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New OSL Maps - Page 4

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Scorpion
Profile Blog Joined April 2006
United States1974 Posts
January 11 2008 05:22 GMT
#61
MUST DOWNLOAD AND HOST MANY PLAY/OBS WITH THESE MAPS NOW!!
Mango @ U.S.East!
Waxangel
Profile Blog Joined September 2002
United States33481 Posts
January 11 2008 05:22 GMT
#62
personally I think "wraith's forest" or "haunted forest" is a better translation, but just a nitpick :D
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Manifesto7
Profile Blog Joined November 2002
Osaka27154 Posts
January 11 2008 05:22 GMT
#63
Does anyone else think that by starting on the bottom of troy you have a decent advantage, because the ramps to both 3 and 9 point south?
ModeratorGodfather
azndsh
Profile Blog Joined August 2006
United States4447 Posts
January 11 2008 05:25 GMT
#64
"demonic forest"

these should either make for some interesting or very cheesy games
Sosha
Profile Joined August 2004
United States749 Posts
January 11 2008 05:30 GMT
#65
yes, very weird maps.
some may not like it, but its guaranteed to give some interesting games w/ new play styles and new cheeses of course ^ ^

The Demonic Forest map, looks the craziest..
and Troy.. well, the Assimilators make things crazy for that one, other than that, it looks almost similar to katrina or Un'Goro crator etc.. (cept for the wide-open middle =b)

and ya, im sure once the assim's are destroyed, it's prolly a depleted vespene geyser under it.

gL
Tranquility through fluid Motion. GlowBabyGlow.
xmShake
Profile Blog Joined February 2007
United States1100 Posts
January 11 2008 05:34 GMT
#66
Time to bring out my patented firebat/tank strat in TvP for that crazy forest shit.
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
January 11 2008 05:36 GMT
#67
What interesting maps! hahaha
ㅋㄲㅈㅁ
KTFKentatsu
Profile Joined November 2007
Philippines178 Posts
January 11 2008 05:42 GMT
#68
On January 11 2008 13:56 Sunyveil wrote:
Show nested quote +
On January 11 2008 13:55 KTFKentatsu wrote:
On January 11 2008 13:26 Sunyveil wrote:
cooler than persona, but maybe more imba than persona?


What are you talking about, Persona sucks ass man.


I dunno, I think mirror matchups were pretty cool on it, as well as most of the new maps (TvT on Katrina is absolutely amazing), but the non-mirrors were pretty lame



Hehe =) oh yeah right. I remeber Hwasin and another Terran using mainly vults on this map. Still, I hope the two new maps will be much better than Persona has to offer.

Let's hope we won't see permanent psi-storms and D webs on new maps! hehehehe
I can still remember the smell of fried zerglings and hatcheries zapped by Nal_ra's Archons...
Dr.Dragoon
Profile Joined November 2007
United States1241 Posts
January 11 2008 05:46 GMT
#69
I so want to play on Demonic Forest. Troy looks pretty interesting with the assims too.
~o~ I have returned
Waxangel
Profile Blog Joined September 2002
United States33481 Posts
January 11 2008 05:49 GMT
#70
and christ, what the hell were they thinking

obscuring vision is cool and all, but it also obscures clarity for the viewers, which is an absolute no-no
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
zoLo
Profile Blog Joined June 2007
United States5896 Posts
January 11 2008 05:51 GMT
#71
The forest map looks very cool.
eXcss
Profile Joined April 2007
Sweden39 Posts
January 11 2008 05:55 GMT
#72
nice maps...especially demon forest...since it is a diadvantage to T!!!!
troy looks intresting 2 which will lead to an air battle i think!
Random
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
January 11 2008 05:58 GMT
#73
On January 11 2008 14:49 Waxangel wrote:
and christ, what the hell were they thinking

obscuring vision is cool and all, but it also obscures clarity for the viewers, which is an absolute no-no

I think they mean unit vision. If you stand behind a tree, then that unit's vision will be cut off right behind the tree. Although in larg numbers I don't think it'll be that different.

And for the name, I was trying to look for a more natural name and came up with a few others.... my personal favorite is "Forbidden Forest".

:p
SAY YES TO STIM KIDS!!! XD
XIII
Profile Joined September 2005
483 Posts
January 11 2008 06:00 GMT
#74
On January 11 2008 13:15 Live2Win wrote:

...

Description: The map was inspired from the Battle of the Teutoburg Forest, a battle when the Roman army is crushed by German tribesmen led by Arminius, who used the harsh terrain to set traps.

...


he_he iam living in osnabrück, its very close to the teutoburg forest
jkillashark
Profile Blog Joined November 2005
United States5262 Posts
January 11 2008 06:01 GMT
#75
That 2nd natural... wow imagine how difficult it would be to protect that from siege tanks in trees. Oh the headaches. Hopefully this pushes the players to more low eco-high micro strategies!

See more 1 base triple rax or 2 factory builds.
Do your best, God will do the rest.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
January 11 2008 06:02 GMT
#76
On January 11 2008 14:09 FragKrag wrote:
Show nested quote +
On January 11 2008 14:03 SpiritoftheTuna wrote:
PvZ will be strange on forest. 2gate will be pretty strong, but FE for protoss isn't even a possibility anymore. Cannons can't defend both nat and main...

ZvT? With everything of T being range.... doesnt zerg have a nice advantage?

PvT... clumps of goons dont look like they would do well. clumps of tanks either, but who knows

kinda awesome

other map... i really have no idea how it'll play out.


The expo is in the back of the base. Sort of like the expos in Zodiac, so I assume that Protoss FE will work just as well :p


ohhh i didn't see the backyard

hmmm
posting on liquid sites in current year
kidd
Profile Blog Joined November 2002
United States2848 Posts
January 11 2008 06:07 GMT
#77
I really just hope that a new map can come in to replace "Python" cause I hate that map so much.

First it was LT
Then Luna
Then Tau Cross (love this map)
Now Python

Yuck~
Hi
Bazse
Profile Joined August 2007
Hungary582 Posts
January 11 2008 06:07 GMT
#78
What do you think of this gas rebuilding balance? I think terrans will have a huge advantage on it, since they can suspend a building's construction (clicking cancel while the constructor scv is selected), while other races can not. This would mean that terrans can comfortably build the refineries and walk in and out with tanks, and if they are in danger, 2 clicks, and the half-build refineries are gone in a second, and the only enemy unit that can come through are marines, ghosts and lings. Meanwhile, if the other races are in danger, they have to kill their gas buildings (imo damaging them to several hp won't work very well, hence both p and z has some regeneration on buildings. I think this could lead to serious balance issues.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
January 11 2008 06:09 GMT
#79
that haunted forest map (using waxangel's preferred translation because he's mega cool).. it's probably really fun and innovative to play on, but the fact that the trees will hide all the units and action makes me wonder why on earth they chose it for TV play

and i can't wait to 8rax and kill those assimilators in tvp. suck on that, goons!
Moderatormy tatsu loops r fuckin nice
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
January 11 2008 06:11 GMT
#80
also I agree with mani in that positional balance on Troy will be affected by the ramps at 3 and 9. those bases should either have two ramps or a ramp that stretches vertically, which of course we know is possible now.
Moderatormy tatsu loops r fuckin nice
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