• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:53
CEST 10:53
KST 17:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)43Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
ASL22 General Discussion BW General Discussion Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) Etiquete rules in Asl? Recent recommended BW games
Tourneys
Escore Tournament - Season 3 [Megathread] Daily Proleagues Small VOD Thread 2.0 [IPSL] Spring 2026 Grand Finals - This Weekend!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Path of Exile Nintendo Switch Thread Beyond All Reason Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7508 users

Introducing Liquipedia - Page 13

Forum Index > News
428 CommentsPost a Reply
Prev 1 11 12 13 14 15 22 Next All
Deleted User 30223
Profile Blog Joined August 2007
3104 Posts
June 06 2009 01:09 GMT
#241
On June 06 2009 09:37 LosingID8 wrote:
Show nested quote +
On June 06 2009 09:26 goldenkrnboi wrote:
On June 06 2009 04:00 GHOSTCLAW wrote:
On June 06 2009 03:46 o3.power91 wrote:
On June 06 2009 03:40 goldenkrnboi wrote:
there should be a minimum post count requirement. not big enough to restrict too many people, but enough to prevent random TL-hating trolls to screw up things

I agree with this personally. Even though it could potentially prevent some good contributions, it will definitely limit trolling. Mods can make exceptions for some people with low post count too if they are trustworthy. Just a thought.

Good job TL. It's things like these that make me proud to be part of the community

Edit: Thanks a lot for giving me another method of wasting time


well, we don't prevent low post count people from posting links, or from anything else on tl.net. On here, the punishment for a low post count user should be the same as a high post count user if the posts are equally bad.

If a low post count user is making bad edits, or something similar, the punishment should be equal to that of a high post count user. Same philosophy.


well, yes the punishment should be just as bad as high post members if the post is bad. but that wasn't what i was getting at.

say in about a month or 2 after it becomes accessible, TL wiki is fully operational and there's been loads of nice contributions to the wiki, and everybody on TL's and people who lurk TL are happy. but say there's a group of people who've been influenced by
this fool or for whatever reason really really hate TL. It would be as easy as simply registering a new ID on TL, and since it's accessible to everyone, after several minutes, several pages are replaced with "ROFLFUCKINGTLNOOBS. GET THE FECK OUT", and everyone's displeased and readers will have to wait until the proper content is back up (probably spending the time by seeing how fast the haters get banned)

Now, I'm assuming that the mods have already thought about this and implemented a system where they can just retrieve the old content easily and repost it, and it'd be over in a couple of minutes.But it'd still be nice if that situation can be avoided in the first place.

yes, there's a method in place to prevent that sort of stuff.

anyone can make revisions, but they have to be approved by the liquipedia staff first. this prevents unwanted tampering with articles. i would elaborate more, but there's a section within liquipedia itself that explains it in full.


oh. ok. thanks for clarifying.
vx70GTOJudgexv
Profile Blog Joined November 2008
United States3161 Posts
June 06 2009 01:12 GMT
#242
Wow guys, fucking awesome.

Big thanks to all involved!
(-_-) BW for ever. #1 Iris fan.
thunk
Profile Blog Joined March 2008
United States6233 Posts
June 06 2009 01:18 GMT
#243
Nice job to all who worked on it.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
thopol
Profile Blog Joined May 2008
Japan4560 Posts
June 06 2009 01:35 GMT
#244
Oh christ this is awesome. Thank you so much TL staff and helpers!!!
Eg!
Profile Joined May 2008
Belgium49 Posts
June 06 2009 01:40 GMT
#245
Sorry for not having read 15 pages of brilliance while being drunk out of my mind in one of the best evenings I've ever had, but I just have to say this is so so so fucking amazing! I really love this, the people who make it happen (plexa? who the f are you, you are probably a petite genious) and the thoughts behind the project - this is a small revolution in a 12 (?) year old game just as the sequel is just coming, does it get any better? No. I love you, I love you, I love you all the way from Norway, through Brussles and through the desire and urge to play, the love of watching, hearing and reading. I love you all and it feels good
Made with balls (Draco 1st TSL finals interview)
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 06 2009 01:42 GMT
#246
On June 06 2009 09:26 goldenkrnboi wrote:
Show nested quote +
On June 06 2009 04:00 GHOSTCLAW wrote:
On June 06 2009 03:46 o3.power91 wrote:
On June 06 2009 03:40 goldenkrnboi wrote:
there should be a minimum post count requirement. not big enough to restrict too many people, but enough to prevent random TL-hating trolls to screw up things

I agree with this personally. Even though it could potentially prevent some good contributions, it will definitely limit trolling. Mods can make exceptions for some people with low post count too if they are trustworthy. Just a thought.

