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Introducing Liquipedia - Page 12

Forum Index > News
428 CommentsPost a Reply
Prev 1 10 11 12 13 14 22 Next All
KwarK
Profile Blog Joined July 2006
United States42693 Posts
June 05 2009 23:47 GMT
#221
On June 06 2009 06:28 Chill wrote:
Show nested quote +
On June 06 2009 04:05 Kwark wrote:
Personally a pet project of mine are the metagame topics. I love those but as a Protoss only player I can't write more than a one sided approach to how to exploit the metagame. I'm very much looking forward to seeing how they evolve when people with different experience to mine start editting.

Do you understand what metagame means? If so, please expand this thought.

A simple example would be mutalisk openings ZvT. I am aware that Zergs use mutalisks to influence the Terran's timing, when he pushes, when he expands etc all by moving them around to create threat and get in the Terran players head. But I'm not aware of how they know when to do what and why.
ModeratorThe angels have the phone box
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
June 05 2009 23:51 GMT
#222
*Jaw drops*
Code
Profile Blog Joined June 2009
Canada634 Posts
June 05 2009 23:55 GMT
#223
Wow! Mad props to all who have put time in and contributed to this. It looks like it took a lot of work! Seriously, this looks amazing. Good work!

I honestly can't wait to see this continue to grow and get better and better. Such a great idea with huge potential
leandroqm
Profile Joined June 2008
Netherlands874 Posts
June 06 2009 00:00 GMT
#224
awesomeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
What are you tinkering about?
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
June 06 2009 00:08 GMT
#225
Good job TL
Artifex
Profile Blog Joined May 2009
Belgium189 Posts
June 06 2009 00:12 GMT
#226
Whoa! This is truely awesome, I admit I've been a lurker on this fantastic forum for quite a while now, but I simply have to express my respect to the people who made this possible! You all deserve a SC2 beta key for this IMO
Fear. Fear that the zerg are expanding all over the map and there's nothing you can do. The Swarm. Your doom. Now is the time to panic. The terran and protoss are trying to survive. The Zerg are trying to obliterate them. - Stane
Dave[9]
Profile Blog Joined October 2003
United States2365 Posts
June 06 2009 00:17 GMT
#227
Hahaha I didn't know we were gonna try to put this thing together finally :D

Good Work!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154&currentpage=316#6317
29 fps
Profile Blog Joined March 2008
United States5724 Posts
June 06 2009 00:23 GMT
#228
wow, this is awesome.
4v4 is a battle of who has the better computer.
sixghost
Profile Blog Joined November 2007
United States2096 Posts
Last Edited: 2009-06-06 00:38:28
June 06 2009 00:24 GMT
#229
On June 06 2009 08:47 Kwark wrote:
Show nested quote +
On June 06 2009 06:28 Chill wrote:
On June 06 2009 04:05 Kwark wrote:
Personally a pet project of mine are the metagame topics. I love those but as a Protoss only player I can't write more than a one sided approach to how to exploit the metagame. I'm very much looking forward to seeing how they evolve when people with different experience to mine start editting.

Do you understand what metagame means? If so, please expand this thought.

A simple example would be mutalisk openings ZvT. I am aware that Zergs use mutalisks to influence the Terran's timing, when he pushes, when he expands etc all by moving them around to create threat and get in the Terran players head. But I'm not aware of how they know when to do what and why.

That's not what metagame means. I think that's just more of a history of the matchup. Maybe I'm just misunderstanding you.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
goldenkrnboi
Profile Blog Joined August 2007
United States3104 Posts
June 06 2009 00:26 GMT
#230
On June 06 2009 04:00 GHOSTCLAW wrote:
Show nested quote +
On June 06 2009 03:46 o3.power91 wrote:
On June 06 2009 03:40 goldenkrnboi wrote:
there should be a minimum post count requirement. not big enough to restrict too many people, but enough to prevent random TL-hating trolls to screw up things

I agree with this personally. Even though it could potentially prevent some good contributions, it will definitely limit trolling. Mods can make exceptions for some people with low post count too if they are trustworthy. Just a thought.

