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The Exorcist has arrived in Demon's Forest

Forum Index > News
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Manifesto7
Profile Blog Joined November 2002
Osaka27156 Posts
Last Edited: 2008-01-22 07:32:09
January 22 2008 05:15 GMT
#1
As reported earlier by WaxAngel, many pro teams have been complaining to OGN about the new Map Demon's Forest. As written here, the majority of complaints are about the tree doodads in the middle of the map. These doodads cause glitches in unit behaviors, specifically with vultures laying mines and archons being warped. (Although god knows how dragoons fair with their spastic behavior).

Now the complaints have reached a crescendo that OGN cannot ignore. Today Fobbish sourced a FighterForum.com article which confirmed the map will be removed after the current round of 16 is completed.

The remaining games which will be affected are (P)Rock vs (T)Flash tomorrow, (P)Stork vs (Z)Rumble on Friday, (P)BeSt vs (Z)Jaedong on the 30th, and (Z)sAviOr vs (T)Sea on Feb. 1st.

The marks the second map within the past year that has been removed from play in mid-season. During the last ProLeague, DMZ was removed as a 2v2 map. Historically this is the third map removed, as Valley of the Wind was taken out of the 2004 ProLeague after a single game.

2008 has been a real disappointment to fans in terms of maps. The MSL decided to use the same map pool as their previous tournament, removing one of the few exciting elements from their otherwise laborious round of 32. According to all indications, OGN map makers knew of the potential problems prior to releasing the map, but did so anyway. It is about time that both OGN, MBC, and their joint ProLeague efforts realized that fans like new maps. It is one of their most tangible connections to the proscene, and an aspect of the game that creates diversity and interest. Continued neglect of this aspect of progaming can only hurt the industry.

For a look at the balance of the current ProLeague maps prior to this Sunday's finals, please read Daigomi's great Final Edit's article here.

Mani
ModeratorGodfather
Pwntrucci[sR]
Profile Blog Joined June 2006
Canada1519 Posts
January 22 2008 05:22 GMT
#2
Wowie, that means there is a grand total of 1 new map(s..) for the osl and msl. Disappointing to say the least.
bg
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 22 2008 05:24 GMT
#3
Ugh, I liked the Forest concept, I hope it returns in the future (albeit maybe a bit toned down)
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
zoLo
Profile Blog Joined June 2007
United States5896 Posts
January 22 2008 05:31 GMT
#4
Same I like the idea of a map with a forest in it, but just have less trees.
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22258 Posts
January 22 2008 05:32 GMT
#5
On January 22 2008 14:24 ShaLLoW[baY] wrote:
Ugh, I liked the Forest concept, I hope it returns in the future (albeit maybe a bit toned down)


It's not a bad concept, just wayyyy too tight with the doodad placement. A little more spaced out wouldn't be bad. And at least something a little more visually appealing would help too.
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
Scorpion
Profile Blog Joined April 2006
United States1974 Posts
January 22 2008 05:39 GMT
#6
We need some new maps; so many possibilities haven't been explored, so many innovative things not implemented yet...

:[ How could they not shell out new maps, BWMN does it all the time XD
Mango @ U.S.East!
pachi
Profile Joined October 2006
Melbourne5338 Posts
Last Edited: 2008-01-22 05:47:21
January 22 2008 05:46 GMT
#7
I don't get the link when I click Fobbish.
I think you mean http://teamliquid.net/forum/viewmessage.php?topic_id=65481

edit: your link is missing a '1'.
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
Manifesto7
Profile Blog Joined November 2002
Osaka27156 Posts
January 22 2008 05:48 GMT
#8
On January 22 2008 14:46 pachi wrote:
I don't get the link when I click Fobbish.
I think you mean http://teamliquid.net/forum/viewmessage.php?topic_id=65481

edit: your link is missing a '1'.