Good job TL. It's things like these that make me proud to be part of the community

Edit: Thanks a lot for giving me another method of wasting time


well, we don't prevent low post count people from posting links, or from anything else on tl.net. On here, the punishment for a low post count user should be the same as a high post count user if the posts are equally bad.

If a low post count user is making bad edits, or something similar, the punishment should be equal to that of a high post count user. Same philosophy.


well, yes the punishment should be just as bad as high post members if the post is bad. but that wasn't what i was getting at.

say in about a month or 2 after it becomes accessible, TL wiki is fully operational and there's been loads of nice contributions to the wiki, and everybody on TL's and people who lurk TL are happy. but say there's a group of people who've been influenced by
this fool or for whatever reason really really hate TL. It would be as easy as simply registering a new ID on TL, and since it's accessible to everyone, after several minutes, several pages are replaced with "ROFLFUCKINGTLNOOBS. GET THE FECK OUT", and everyone's displeased and readers will have to wait until the proper content is back up (probably spending the time by seeing how fast the haters get banned)

Now, I'm assuming that the mods have already thought about this and implemented a system where they can just retrieve the old content easily and repost it, and it'd be over in a couple of minutes.But it'd still be nice if that situation can be avoided in the first place.

One of the extension we've installed does exactly this. A regular user will not have their edits show up immediately. Their edit must first be reviewed by a liquipedia staff member and approved (most of the time this will be the case, but it just prevent people from vandalizing liquipedia). For users who make lots of good contributions they will be promoted to "Trusted User" status, where their edits will be automatically approved. This should minimize inconveniences in the future for good contributors.
Administrator~ Spirit will set you free ~
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
June 06 2009 01:52 GMT
#247
What will be really nice is never having to leave a "hey how do i do this?" thread open again hahaha.
Roxen000
Profile Blog Joined April 2008
1226 Posts
June 06 2009 01:57 GMT
#248
So sick guys. Nice work.
Someone guessed this in the ???? thread too, pretty cool.
._.
AttackZerg
Profile Blog Joined January 2003
United States7582 Posts
Last Edited: 2009-06-06 01:59:46
June 06 2009 01:58 GMT
#249
On June 06 2009 10:06 Kwark wrote:
Show nested quote +
On June 06 2009 09:24 sixghost wrote:
On June 06 2009 08:47 Kwark wrote:
On June 06 2009 06:28 Chill wrote:
On June 06 2009 04:05 Kwark wrote:
Personally a pet project of mine are the metagame topics. I love those but as a Protoss only player I can't write more than a one sided approach to how to exploit the metagame. I'm very much looking forward to seeing how they evolve when people with different experience to mine start editting.

Do you understand what metagame means? If so, please expand this thought.

A simple example would be mutalisk openings ZvT. I am aware that Zergs use mutalisks to influence the Terran's timing, when he pushes, when he expands etc all by moving them around to create threat and get in the Terran players head. But I'm not aware of how they know when to do what and why.

That's not what metagame means. I think that's just more of a history of the matchup. Maybe I'm just misunderstanding you.

My understanding of metagame is the part of the game played out in the heads of the players, rather than the tactics or strategy. Take July's 5 pool against BeSt in Game 1 of the OSL finals, establishing the psychological upper hand and throwing BeSt off balance. The 5 pool itself was an in-game strategy but the "I'm July and we're gonna play this my way and I'm going to win" mentality it created was a metagame strategy.

Your understanding is wrong.

The meta-game is referring to the cutting edge practices in pro gaming that alter the choice of the game.

Example; terran is going 1factory/starport against zergs 12hat/11pool/10gas on destination.

The meta-game on that map dictates that zerg must scout the sides of the map and behind his natural with overlords to avoid all of the possible proxies, along with making sure that an scv isn't mining out the patch. Now terran must also prepare against the current zerg vs wallin/fastgas on destination, which involves a den before lair and anywhere from 2 to 8 hydralisks with or without rang, which can potentially bust open the wall and delay any factory/starport timing harasses. So terran must be prepared to scout throughly enough so that he can potentially revert to fast tank/siege -> expo but at the same time he must make sure he has an ebay AND an armory up fast enough to not die to the all so common muta switch, which results in a deadly muta/hydra combo.

This is meta-game because it is 'cutting edge' and is used at the highest level of play. Six months ago it didn't exist and in six months it will not longer exist.

