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StarCraft II: Release The Swarm - Page 4

Forum Index > News
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RaiZ
Profile Blog Joined April 2003
2813 Posts
March 10 2008 10:17 GMT
#61
Z are way too overpowered o.O

It looks way too warcraft-ish... God could you tell me you recognized every unit that was in the melee ? I really hope it won't look like the warcraft's one T_T

Overall it's "OK" i guess.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Spenguin
Profile Blog Joined November 2007
Australia3316 Posts
March 10 2008 10:31 GMT
#62
OMG, I only realised as I got on, MY EYES HAVE HAD ORGASMS!!
< TeamLiquid CJ Entusman #46 > I came for the Brood War, I stayed for the people.
HamerD
Profile Blog Joined January 2008
United Kingdom1922 Posts
Last Edited: 2008-03-10 10:35:36
March 10 2008 10:34 GMT
#63
On March 10 2008 19:13 downtoearth wrote:
it's cool with 3D, but if they'r gonna use it, they have to make it possible to micro!

spare me the cliche names...they do this so kids and people with no imagination can understand what the hell the units are.

i was really troubled by the messages about not having the possibility to hit and run! this is one of the factors that seperates SC from WC3.

The worst of all is probably the emphasise on doing a lot of spells instead of microing units. why not do them both?! the videos showed only massive fights with no possibility to distinguishe units from one another. this might only be the bad quality of the video's of course! but still, i hope they really listen to the progamers during the beta, as long as the players keep staying open minded. in my opinion, this looks easier to play..


yeah, i probably won't play sc2 because of that. If the game is just WC3 with aliens then I don't give a shit. Jaedong was talking about how there is no macro, and it's a micro game.

Unless everyone switches to sc2, i think sc still looks a better option (unless they tidy up the micro and macro)

damn, i hope blizzard pull off a miracle here and dont give into the retards and listen to the pros.

ps. who gives a shit...a fucking shit about visuals? Gameplay 100% guys, don't let pretty colours get in the way. The game does look cool, but so did a hundred games which turned out to be shit
"Oh no, we've drawn Judge Schneider" "Is that bad?" "Well, he's had it in for me ever since I kinda ran over his dog" "You did?" "Yeah...if you replace the word *kinda* with *repeatedly*...and the word *dog* with son"
True_Spike
Profile Joined July 2004
Poland3424 Posts
Last Edited: 2008-03-10 10:37:38
March 10 2008 10:35 GMT
#64
Queen just became a zerg hero. That's NOT good.
And I hate the fact hey just keep on adding more spells to the game - if that's their idea of micro then we're doomed.
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
March 10 2008 10:35 GMT
#65
omg that last battle was so disgusting to watch, i hope battles like that will happen once in 1000 normal games.

its so boring.
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
March 10 2008 10:43 GMT
#66
hm................the queen and some other things looked to wc3-ey for me. and units movements are too wc3ey which means slow and cumbersome and looks ..just not sc1ish.

maybe blizzard should've created a new engine instead of just updating the wc3 one a bit :/
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 10 2008 10:53 GMT
#67
On March 10 2008 13:13 Last Romantic wrote:
If SoG and I do not have the best 2v2 rec there,

I will change my sig to 'KTF is the worst team in ProLeague' for a month.


Now I have expectations to live up to?
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 10 2008 11:03 GMT
#68
On March 10 2008 13:24 GTR-2-Go wrote:
Show nested quote +
On March 10 2008 13:13 Last Romantic wrote:
If SoG and I do not have the best 2v2 rec there,

I will change my sig to 'KTF is the worst team in ProLeague' for a month.


if SOG loses he has to shave his head?


OMG NO!!

Well, I did just get a haircut last week, so it is already a lot shorter than I'd like.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
Last Edited: 2008-03-10 11:05:26
March 10 2008 11:04 GMT
#69
On March 10 2008 14:16 pachi wrote:
Show nested quote +
On March 10 2008 13:13 Last Romantic wrote:
If SoG and I do not have the best 2v2 rec there,

I will change my sig to 'KTF is the worst team in ProLeague' for a month.


Reporting the news in your signature isn't embarrassing, it's your position on staff.
You need to be forced to do something like, battle report on all Reach's matches since Daum OSL.


That'd be like.... almost no work at all :p

edit: hmmm, maybe I should finish reading everything in this thread before I reply any more.
Moderator
disciple
Profile Blog Joined January 2008
9070 Posts
March 10 2008 11:14 GMT
#70
well thats called first-hand-info ! Thanks ...
what I see makes me rather disappointed, but I'm sure it's because the low quality of the videos, I'll check the thinks out in Paris on the Blizz Invitational, but for now I'm a bit reserved... Btw Bisu played vs Savior ?!
Administrator"I'm a big deal." - ixmike88
iaretehnoob
Profile Joined June 2004
Sweden741 Posts
March 10 2008 11:15 GMT
#71
Is it just me or did the sound effects suck ? :[
especially zergling and zealot attacks didn't stand out anymore like they do in SC and the continous "eek, eek" (probably death sounds?!) from the Zerg were annoying imo.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 10 2008 11:39 GMT
#72
very great!"

