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On June 06 2009 09:37 LosingID8 wrote:Show nested quote +On June 06 2009 09:26 goldenkrnboi wrote:On June 06 2009 04:00 GHOSTCLAW wrote:On June 06 2009 03:46 o3.power91 wrote:On June 06 2009 03:40 goldenkrnboi wrote: there should be a minimum post count requirement. not big enough to restrict too many people, but enough to prevent random TL-hating trolls to screw up things I agree with this personally. Even though it could potentially prevent some good contributions, it will definitely limit trolling. Mods can make exceptions for some people with low post count too if they are trustworthy. Just a thought. Good job TL. It's things like these that make me proud to be part of the community  Edit: Thanks a lot for giving me another method of wasting time  well, we don't prevent low post count people from posting links, or from anything else on tl.net. On here, the punishment for a low post count user should be the same as a high post count user if the posts are equally bad. If a low post count user is making bad edits, or something similar, the punishment should be equal to that of a high post count user. Same philosophy. well, yes the punishment should be just as bad as high post members if the post is bad. but that wasn't what i was getting at. say in about a month or 2 after it becomes accessible, TL wiki is fully operational and there's been loads of nice contributions to the wiki, and everybody on TL's and people who lurk TL are happy. but say there's a group of people who've been influenced by this fool or for whatever reason really really hate TL. It would be as easy as simply registering a new ID on TL, and since it's accessible to everyone, after several minutes, several pages are replaced with "ROFLFUCKINGTLNOOBS. GET THE FECK OUT", and everyone's displeased and readers will have to wait until the proper content is back up (probably spending the time by seeing how fast the haters get banned) Now, I'm assuming that the mods have already thought about this and implemented a system where they can just retrieve the old content easily and repost it, and it'd be over in a couple of minutes.But it'd still be nice if that situation can be avoided in the first place. yes, there's a method in place to prevent that sort of stuff. anyone can make revisions, but they have to be approved by the liquipedia staff first. this prevents unwanted tampering with articles. i would elaborate more, but there's a section within liquipedia itself that explains it in full.
oh. ok. thanks for clarifying.
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Wow guys, fucking awesome.
Big thanks to all involved!
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Nice job to all who worked on it.
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Oh christ this is awesome. Thank you so much TL staff and helpers!!!
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Sorry for not having read 15 pages of brilliance while being drunk out of my mind in one of the best evenings I've ever had, but I just have to say this is so so so fucking amazing! I really love this, the people who make it happen (plexa? who the f are you, you are probably a petite genious) and the thoughts behind the project - this is a small revolution in a 12 (?) year old game just as the sequel is just coming, does it get any better? No. I love you, I love you, I love you all the way from Norway, through Brussles and through the desire and urge to play, the love of watching, hearing and reading. I love you all and it feels good
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Aotearoa39261 Posts
On June 06 2009 09:26 goldenkrnboi wrote:Show nested quote +On June 06 2009 04:00 GHOSTCLAW wrote:On June 06 2009 03:46 o3.power91 wrote:On June 06 2009 03:40 goldenkrnboi wrote: there should be a minimum post count requirement. not big enough to restrict too many people, but enough to prevent random TL-hating trolls to screw up things I agree with this personally. Even though it could potentially prevent some good contributions, it will definitely limit trolling. Mods can make exceptions for some people with low post count too if they are trustworthy. Just a thought. Good job TL. It's things like these that make me proud to be part of the community  Edit: Thanks a lot for giving me another method of wasting time  well, we don't prevent low post count people from posting links, or from anything else on tl.net. On here, the punishment for a low post count user should be the same as a high post count user if the posts are equally bad. If a low post count user is making bad edits, or something similar, the punishment should be equal to that of a high post count user. Same philosophy. well, yes the punishment should be just as bad as high post members if the post is bad. but that wasn't what i was getting at. say in about a month or 2 after it becomes accessible, TL wiki is fully operational and there's been loads of nice contributions to the wiki, and everybody on TL's and people who lurk TL are happy. but say there's a group of people who've been influenced by this fool or for whatever reason really really hate TL. It would be as easy as simply registering a new ID on TL, and since it's accessible to everyone, after several minutes, several pages are replaced with "ROFLFUCKINGTLNOOBS. GET THE FECK OUT", and everyone's displeased and readers will have to wait until the proper content is back up (probably spending the time by seeing how fast the haters get banned) Now, I'm assuming that the mods have already thought about this and implemented a system where they can just retrieve the old content easily and repost it, and it'd be over in a couple of minutes.But it'd still be nice if that situation can be avoided in the first place. One of the extension we've installed does exactly this. A regular user will not have their edits show up immediately. Their edit must first be reviewed by a liquipedia staff member and approved (most of the time this will be the case, but it just prevent people from vandalizing liquipedia). For users who make lots of good contributions they will be promoted to "Trusted User" status, where their edits will be automatically approved. This should minimize inconveniences in the future for good contributors.