I didn't even go into all of the meta-game for zvt factory vs 2hat/gas, just a very simple one, but that entire metagame dynamically changes constantly as new early-earlymidgame trends emerge and then disperse.

Another example is 8rax -> mech, that dynamically altered the metagame on all 2 player maps forever, since living threw the 8rax and keeping your expo doesn't mean that 1 vulture won't sneak by and ruin your economy un-alterably, the way this affects zergs metagame is that they no longer can say "ok I lived with drones and lings Ez no sunken" , now zerg must sunken regardless because of the threat, also zerg must now scout all corners of the map, while trying not to overextend too far and letting a vulture in.

These things weren't a part of the meta-game zvt 1 year ago at all.

Dreadwave
Profile Joined January 2008
Netherlands254 Posts
June 06 2009 02:01 GMT
#250
Awesome, really awesome. Great work by everone involved. Can't wait to check it out.
zilk
Profile Joined February 2008
United States11 Posts
June 06 2009 02:02 GMT
#251
awesome.
liquorice
Profile Joined August 2008
United States170 Posts
June 06 2009 02:16 GMT
#252
I've always understood metagame to be how the game was played, rather than just the "rules" of the game.

So, instead of saying that you mine minerals, build buildings, and produce units, the metagame would be what you do with those rules.

I was going to quote the wikipedia article, but it's crap T_T

I hope you get my point, nonetheless.
fuck yeah zerglings!
NaOH
Profile Joined May 2007
New Zealand13 Posts
June 06 2009 02:36 GMT
#253
this be SuperFly -_-
i'd best dust off the trunk of 3 1/2" disc Grrr replays

metagame: evolutions in knowledge and technique that macroscopically change how the game is played

but the biggest unanswered question after "Where is the money?" is; is macroscopically a word...
Yes... Good... Good... Game
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
June 06 2009 02:47 GMT
#254
On June 06 2009 11:36 NaOH wrote:
this be SuperFly -_-
i'd best dust off the trunk of 3 1/2" disc Grrr replays

metagame: evolutions in knowledge and technique that macroscopically change how the game is played

but the biggest unanswered question after "Where is the money?" is; is macroscopically a word...


I want to see your Grr reps ^^

Macroscopically is a word, but not in the manner that you're planning on using it.

http://www.google.com/search?hl=en&defl=en&q=define:macroscopically&ei=b9gpSqSDGor-swOT8c2sCw&sa=X&oi=glossary_definition&ct=title
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
June 06 2009 03:09 GMT
#255
J-J-J-JIZZ

IN

MY

PANTS
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
June 06 2009 03:29 GMT
#256
I love when I get home from work to awesome tl announcements.

I luv you guys.
lazz
Profile Blog Joined January 2009
Australia3119 Posts
June 06 2009 03:37 GMT
#257
:O
Ra.Xor.2
Profile Blog Joined May 2008
United States1784 Posts
June 06 2009 04:01 GMT
#258
OMG im so excited
#1 Flash Fan
bellweather
Profile Blog Joined April 2009
United States404 Posts
June 06 2009 04:06 GMT
#259
Sounds amazing. Should cut down a lot of silly unnecessary threads in the strategy forum.
A mathematician is a blind man in a dark room looking for a black cat which isnt' there. -Charles Darwin
DogofWar
Profile Joined May 2009
United States10 Posts
June 06 2009 04:12 GMT
#260
I love you guys.
Prev 1 11 12 13 14 15 22 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 216
Tasteless 62
Rex 2
StarCraft: Brood War
Shuttle 1260
Rain 902
Larva 311
Leta 144
Killer 97
Hyun 84
yabsab 29
Nal_rA 14
IntoTheRainbow 9
ajuk12(nOOB) 7
League of Legends
JimRising 557
Other Games
singsing479
XaKoH 120
RuFF_SC22
Organizations
Other Games
gamesdonequick2258
StarCraft 2
ComeBackTV 3
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH336
• StrangeGG 44
• LUISG 11
• 3DClanTV 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2333
League of Legends
• Stunt857
Upcoming Events
RSL Revival
8m
Clem vs Lambo
Scarlett vs Cure
Tasteless62
IntoTheiNu 50
Rex2
CranKy Ducklings
1h 8m
Epic.LAN
4h 8m
IPSL
7h 8m
Dragon vs Hawk
RSL Revival
1d
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
1d 1h
OSC
1d 4h
IPSL
1d 7h
Bonyth vs Ret
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
[ Show More ]
PiGosaur Cup
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
5 days
CrankTV Team League
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S3: W3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.