• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:05
CET 08:05
KST 16:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ What are former legends up to these days? BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Has Anyone Tried Kamagra Chewable for ED? US Politics Mega-thread 12 Days of Starcraft The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 899 users

New OSL Maps - Page 2

Forum Index > News
Post a Reply
Prev 1 2 3 4 5 10 11 12 Next All
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
January 11 2008 04:33 GMT
#21
On January 11 2008 13:26 rushz0rz wrote:
WHEN CAN WE DL???
Peaked at C- on ICCUP and proud of it! @Sunyveil
Bazse
Profile Joined August 2007
Hungary582 Posts
January 11 2008 04:34 GMT
#22
How about if you build back the gas on troy? Will the choke become wide again? This could lead into some interesting tactics, i am curious about that map, but i really hate island maps. And Maybe the Demon's forest will do something different with the opening nowadays (who can invent the better FE build).
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
Last Edited: 2008-01-11 04:35:47
January 11 2008 04:34 GMT
#23
On January 11 2008 13:15 Live2Win wrote:
My comments: This map has a very confusing and interesting concept. First of all I'm not sure if the that's a cliff or a wall that's blocking the main bases to their nats... it looks very similar to the "ditches" used in Martian Cross (old map) but when you look at the expansions at 3 and 9, they're overlapped by minerals. The description leads me to believe the bases aren\'t blocked off to their nat, but the design is mis-leading.
Open the mapeditor and pick the desert tileset - what you see there is "high crags" (also available as not elevated terrain "crags" (none on this map though) and it's buildable, doesn't block off anything. It's nothing more than a different colour basically.. (like @ djungle tileset where you have jungle/mud/dirt, which are all buildable).
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
January 11 2008 04:35 GMT
#24
On January 11 2008 13:29 datscilly wrote:
wow, very interesting new concepts for both maps!

as for the assimilators: I'm pretty certain when they are destroyed, they reveal a vespane geyser underneath, and the reason the choke becomes smaller is because vespane geysers take up more space than assimilators.

Oh, I thought about that. But I thought geyser and gas had the same sizes.... but as a newb campaign editor I have no real clue. I think that makes more sense though.
SAY YES TO STIM KIDS!!! XD
LumberJack
Profile Blog Joined October 2002
United States3355 Posts
January 11 2008 04:35 GMT
#25
im not really a fan of these maps, they seem TOO extreme...
Man fears the darkness, and so he scrapes away at the edges of it with fire.
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
January 11 2008 04:37 GMT
#26
On January 11 2008 13:34 Carnac wrote:
Show nested quote +
On January 11 2008 13:15 Live2Win wrote:
My comments: This map has a very confusing and interesting concept. First of all I'm not sure if the that's a cliff or a wall that's blocking the main bases to their nats... it looks very similar to the "ditches" used in Martian Cross (old map) but when you look at the expansions at 3 and 9, they're overlapped by minerals. The description leads me to believe the bases aren\'t blocked off to their nat, but the design is mis-leading.
Open the mapeditor and pick the desert tileset - what you see there is "high crags" (also available as not elevated terrain "crags" (none on this map though) and it's buildable, doesn't block off anything. It's nothing more than a different colour basically.. (like @ djungle tileset where you have jungle/mud/dirt, which are all buildable).

yea that was my guess when I saw the expos at 9 and 3. But at first glance, the way "crags" are surrounding the bases you'd think they're blocking it off.
SAY YES TO STIM KIDS!!! XD
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
January 11 2008 04:38 GMT
#27
oh and i think that forrest thing is a terrible idea..., they should stop trying so hard to find the weirdest thing possible
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Myxomatosis
Profile Blog Joined July 2006
United States2392 Posts
January 11 2008 04:39 GMT
#28
these maps bring about some very interesting strategies.
perhaps a zealot rush would be very viable pvt on troy in order to kill the assmiliators.
FragKrag
Profile Blog Joined September 2007
United States11554 Posts
January 11 2008 04:39 GMT
#29
On January 11 2008 13:35 Live2Win wrote:
Show nested quote +
On January 11 2008 13:29 datscilly wrote:
wow, very interesting new concepts for both maps!

as for the assimilators: I'm pretty certain when they are destroyed, they reveal a vespane geyser underneath, and the reason the choke becomes smaller is because vespane geysers take up more space than assimilators.

Oh, I thought about that. But I thought geyser and gas had the same sizes.... but as a newb campaign editor I have no real clue. I think that makes more sense though.


I think the Assimilators are more '3d ish' and units can overlap a bit with them, but geysers are just flat 2D. Sort of like how units can overlap with the missile turret.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
January 11 2008 04:40 GMT
#30
Aesthetics :/

And noobienoob, those trees probably aren't all doodads (i.e. restrict movement, sight, and block fire), but more like 1/5 doodads and 4/5 sprites (which look the same, but don't have any gameplay effects besides blocking visuals), though I'm unsure of the ratio, obviously. Large units better be able to fit through.
Trust in Bayes.
ray1234
Profile Joined October 2007
Canada679 Posts
January 11 2008 04:41 GMT
#31
omg... demon forest + mass zerglings = $$$$
go OVERSKY MODE!
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
January 11 2008 04:41 GMT
#32
On January 11 2008 13:39 Myxomatosis wrote:
these maps bring about some very interesting strategies.
perhaps a zealot rush would be very viable pvt on troy in order to kill the assmiliators.


