New OSL Maps - Page 5
Forum Index > News |
mikeymoo
Canada7170 Posts
| ||
p4fn2w
383 Posts
| ||
FakeSteve[TPR]
Valhalla18444 Posts
On January 11 2008 15:13 p4fn2w wrote: Should the Troy map be imba? Protoss can rewiden their gap by building assims on top of the geysers (if they were destroyed), so their choke will always be open. you can get the same effect by building any race's vespene collection building | ||
noobienoob
United States1173 Posts
On January 11 2008 15:09 FakeSteve[TPR] wrote: lol then you'll get contained into your base with goons camping your gate til you get siege mode up, meanwhile the toss will double expand into carriers hahahaha carriers look hella nasty on this map too ;(and i can't wait to 8rax and kill those assimilators in tvp. suck on that, goons! edit: nvm im dumb lol | ||
FakeSteve[TPR]
Valhalla18444 Posts
not kill my own why would i do that | ||
Ilikestarcraft
Korea (South)17719 Posts
| ||
Darkmole
United States900 Posts
| ||
LxRogue
United States1415 Posts
| ||
samachking
Bahrain4949 Posts
On January 11 2008 15:07 Bazse wrote: What do you think of this gas rebuilding balance? I think terrans will have a huge advantage on it, since they can suspend a building's construction (clicking cancel while the constructor scv is selected), while other races can not. This would mean that terrans can comfortably build the refineries and walk in and out with tanks, and if they are in danger, 2 clicks, and the half-build refineries are gone in a second, and the only enemy unit that can come through are marines, ghosts and lings. Meanwhile, if the other races are in danger, they have to kill their gas buildings (imo damaging them to several hp won't work very well, hence both p and z has some regeneration on buildings. I think this could lead to serious balance issues. Woah, cant wait to see a progamer use that technique Well, from what I learnt about map, the more unique the map is, the more imbalanced it is | ||
NovaTheFeared
United States7212 Posts
| ||
semioldguy
United States7488 Posts
On January 11 2008 15:12 mikeymoo wrote: Aw man what if a player gets the green coloured units? O_O You can always view opponent's units as red colored. | ||
jhNz
Germany2762 Posts
edit luckily they put assims there instead of refineries. because then terran players would be able to repair them T_T | ||
anch
United States5457 Posts
I not into melee maps but in UMS custom tiles are everywhere. If the geysers are NOT on the grids, you CAN'T build on to them. (if i am not mistaken) in a TvP, i think offensive bunker would win this, then tech to sieged tanks. | ||
JoxxOr
Sweden1502 Posts
| ||
KingFool
Canada428 Posts
On January 11 2008 15:14 FakeSteve[TPR] wrote: you can get the same effect by building any race's vespene collection building On January 11 2008 15:24 FakeSteve[TPR] wrote: offensive 8rax, kill THEIRS. notice how theres like no room for gateways outside them? not kill my own why would i do that cant he spend 100 minerals and make another assimilator? I think you'd actually be behind if you went 8 rax. If you cant build new assim tho, that would be a pretty nasty strat. Reaver would be 1 of the few things you'd have to prep for. | ||
BrutalMenace
United States1237 Posts
| ||
EpiK
Korea (South)5757 Posts
| ||
LonelyMargarita
1845 Posts
| ||
knyttym
United States5797 Posts
| ||
drop
Romania306 Posts
| ||
| ||