Zerg imba anyone ? j/k^^
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
TehKris
Profile Joined October 2006
Norway322 Posts
March 10 2008 12:14 GMT
#73
Lurkers are now visible while burrowed.
Pro Red Alert 2 gamer, aka TR)Microzone on sc.
downtoearth
Profile Joined March 2008
Norway24 Posts
March 10 2008 12:25 GMT
#74
the sound effects are the least of out problems...stuff like that growns on you. zerglings in sc1 sounds like they come from an old radio under water...but still, i like the sc1 zergling sound, cause it has grown on me since may 1998.

the thing is that i hope this game isn't gonna be t easy just to satisfy the crowd. that's what happened to counter strike, after cs: source came out. people are makeing a pro mod there..
Terran er best! Ingen protest!
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
March 10 2008 12:28 GMT
#75
Ultras look pretty badass ;o
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
Last Edited: 2008-03-10 12:33:29
March 10 2008 12:32 GMT
#76
looks ok but still a little toooo flashy (baneling explosion too big too long) and death animations are still slow as shit and take a calender week to play out. needs to be quick, precise and not attention grabbing.

oh yea and the queen is starting to sound like a base defence hero =(
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
Luhh
Profile Joined October 2003
Sweden2974 Posts
Last Edited: 2008-03-10 13:16:42
March 10 2008 12:59 GMT
#77
Hmr..

Some unintentional mistakes here from Blizzard due to either good and bad coding and the game engine, explanation:

- A.I. Pathing is too good! This means that Units tighten up too much and will get a much better punch on the attack compared to SC 1 while becoming more vulnerable to area attack (which seems nerfed in this game.) "Retain formation box" or "the magic box" should still be in the game imo.

- Attack move and A.I. targetting much too powerful on the same basis as above! This means that a human control ling/zealot battle will have very little too gain and may actually be worse than letting the game A.I. sort out targetting and moving by itself. This is a game destroyer right here!

- Air units decelerate to attack instantly. Retain acceleration, unit stacking for air to give players to abilities to do hit and runs like before.

- Turnrates. They shouldn't be in the game period with the exception of specific units for very specific reasons. Again, this will limit your ablitiy to dance with units in combat and make it sluggish, making it better in many cases to just let the "A.I. do it's thing." Players don't care if it looks unrealistic or not, but they will care if the units don't respond to orders and gameplay will seem sluggish and unresponsive.

- Unit attack animations waaayyy too long. Again, this means that the difference between player micro and A.I. targetting is negligable. Still too flashy attack visuals and deaths in some cases. Lingering debris and bodies can become confusing as well.

- Many or most unit models are too detailed. Detail means clutter, and in turn make it harder to instantly identify them and their numbers on the battlefield. They should be distict, simple, and possibly even on a "karikatyr" level. (Doesn't translate that well, but the closest is cartoonish, with the emphasis on character and distinctive traits.)

- Other than that, some things looked promising, and most of the imbalanced abilities were gone. I wonder though if banelings aren't currently overpowered like roaches. The baneling is a tricky unit since it needs enough HP:s to get a chance to get close and destruct, but if it has too many it will be destroyed. The same with the Roach, too many HP:s and it will be nearly invincible when introduced, too few and it will be useless lategame. (Roach is thus bad idea for a unit from a gameplay perspective.)

- A final note is that its fine to have straight up movers and shooters because even if they don't have any special abilities per se, they will serve different functions and play differently simply because speed, size, cost, damage, attack rate, projectile speed is different. No need to mediawhore and try too hard to make every unit the next lightbulb.

So while the game still looks interesting, these are some fundamentals to take note of to make a competitive game, and unless they get this into their head, they will fail, and we will have yet another "good, but not greater than itself" game, like broodwar.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
downtoearth
Profile Joined March 2008
Norway24 Posts
March 10 2008 12:59 GMT
#78
the hero thing is bothering me too.. if the queen and mothership is gonna be to strong it sucks. every unit should have it's own important role...the teching like in wc3 is anoying. you should be able to kill a unit with another unit without it being a rock-paper-sicsors game. if you HAVE to counter one unit with another, this will be a very boring game, because we will see the same strategies over and over...
Terran er best! Ingen protest!
Vaanelo
Profile Joined March 2008
Canada128 Posts
March 10 2008 13:04 GMT
#79
how come alot of the new spells, sound so wc3 like........
lake
Profile Joined September 2007
Canada150 Posts
March 10 2008 13:09 GMT
#80
Why do they keep giving races an extremely powerful unit that you can only have 1 of. That's called a hero Blizzard, and we didn't like those in your last game.

This is really turning in wc3 in space I'm afraid. The battles were so slow I'd start to watch one and then lose interest and a minute later of hearing the horrible zergling death sound (i think thats what it was) I'd realize the same fight was still going on.

Ugh. I know a lot of people have impossibly high expectations and I don't blame them cause SC was so awesome, but the one thing I didn't want from SC2 was WC3 in space.
what
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