Once the assimilators are gone, perhaps the terran player can just start refineries at both geysers to open a path
Peaked at C- on ICCUP and proud of it! @Sunyveil
Phantom
Profile Joined September 2004
Canada2151 Posts
January 11 2008 04:42 GMT
#33
On January 11 2008 13:39 FragKrag wrote:
Show nested quote +
On January 11 2008 13:35 Live2Win wrote:
On January 11 2008 13:29 datscilly wrote:
wow, very interesting new concepts for both maps!

as for the assimilators: I'm pretty certain when they are destroyed, they reveal a vespane geyser underneath, and the reason the choke becomes smaller is because vespane geysers take up more space than assimilators.

Oh, I thought about that. But I thought geyser and gas had the same sizes.... but as a newb campaign editor I have no real clue. I think that makes more sense though.


I think the Assimilators are more '3d ish' and units can overlap a bit with them, but geysers are just flat 2D. Sort of like how units can overlap with the missile turret.


i think you have the right idea, it's because assimilators are smaller, if you watch games, units can hug the sides of assimilators fairly tightly almost overlapping it.
http://www.gosugamers.net/starcraft2/members/Phantom
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
Last Edited: 2008-01-11 04:42:33
January 11 2008 04:42 GMT
#34
On January 11 2008 13:41 Sunyveil wrote:
Show nested quote +
On January 11 2008 13:39 Myxomatosis wrote:
these maps bring about some very interesting strategies.
perhaps a zealot rush would be very viable pvt on troy in order to kill the assmiliators.


Once the assimilators are gone, perhaps the terran player can just start refineries at both geysers to open a path


Good point. Makes sense, too.
Trust in Bayes.
LibertyTerran
Profile Joined July 2004
Vietnam711 Posts
January 11 2008 04:42 GMT
#35
I want lost temple. Anyone?
if it aint broke, dont fix it
FragKrag
Profile Blog Joined September 2007
United States11554 Posts
January 11 2008 04:42 GMT
#36
Basically to clear up my above post;

If you stack two missile turrets above each other, I think small units etc can pass through because they can overlap with the top part of the turret.

However, if you try the same with Supply depots, it won't work because supply depots overlap with themselves.

*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Phantom
Profile Joined September 2004
Canada2151 Posts
January 11 2008 04:42 GMT
#37
On January 11 2008 13:41 Sunyveil wrote:
Show nested quote +
On January 11 2008 13:39 Myxomatosis wrote:
these maps bring about some very interesting strategies.
perhaps a zealot rush would be very viable pvt on troy in order to kill the assmiliators.


Once the assimilators are gone, perhaps the terran player can just start refineries at both geysers to open a path


same with protoss, mass archons maybe? :D
http://www.gosugamers.net/starcraft2/members/Phantom
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
Last Edited: 2008-01-11 04:43:16
January 11 2008 04:42 GMT
#38
On January 11 2008 13:34 Bazse wrote:
How about if you build back the gas on troy? Will the choke become wide again? This could lead into some interesting tactics, i am curious about that map, but i really hate island maps. And Maybe the Demon's forest will do something different with the opening nowadays (who can invent the better FE build).

that's an interesting point. If the geyser is under the assimilators (which seem more likely now) and they're rebuilt with extractors or refineries, do the sizes change from the assimilator size?

And I'm guessing the gases would have 0, since 4 gas is just imba. Although if I was z I would take those gasses still, since depleted geysers still give you gas, and that gas will accumulate over time... (then again that's like 8 extra drones... hmm)
SAY YES TO STIM KIDS!!! XD
Polemarch
Profile Joined August 2005
Canada1564 Posts
Last Edited: 2008-01-11 04:46:54
January 11 2008 04:45 GMT
#39
so could players rebuild their assimilators on Troy to let units pass through again? would this work for all three races?

edit: wow how did i miss all those other posts asking the same thing
I BELIEVE IN CAPITAL LETTER PUNISHMENT!!!!!
FragKrag
Profile Blog Joined September 2007
United States11554 Posts
January 11 2008 04:46 GMT
#40
There might be different qualities for Extractors, Assimilators, & Refineries. Though it should work for Protoss.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Prev 1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft650
NeuroSwarm 159
Nina 77
StarCraft: Brood War
Nal_rA 259
Shuttle 137
EffOrt 74
ZergMaN 51
soO 29
Sacsri 25
Bale 22
Rock 20
Mind 13
Icarus 11
[ Show more ]
NotJumperer 7
Dota 2
monkeys_forever1184
League of Legends
JimRising 641
C9.Mang0517
Counter-Strike
summit1g4722
Other Games
Mew2King37
Organizations
Other Games
gamesdonequick919
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• practicex 39
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 34
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1359
• HappyZerGling87
Other Games
• Scarra2612
Upcoming Events
Replay Cast
1h 55m
Wardi Open
4h 55m
OSC
1d 4h
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
4 days
Korean StarCraft League
4 days
OSC
5 days
OSC
5 days
OSC
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

CSL Season 19: Qualifier 2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.