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StarCraft II: Release The Swarm - Page 3

Forum Index > News
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Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2008-03-10 06:37:27
March 10 2008 06:26 GMT
#41
the Extractor and Spire both had some kind of decent defense attack. the spawning pool and some other building did not (earlier clip in the video), perhaps they didnt have some new building defense upgrade at that point.
ModeratorBlame yourself or God
useLess
Profile Blog Joined January 2004
United States4781 Posts
March 10 2008 06:57 GMT
#42
On March 10 2008 15:24 XMShake wrote:
Why do Colossus' fire even more lasers now?


five laser bursts is better than one continuous stream, id say
Moonlight Shadow
Meh
Profile Joined January 2008
Sweden458 Posts
Last Edited: 2008-03-10 07:03:57
March 10 2008 07:01 GMT
#43
Arr, the whole continuous laser thing didn't seem to function very well mechanically as splash damage, but I gotta say, it looked a whole lot cooler. Now they just alternate spread pew pew from either "armsocket" and it kinda lost its kickass

Edit: while I think the graphical aspects of beams are very difficult to put into practice, if they must stay I would prefer up to six continous beams at the same time, doing single unit damage but together working as splash, and looking awesome.
"Difficult task balancing! So I will continue to gaebaljin gemhamyeo balancing. But we are exceptional talent!" - Blizzard
mr0919
Profile Blog Joined May 2004
Korea (South)247 Posts
Last Edited: 2008-03-10 07:06:25
March 10 2008 07:05 GMT
#44
I've uploaded these videos from "THIS IS GAME" for oversea people. Enjoy!


Zerg Trailer(Better Quality than the first one):


Zerg Gameplay:



p.s. Mani, could you add these on the top of this thread?
useLess
Profile Blog Joined January 2004
United States4781 Posts
March 10 2008 07:10 GMT
#45
ah, the gameplay one is much appreciated
Moonlight Shadow
Physician *
Profile Blog Joined January 2004
United States4146 Posts
March 10 2008 07:28 GMT
#46
man talk about a color fest.. dang blizz reps need to lay off the weed!. lol
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
March 10 2008 07:43 GMT
#47
The trailer is very epic. Kerrigan has taken her time to muster strength, and the laughable Protoss have no choice but to tremble before the swarm.

A galactic conflict began millennia ago can only now be decided. The wounds are still fresh, but the Queen of Blades has no qualms about raking them deeper.

I'm so excited I could shit my pants
¯\_(ツ)_/¯
fonger
Profile Blog Joined March 2006
United Kingdom1218 Posts
March 10 2008 07:55 GMT
#48
Concerned about the lack of muta micro potential that Jaedong mentioned. Hope it doesn't indicate a trend

IMO the gameplay video didn't show any real gameplay, just cinematics with the engine. I'd really like to see how the game actually plays, like a VOD of a match between pros or something ;D
pum
Profile Joined March 2004
Sweden306 Posts
March 10 2008 07:59 GMT
#49
Its still very messy on the screen, you cant see whats going on really:/

Hope they lower the special effects a bit plz,,,,,,,,,
BaeZZi *
Profile Blog Joined September 2007
Korea (North)116 Posts
March 10 2008 08:39 GMT
#50
Super Uploader
ionize
Profile Blog Joined March 2008
Ireland399 Posts
March 10 2008 08:46 GMT
#51
That was a mindblowing display of the new units. And I like the coverage. Nice read.
I just love video games, what's your excuse?
kransekake
Profile Joined December 2007
Norway24 Posts
March 10 2008 08:46 GMT
#52
it's going to be very hard to balance the game with the nydus worm available... (if it's a late game unit) both terran and protoss could not move all units away from their bases, they would need defending all the time.
I was in Beijing once, and holy shit do they have a big Chinatown!
Raithed
Profile Blog Joined May 2007
China7078 Posts
March 10 2008 08:50 GMT
#53
a lot of people wondered about a savior interview, here it is, as well as bisu playing.

Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17743 Posts
March 10 2008 08:55 GMT
#54
LIVE FOR THE SWARM
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
Scaramanga
Profile Blog Joined March 2008
Australia8093 Posts
March 10 2008 09:03 GMT
#55
On March 10 2008 17:50 Raithed wrote:
a lot of people wondered about a savior interview, here it is, as well as bisu playing.

http://youtube.com/watch?v=K-VEaMUBm0k



whats he saying?? for those of us that dont speak korean
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
Scaramanga
Profile Blog Joined March 2008
Australia8093 Posts
March 10 2008 09:07 GMT
#56
by the looks of things, the sc2 delveopers had one method in mind

SC2 + Zerg = Epic win
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
Heggie
Profile Blog Joined March 2006
United Kingdom167 Posts
March 10 2008 09:10 GMT
#57
On March 10 2008 16:59 pum wrote:
Its still very messy on the screen, you cant see whats going on really:/

Hope they lower the special effects a bit plz,,,,,,,,,


O c'mon, it's a poor quality 300 by 200 ish pixel vid of a game you have never played before. What did you expect!?

That said, you are totally right about the importance of clarity, but these vids can't give evidence one way of the other.
Elric
Profile Blog Joined January 2008
United Kingdom1327 Posts
March 10 2008 09:15 GMT
#58
Lots of nice innovations. It's nice to see Blizzard trying to put so much new ideas into the game and making each unit special. However, the Zerg look even more Warcraft-like than the other races. I am also sad Dark Swarm made a return - maybe they will tweak it :|
iori_LT
Profile Joined May 2003
Lithuania675 Posts
March 10 2008 09:48 GMT
#59
looks pretty cool, but sounds are just fucked up imho...

they should stick with some old good ones
addicted to TL.net
downtoearth
Profile Joined March 2008
Norway24 Posts
Last Edited: 2008-03-10 10:14:54
March 10 2008 10:13 GMT
#60
it's cool with 3D, but if they'r gonna use it, they have to make it possible to micro!

spare me the cliche names...they do this so kids and people with no imagination can understand what the hell the units are.

i was really troubled by the messages about not having the possibility to hit and run! this is one of the factors that seperates SC from WC3.

The worst of all is probably the emphasise on doing a lot of spells instead of microing units. why not do them both?! the videos showed only massive fights with no possibility to distinguishe units from one another. this might only be the bad quality of the video's of course! but still, i hope they really listen to the progamers during the beta, as long as the players keep staying open minded. in my opinion, this looks easier to play..

The great thing is that they ask the progamers what they think! this means that they focus on it being a competitive game, wich is sonymous with a good game in my opinion

i think we're all agonna love this game like it ws our own little baby after balancing and other fix up's, this IS gonna be a great game!!!:D
Terran er best! Ingen protest!
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