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New OSL Maps - Page 5

Forum Index > News
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mikeymoo
Profile Blog Joined October 2006
Canada7170 Posts
January 11 2008 06:12 GMT
#81
Aw man what if a player gets the green coloured units? O_O
o_x | Ow. | 1003 ESPORTS dollars | If you have any questions about bans please PM Kennigit
p4fn2w
Profile Blog Joined September 2007
383 Posts
January 11 2008 06:13 GMT
#82
Should the Troy map be imba? Protoss can rewiden their gap by building assims on top of the geysers (if they were destroyed), so their choke will always be open.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
January 11 2008 06:14 GMT
#83
On January 11 2008 15:13 p4fn2w wrote:
Should the Troy map be imba? Protoss can rewiden their gap by building assims on top of the geysers (if they were destroyed), so their choke will always be open.


you can get the same effect by building any race's vespene collection building
Moderatormy tatsu loops r fuckin nice
noobienoob
Profile Joined July 2007
United States1173 Posts
Last Edited: 2008-01-11 06:26:22
January 11 2008 06:21 GMT
#84
On January 11 2008 15:09 FakeSteve[TPR] wrote:
and i can't wait to 8rax and kill those assimilators in tvp. suck on that, goons!
lol then you'll get contained into your base with goons camping your gate til you get siege mode up, meanwhile the toss will double expand into carriers hahahaha carriers look hella nasty on this map too ;(

edit: nvm im dumb lol
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
January 11 2008 06:24 GMT
#85
offensive 8rax, kill THEIRS. notice how theres like no room for gateways outside them?

not kill my own why would i do that
Moderatormy tatsu loops r fuckin nice
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17731 Posts
January 11 2008 06:47 GMT
#86
These maps look interesting especially the forest thing ;;
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
Darkmole
Profile Blog Joined September 2007
United States900 Posts
January 11 2008 06:54 GMT
#87
the Troy map looks for Terran to me cuz it looks like geometry and demon's forest looks for Protoss becuz it kinda looks like Loki to me :D but who knows i could be wrong
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
January 11 2008 06:56 GMT
#88
So if you destroy the assimilators and build your own, you can mine from dual depleted geysers? Seems like it could be worth it, especially for zerg.
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
January 11 2008 06:56 GMT
#89
On January 11 2008 15:07 Bazse wrote:
What do you think of this gas rebuilding balance? I think terrans will have a huge advantage on it, since they can suspend a building's construction (clicking cancel while the constructor scv is selected), while other races can not. This would mean that terrans can comfortably build the refineries and walk in and out with tanks, and if they are in danger, 2 clicks, and the half-build refineries are gone in a second, and the only enemy unit that can come through are marines, ghosts and lings. Meanwhile, if the other races are in danger, they have to kill their gas buildings (imo damaging them to several hp won't work very well, hence both p and z has some regeneration on buildings. I think this could lead to serious balance issues.


Woah, cant wait to see a progamer use that technique
Well, from what I learnt about map, the more unique the map is, the more imbalanced it is
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
NovaTheFeared
Profile Blog Joined October 2004
United States7229 Posts
January 11 2008 07:04 GMT
#90
The technique will work ok for early game aggression but unless terran wants to play 1 base all game they're going to have to leave the assim wall. I think protoss will benefit nicely from this new map feature by unlocking the gate quickly with a probe
日本語が分かりますか
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
January 11 2008 07:14 GMT
#91
On January 11 2008 15:12 mikeymoo wrote:
Aw man what if a player gets the green coloured units? O_O


You can always view opponent's units as red colored.
Moderator
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
Last Edited: 2008-01-11 07:36:23
January 11 2008 07:32 GMT
#92
of course you can destroy the assims, but the terran can still put tow new refineries onto it.


edit

luckily they put assims there instead of refineries. because then terran players would be able to repair them T_T
http://twitter.com/jhNz
anch
Profile Blog Joined June 2006
United States5457 Posts
January 11 2008 07:43 GMT
#93
are these maps out for testing?? sounds imba and confusing.
I not into melee maps but in UMS custom tiles are everywhere.
If the geysers are NOT on the grids, you CAN'T build on to them. (if i am not mistaken)

in a TvP, i think offensive bunker would win this, then tech to sieged tanks.
JoxxOr
Profile Blog Joined September 2007
Sweden1502 Posts
January 11 2008 08:27 GMT
#94
Demon's Forest... TvP will be hard on that map -.-
Gör om, gör rätt
KingFool
Profile Joined January 2008
Canada428 Posts
Last Edited: 2008-01-11 08:31:44
January 11 2008 08:29 GMT
#95
On January 11 2008 15:14 FakeSteve[TPR] wrote:
Show nested quote +
On January 11 2008 15:13 p4fn2w wrote:
Should the Troy map be imba? Protoss can rewiden their gap by building assims on top of the geysers (if they were destroyed), so their choke will always be open.


you can get the same effect by building any race's vespene collection building


On January 11 2008 15:24 FakeSteve[TPR] wrote:
offensive 8rax, kill THEIRS. notice how theres like no room for gateways outside them?

not kill my own why would i do that


cant he spend 100 minerals and make another assimilator? I think you'd actually be behind if you went 8 rax.

If you cant build new assim tho, that would be a pretty nasty strat.
Reaver would be 1 of the few things you'd have to prep for.
Stimin myself on a daily basis
BrutalMenace
Profile Blog Joined July 2005
United States1237 Posts
January 11 2008 08:53 GMT
#96
thank you for the update l2w... I like the fresh concept of the maps but dunno if their gonna be fun to play on. Lets see some games
EpiK
Profile Blog Joined January 2007
Korea (South)5757 Posts
January 11 2008 08:54 GMT
#97
balance > creativity
LonelyMargarita
Profile Blog Joined August 2007
1845 Posts
January 11 2008 09:00 GMT
#98
If the information in the first post is correct, it must be custom tiles, so either not a geyser when you destroy it, or an unbuildable one. I made a map to test that assimilator layout, and only small units and hydras fit through with the assimilators, only ghosts fit with refineries, and nothing fits with geysers or extractors.
I <3 서지훈
knyttym
Profile Blog Joined December 2006
United States5797 Posts
January 11 2008 09:09 GMT
#99
I dont really like the troy map except for the assimilator thing. The other one looks really cool but TvP looks sorta annoying cuz it will be hard to setup in that tree field
drop
Profile Blog Joined August 2007
Romania306 Posts
January 11 2008 09:22 GMT
#100
I think the players wont be able to build anything after the assimilators are destroyed, but if they will, they could always destroy ONE of them in order to get more gas.
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