacrifice your Infestor everytime you want to get in range (Colossi, Storm, Siege Tanks ...etc.)".
In my opinion spells like Fungal, Vortex, Phoenix auto-attack and Forcefields should be redesigned to make them reflect the two players's skill more.
Just my two cents here.
I'll be happy to rebuttle:
-FF's : Force sentry energy to be spent early and often = rendered useless no matter what race and too gas heavy to be rebuilt -Vortex: Mothership is SLOWW fall back and reposition many smaller groups of units in order to minimize toilet losses -Pheonix: c'mon really??? They are so freaking fragile that a slight micro misstep and their dead... you try doing that without auto-attack -High Templar: again splitting is key and hitting snipes as terran or a couple unit hit squads for templar outta place as zerg are both effective counters
The only unit I could truly say is difficult to deal with is colossus and it kinda surprises me you didn't really mention them seeing as every race has to go out of their way tech wise to really counter them and the toss player can tech switch fairly easily while your left with useless supply (vikings expecially, corruptors not so much). I think a lot of players find the things you mentioned difficult because army splitting is not the metagame for toss although it SHOULD be. IF you attack head on into a maxed protoss, which you should be trading effectively in order to avoid maxed encounters, but say you let them get maxed and a-move into them with your less expensive maxed army... You should lose. The units are obviously stronger due to capital spent on them. Protoss is also a very ability-centric race and if you let them utilize abilities on a big ball of units you will undoubtedly get crushed, A protoss rarely ever splits his "deathball" so if you can attack from 5+ directions on favorable terrain and micro your groups of units out of AoE threats; with a good composition you should win.
To sum it up, engagements from every side with smaller groups of units would be better against a protoss because your limiting the AoE threat of the race in general. Storms even if landed perfectly only have a damage potential of x amount of units instead of a moneystorm on a larger majority of your units leaving them severly weakened / dead. Same with vortex, if a toss is resorting to this he is thinking he probably cannot engage you straight up without both you and him trading armies, or worse just outright losing horribly. Split units to minimize damage potential of vortexs and you stand a better chance of winning an engagement and possibly the game. FF's you force them to spend on a "fake engagement" losing a few zerglings to do so is more than worth it.
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Well same answer as last time and as always... Terran... Mules.
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PvP imbalol (2 good toss on macro game, 1 miss macro, the other has 1 more unit than the other gg D
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People who hate on Protoss are usually the ones who lose against them because of their own mistakes. Blame toss IMBA when u lose... yea..... makes sense..... get over yourselves and learn how to get better.
zerg is very strong early game and so is terran
personally i think protoss hardest race to use
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its stuff like this that results in a community getting races nerfed and broken ¬_¬ theres a reason why protoss dont have good results and thats because there super weak early game so pros take advantage of that ... the race may do well on ladder but tournaments is a different result and is where it matters really
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I voted Terran being the strongest race because I feel if the player is really good, he is gonna benefit more playing terran. On the other hand, if the player is mediocre, playing Protoss would be the best because its the easiest and it takes less from a protoss to beat a stronger player than him. Also the match ups involving protoss are really wierd now. So I voted terran being the strongest, but thats only if the player is good, protoss is the strongest even if the player is bad.
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Why is there no "I believe there is no stronger race right now" options. Always the same with balance polls, never an option to say the game is balanced tss
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Protoss player here, voted Protoss. I'd be silly to vote for anything but Toss at this point. However I do not think Protoss is overpowered, I simply think it's the strongest race currently.
Arguments like "Terran destroys Protoss early game" are simply silly. While it might be true at the lower leagues, Protoss has the ability to defend very easily early game and then go into the midgame/lategame where they obviously have the stronger units and/or abilities.
Sure, DRG might be the strongest player - doesn't mean you should vote Zerg. Probably a lot of trolling going on there.
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Toss is really strong right now, as a terran i have to micro like a mother fucker and still i lose 80% of the engagements
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On March 15 2012 05:50 Jornada wrote: People who hate on Protoss are usually the ones who lose against them because of their own mistakes. Blame toss IMBA when u lose... yea..... makes sense..... get over yourselves and learn how to get better.
zerg is very strong early game and so is terran
personally i think protoss hardest race to use
this made me laugh ))
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just fix imbalots, because of such retarded units u dont need 2 hands for this game
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Voted Terran because I only know about Brood War... and yeah.
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Protoss, but I sometimes I think that everything I encounter and see is a result of "odd" situations that happen due to some wacky event in said game. I like to think that the game is near balanced if both sides play at a similar level, at the pro caliber at the very least.
Lower leagues I give up on caring about.
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Terran is the strongest and have a large range of strategies they can use. They are only weak in TvP lategame, but on the other hand very strong in the early game against toss.
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On March 14 2012 12:24 Greenei wrote:Show nested quote +On March 14 2012 12:21 disgruntled187 wrote: look at the breakdown of Code S next season, 1. Terran 2. Toss 3 Zerg.
Seems like a fair reflection of the current balance argument. you should definatly be a statistics professor!
haha for sure, I got alot out of that.
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