Apparently I was utilizing the "random thread generator" mechanism of TL.net.
ModeratorGodfather
Pressure
Profile Blog Joined October 2006
7326 Posts
January 22 2008 05:58 GMT
#9
i told gtr it was bad
he said it was brilliant and ingenious
but i knew it was bad
xmShake
Profile Blog Joined February 2007
United States1100 Posts
January 22 2008 06:04 GMT
#10
Doh, I was liking that map too
MoNKeYSpanKeR
Profile Blog Joined May 2007
United States2869 Posts
January 22 2008 06:04 GMT
#11
i never even got to play it !

I thought The Exorcist was going to be another new map replacing it at first, and i got excited

damn you manifesto!!!!!(7)
<3's Mani and Seraphim, thx for the second chance. TSL Name: TSL-mSLeGenD
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2008-01-22 06:38:07
January 22 2008 06:35 GMT
#12
nice news post!
small typo error:
On January 22 2008 14:15 Manifesto7 wrote:
According top all indications, OGN map makers knew of the potential problems prior


yea.. maps are so important..which is why I am worried for SC2 in this aspect (given their history with poor maps that came with SC/BW/WC3/TFT)
well at least there will always be other mapmakers like those from mapdori
ModeratorBlame yourself or God
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
January 22 2008 07:03 GMT
#13
It looked like a pretty cool map otherwise; wish they kept it but just removed the trees.
Razamataz
Profile Joined October 2007
Canada135 Posts
January 22 2008 07:32 GMT
#14
Is there a particular reason (or reasons) why this map would not be suitable for compeditive play with some minor fixes like having the 'glitchy' trees removed? I would be interested to hear the thoughts of some of you more experienced players/enthusiasts. This situation seems especially unfortunate to me with regards this map having a potentially profound effect on some players' OSL performance, and then immediately being removed entirely well before the completion of the tournament.
OneOther
Profile Blog Joined August 2004
United States10774 Posts
January 22 2008 07:44 GMT
#15
THE EXORCIST HAS ARRIVEDDDD
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
January 22 2008 08:04 GMT
#16
hehe funny reference
BlackSphinx
Profile Joined November 2007
Canada317 Posts
January 22 2008 08:43 GMT
#17
When I said the map was DMZ level bad, I was almost right. It was played for a round, instead of scraped before even happening.

I called it! [brag mode off]
Manifesto7
Profile Blog Joined November 2002
Osaka27156 Posts
January 22 2008 08:46 GMT
#18
On January 22 2008 17:04 {88}iNcontroL wrote:
hehe funny reference


I figure my target audience is a little young, but I don't care.
ModeratorGodfather
Aesop
Profile Joined October 2007
Hungary11305 Posts
Last Edited: 2008-01-22 09:05:37
January 22 2008 09:05 GMT
#19
At least there is only one PvT where the minelaying glitches could really count (Flash vs. Rock tomorrow). Archons you can at least morph where you want and keep them out of the wood and TvZ is naturally less dependant on mines.
ModeratorNon veritas sed auctoritas facit legem. | Liquipedia: Don't ask me, I'm retired.
qet
Profile Joined May 2007
Australia245 Posts
January 22 2008 11:14 GMT
#20
I have tested the vult mine bug: i managed to get 4 vults stuck on top of a tree just by laying mines around the area. The vults were constantly spinning on the spot and it was impossible to move them anywhere else with 'stop', 'move' or 'attack'.

Hence I agree that this map sucks
2dd
Profile Joined September 2005
Belgium421 Posts
January 22 2008 11:32 GMT
#21
On January 22 2008 17:46 Manifesto7 wrote:
Show nested quote +
On January 22 2008 17:04 {88}iNcontroL wrote:
hehe funny reference


I figure my target audience is a little young, but I don't care.

