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StarCraft II: Release The Swarm - Page 6

Forum Index > News
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RaiZ
Profile Blog Joined April 2003
2813 Posts
Last Edited: 2008-03-10 17:14:01
March 10 2008 17:11 GMT
#101
On March 11 2008 00:57 HyoSang wrote:
Show nested quote +
On March 11 2008 00:13 Slaughter)BiO wrote:
BTW there seems to be a lot of people who are just giving up hope blizzard will come through? The game isnt even to fucking Beta.....there is SO much time for revision its not even funny, The names can easily be changed and so can a lot of the other qualities such as this concept of the "hero" unit. When sc was in this stage you hardly would have recognized it. That and when it comes to balancing they have beta testing and patches or even like sc1 and add an expansion. The concept of only 1 queen makes sense with the kind of organisms they are trying to model the zerg after. They are modeling them after swarm insects and those species generally only have 1 queen per nest. Maybe they could make them just semi powerful and limit the amount of queens you can have like 1 per hatchery or something. I can see what they are trying to do with only 1 Queen. And why does everyone put so much emphasis on those long huge battles at the end? They just throw in continuous large amounts of units for 3 min with no micro and of course its going to be a cluster fuck, that and adding with the poor quality of the vids. I wish I could see this game 1st hand if only I could be a beta tester!


I think slaughter is right. I would refrain from insulting the intelligence of the Blizzard dev's by saying that SC2 is just gonna be another version of WC3. Blizzard knows that the two games have two different and distinct playstyles and so im sure they will make sure that the mechanics in one game wont overwhelm the mechanics in another. Have faith my fellow starcraft nerds! daddy blizzard will come through ;-)


How come i'm not so sure they do know it ? Just remove this shitty warcraft-in-space 3D graphic and i'd be happy.

God just look at everygame : Everytime they always looked nicer (quake 4, css, etc etc) and still the hardcore gamers stayed with the most ugly game. Why ? Simply BECAUSE OF THE GAMEPLAY !
I don't fucking care about how beautiful this game is, i just want to have fun and not playing an omg -did-you-see-this-snake-on-the-ground-this-is-so-unbelievable's game.

And you know what ? You all know blizzard : They obviously want money. But they will be retarded if they don't make it competitive which is truely the most effective's one to earn the most.

Edit : I know they know it but they'll first make this game looks nice then they will balance it. I predict at least 20 patches within 1 year or 2. Wanna bet ?
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Slaughter
Profile Blog Joined November 2003
United States20254 Posts
March 10 2008 17:18 GMT
#102
Patches happen because they cannot predict just innovative gamers can be. With so many people playing things come up and people find ways to find imbalances to exploit, which leads to them. It happned with the original sc and with wc3 so you are probably right.
Never Knows Best.
Woyn
Profile Blog Joined March 2007
United Kingdom1628 Posts
March 10 2008 17:19 GMT
#103
Did you start by saying everything was fine and say just remove the graphics, AND THEN move on to say how its nothing to do with graphics and gameplay only? Make up your mind before bitching about something
fishyjoes
Profile Blog Joined October 2007
Germany644 Posts
March 10 2008 17:35 GMT
#104
On March 10 2008 23:16 Nitrogen23 wrote:
OH FUCK DARK SWARM IS BACK

HELL YES!
infinite fun: http://dagobah.biz/flash/loituma.swf
TonyL2
Profile Blog Joined August 2007
England1953 Posts
March 10 2008 18:02 GMT
#105
Awesome stuff!

Shame about no Overlord detection though
pooper-scooper
Profile Joined May 2003
United States3108 Posts
March 10 2008 18:39 GMT
#106
OK.

So I have to say upon seeing this 9 minutes of game play vid:

New lurkers look fucking SWEEET! Banelings look even SWEETER than they did upon first showing. Ultras look sweet.