Good job TL. It's things like these that make me proud to be part of the community

Edit: Thanks a lot for giving me another method of wasting time


well, we don't prevent low post count people from posting links, or from anything else on tl.net. On here, the punishment for a low post count user should be the same as a high post count user if the posts are equally bad.

If a low post count user is making bad edits, or something similar, the punishment should be equal to that of a high post count user. Same philosophy.


well, yes the punishment should be just as bad as high post members if the post is bad. but that wasn't what i was getting at.

say in about a month or 2 after it becomes accessible, TL wiki is fully operational and there's been loads of nice contributions to the wiki, and everybody on TL's and people who lurk TL are happy. but say there's a group of people who've been influenced by
this fool or for whatever reason really really hate TL. It would be as easy as simply registering a new ID on TL, and since it's accessible to everyone, after several minutes, several pages are replaced with "ROFLFUCKINGTLNOOBS. GET THE FECK OUT", and everyone's displeased and readers will have to wait until the proper content is back up (probably spending the time by seeing how fast the haters get banned)

Now, I'm assuming that the mods have already thought about this and implemented a system where they can just retrieve the old content easily and repost it, and it'd be over in a couple of minutes.But it'd still be nice if that situation can be avoided in the first place.
magusmind
Profile Blog Joined May 2008
50 Posts
June 06 2009 00:28 GMT
#231
Liquipedia has been a project that has been worked on by Teamliquid for the past 20 months.


Oh. My. God. You guys are beyond epic.
skronch
Profile Blog Joined December 2008
United States2717 Posts
June 06 2009 00:28 GMT
#232
wooo called it!
Cpt.beefy
Profile Blog Joined September 2006
Ireland799 Posts
June 06 2009 00:32 GMT
#233
SOOOO ExcellO! thanks guys/gals Epic Work!

Our Beloved Geoff "inControl" Robinson.
sixghost
Profile Blog Joined November 2007
United States2096 Posts
June 06 2009 00:35 GMT
#234
On June 06 2009 09:26 goldenkrnboi wrote:
Show nested quote +
On June 06 2009 04:00 GHOSTCLAW wrote:
On June 06 2009 03:46 o3.power91 wrote:
On June 06 2009 03:40 goldenkrnboi wrote:
there should be a minimum post count requirement. not big enough to restrict too many people, but enough to prevent random TL-hating trolls to screw up things

I agree with this personally. Even though it could potentially prevent some good contributions, it will definitely limit trolling. Mods can make exceptions for some people with low post count too if they are trustworthy. Just a thought.

Good job TL. It's things like these that make me proud to be part of the community

Edit: Thanks a lot for giving me another method of wasting time


well, we don't prevent low post count people from posting links, or from anything else on tl.net. On here, the punishment for a low post count user should be the same as a high post count user if the posts are equally bad.

If a low post count user is making bad edits, or something similar, the punishment should be equal to that of a high post count user. Same philosophy.


well, yes the punishment should be just as bad as high post members if the post is bad. but that wasn't what i was getting at.

say in about a month or 2 after it becomes accessible, TL wiki is fully operational and there's been loads of nice contributions to the wiki, and everybody on TL's and people who lurk TL are happy. but say there's a group of people who've been influenced by
this fool or for whatever reason really really hate TL. It would be as easy as simply registering a new ID on TL, and since it's accessible to everyone, after several minutes, several pages are replaced with "ROFLFUCKINGTLNOOBS. GET THE FECK OUT", and everyone's displeased and readers will have to wait until the proper content is back up (probably spending the time by seeing how fast the haters get banned)

Now, I'm assuming that the mods have already thought about this and implemented a system where they can just retrieve the old content easily and repost it, and it'd be over in a couple of minutes.But it'd still be nice if that situation can be avoided in the first place.