Imo Ogn made the right decission
vhallee
Profile Blog Joined January 2005
899 Posts
January 22 2008 11:47 GMT
#22
i just felt those trees would mean trouble. hopefully a good makeover will bring it back in the leagues.
Marijuana causes amnesia and other things I don't remember.
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
January 22 2008 11:51 GMT
#23
No new maps cept for Troy. Sucks : [

KILL FANTASY AND KATRINA PLEASE.
Moderator<:3-/-<
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
January 22 2008 12:21 GMT
#24
On January 22 2008 14:32 EvilTeletubby wrote:
Show nested quote +
On January 22 2008 14:24 ShaLLoW[baY] wrote:
Ugh, I liked the Forest concept, I hope it returns in the future (albeit maybe a bit toned down)


It's not a bad concept, just wayyyy too tight with the doodad placement. A little more spaced out wouldn't be bad. And at least something a little more visually appealing would help too.


exactly my tought.
When all three races had problems why not just fix it by more space. I mean the concept will be the same just not as aggressive as before. And without the trees the map looks very pale wich is unusual, seeing as how they allways decorate their maps.
Desade
Profile Joined April 2007
Germany50 Posts
January 22 2008 14:04 GMT
#25
Vultures lay mines and Archons warp.
Well it's called Demon's Forest after all.
Honestly, they should keep it.
I love 1 base bos
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
January 22 2008 14:22 GMT
#26
I'm glad they're getting rid of this worthless map.
Shorts down shorts up, BOOM, just like that.
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
January 22 2008 14:51 GMT
#27
EW


FANTASY


EW
Peaked at C- on ICCUP and proud of it! @Sunyveil
Chef
Profile Blog Joined August 2005
10810 Posts
January 22 2008 17:00 GMT
#28
[image loading]


For anyone wondering exactly what it is.

PS: For all you saying "I told you this would happen!": Please shut the fuck up. Not for the reason you thought it would. It's nothing like DMZ. It's the first map ever to be removed because it was buggy, and it was just a mistake by the map making team. It was a really cool idea so it was hard to lay down. I'm sure they've learned their lesson. If vultures lurkers and archons did not bug out, this map would be amazing, so stfu
LEGEND!! LEGEND!!
parkin
Profile Blog Joined July 2007
1082 Posts
January 22 2008 17:08 GMT
#29
They should do it on jungle terrain with green trees and more space between the tree doodads
mostly harmless
Chill
Profile Blog Joined January 2005
Calgary25990 Posts
January 22 2008 18:43 GMT
#30
On January 23 2008 02:00 PsycHOTemplar wrote:
[image loading]


For anyone wondering exactly what it is.

PS: For all you saying "I told you this would happen!": Please shut the fuck up. Not for the reason you thought it would. It's nothing like DMZ. It's the first map ever to be removed because it was buggy, and it was just a mistake by the map making team. It was a really cool idea so it was hard to lay down. I'm sure they've learned their lesson. If vultures lurkers and archons did not bug out, this map would be amazing, so stfu



On top of being glitchy, it used an imbalanced concept which was poorly executed.
Moderator
omgbnetsux
Profile Blog Joined April 2004
United States3749 Posts
January 22 2008 19:34 GMT
#31
Well, it was a nice idea.
Pafnucy
Profile Joined October 2002
Poland1124 Posts
January 22 2008 19:57 GMT
#32
Its a problem that there arent new maps? Good news I'd say. Fucked up maps mess up people's work (progamer's job), new, sometimes not enough tested maps are just something that looks good on an advertisement, thats all. How about main map pool of known and tested maps, there is a lot of them: nostalgia, rush hour etc etc new or old. Take 3 good maps and 1 new and its fine. Why not stick to this ratio and just change well balanced maps to other to avoid dullness.
Member of the "Fuck Yeah, Canata !" committee :-) to join copy/paste this
gakkgakk
Profile Blog Joined November 2005
Norway902 Posts
January 22 2008 20:18 GMT
#33
Should also be mentioned that golis vs carriers can be a pain midgame in the middle of the forest.
A timing is a build done by a player you like. An allin is a build done by one you dont. -sOda~
useLess
Profile Blog Joined January 2004
United States4781 Posts
January 22 2008 21:35 GMT
#34
What was wrong with Valleys of the Wind such that it was gone after one game?
Moonlight Shadow
Mindcrime
Profile Joined July 2004
United States6899 Posts
January 22 2008 22:11 GMT
#35
On January 23 2008 03:43 Chill wrote:
Show nested quote +
On January 23 2008 02:00 PsycHOTemplar wrote:
[image loading]


For anyone wondering exactly what it is.