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Kennigit
Canada19447 Posts
What will be really nice is never having to leave a "hey how do i do this?" thread open again hahaha.
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So sick guys. Nice work.  Someone guessed this in the ???? thread too, pretty cool.
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On June 06 2009 10:06 Kwark wrote:Show nested quote +On June 06 2009 09:24 sixghost wrote:On June 06 2009 08:47 Kwark wrote:On June 06 2009 06:28 Chill wrote:On June 06 2009 04:05 Kwark wrote: Personally a pet project of mine are the metagame topics. I love those but as a Protoss only player I can't write more than a one sided approach to how to exploit the metagame. I'm very much looking forward to seeing how they evolve when people with different experience to mine start editting. Do you understand what metagame means? If so, please expand this thought. A simple example would be mutalisk openings ZvT. I am aware that Zergs use mutalisks to influence the Terran's timing, when he pushes, when he expands etc all by moving them around to create threat and get in the Terran players head. But I'm not aware of how they know when to do what and why. That's not what metagame means. I think that's just more of a history of the matchup. Maybe I'm just misunderstanding you. My understanding of metagame is the part of the game played out in the heads of the players, rather than the tactics or strategy. Take July's 5 pool against BeSt in Game 1 of the OSL finals, establishing the psychological upper hand and throwing BeSt off balance. The 5 pool itself was an in-game strategy but the "I'm July and we're gonna play this my way and I'm going to win" mentality it created was a metagame strategy. Your understanding is wrong.
The meta-game is referring to the cutting edge practices in pro gaming that alter the choice of the game.
Example; terran is going 1factory/starport against zergs 12hat/11pool/10gas on destination.
The meta-game on that map dictates that zerg must scout the sides of the map and behind his natural with overlords to avoid all of the possible proxies, along with making sure that an scv isn't mining out the patch. Now terran must also prepare against the current zerg vs wallin/fastgas on destination, which involves a den before lair and anywhere from 2 to 8 hydralisks with or without rang, which can potentially bust open the wall and delay any factory/starport timing harasses. So terran must be prepared to scout throughly enough so that he can potentially revert to fast tank/siege -> expo but at the same time he must make sure he has an ebay AND an armory up fast enough to not die to the all so common muta switch, which results in a deadly muta/hydra combo.
This is meta-game because it is 'cutting edge' and is used at the highest level of play. Six months ago it didn't exist and in six months it will not longer exist.
I didn't even go into all of the meta-game for zvt factory vs 2hat/gas, just a very simple one, but that entire metagame dynamically changes constantly as new early-earlymidgame trends emerge and then disperse.
Another example is 8rax -> mech, that dynamically altered the metagame on all 2 player maps forever, since living threw the 8rax and keeping your expo doesn't mean that 1 vulture won't sneak by and ruin your economy un-alterably, the way this affects zergs metagame is that they no longer can say "ok I lived with drones and lings Ez no sunken" , now zerg must sunken regardless because of the threat, also zerg must now scout all corners of the map, while trying not to overextend too far and letting a vulture in.
These things weren't a part of the meta-game zvt 1 year ago at all.
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Awesome, really awesome. Great work by everone involved. Can't wait to check it out.
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I've always understood metagame to be how the game was played, rather than just the "rules" of the game.
So, instead of saying that you mine minerals, build buildings, and produce units, the metagame would be what you do with those rules.
I was going to quote the wikipedia article, but it's crap T_T
I hope you get my point, nonetheless.
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this be SuperFly -_- i'd best dust off the trunk of 3 1/2" disc Grrr replays
metagame: evolutions in knowledge and technique that macroscopically change how the game is played
but the biggest unanswered question after "Where is the money?" is; is macroscopically a word...
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United States17042 Posts
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I love when I get home from work to awesome tl announcements.
I luv you guys.
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Sounds amazing. Should cut down a lot of silly unnecessary threads in the strategy forum.
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