And either zerglings don't look as bad as they used to, or I have just gotten used to
Good...Bad... Im the guy with the gun
Durak
Profile Blog Joined January 2008
Canada3684 Posts
Last Edited: 2008-03-10 18:40:06
March 10 2008 18:39 GMT
#107
Finally, some news about the zerg! I'm glad to hear that they aren't super similar but I share the same opinion about "hero" units. I figure we'll see how it plays out and then whine. In the past few hours, mutas and hydras were added to the new zerg section on starcraft2.com.
fOrTT
Profile Blog Joined October 2007
United States123 Posts
March 10 2008 19:00 GMT
#108
Hwasin:
Zerg is stronger. The fact that all units can burrow is difficult. Their new, strong magic makes it so it won't be easy to play vs zerg

this guy knows he owns zerg
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
March 10 2008 19:41 GMT
#109
On March 10 2008 21:59 Luhh wrote:
Hmr..

Some unintentional mistakes here from Blizzard due to either good and bad coding and the game engine, explanation:

- A.I. Pathing is too good! This means that Units tighten up too much and will get a much better punch on the attack compared to SC 1 while becoming more vulnerable to area attack (which seems nerfed in this game.) "Retain formation box" or "the magic box" should still be in the game imo.

- Attack move and A.I. targetting much too powerful on the same basis as above! This means that a human control ling/zealot battle will have very little too gain and may actually be worse than letting the game A.I. sort out targetting and moving by itself. This is a game destroyer right here!

- Air units decelerate to attack instantly. Retain acceleration, unit stacking for air to give players to abilities to do hit and runs like before.

- Turnrates. They shouldn't be in the game period with the exception of specific units for very specific reasons. Again, this will limit your ablitiy to dance with units in combat and make it sluggish, making it better in many cases to just let the "A.I. do it's thing." Players don't care if it looks unrealistic or not, but they will care if the units don't respond to orders and gameplay will seem sluggish and unresponsive.

- Unit attack animations waaayyy too long. Again, this means that the difference between player micro and A.I. targetting is negligable. Still too flashy attack visuals and deaths in some cases. Lingering debris and bodies can become confusing as well.

- Many or most unit models are too detailed. Detail means clutter, and in turn make it harder to instantly identify them and their numbers on the battlefield. They should be distict, simple, and possibly even on a "karikatyr" level. (Doesn't translate that well, but the closest is cartoonish, with the emphasis on character and distinctive traits.)

- Other than that, some things looked promising, and most of the imbalanced abilities were gone. I wonder though if banelings aren't currently overpowered like roaches. The baneling is a tricky unit since it needs enough HP:s to get a chance to get close and destruct, but if it has too many it will be destroyed. The same with the Roach, too many HP:s and it will be nearly invincible when introduced, too few and it will be useless lategame. (Roach is thus bad idea for a unit from a gameplay perspective.)

- A final note is that its fine to have straight up movers and shooters because even if they don't have any special abilities per se, they will serve different functions and play differently simply because speed, size, cost, damage, attack rate, projectile speed is different. No need to mediawhore and try too hard to make every unit the next lightbulb.

So while the game still looks interesting, these are some fundamentals to take note of to make a competitive game, and unless they get this into their head, they will fail, and we will have yet another "good, but not greater than itself" game, like broodwar.


Quoted for Truth, I agree with everything he says.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
March 10 2008 19:43 GMT
#110
Again, zerg should not have that many spell casters. Dustin said himself that SC is "move n shoot" while WC3 is "spell oriented" Now it looks as if sc is spell oriented. Stay to ur word man!
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Vin{MBL}
Profile Blog Joined September 2006
5185 Posts
March 10 2008 19:51 GMT
#111
Blizzard is doing an amazing job with Starcraft 2 and I truly believe it will be better than the original.
I will hopefully buy it the day it is released, if my PC can run it.
Danger_Duck
Profile Blog Joined March 2008
Burkina Faso571 Posts
March 10 2008 19:56 GMT
#112
I gotta say, there's ONE main thing that annoys me-sound effects.

During the final battle sequence, it was full of high pitched squeal and "worghsh.." It was as if I was listening to flocks of seagulls at the beach with fat men grunting as they stepped on seashells.