PS: For all you saying "I told you this would happen!": Please shut the fuck up. Not for the reason you thought it would. It's nothing like DMZ. It's the first map ever to be removed because it was buggy, and it was just a mistake by the map making team. It was a really cool idea so it was hard to lay down. I'm sure they've learned their lesson. If vultures lurkers and archons did not bug out, this map would be amazing, so stfu



On top of being glitchy, it used an imbalanced concept which was poorly executed.


And it is incredibly ugly.
That wasn't any act of God. That was an act of pure human fuckery.
triangle
Profile Blog Joined October 2007
United States3803 Posts
January 22 2008 22:29 GMT
#36
And it is incredibly ugly.


Ugh yes.

At least watching carriers on Katrina is kinda pretty.
Also known as waterfall / w4terfall
Desade
Profile Joined April 2007
Germany50 Posts
January 22 2008 22:59 GMT
#37
On January 23 2008 04:57 Pafnucy wrote:
Its a problem that there arent new maps? Good news I'd say. Fucked up maps mess up people's work (progamer's job), new, sometimes not enough tested maps are just something that looks good on an advertisement, thats all. How about main map pool of known and tested maps, there is a lot of them: nostalgia, rush hour etc etc new or old. Take 3 good maps and 1 new and its fine. Why not stick to this ratio and just change well balanced maps to other to avoid dullness.


Sry but this is bullshit.
Would be boring as hell although I would approve if they'd put one classic map in the pool each season.
I love 1 base bos
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
January 23 2008 00:29 GMT
#38
On January 22 2008 14:31 zoLo wrote:
Same I like the idea of a map with a forest in it, but just have less trees.


Yea I don't think the map would be a problem if they just had less trees
^-^
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
January 23 2008 00:31 GMT
#39
On January 23 2008 06:35 useless wrote:
What was wrong with Valleys of the Wind such that it was gone after one game?


Hmm, I was wondering this myself. The map on TLPD doesn't look THAT horrible.
^-^
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
January 23 2008 01:43 GMT
#40
for instance TvP:

T can 14 cc, go tanks and cliff your natural, and buildings in your base if you don't build them all in the center. From there its just a mess.
Moderator<:3-/-<
Emlary
Profile Blog Joined December 2002
China3334 Posts
Last Edited: 2008-01-23 02:26:23
January 23 2008 02:23 GMT
#41
On January 23 2008 06:35 useless wrote:
What was wrong with Valleys of the Wind such that it was gone after one game?


search my old blog entries, actually this map was played in several warm-up games of 2004 Gillette OSL. IIRC, Valley of the Wind is a half-island T-favored map. OGN removed it when the real season started.

April 9th
TheMarine > XellOs on Valley of Wind

April 13rd
Doggi > Rainbow on Valley of Wind

April 15th
Silent_Control > Kingdom on Valley of Wind

April 16th
NaDa > Zeus on Valley of Wind


edit: they also removed Guernica at that time.
No more SKT1, it's SKP2.
ludamad
Profile Joined January 2008
Canada1 Post
January 24 2008 20:10 GMT
#42
It seems like the map could only really be fixed with a Blizzard patch to starcraft. It's a bit late in the game's life to be messing with unit AI though.
Quote
Cogito
Profile Blog Joined January 2008
United States453 Posts
January 27 2008 04:21 GMT
#43
On January 23 2008 02:00 PsycHOTemplar wrote:
[image loading]


For anyone wondering exactly what it is.

PS: For all you saying "I told you this would happen!": Please shut the fuck up. Not for the reason you thought it would. It's nothing like DMZ. It's the first map ever to be removed because it was buggy, and it was just a mistake by the map making team. It was a really cool idea so it was hard to lay down. I'm sure they've learned their lesson. If vultures lurkers and archons did not bug out, this map would be amazing, so stfu


lol. Way to tell them off.
Normal
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