This happens on all wikis, the page will get reverted back to the last version when it's noticed, and the person gets banned. It's not as bad as it seems.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
LosingID8
Profile Blog Joined December 2006
CA10828 Posts
June 06 2009 00:37 GMT
#235
On June 06 2009 09:26 goldenkrnboi wrote:
Show nested quote +
On June 06 2009 04:00 GHOSTCLAW wrote:
On June 06 2009 03:46 o3.power91 wrote:
On June 06 2009 03:40 goldenkrnboi wrote:
there should be a minimum post count requirement. not big enough to restrict too many people, but enough to prevent random TL-hating trolls to screw up things

I agree with this personally. Even though it could potentially prevent some good contributions, it will definitely limit trolling. Mods can make exceptions for some people with low post count too if they are trustworthy. Just a thought.

Good job TL. It's things like these that make me proud to be part of the community

Edit: Thanks a lot for giving me another method of wasting time


well, we don't prevent low post count people from posting links, or from anything else on tl.net. On here, the punishment for a low post count user should be the same as a high post count user if the posts are equally bad.

If a low post count user is making bad edits, or something similar, the punishment should be equal to that of a high post count user. Same philosophy.


well, yes the punishment should be just as bad as high post members if the post is bad. but that wasn't what i was getting at.

say in about a month or 2 after it becomes accessible, TL wiki is fully operational and there's been loads of nice contributions to the wiki, and everybody on TL's and people who lurk TL are happy. but say there's a group of people who've been influenced by
this fool or for whatever reason really really hate TL. It would be as easy as simply registering a new ID on TL, and since it's accessible to everyone, after several minutes, several pages are replaced with "ROFLFUCKINGTLNOOBS. GET THE FECK OUT", and everyone's displeased and readers will have to wait until the proper content is back up (probably spending the time by seeing how fast the haters get banned)

Now, I'm assuming that the mods have already thought about this and implemented a system where they can just retrieve the old content easily and repost it, and it'd be over in a couple of minutes.But it'd still be nice if that situation can be avoided in the first place.

yes, there's a method in place to prevent that sort of stuff.

anyone can make revisions, but they have to be approved by the liquipedia staff first. this prevents unwanted tampering with articles. i would elaborate more, but there's a section within liquipedia itself that explains it in full.
ModeratorResident K-POP Elitist
ulszz
Profile Blog Joined June 2007
Jamaica1787 Posts
June 06 2009 00:39 GMT
#236
oh hellz yeH!!!!!!!! TL is awesome <3
everliving, everfaithful, eversure
zoLo
Profile Blog Joined June 2007
United States5896 Posts
June 06 2009 00:50 GMT
#237
AMAZING.
FuDDx *
Profile Blog Joined October 2002
United States5008 Posts
June 06 2009 01:02 GMT
#238
You guys are great.
https://www.facebook.com/pages/Balloon-Man-FuDD/237447769616965?ref=hl
KwarK
Profile Blog Joined July 2006
United States42693 Posts
June 06 2009 01:06 GMT
#239
On June 06 2009 09:24 sixghost wrote:
Show nested quote +
On June 06 2009 08:47 Kwark wrote:
On June 06 2009 06:28 Chill wrote:
On June 06 2009 04:05 Kwark wrote:
Personally a pet project of mine are the metagame topics. I love those but as a Protoss only player I can't write more than a one sided approach to how to exploit the metagame. I'm very much looking forward to seeing how they evolve when people with different experience to mine start editting.

Do you understand what metagame means? If so, please expand this thought.

A simple example would be mutalisk openings ZvT. I am aware that Zergs use mutalisks to influence the Terran's timing, when he pushes, when he expands etc all by moving them around to create threat and get in the Terran players head. But I'm not aware of how they know when to do what and why.

That's not what metagame means. I think that's just more of a history of the matchup. Maybe I'm just misunderstanding you.

My understanding of metagame is the part of the game played out in the heads of the players, rather than the tactics or strategy. Take July's 5 pool against BeSt in Game 1 of the OSL finals, establishing the psychological upper hand and throwing BeSt off balance. The 5 pool itself was an in-game strategy but the "I'm July and we're gonna play this my way and I'm going to win" mentality it created was a metagame strategy.
ModeratorThe angels have the phone box
Orphan
Profile Joined August 2004
Australia49 Posts
June 06 2009 01:06 GMT
#240
Awesome! Can't wait until this is released to see all the builds I never even knew about.
God
Prev 1 10 11 12 13 14 22 Next All
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