Anyone else think Blizzard should emphasize roars and explosions more? For instance, cut the volume and machine gun fire and up the sounds of ultralisk blades ripping flesh, metal, etc, have ultras roar as they die rather than sorta collapse. Cut down the sound of the tasery sounding lasers (why won't a hiss do? We already have the visual effect in terms of extremely bright beams) and bring back the sounds of seige tank explosions and archon rage.

And why no squacks of agony when mutas die? Why not splatter of "Blah!" when zerglings burst? Why no, "PSaahhhh, YEAHHHH!" from the marines?

You get my point. I'm disappointed in sound effects. I think if they follow a general pattern of emphasizing large/costly unit sound effects/death effects and cut down on the background noise of the multitude of little guys, the game would be much improved.

Thoughts?
TBA
demonic_phate
Profile Blog Joined August 2007
United States442 Posts
March 10 2008 19:59 GMT
#113
3 things I must try out with zerg...
1. use infestor to take out an expo
2. Have Nydus Worm unburrow in the middle of some1's min line and unload an assload of banelings
3. Roach rush 8D
BusyP
Gerpu
Profile Joined August 2006
Croatia77 Posts
March 10 2008 20:28 GMT
#114
like my friend said:

''i stopped to watch new things in sc2 when i saw soviet attacked by night elf...''

and i see some tesla coils in sc2, orgasm orgasm.. omfg...

sc2 is bullshit, it's not SC and it would be nice to put another name of the game coz it has nothing to do with SC..
Woyn
Profile Blog Joined March 2007
United Kingdom1628 Posts
March 10 2008 20:34 GMT
#115
On March 11 2008 05:28 Gerpu wrote:
like my friend said:

''i stopped to watch new things in sc2 when i saw soviet attacked by night elf...''

and i see some tesla coils in sc2, orgasm orgasm.. omfg...

sc2 is bullshit, it's not SC and it would be nice to put another name of the game coz it has nothing to do with SC..


uh... what?
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 10 2008 20:49 GMT
#116
Oh! One more thing - why do lurkers look like whack-a-mole :X
ㅋㄲㅈㅁ
Troklo
Profile Joined February 2008
Austria41 Posts
Last Edited: 2008-03-10 21:00:03
March 10 2008 20:53 GMT
#117
--edit--
Vaanelo
Profile Joined March 2008
Canada128 Posts
March 10 2008 20:53 GMT
#118
sound effects definitely needs to be improved, most dont even fit the battle, more like thrown in there by some amature sound editor
Troklo
Profile Joined February 2008
Austria41 Posts
Last Edited: 2008-03-10 21:03:26
March 10 2008 20:58 GMT
#119
Man there is a lot of whining here, get over it guys this is not even a beta.
Also stop that its WC3 in space buhuhuuuuuu he took my candy away frome me buhu crap... the pros said it feels a lot like the original but I´m sure all you guys know better since the amount of hours a pro plays the game in a moth is more or less what you´ve played it in all your life so I´m pretty sure we shouldn´t give a shit about their opinon and listen to a person who hasn´t even played the damn thing!!
Vin{MBL}
Profile Blog Joined September 2006
5185 Posts
Last Edited: 2008-03-10 21:20:02
March 10 2008 21:16 GMT
#120
I think people need to realize that this is not Starcraft 1 with better graphics.
This is not a Starcraft expansion.
This is not Starcraft 1.5
This is Starcraft 2.

Things like multiple building selections and setting workers to gain minerals automatically were not in Starcraft 1 because the engine of SC1 limited the game.

This is a new game. There will be things that you don't like... I'm sure there are alot of things in SC1 you don't like but deal with it. It's not supposed to be a perfect game and it's not meant to be SC1 with better graphics and a new story. If that's what you want then wait for Project Revolution and continue to play SC1. There's too much whining by hardcore SC1 fans. You have to realize only a very small part of the market is hardcore/interested in competitive play.
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